Professional Documents
Culture Documents
Movement Options
Blitz Flanking Charge Coordinated Charge Charge through Slow Takeoff Power Through intercept
-
-
-
-
target
target
ooooppo
T of opportunity
target
target
Advance Advance & Contain Contain/Corral Circle(hard) Circle(Soft)
Press
ooooppo
T of opportunity
Defensive Movement Options
Hold Ground Keep Distance Back Pedal Dart to Defend Zone/Cede Ground Circle(hard or soft)
5 ft
Charge:stop short
Full Defense Movement Options
assailant
assailant
assailant
assailant
assailant
assailant
target
Aggressive (standard) Relentless (also aggressive & balanced focused)
unheeded
unheeded
assailant
t of opportunity
target
target
Full Defensive(Standard)
assailant
es
h
at
e p
p
ca
assailant
focu
sed
d
assailant
assailant
Combat Flowchart
Out of
combat
presets-
Donned Weapons-
Primary and secondary
weaponsets that are easily
wielded.
Initiating
and
responsive
actions
Carry over
from
previous
combat
beat
Drawn Weapons
In Beat
(every
beat)
actions-8
second
window.
First
round of
combat
plays out
in realtime
while
you plot
Choose Target
Next Beat
initiates