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Alchemical Lab Games A.

Dude Fridge Battles page 1 of 4

_F RIDGE B ATTLES _
_________T HE G AME : SECTIONS INTO 4X4 SECTIONS AND STICK THEM TO YOUR

FRIDGE BATTLES IS A GAME PLAYED WITH REFRIGERATOR OR ANOTHER TYPE OF MAGNETIC SURFACE.

REFRIGERATOR MAGNETS. EACH PLAYER CONTROLS A S TEP T WO : EACH PLAYER CHOOSES A CHARACTER FOR THE

SINGLE REFRIGERATOR MAGNET WITH HIS CHARACTER WEEK AND PLACES IT IN HIS ROOM. THIS CHARACTER HAS 2
DRAWN UPON IT. THESE CHARACTER'S MOVE ABOUT SPECIAL ABILITIES WHICH CAN MODIFY OR LAUNCH MINI-GAMES,

THEIR HOUSE, COMPLETING QUESTS RELATED TO IT'S SMOOTHWHICH WILL BE EXPLAINED LATER.

OPERATION. WHEN A PLAYER COMPLETES A QUEST, HIS CHARACTER _________ P LAYING :


BECOMES MORE POWERFUL AND GAINS PRIVILEGES IN THE GAME. S TARTING P OSITIONS : EACH PLAYER BEGINS BY PLACING HIS

THOUGH IT IS FUN TO PLAY FOR MANY REASONS, ONE USEFUL THING THIS CHARACTER INTO A ROOM WHICH HE INTENDS TO DO A CHORE. UPON
GAME DOES IS TO ABSTRACT THE TASK OF PERFORMING CHORES AND ARBITRATECOMPLETING THAT CHORE , HE GAINS A POINT WHICH HE CAN THEN USE
PRIVILEGES RELATED TO THOSE CHORES BASED ON A SYSTEM OF REWARDS AND MINI-
TO CHALLENGE ANOTHER PLAYER TO A MINI-GAME.
GAMES. DURING THE WEEK, THESE REWARDS CAN BE BARTERED AND BATTLED FOR

ACCORDING TO IN GAME PRIVILEGES OR BATTLED OUT IN MINI GAMES IN THIS


T URNS : EACH PLAYER CAN MOVE ON HIS TURN, WHICH OCCURS

PAMPHLET. ONCE PER DAY FOR EACH PLAYER NOT BEING PENALIZED, BUT IT CAN

_________S ETTING U P : BE RAISED OR REDUCED BASED ON THE NUMBER OF

Y OU WILL NEED THINGS THAT NEED TO BE DONE. HE CAN MOVE FROM

• 1 PIECE OF PAPER,BLACKBOARD(OR SECTION) ROOM TO ROOM OR POSITION TO POSITION WITHIN THE

OR LARGE REFRIGERATOR MAGNET WITH 4X4 GRIDS SAME ROOM WHEN HIS TURN IS TAKEN.

FOR EACH PARTICIPATING ROOM OF YOUR HOUSE. YOU SHOULD LIST L OSING T URNS : IF A PLAYER HAS FAILED TO COMPLETE A CHORE
THE CHORES RELATED TO EACH OF THESE ROOMS ON THESE.IN HIS ROOM FOR THE DAY, HE LOSES HIS TURN UNTIL HE COMPLETES A

THESE WILL BE REFERRED TO AS “ROOMS” IN THESE RULES. CHORE OR WINS THE PRIVILEGE IN A MINI-GAME.
• 1 MAGNETIC PERSONALITY REFRIGERATOR MAGNET D ISTANCES : WHEN USING THE TWO SPECIAL ABILITIES OF YOUR
FOR EACH

PARTICIPANT IN THE GAME.


CHARACTER, YOU WILL HAVE ONE CLOSE RANGE ABILITY, ONE LONG
• 1 COMMUNAL SCORECARD LISTING EACH OF THE PLAYERS NAMES. RANGE ABILITY, AND ONE MYSTERIOUS ABILITY. CLOSE RANGE ABILITIES
• MATERIALS FOR THE MINI-GAMES. CAN ONLY BE USED WHEN 2 CHARACTERS OCCUPY EITHER THE SAME
• (OPTIONAL)MATERIAL REWARD SQUARE OR ADJACENT SQUARES. LONG RANGE ABILITIES CAN BE USED
S TEP O NE : I F YOU HAVE 4 X 4 GRID MAGNETS , AS LONG AS THE 2 CHARACTERS OCCUPY THE SAME ROOM.
PLACE YOUR 4X4 GRID MAGNETS ON YOUR REFRIGERATOR,

DESIGNATING EACH ONE A REPRESENTATIVE OF A PARTICIPATING

ROOM IN YOUR HOUSE. IF YOU DO NOT HAVE 4 X4


MAGNETS , DIVIDE YOUR PIECES OF PAPER OR BLACKBOARD
Alchemical Lab Games A. Dude Fridge Battles page 2 of 4

_________ M INI -G AMES : METHODS CAN BE CONCEALED AND THEN SUBSEQUENTLY EXPLAINED.

D ECLARING M INI G AMES : WHEN A PLAYER HAS


3: N INJA A SSASSIN (F OR ROOMS WITH 2 OR MORE )
PLAYERS ) : WHEN A PLAYER WISHES TO USE STEALTH AND
EARNED AT LEAST 1 POINT, HE CAN CHOOSE TO DECLARE A MINI-GAME
DECEPTION TO DEFEAT HIS OPPONENT, HE CAN ACT AS A NINJA
IN ORDER TO REMOVE ONE CHORE FROM THE LIST BY MAKING
ASSASSIN. HE MUST NOTIFY THE PLAYER WHO IS BEING CHALLENGED
SOMEBODY ELSE DO IT. DECLARING A MINI-GAME COSTS 1 POINT,
THAT HE IS SUBJECT TO NINJA ASSASSIN RULES. UPON NOTIFYING HIS
WHICH IS THEN STRICKEN FROM THE SCORECARD UNTIL IT IS RE-
OPPONENT, THE NINJAS WRITE THEIR NAME, THE DATE, AND A
EARNED.
METHOD OF STEALTHY NINJA ATTACK ON 5 PIECES OF PAPER, WHICH
OF COURSE, YOU CAN'T JUST “MAKE” SOMEBODY ELSE DO
THEY HIDE THROUGHOUT THE PLAY AREA IN PLACES WHERE THEY BELIEVE
IT, YOU HAVE TO CHALLENGE A CHARACTER WHO IS IN THE SAME ROOM
THE OPPONENTS WILL UNCOVER THEM. IF THEIR OPPONENT FINDS ONE,
AS YOURS TO A MINI-GAME AND DEFEAT THEM. IF THE CHALLENGED
THE PLAYER WHO HID THE ATTACK WINS 1 GAME. AFTER THE DATE OF
PLAYER WINS, THE CHALLENGER MUST PERFORM THE CHORE.
THE DECLARATION HAS PASSED, THE GAME BECOMES NULL AND VOID.
LASTLY, MINI-GAMES ARE JUST THAT, MINI. THIS IS SO
4: R ACE A GAINST T IME (F OR R OOMS WITH 2 OR
THAT EACH GAME CAN BE PLAYED TO THE BEST 2 OUT OF 3 FOR
MORE P LAYERS ) : WHEN A PLAYER WISHES TO OUTRUN HIS
EACH DECLARATION. UNLESS AGREED UPON BY THE PLAYERS INVOLVED OR
OPPONENT, HE CAN CHOOSE TO DECLARE A RACE AGAINST TIME. EACH
MODIFIED BY A SPECIAL ABILITY, ALL MINI-GAMES ARE INTENDED TO BE
PLAYER PREPARES A SMALL PARCEL TO DELIVER TO A NEARBY LOCATION
PLAYED TO THE BEST 2 OUT OF 3. UPON COMPLETING A GAME
AND WRITES INSTRUCTIONS FOR THE OTHER PLAYER TO DELIVER THE
PLAYED FOR CHORE DUTY, THE PLAYERS NEGOTIATE A SUITABLE TIME
ITEM. HOWEVER, THE PARCEL IS NOT IN FACT COMPLETE AND THE
FOR THE LOSING PLAYER TO COMPLETE THE CHORE.
PLAYERS MUST GATHER 3 OBJECTS INCLUDED IN THE WRITTEN
1: M IGHT M AKES R IGHT (F OR ROOMS WITH 2 INSTRUCTIONS. EACH OBJECT RECOVERED AND DELIVERED IS EQUAL TO 1
PLAYERS ): WHEN A CHARACTER WISHES TO DO DIRECT BATTLE WITH
WIN. THE PLAYER WITH THE MORE COMPLETE PACKAGE WHEN HE
ANOTHER CHARACTER, HE CAN DECLARE A MIGHT-MAKES-RIGHT
DELIVERS IT TO THE DESTINATION, WINS.
CONTEST. THE DECLARING PLAYER CHOOSES A CHORE FROM THE ROOM
5: S ETTLE FOR B URGLARY ( F OR R OOMS WITH MORE
WHICH HE IS BATTLING THE OTHER PLAYER OVER. THE TWO PLAYERS GO
THAN 4 PLAYERS ): WHEN A PLAYER WISHES TO USE PURE
TO THE PHYSICAL ROOM IN WHICH THEIR CHARACTERS ARE REPRESENTED
STEALTH TO DEFEAT HIS OPPONENT, HE CAN SETTLE FOR BURGLARY. HE
AND PLAY ROCK-PAPER-SCISSORS. A SINGLE VICTORY OBVI OBVIO
OUSLY
GOES TO THE ROOM IN WHICH HIS CHARACTER IS REPRESENTED AND
COUNTS AS WINNING 1 GAME.
FINDS 3 OBJECTS BELONGING TO SOMEONE ELSE THAT ARE NOT EASILY
2: W IZARDS D UEL (F OR ROOMS WITH 2 OR MORE BREAKABLE. HE TAKES A PIECE OF PAPER AND WRITES “SETTLE FOR
PLAYERS ): WHEN A CHARACTER WISHES TO ENGAGE IN A BATTLE OF
BURGLARY” UPON IT, AFFIXES IT TO THE STOLEN GOODS, THEN HIDES
WITS WITH ANOTHER CHARACTER, HE CAN DECLARE A WIZARD'S DUEL.
THE GOODS SOMEWHERE IN THE SAME ROOM . IF THIS PLAYER FINDS
IN THIS GAME, PLAYERS TAKE TURNS ATTEMPTING TO PERFORM A
THE OBJECT BEFORE THE END OF THE DAY, HE WINS 1 GAME. IF HE
TRICK WITHOUT THE OTHER PLAYER SEEING HOW IT WAS DONE. FOR
FINDS 2 OBJECTS, HE WINS THE GAME FOR THE DAY. IF LESS THAN
EACH TIME AN OPPONENT IS STUMPED, A PLAYER WINS 1 GAME. THE
2 OBJECTS ARE FOUND, THE BURGLAR WINS. THE BURGLAR DOES NOT
OBVIOUS SUGGESTION IS SLEIGHT-OF-HAND, BUT ARITHMETIC, RIDDLES,
NEED TO DECLARE THIS MINI-GAME, RATHER THE MISSING OBJECTS
AND DEDUCTIVE PUZZLES ARE ALSO ACCEPTABLE AS LONG AS THEIR
SERVE AS THE DECLARATION.
Alchemical Lab Games A. Dude Fridge Battles page 3 of 4

# Icon Name Description Theme

1 Barbaric Rage Combat-Ranged


The player who controls this character can go into a barbaric rage in a Might Makes Right Mini-Game.
♣ If he uses this ability, he may lose 1 game without it counting as a win for his opponent.

2 Critical Hit Combat-Close


The player who controls this character can use this ability in a Might-Makes-Right or Wizard's Duel Mini-
╬ Game if he wishes to expend a point he earned by doing a chore. If he chooses to do so, if he wins the
next contest it counts for double, but he must play to the best 3 out of 5 rather than the best 2 out
of 3.

Combat-Close
3 Secret Weapon The player who controls this character can use it in Might Makes Right Mini-Games. This allows the
Ģ -Gecko
player to use a Gecko in the rock-paper-scissors game, which beats scissors(Because he can griow
back his tail) and beats Rock(Because climbs on top of it) but loses to Paper(He chokes on it) and
Book(Because Gecko's can't read).

4 Deflection Combat-Mysterious
The player who controls this character can use it in any game if he wishes to expend a point he
® earned by doing a chore. If he uses this ability, he may lose 1 game without it counting as a win for his
opponent.

5 Shoot Combat-Ranged
The player who controls this character can use ONCE in any Might Makes Right, Ninja Assassin, or
⌐ Race Against time Mini-Game. The player flips a coin. If it comes up heads, one of his opponents loses
a single win in a single Mini-Game.

6 Blessing Divine Intervention -Ranged


The player who controls this character can bestow his blessing upon another character in a Might
☼ Makes Right, Wizard's Duel, or Race Against time Mini-Game, giving that character a free win. This
blessing can only be bestowed in person during the contest by the player with this power, and should
not be planned in advance.

Divine Intervention-Mysterious
7 Miraculous Luck The player who controls this character has better than normal luck. In a Ninja Assassin game, he may
† ignore the first attack which he finds.

Divine Intervention-Close
8 Lay on Hands The player who controls this character can lay his hands upon another character during a Mini-Game in
± which at least one game has already been finished. The players opponent loses 1 win when this ability is
activated.

Divine Intervention-Close
9 Resurrect The player who controls this character can resurrect another character after a Mini-Game is concluded.
¡ That player flips a coin. If the coin comes up heads, a new Mini-Game is restarted from the beginning.
The player who has this power gets to choose which new Mini-Game to play.

Divine Intervention-Ranged
10 Smite The player who controls this character can calll upon his God to smite people. That player flips a coin.
‡ If the coin comes up tails, the scores of all players involved in the game are immediately reduced to
zero.

Manipulation-Ranged
11 Empathize The player who controls this character can use his empathy to manipulate other players. In a Settle
♥ for Burglary Mini-Game, this player can attempt to guess who declared the game. If he wins, he is
exempt from the consequences of the game.

Manipulation-Ranged
12 Schmooze The player who controls this character can schmooze up to people who are keeping secrets. In a
§ Wizard's Duel or Ninja Assassin Mini-Game, he may flip a coin. If it comes up tails, his opponent must
reveal one of his tricks or attacks and remove it from play.

Manipulation-Close
13 Secret Weapon The player who controls this character can use it in Might Makes Right Mini-Games. This allows the

‫ٱ‬ -Book
player to use a Gecko in the rock-paper-scissors game, which loses to scissors(Because it's really
paper) and Rock(Because the rock placed on top of it holds it closed) but wins against Paper(Which it
assimilates) and Gecko(Because Gecko's can't read).

14 Surprise! Manipulation-Close
The player who controls this character can surprise another character, causing him to lose his
‫ק‬ concentration.. In a Wizard's Duel, if this player successfully interferes with a trick it counts the same
as a win. This ability can only be used once per Mini-Game.

15 Mind Control Manipulation-Mysterious


The player who controls this character can substitute another person to participate for him in a Mini-
Θ Game by expending a point he earned doing chores. Upon being challenged to a Mini-Game, he can select
another player who is present to take his place during the game and, if he loses, also during the
consequences.

Magic-Close
16 Conjure The player who controls this character can use it during a Wizards Duel Mini-Game if he spends a point
↨ he earned by completing a chore. If he is found out by his opponent, he can choose to retake his turn
and produce a new trick for his opponent to unravel.

Magic-Mysterious
17 Detect The player who controls this character can use it to detect objects that are hidden in a Settle for
ф Burglary Mini-Game. The first missing object he discovers counts as a single found item, and therefore,
it is considered a single win merely to realize that a Settle for Burglary Mini-Game is occurring.

Magic-Ranged
18 Fly The player who controls this character may use it during a Might-Makes-Right Mini-Game if he spends a
7 point he earned completing a chore. By doing this, the game is rendered null and void and both he and his
opponent lose their respective points.
Alchemical Lab Games A. Dude Fridge Battles page 4 of 4

Magic-Close
19 Invoke The player who controls this character may use this power in a Race Against Time Mini-Game. That
# player counts Eenie-Meenie-Minee-Moe starting from a player of his choice. The player who he settles
upon gets to choose a new Mini-Game, which can be another Race Against Time if he wishes it.

Magic-Ranged
20 Scry The player who controls this character may use this power during a Ninja Assassin Mini-Game. That
○ player flips a coin. If it comes up heads, his opponent must reveal one of the locations of his attacks
to him and remove it from play, reducing his number of valid attacks to 4.

Stealth-Close
21 Kosh The player who controls this character may use this power during a Might-Makes-Right Mini-Game if he
! spends a point he earned doing a chore. Upon winning one game, his victory counts for double, effectively
causing him to win the game immediately.

Stealth-Mysterious
22 Night Vision The player who controls this character may use this power during a Ninja Assassin game if he spends
◘ a point he earned doing a chore. If he does so, when he encounters an attack he may flip a coin. If it
comes up heads, he avoids the attack and it does not count against his score.

Stealth-Close
23 Pick Pocket The player who controls this character may use this power during a Mini-Game with more than 2
¢ players if he spends a point he earned doing a chore. He may transfer 1 win from someone else into his
own tally by using this ability.

Stealth-Ranged
24 Sneak The player who controls this character may use this power before a Mini-Game if he wishes to spend a
◙ point he earned doing a chore. If he chooses to do so, he escapes the challenge and both players lose
their points.

Stealth-Ranged
25 Unlock The player who controls this character may use this power during a Race Against Time mini-game. If he
₪ does this, he gains an additional point for being the first one to return his parcel, bringing his maximum
number of points to 4 and breaking potential ties.

M ATERIAL R EWARDS (O PTIONAL )


A T THE END OF THE WEEK , THE PLAYER WHO GETS THE MOST POINTS IS SOMETIMES ENTITLED TO A
M ATERIAL R EWARD . T HIS M ATERIAL REWARD MAY TAKE ANY FORM AND SHOULD PROBABLY BE DECLARED
AT THE START OF EACH WEEK , BUT REALLY , WHAT DO I CARE . P LAY IT HOW YOU WANT TO . I SINCERELY
HOPE I HAVE MADE YOUR LIFE A LITTLE MORE FUN .

G ET O FFICIAL F RIDGE B ATTLES MAGNETS AT Z AZZLE . COM


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