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Abstract—The goal of our game project is to more languages. It provides support for 36 different
design a 3-D graphical computeror android game programming languages.
using Unity and Visual Studio. For ourproject, I am
going to design a 3-D game where the objective of the 2. Game Overview
game is to eliminate the pillar obstacle blocks to win
the level. The user, played as a ball like object, has to
a way to get out of the platform filled with obstacles. The primary objective of the game is for the
The game is designed in a Windows environment and user to eliminate the pillar like obstacle objects on
written inC#language in unity hub and visual studio. the ground. This game is just for entertainment
The game has to create a scene for level. The scene purpose. The game restarts when you fall on the
has two platforms as playing platform and ground ground platform while making the pillars fall.
platform.
3. Description and concept for game
Keywords— 3D gaming, Unityhub, visual studio,
game, obstacle eliminator, kids games
In the game, the player is ball like rigid object that
I. INTRODUCTION has to push every solid pillar like objects on the
platform without falling ball to the beneath
This report describes the progress of Software platform. As said earlier, this game has 2 main
Development Program project of 3D game made by platforms. While playing the game we have to use
using Unity Hub and Visual Studio. Functions as the navigation keys on keyboard. The front side
well as modules implemented in the project are movement, backside movement, and left and right
Unity Hub, Unity 2019.2.19F1, Visual Studio.The movements are allowed. By these movements we
whole script for the game developed using the C# can move in any direction except vertical. If the
language.In this project I have created a 3-D game ball falls on ground the game is restarted. When
where the objective for the user to push down and one pushes all the pillars, he wins.
eliminate the pillar obstacle blocks to win the level.
This report discusses the game overview, including 4. Functions implemented
the description and game play, and describing how
the game is implemented and the programming 1] CREATING OUR GAME WINDOW USING VISUAL
functions and libraries used in the design. I have STUDIO.
given the script screenshots which are used for the
building game. 2] BY CREATING LOGO ,BACKGROUND COLOUR,
PLATFORMS FOR GAME.
REFERENCES
1. https://unity3d.com/learning-c-sharp-in-
unity-for-beginners
2. https://www.youtube.com/watch?
v=7K2SMZQRKnw
3. https://www.youtube.com/watch?
v=w1Y0JwmazVM
4. https://www.w3schools.com/cs/