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_F RIDGE B ATTLES _
_________T HE G AME : SECTIONS INTO 4X4 SECTIONS AND STICK THEM TO YOUR
FRIDGE BATTLES IS A GAME PLAYED WITH REFRIGERATOR OR ANOTHER TYPE OF MAGNETIC SURFACE.
REFRIGERATOR MAGNETS. EACH PLAYER CONTROLS A S TEP T WO : EACH PLAYER CHOOSES A CHARACTER FOR THE
SINGLE REFRIGERATOR MAGNET WITH HIS CHARACTER WEEK AND PLACES IT IN HIS ROOM. THIS CHARACTER HAS 2
DRAWN UPON IT. THESE CHARACTER'S MOVE ABOUT SPECIAL ABILITIES WHICH CAN MODIFY OR LAUNCH MINI-GAMES,
THEIR HOUSE, COMPLETING QUESTS RELATED TO IT'S SMOOTHWHICH WILL BE EXPLAINED LATER.
THOUGH IT IS FUN TO PLAY FOR MANY REASONS, ONE USEFUL THING THIS CHARACTER INTO A ROOM WHICH HE INTENDS TO DO A CHORE. UPON
GAME DOES IS TO ABSTRACT THE TASK OF PERFORMING CHORES AND ARBITRATECOMPLETING THAT CHORE , HE GAINS A POINT WHICH HE CAN THEN USE
PRIVILEGES RELATED TO THOSE CHORES BASED ON A SYSTEM OF REWARDS AND MINI-
TO CHALLENGE ANOTHER PLAYER TO A MINI-GAME.
GAMES. DURING THE WEEK, THESE REWARDS CAN BE BARTERED AND BATTLED FOR
PAMPHLET. ONCE PER DAY FOR EACH PLAYER NOT BEING PENALIZED, BUT IT CAN
OR LARGE REFRIGERATOR MAGNET WITH 4X4 GRIDS SAME ROOM WHEN HIS TURN IS TAKEN.
FOR EACH PARTICIPATING ROOM OF YOUR HOUSE. YOU SHOULD LIST L OSING T URNS : IF A PLAYER HAS FAILED TO COMPLETE A CHORE
THE CHORES RELATED TO EACH OF THESE ROOMS ON THESE.IN HIS ROOM FOR THE DAY, HE LOSES HIS TURN UNTIL HE COMPLETES A
THESE WILL BE REFERRED TO AS “ROOMS” IN THESE RULES. CHORE OR WINS THE PRIVILEGE IN A MINI-GAME.
• 1 MAGNETIC PERSONALITY REFRIGERATOR MAGNET D ISTANCES : WHEN USING THE TWO SPECIAL ABILITIES OF YOUR
FOR EACH
_________ M INI -G AMES : METHODS CAN BE CONCEALED AND THEN SUBSEQUENTLY EXPLAINED.
Combat-Close
3 Secret Weapon The player who controls this character can use it in Might Makes Right Mini-Games. This allows the
Ģ -Gecko
player to use a Gecko in the rock-paper-scissors game, which beats scissors(Because he can griow
back his tail) and beats Rock(Because climbs on top of it) but loses to Paper(He chokes on it) and
Book(Because Gecko's can't read).
4 Deflection Combat-Mysterious
The player who controls this character can use it in any game if he wishes to expend a point he
® earned by doing a chore. If he uses this ability, he may lose 1 game without it counting as a win for his
opponent.
5 Shoot Combat-Ranged
The player who controls this character can use ONCE in any Might Makes Right, Ninja Assassin, or
⌐ Race Against time Mini-Game. The player flips a coin. If it comes up heads, one of his opponents loses
a single win in a single Mini-Game.
Divine Intervention-Mysterious
7 Miraculous Luck The player who controls this character has better than normal luck. In a Ninja Assassin game, he may
† ignore the first attack which he finds.
Divine Intervention-Close
8 Lay on Hands The player who controls this character can lay his hands upon another character during a Mini-Game in
± which at least one game has already been finished. The players opponent loses 1 win when this ability is
activated.
Divine Intervention-Close
9 Resurrect The player who controls this character can resurrect another character after a Mini-Game is concluded.
¡ That player flips a coin. If the coin comes up heads, a new Mini-Game is restarted from the beginning.
The player who has this power gets to choose which new Mini-Game to play.
Divine Intervention-Ranged
10 Smite The player who controls this character can calll upon his God to smite people. That player flips a coin.
‡ If the coin comes up tails, the scores of all players involved in the game are immediately reduced to
zero.
Manipulation-Ranged
11 Empathize The player who controls this character can use his empathy to manipulate other players. In a Settle
♥ for Burglary Mini-Game, this player can attempt to guess who declared the game. If he wins, he is
exempt from the consequences of the game.
Manipulation-Ranged
12 Schmooze The player who controls this character can schmooze up to people who are keeping secrets. In a
§ Wizard's Duel or Ninja Assassin Mini-Game, he may flip a coin. If it comes up tails, his opponent must
reveal one of his tricks or attacks and remove it from play.
Manipulation-Close
13 Secret Weapon The player who controls this character can use it in Might Makes Right Mini-Games. This allows the
ٱ -Book
player to use a Gecko in the rock-paper-scissors game, which loses to scissors(Because it's really
paper) and Rock(Because the rock placed on top of it holds it closed) but wins against Paper(Which it
assimilates) and Gecko(Because Gecko's can't read).
14 Surprise! Manipulation-Close
The player who controls this character can surprise another character, causing him to lose his
ק concentration.. In a Wizard's Duel, if this player successfully interferes with a trick it counts the same
as a win. This ability can only be used once per Mini-Game.
Magic-Close
16 Conjure The player who controls this character can use it during a Wizards Duel Mini-Game if he spends a point
↨ he earned by completing a chore. If he is found out by his opponent, he can choose to retake his turn
and produce a new trick for his opponent to unravel.
Magic-Mysterious
17 Detect The player who controls this character can use it to detect objects that are hidden in a Settle for
ф Burglary Mini-Game. The first missing object he discovers counts as a single found item, and therefore,
it is considered a single win merely to realize that a Settle for Burglary Mini-Game is occurring.
Magic-Ranged
18 Fly The player who controls this character may use it during a Might-Makes-Right Mini-Game if he spends a
7 point he earned completing a chore. By doing this, the game is rendered null and void and both he and his
opponent lose their respective points.
Alchemical Lab Games A. Dude Fridge Battles page 4 of 4
Magic-Close
19 Invoke The player who controls this character may use this power in a Race Against Time Mini-Game. That
# player counts Eenie-Meenie-Minee-Moe starting from a player of his choice. The player who he settles
upon gets to choose a new Mini-Game, which can be another Race Against Time if he wishes it.
Magic-Ranged
20 Scry The player who controls this character may use this power during a Ninja Assassin Mini-Game. That
○ player flips a coin. If it comes up heads, his opponent must reveal one of the locations of his attacks
to him and remove it from play, reducing his number of valid attacks to 4.
Stealth-Close
21 Kosh The player who controls this character may use this power during a Might-Makes-Right Mini-Game if he
! spends a point he earned doing a chore. Upon winning one game, his victory counts for double, effectively
causing him to win the game immediately.
Stealth-Mysterious
22 Night Vision The player who controls this character may use this power during a Ninja Assassin game if he spends
◘ a point he earned doing a chore. If he does so, when he encounters an attack he may flip a coin. If it
comes up heads, he avoids the attack and it does not count against his score.
Stealth-Close
23 Pick Pocket The player who controls this character may use this power during a Mini-Game with more than 2
¢ players if he spends a point he earned doing a chore. He may transfer 1 win from someone else into his
own tally by using this ability.
Stealth-Ranged
24 Sneak The player who controls this character may use this power before a Mini-Game if he wishes to spend a
◙ point he earned doing a chore. If he chooses to do so, he escapes the challenge and both players lose
their points.
Stealth-Ranged
25 Unlock The player who controls this character may use this power during a Race Against Time mini-game. If he
₪ does this, he gains an additional point for being the first one to return his parcel, bringing his maximum
number of points to 4 and breaking potential ties.