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INTRODUCTION
S
ince the initial publication of Parrondo’s paradox [1, 2], a number of articles on
the subject have appeared both in the academic literature and in the media.
The paradox describes a reversal of fortune for a gambler who loses money by
playing either of two games of chance, but who makes money by randomly playing
the two games. The academic literature suggests that Parrondo’s paradox advances
von Neumann and Morgenstern’s work on utility theory, that it offers money for free,
RAGHURAM IYENGAR AND
that it has implications for investing strategies, and that it may hold the key for
RAJEEV KOHLI
understanding certain biological processes, possibly even the emergence of life [3, 4].
Harmer and Abbott [2] suggest that the paradox might operate in economics or social
dynamics to extract benefits from ostensibly detrimental situations. For example, if
a society or an ecosystem suffers from declines in either the birth rate or the death Raghuram Iyengar and Rajeev Kohli
rate, declines in both together might combine with favorable consequences. are at the Graduate School of Business,
Media reports compare Parrondo’s paradox with the sacrifice of chess pieces to Columbia University, New York, NY;
win a game. There are suggestions that Parrondo’s paradox offers the possibility of e-mail: rk35@columbia.edu.
making money by investing in losing stocks. Paulos [5] observes that “standard stock
market investments cannot be modeled by games of this type, but variations of these
games might conceivably give rise to counterintuitive investment strategies. Al-
though a much more complex phenomenon, the ever-increasing valuations of some
dot-coms with continuous losses may not be as absurd as they seem. Perhaps they’ll
one day be referred to as Parrondo profits.” The same article quotes Derek Abbott as
saying that “President Clinton, who at first denied having a sexual affair with Monica
S. Lewinsky saw his popularity rise when he admitted that he had lied. The added
scandal created more good for Mr. Clinton.” All these examples seem to suggest
miraculous possibilities for turning unfavorable situations into favorable ones, either
by purposeful actors or by acts of nature. Parrondo’s paradox appears to be a
remarkable finding with far-reaching consequences in wide ranging situations.
Or is it? That’s the question we ask and hope to answer. To do so, we need to look
more closely at the rationale behind Parrondo’s paradox, stripping it of all extrane-
ous baggage and descriptive analogies as ratchets and pawls. We need to understand
冢 冣
scribed using two games. One game is a The demonstration of this feasibility is LL q1 p1 0 0
simple coin toss—a zero-order (memo- Parrondo’s paradox. LW 0 0 q2 p2
A⫽
ryless) game. The other game has the A reasonable question to ask is if WL q3 p3 0 0 ,
WW 0 0 q4 p4
structure of a Markov chain—it uses there is any need to randomize at all.
several coins, one of which is chosen for Before each play, why not just compare
play depending on what has happened the odds offered by the zero-order game where qi ⫽ 1 ⫺ pi ,1 ⱕ i ⱕ 4. The row
on previous coin tosses. The expected with the odds offered by the Markov represents the four possible outcomes,
return from the zero-order game de- chain game? You could simply play the LL, LW, WL, WW, on the two preceding
pends only on the probability of landing game that offered better odds. The an- plays, say plays (j ⫺ 1) and j; the column
heads. In contrast, the expected return swer is that this is indeed a dominant also represents the same four outcomes
from the history-dependent game de- strategy. It is always better to do this on plays j and (j ⫹ 1). Thus, play j is
pends not only on the probabilities with than to randomize over games. common to the row and column states.
which the various coins land heads but We formalize this argument below. The cell entries are the probabilities of
also on how often each coin is tossed, For illustrative purposes, we consider transition from a row state to a column
which is determined by the steady-state the more recent capital-independent state. The nonzero entries are the prob-
probabilities of the Markov chain. games [6], which use a second-order abilities associated with the outcomes
The games are set up so that if Markov chain to describe the state-de- on play (j ⫹ 1) given the outcomes on
played separately, each game has a neg- pendant game. The same line of argu- plays (j ⫺ 1) and j.
ative expected return. Consider ran- ment can be adapted in an obvious way Let 1, 2, 3, 4 denote the steady-
domly switching between the games. to games in which the payoffs from one state probabilities associated with the
What happens? The answer is that ran- game depend on the capital. We then states LL, LW, WL, WW. Then [6]:
domization changes the transition describe a very simple game based on a
probabilities and, therefore, the steady- first-order Markov chain for which stra- q 3q 4
state probabilities for the Markov-chain tegic play, but not randomization, pro- 1 ⫽ ,
N
game. This in a nutshell is the reasoning duces winning odds. We conclude by
behind the paradox: an unconditional reassessing the relevance of Parrondo’s p 1q 4 p 1p 2
2 ⫽ 3 ⫽ , 4 ⫽ ,
probability (the probability of winning paradox for economic theory, for strat- N N
the memoryless game) enters as a con- egies of investments in stocks, and for N ⫽ q 3 q 4 ⫹ p 1 p 2 ⫹ 2p 1 q 4 .
ditional (transition) probability in the economics or social dynamics that “ex-
Markov-chain game, changing the tract benefits from ostensibly detrimen-
Thus, for example, 1 is the long-run
steady-state probabilities of the latter tal situations” [1].
probability of two successive losses, LL.
and reversing a player’s fortune.
It follows that the unconditional prob-
Another interpretation of the para- CAPITAL INDEPENDENT GAMES
ability of winning (i.e., landing heads)
dox is as follows. Consider playing only Consider two coin-toss games, A and B.
on any play is
the history-dependent game; it leads to All bets are a dollar per play. A player
losses. Now add an option to each state loses a dollar if a tossed coin lands tails
of the history-dependent game: allow and wins a dollar if it lands heads. Game p win ⫽ 1p1 ⫹ 2p2 ⫹ 3p3 ⫹ 4p4,
the player the option of tossing another A is played by tossing coin A1 that lands
coin. Surely the option is worth using heads with probability p ⬍ 1/2; the long which can be written as
only if the new coin gives better odds in run returns from game A are negative.
at least some states of the history-de- Game B, which also has negative long-
1
pendent game. Now suppose we im- run returns, is played with 4 coins; coin p win ⫽ , c ⫽ q3q4 ⫺ p1p2,
2 ⫹ 共c/s兲
pose the constraint that a player must Bi lands heads with probabilities pi , 1 ⱕ
use the new coin with the same proba- i ⱕ 4. Game B is played as follows: s ⫽ p1共p2 ⫹ q4兲.
REFERENCES
1. Harmer, G.P.; Abbott, D. Game theory: Losing strategies that can win by Parrondo’s Paradox. Nature 1999a, 402, 864.
2. Harmer, G.P.; Abbott, D. Parrondo’s Paradox. Statistical Sci 1999b,14(2), 206 –213.
3. Blakeslee, S. Paradox in game theory: Losing strategy that wins. The New York Times 2000, p 5, col 2, sect F, Jan 25.
4. Casti, J.L. Losing games for your winning plays. Complexity 2001, 6(6), 11–14.
5. Paulos, J.A. Winning with losing games: A new paradox in the world of probability. ABC News (2000), http://abcnews.go.com/sections/science/WhosCounting/
whoscounting000601.html.
6. Parrondo, J.M.R.; Harmer, G.P.; Abbott, D. New paradoxical games based on Brownian ratchets. Phys Rev Lett 2000, 85(24), 5226 –5229.