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Pertemuan 01

Interactive
Multimedia

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Learning Outcomes

Pada akhir pertemuan ini, diharapkan mahasiswa


akan mampu :
 Menguraikan Prinsip - Prinsip Dasar Multimedia
Interaktif

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Outline Materi

 Definitions
 Interactive Multimedia
 Using Multimedia
 Multimedia Development
 Multimedia Industry Structure
 Multimedia Applications

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Definitions

 Multi - (Latin) “multus” - numerous or many


 Media - (Latin) “medium” - middle or
center. More recently intermediary
 Multimedia - “multiple intermediaries” or
“multiple means”

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What is Multimedia
 Multimedia is defined as an interactive computer-mediated
presentation that includes at least two of the following
elements: text, sound, still graphic images, motion
graphics, and animation
 Multimedia is the seamless integration of text, sound,
images of all kinds and control software within a single
digital information environment
 Multimedia is The use of computers to present text,
graphics, video, animation and sound in an integrated way
 Multimedia is Multiple means by which information is
stored, transmitted, presented, and perceived

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The Big Picture
Multimedia Distributed
Systems Multimedia
Multimedia
Systems

Media asset
Image Video
management

Authoring Network
Text
Frameworks
Audio Speech Tools

Streaming video
Web pages Virtual worlds
Streaming audio Client-server
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What is Interactive Multimedia
 Interactive Multimedia is seamless digital
integration of text, graphics, animation, audio, still
images and motion video in a way that provides
individual users with high levels of control and
interaction
 Interactive
 Key feature of multimedia
 User determines what content is delivered, when it is
delivered and how
 Non-linear

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Types of Presentations
 Linear – plays from some start position to some end
position with little or no intervention Just like this
lecture
 Hierarchical -user has choice, but topics can be
divided into specific topics
 Non linear Interactive multimedia allows the viewer to
jump around the material by interacting with it-It has
no enforced hierarchy– user can move freely.
 Composite – incorporates parts of all the above
methods

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Why Use Multimedia
 Ease of use
 Intuitive Interface
 Immersive Experience
 Self-Paced Interaction and Better Retention
 Better Understanding of the Content
 Cost Effectiveness
 More Fun = Greater Efficiency

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Multimedia Development

Input Output
Process

Capture from Apply effect filters and Present


device transforms
Save to a file
Read from a file Compress or
decompress Send across the
Receive over the network
network Convert between
formats

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Multimedia Industry Structure
Level
Content (Media)
1
Level
Applications
2 (Software)
Level
Platforms
3 (Hardware)
Level
Networking
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Multimedia Industry Structure
 Level 1
 Consists of Multimedia content providers, for example the news industry, the television
industry and the entertainment industry.

 Level 2
 Consists of multimedia application developers.
 Applications include distance learning, desktop videoconferencing, multimedia kiosks,
entertainment and imaging.

 Level 3
 Consists of Multimedia platform builders.
 These builders include Silicon Graphics, Sun, Intel, Apple, and other hardware vendors.

 Level 4
 The network infrastructure
 There are two very different networking environments that will use Multimedia applications:
business networks and the emerging public networks.

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Multimedia Applications Types
Corporate Functions Multimedia Applications

• Corporate Broadcasting
• Executive Information Systems
Communications • Multimedia Conferencing
• Employee Information Systems

• Corporate Training
• Sales Training
Training • Just – In – Time Training
• Distant Training

• Product Catalogs
Sales • Portable Multimedia Presentations
• Merchandising Kiosk

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Multimedia Applications Types
Corporate Functions Multimedia Applications
• Design of TV Commercials
• Interactive Advertising
• Product Information Kiosks
Marketing • Promotional Presentations
• Customer Services
• Virtual Reality Simulations
• Reference Systems
• Simulations
Product Development • Product Visualizations
• Design Advisors

• Diagnostics
Manufacturing • Equipment Maintenance
• Testing Procedures
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Multimedia Applications
Corporate Functions MultimediaTypes
Applications

• Multimedia File Sharing


Administration • Multimedia Databases
• Document Imaging

• Home Shopping
Home • Home Banking
• Digital TV / Interactive TV and
Video on Demand (VoD)
• Video Phones
• Video Conferencing
Entertainment • Online Interactive Transaction
Services e.g. Booking Shows or
Flights
• Video Game
• Mobile Multimedia
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Major Categories of Multimedia
Application
 Entertainment
 Games: action and graphics
 Action + storytelling
 Physical coordination + mental
outwitting
 Education
 Accommodates different learning
styles: association vs.
experimentation; auditory vs.
visual
 Provides feedback, levels of
difficulty, evaluates skills,
nonlinear presentations

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Major Categories of Multimedia
Application
 Corporate communications (marketing and
training)
 Attractattention to a message
 Product catalogs, published magazines, touch-screen
kiosks and online shopping
 Stockholder's meeting, sales rep pitch, conference
speaker, employee orientation and training
 Reference
 CD: encyclopedias, census data, directories,
dictionaries

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Delivering Multimedia
 Compact disc
 Inexpensive, easy mass produce
and distribute

 Kiosk
 Computer system to access info,
perform transactions or play
games
 Convenience, reduces personnel
costs, but expensive
maintenance

 Online
 Web pages, product
advertisement, demos,

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