Professional Documents
Culture Documents
Introduction to Animation
and Gaming
Segment
• We are dividing the display file into number of
subparts, which is called as segments.
• Each segment represents a small component of
the overall scene.
• After defining the segments we have to set the
attributes of each segments.
• The attributes include visibility and image
transformations.
• The visibility attribute, indicates whether the
segment is visible or not.
• The segment whose visibility attribute is set to
• Similarly to make a change in image we are
using another attribute of a segment which is
called as image transformations.
Segment Creation
• Storyboard
• Keyframes
• Inbetween
• Pencil test
• Cels
• Route-sheet
• Exposure sheet
2. Computer based Animation
• Steps of computer generated animation
1. Digitization
2. Composition
3. In-between frames
4. Equivalent of pencil test
Animation Languages
1. Linear list notations
2. General purpose languages
3. Graphical Languages
Motion specifications
1. Method based on geometric information
2. Method based on kinetic information
3. Method based on physical information
4. Procedural motion
5. Method based on behavior information
Application Areas of Animation
• 1. Education and Training: Animation is used
in school, colleges and training centers for
education purpose. Flight simulators for
aircraft are also animation based.
• 2. Entertainment: Animation methods are
now commonly used in making motion
pictures, music videos and television shows,
etc.
• 3. Computer Aided Design (CAD): One of the
best applications of computer animation is
Computer Aided Design and is generally
referred to as CAD. One of the earlier
• 4. Advertising: This is one of the significant
applications of computer animation. The most
important advantage of an animated
advertisement is that it takes very less space
and capture people attention.
• 5. Presentation: Animated Presentation is the
most effective way to represent an idea. It is
used to describe financial, statistical,
mathematical, scientific & economic data.
Animation Functions
1. Morphing:
• Morphing is an animation function which is
used to transform object shape from one form
to another is called Morphing.
• It is one of the most complicated
transformations.
• This function is commonly used in movies,
cartoons, advertisement, and computer
games.
GAMING
INTRODUCTION
Gaming is playing an electronic video game,
which is often done on a dedicated gaming
console, PC or Smartphone's
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ADVANCES IN GAMING
FACIAL RECOGNITION
3D scanning and facial recognition technology allows
systems to actually create your likeness in the