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• Project Definition: This Project Simulates/Creates all the individual components of the ICT
Laboratory in Virtual Reality Space and makes it easier for the technical people to understand
the underlying architecture and working of that particular component and the System to
which it belongs as a whole.
SGP Group:
Yatharth Dholakia (16CE024)
Rutvik Chauhan (16CE014)
Jaimin Chauhan (16CE013)
Inspiration for selecting VR
• Its undoubtedly one of the emerging field in the current Era of Technologies.
• There is a lot of Scope for Creativity and a window for Direct Implementation of
Imagination in this domain .
• Scalable
i. Eliminate the need to fly costly consultants across the geography.
ii. Students can easily learn and work on the models made in VR before actually
working on the Hardware.
iii. Students can review the underlying structural details of the components
(which are not recognized by the naked eyes )with the minutest details on
Mobile VR Headset and their smartphones as well.
Purpose/Objectives
• To make learning/studying the subjects related to hardware .i.e. here, ICT really
fun and interesting to learn for the students by giving them both Virtual and
hands-on Experience with the Interface and Components .
• It also assists the faculties in a way that reduces burden on their shoulders at
some level.
• Exploring the Field of Virtual Reality and developing such a facility that is
applicable in the computer Sciences .
Advantages
• Simulation of understanding the working of various basic and vital components
in depth before operating on them in Real-time.
• Before going through the Senior/Advanced Subjects like Computer Architecture &
Organisation and Operating Systems and Computer Networking students know
the memory architecture , Cpu & Microprocessor structure and design of
Routers.
• We are using Blender for Object Designing and small scale Animation Efftects as
and when required.
Unity is a cross-platform game engine developed by Unity Technologies, first
announced and released in June 2005 at Apple Inc.'s Worldwide Developers
Conference as an OS X-exclusive game engine. As of 2018, the engine has been
extended to support 27 platforms.
Unity gives users the ability to create games in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the
Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality.
• The Unity editor is supported on Windows and macOS, with a version of the
editor available for the Linux platform, albeit in an experimental stage while the
engine itself currently supports building games for 27 different platforms.
• The platforms are listed as the following: iOS, Android, Tizen, Windows, Universal
Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox
One, Wii U, 3DS, Oculus Rift, Google Cardboard, SteamVR, PlayStation VR, Gear
VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart
TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit,
Google's ARCore, and Vuforia.
• We are utilizing Unity For Creating more sophisticated Animation like click and
disperse with Information response module .