Professional Documents
Culture Documents
A PROJECT SYNPOSIS
Submitted to
Lingaya’s Vidyapeeth
By
MD.REZA
Lingaya’s Vidyapeeth
(Deemed to be University Under Section 3 of UGC Act,1956)
September 2019
INTRODUCTION
Video games today are unquestionably an important factor in cultural and religious
socialization and the rapidly influential gaming sector of media brought about and
requires a specific academic discourse. This new academic peer-reviewed online journal,
the first of its kind, aims at establishing and fostering a platform for such discussions. It
seeks to explore both established approaches and new frontiers of researching video
games/gaming as related to religion, culture, and society.
The journal’s title, game environments, consequentially refers to this fact and indicates
that in our understanding, researching video games is not limited to the established
media-centered approaches. On the contrary, also the ‘games/gaming’ – ‘environments’
need to be highlighted, and they are suitably tackled with actor-centered approaches.
Game environments in our understanding consist of both, the technical environments of
video games/gaming and the cultural environments of video games/gaming. The journal
welcomes contributions applying all approaches and highlighting all fields of
investigation related to video games/gaming and religion, culture, and society.
The journal also explicitly seeks to acknowledge the steadily increasing impact of video
games and gaming’s global aspects. In order to actively contribute towards establishing
and maintaining a critical dialogue including perspectives beyond the so far dominant
regional contexts the journal encourages contributions which address the diverse global
video game and gaming landscape.
And in this Project we are going to develop a video Game by using Unity Framework
which is a very popular framework for game development. Throughout this process we
are trying to develop a game application which is user friendly any easy to use. We are
basically making an Action game in which a Hero is alone in the jungle with Enemies and
he is trying to escape from there but on the way he have to fight for his Survival.
OBJECTIVES
Main Objective:
Game Objective:
Game objective is to develop a user interface through which user can interact with our
game .This Interface contain different elements such as Menu, controls, animations
graphics ,game objects and Scene.
Menu:
The game Menu contain the different options for different purpose like Play
option for playing game, Option for other settings ,Control option for
providing information of controls to user, About to provide information of
game and developer.
Controls :
A game without graphics and Animation is very boring to play and not so
good looking so that for that purpose we need to add some Animation and
Graphics in our game.
Scene:
Scene contains background details of the game such as mountains, land, trees.
FEASIBILITY
Financial feasibility
This is a single player offline game so there is no hosting cot if it developed to be a web
game using WebGL it will only consume internet data to load the ads there. For the
mobile game players, it is completely a free to play game. The only potential reason that
it may consume internet data even through it is an offline game is the ads that this game
may have in the future which is considered to be relatively low.
Technical feasibility
The tool and technology that were used in game are completely free for students there
were no the additional tools required to make this game. Unity itself have animation
editor which can be used to make simple animations that is related to moving objects
,changing sprites and sprite editor which can separate sprites which is good enough for
this game.
Economic Feasibility
Development machine any regular PC/Laptop with a Minimum Ram of 2GB and a
decent GPU can be used for the development of the game.
Technical tools and software, as mentioned are the tools needed to develop this
software are available to developers at no charges.
Legal Feasibility
The Game assets that were used to make the game are completely free with either CC0 or
CC3 license so I can use them as long as I properly credit them which I already did by
uploading the project to github. And as mentioned in the previous section this game uses
freely available software and tools which are intended for the use of game developers
everywhere .there cannot be any conflict regarding plagiarism of any other game because
I have already followed the rules of the license to make this game.
Methodology
Requirements
Language : C#
Hardware:
Software:
Window 7 (Ultimate).
Unity3D.
Visual Studio.
Android SDK.
Adobe Photoshop.
MS Office.
Bibliography
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