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Relentless

Movement Options

Blitz Flanking Charge Coordinated Charge Charge through Slow Takeoff Power Through intercept

-
-
-
-

target

target



ooooppo
T of opportunity

target
target

Aggressive Movement Options



Advance Advance & Contain Contain/Corral Circle(hard) Circle(Soft)



Press












ooooppo
T of opportunity

Additional Balanced Movement Options


give and take


Defensive Movement Options

Hold Ground Keep Distance Back Pedal Dart to Defend Zone/Cede Ground Circle(hard or soft)



5 ft


Charge:stop short



Full Defense Movement Options

Full Defense(default) Full Retreat Bug Out when safe













Defensive Scope Depending on Aggression Level


defensive (standard) balanced( standard)


assailant

assailant

assailant



assailant

assailant

assailant

target


Aggressive (standard) Relentless (also aggressive & balanced focused)



unheeded

unheeded

assailant

t of opportunity


target

target



Full Defensive(Standard)


assailant
es

h
at
e p
p
ca





assailant

focu

sed
d

assailant

assailant

Combat Flowchart



















Out of
combat
presets-

Player can either use combat


package defaults, or
customize his combat-packets.
(Combat packets are 8-10
seconds of live action,
consisting of about 10 active
behaviors[reactive behaviors
are not chosen directly-but
are related])

Conditional reactive defaults are


established(generally full defense)

Donned Weapons-
Primary and secondary
weaponsets that are easily
wielded.

Combat Initiated(untimed action beat)

Initiating
and
responsive
actions

Response activated within timing window, or


else defaulted, depending on conditions

Carry over
from
previous
combat
beat

Drawn Weapons

Carry over target(s) from previous beat

Choose Aggression Level

In Beat
(every
beat)
actions-8
second
window.

First
round of
combat
plays out
in realtime
while
you plot

Plot movement and Zone of Control


intentions, toggle aggression level

Draw or sheath weapons

Draw or sheath weapons

Choose Target

Choose among preset or customized


combat packages(availability
contingent upon all previous
choices)

Trash plans, revert to appropriate preset


or replot

Next Beat
initiates

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