grassland, fields, light woodland, streets etc. Other types of
terrain count of difficult ground and require different TN’s to cross
successfully (see Battlefield Environments section 8.0). Acharacter who takes two Move actions during their turn runs a
total of 8”. Alternatively a character may take a Sprint special
action instead (see section 4.1) with the chance of movingfurther, but also the chance of moving less.
To shoot at an enemy a character first needs to be able to seehim, and to do this there must be a line of sight between the
character and the target. If there isn’t then it is impossible for thecharacter to score a hit by shooting at him. It’s okay if the lin
e of sight is partially obscured, but as long as the character has a lineof sight to 50% or more of the target he is able to see him and
therefore take a Fire action against him. If the character’s line of
sight on the target is less than 50% there is a chance that hemay be able to see and therefore will not be able to Fire at him.To determine whether the character can see the enemy roll a D6and add his Morale ability modifier. The TN of the enemy isdependant on far away he is from the character and shown onthe below table (3.21). On the second below table (3.22) is a listof factors that affect the TN.
3.21 Distance Target Number
1” to 2”
2” to 4”
4” to 8”
8” to 16”
16” to 32”
3.22 Modifiers to the TN
+1 Target is using Stealth action+1 Firer has less than 25% line of sight.If the enemy in question has already Fired during the current turnor has Fired in the previous turn but not changed positions, hehas given the character a significant advantage in trying to spothim. The character wishing to Fire makes his Morale roll for spotting the enemy with a +2 modifier. For example:
An AfghanMujahideen freedom fighter wants to return fire on a Soviet
sniper lurking on a hillside. The distance between them is 30”,
meaning the TN of the sniper is 5. However the sniper is usingthe Stealth action and the Mujahideen fighter has less than a25% line of sight taking the snipers TN to 7. The previous round,though, the sniper Fired at the Mujahideen commander and
anged positions, giving the Mujahideen fighter a +2 modifier to his Morale roll. The Mujahideen rolls a D6 getting a 4,taken to 6 because of the +2 modifier. He fails to spot the sniper
and cannot Fire at him. The next card is drawn and it’s theSniper’s
To successfully shoot a target the character must equal
or beat the enemy’s TN by rolling a D6 and adding thecharacter’s Weapons ability. The TN of the enemy is determined
by working out the distance between him and the character andcomparing this n
umber to the range categories of the character’s
weapon. When the range category of the target has been found,refer to the below table (3.23) for the TN. This is the base TNneeded to score a hit, but the number can be modifier by manydifferent factors, described in the second below table (3.24).
3.23 Range Category TN
Close 2Short 3Medium 4Long 5Extreme 6For example:
The US Ranger seen in the earlier examples usesa Fire action to shoot at another Somali Militia. The distancebet
ween them is worked out to be 22”. The player refers to the
range categories for M16 assault rifle the US Ranger is using.
22” is higher than the distance for Long range (20”), but less thanthe distance for Extreme range (30”) so the Somali Militia is at
Long range. As shown in the table above (3.23), the TN of anenemy at Long range is TN 5.
As demonstrated above the TN for the action is determined bythe range, but can be modified by one or more factors as show inthe table below (3.24). These represent negative situations thatmake an enemy more difficult to hit. However, there are also
favourable situations that aid a character’s Fire action, as shown
in the second below table (3.25).
3.24 Modifiers to Target Number
+1 Target in partial concealment (25%obscured)+2 Target in full concealment (50%obscured)+1 Target is using Sprint specialaction+1 Firer is on moving vehicle+2 Firer is on vehicle moving at FullSpeed+2 Firer is using a specialist weaponwithout the appropriate special skill+1 Target is using Stealth action+1 Firer is using Auto-Fire specialaction with a sub machinegun or assault rifle at a second target+1 Firer is using Auto-Fire specialaction with a machinegun at a
target more than 2” from the first
target+1 Firer is taken a second Auto-Fireshot with a machinegun+1 Target is not the closest enemy tothe character to which he has thebest line of sight+1 Target is a vehicle moving at FullSpeed+1 Firer is using Cover Fire action+1
Firer is “holding on” to a gr
enade+1 Target is a helicopter in flight
3.25 Modifiers to Fire Action
+1 Target is incapacitated