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Macromedia Flash Macromedia

Macromedia Flash Macromedia

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Published by: boopathihacking on Nov 24, 2010
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Macromedia Flash
Macromedia Flash Macromedia's popular application Flash has redefined the way web developersapproach web design. With Flash the web developer is now able to create a user experience that isrich in media and relatively quick loading, especially compared to traditional methods like GIFanimations.Websites made up of music, videos, and custom, graphic intensive interfaces are all possible withMacromedia FlashMacromedia Flash is an industry leading tool that supplies its users withanimations, presentations, and mind blowing websites, while doing this at a constant lowbandwidth.
Introduction of Macromedia Flash
IntroductionFlash is a program by Macromedia for creating interactive, animated online content. Animated simplymeans "to have movement" -- Flash content does not have to be a cartoon. It is commonly used tomimic software interface elements such as scroll bars, drop-down menus, buttons, and navigationalsystems. The term "Flash" has also come to mean the actual files created using Macromedia¶sprogram of the same name.Getting to know the Flash authoring environment makes you more effective and efficient as youcreate movies. You'll get to know the parts of the Flash window, which include the Toolbar, Timeline,Stage, panels, and Property Inspector.The Toolbar, also known as the Tools panel, contains tools that you can use to draw, paint, select,and modify artwork. The Timeline represents the overall structure of a Flash document and controlsthe content. The Timeline consists of layers, frames, and scenes that make up a Flash document.Layers are like transparent sheets stacked on top of one another. Each layer can contain differentimages that appear on the Stage. A frame displays content at a specific moment on the Stage. Theorder in which frames appear in the Timeline determines the order in which they appear in thedocument. As you play a document, the playhead moves through the Timeline displaying the currentframe with each layer on the Stage. If a project requires many animation sequences with hundreds of frames, you can organize the animations into scenes to make them easier to work with and manage.Below the Timeline is the Stage, which provides a place to compose the content for individual frames.Panels are windows that allow you to view, organize, and change elements and related options in adocument. The Property Inspector is a specialize panel that allows you to change object specificattributes and options.With Macromedia Flash MX Professional 2004, you can author, preview, publish, and validate contentfor Flash Lite.Flash MX Professional 2004 uses two versions of the Flash Player for authoring: the Flash MXProfessional 2004 test movie player and the stand-alone player. Whenever you select the Control >Test Movie or Control > Test Scene menu commands in Flash MX Professional 2004, the test movieplayer is started. You can use the stand-alone player to view an existing Flash SWF movie after it has
been published. Once you have set the publish settings for Flash Lite, you can preview SWF filesusing the test movie player and additional information, warning, and error messages will be displayedto let you know if there is any violation of Flash Lite rules and syntax. This helps you determine how tomake the content Flash Lite compatible.
Flash movies
 A movie clip is a symbol which (generally speaking) resides in the library, with one or more instancesof it on stage.The content in a movie clip can be anything from a single shape in a single frame to multiple layerscontaining content (often including other movie clips) changing over many frames. Additional important things to remember about movie clips: Every movie clip instance has its own timeline, its own playhead, and its own functions andvariables. Every movie clip instance also has its own name, which may be assigned by you in the propertiespanel, or will be assigned by Flash otherwise. If you want to control a movie clip instance with actionscript, you need to give it an instance name. The main timeline of a Flash movie can also be treated as a movie clip instance (and controlled inthe same way as a movie clip instance, with some exceptions). Its name is _root. It can also beaccessed with the name _parent by a movie clip sitting in one of its frames. _root is an absolute address; it always refers to the main timeline of the movie. _parent is a relativeaddress; it is a way of addressing a movie clip's containing movie clip (timeline), regardless of wherethey both fall in the overall hierarchy of movie clips in the movie. A relative address is alwayspreferable because of its flexibility. Even if the published movie is subsequently loaded into a movieclip in another movie (eg, for preloading purposes), all relative (_parent-based) addresses remainvalid, but _root is no longer the same. When a movie clip instance is encountered in the frame of a timeline (ie, when the playhead gets toa frame holding a movie clip instance), the movie clip's playhead will begin playing immediately andwill continue to play unless told to do otherwise, or unless the playhead of the timeline it's in reaches aframe where the movie clip doesn't exist. Ideally, a movie clip is placed in a single frame of a timeline,or in a frame which has a stop action in it (in another layer named 'actions'). The stop action stops themain movie, but the playhead of the movie clip continues to play. A movie clip always runs at the same frame rate as the main timeline.
Flash Toolbars
The menu bar at the top of the Flash application window displays menus with commands for controlling Flash functionality. The menus include File, Edit, View, Insert, Modify, Text, Commands,Control, Window, and Help.The edit bar, at the top of the Timeline, contains controls and information for editing scenes andsymbols, and for changing the magnification level of the Stage.The tools in the Tools panel let you draw, paint, select, and modify artwork, as well as change theview of the Stage. Additional important things to remember about movie clips: The tools area contains drawing, painting, and selection tools. The view area contains tools for zooming and panning in the application window. The colors area contains modifiers for stroke and fillcolors. The options area displays modifiers for the currently selected tool. Modifiers affect the tool's paintingor editing operations.
 A symbol is a reusable object used/created in Flash. A Symbol can be reused throughout your movieor imported and used in other movies. There are three types of symbols: Graphics, Buttons, andMovie clips. A copy of a symbol used in the movie is called an Instance, which can have its own independentproperties (like color, size, function, etc.) different from the original symbol. All symbols used in a flashmovie are stored in the Library from where you can drag-and-drop new instances of the symbols intoyour movie. When a symbol is edited all of its instances get updated, but changing the properties,effects or dimensions of an instance of a symbol does not affect the original symbol or other instances.The three types of SymbolsGraphic symbolsare reusable static images that are used mainly to create animations. Any drawn vector/plaintext/imported bitmap (photo), or combinations of these, can be converted into a single controllableobject: as a graphic symbol. They have only one frame in their timeline.Button symbolsare used for timeline navigation - They add interactivity to the movie and respond to mouse clicks, keypress or rollovers/rollout, and other actions. You define the graphics associated with various buttonstates (Up/Over/Down/Hit), and then assign actions to the instance of a button. They have 4 frames intheir timeline - one each for the up, over and down states, and one to define the hit area of the button.Movie clip symbolsare reusable pieces of flash animation - consisting of one or more graphic/button symbols - thus theyare flash movies within your flash movie. They have their own non-restricted Timeline (any number of layers and frames - just like the main timeline) that plays independent of the main movie's Timeline.The best thing about using movie clips is that you can control them from actionscript - you can changetheir dimensions, position, color, alpha, and other properties and can even duplicate and delete them. 
Animation in Flash
While working in Flash you will find it necessary to create simple animation sequences.In Flash, animation can be done in four basic ways: Motion Tween Shape Tween Frame-by-Frame Animation Guided Motion TweenCreating Motion Tween

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