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AGENTS AND UBIQUITOUS COMPUTING IN MICROSOFT KINECT CONTROLLER FREE INTERACTION

AGENTS AND UBIQUITOUS COMPUTING IN MICROSOFT KINECT CONTROLLER FREE INTERACTION

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Published by sunilkar_it
It is a research material about the "Agents and Ubiquitous Computing
In
Microsoft Kinect: Controller Free Interface". Research work is a part of our study curriculum.
It is a research material about the "Agents and Ubiquitous Computing
In
Microsoft Kinect: Controller Free Interface". Research work is a part of our study curriculum.

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Published by: sunilkar_it on Sep 14, 2010
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05/24/2012

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Research ReportOn
AGENTS AND UBIQUITOUS COMPUTINGINMICROSOFT KINECT: CONTROLLER FREE INTERACTION
Submitted by
SUNIL KUMAR KARIntake No: Ptl00782225
Asia Pacific Institute of Information TechnologyFaridpur Road, Paniapt, Haryana-132103
 
 Agents and Ubiquitous ComputingIn
Microsoft Kinect: Controller Free Interface
Sunil Kumar Kar
 B.E. Final year (Computing) Intake-Ptl00782225 (Level 3) Asia Pacific Institute of Information TechnologyStaffordshire University, Panipat-132103, Haryana Email Id 
 – 
Abstract-The idea of ubiquitous computing is an environment dominated by computing and communicationdevices of different scales which are seamlessly integrated to the user activities. This research paper describesa middleware to facilitate developers to manage some of the complexities associated with the development of ubiquitous computing systems by means of use of autonomous agents, which enable ubiquitous computing
technology to respond to users’ particular conditions and demands. Autonomous agents are used to
implement the desirable features of ubiquitous computing systems and for enhancing th interactions of theusers with environment. In particular, the paper focuses on agents in ubiquitous and controller free gaminginterface environments which need to be context-aware so that they can adapt themselves to differentsituations. Another key issue in these environments is allowing autonomous, heterogeneous agents to have acommon semantic understanding of contextual information. [1]
 Keywords-
Ubiquitous Computing, Controller Free Interface, Agents, Gaming, Microsoft Kinect,Xbox 360
1.
 
INTRODUCTION
Microsoft Kinect
is the code name for a "controller-free gaming and entertainment experience" for the Xbox 360video game platform. It enables users to control and interact with the Xbox 360 without the need to touch agamecontrollerthrough anatural user interfaceusing gestures,spoken commands,
 
 
 Fig.1 The user interaction with the Microsoft Kinect through body movement
 
What makes this accessory distinct from the others is of the fact that player is the one who controls the gamesthrough making his/her own body movements throughout the game. Moreover, it lets the players get access toan easier interface that's capable of reading one's body movements, motion and voice commands. This can bedone through a
motion sensor
which is capable of recording the player's movements accessorized with a multi-array mic for the voice commands, a camera with CCD sensors, and a depth sensor also.[3]
 
But for one thing, Kinect doesn’t just record your movements. Its system
of cameras, microphones, sensors andsoftware algorithms also records (and recognizes) your voice and can recognize faces and objects.[3]2.
 
SYSTEM OVERVIEW
 
The device features an"RGBcamera,depth sensor,multi-array microphone,and custom processor running proprietary software", which provides full-body 3Dmotion capture,facial recognition(by RGB Camera), and voice recognitioncapabilities running proprietary software.[4]
 
The depth sensor is an infrared projector combined with a monochrome CMOS
sensor that lets “Microsoft
Kinect
sees the room in 3-D (as opposed to inferring the room from a 2-D image) under any lightingconditions.[4]
 
The multi-
array microphone in “
Microsoft Kinect
” locates voices by sound and can extract ambient noise. This
allows headset-free Xbox LIVE party chat and more.[4]
 
Proprietary software at the heart of “
Microsoft Kinect
” is what makes t
he magic possible. This is what distances
Microsoft Kinect
” from any other technology on the market, enabling human body recognition and extract
other visual noise.[5]
 
In addition to “
Microsoft Kinect
” tracking your full body movement in 3
-D, it also recognizes your face andfacial expressions. It can even detect the change of emotion in your voice.
 
Microsoft Kinect
” remembers your face and voice so that you can connect to Xbox LIVE without the need to
reach for a controller. This is the future!
2.1 Technology
[6]

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