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IOR

The Three

Environment: Cellar

Character: Inventor

Object: Deck Chair

First Developed Story

1st:
The inventor looking out of the window, wanting to sunbathe at the beach, but
releases he has a deck chair in the cellar.

2nd:
The inventor looks for his deck chair the hard way because of the pile of boxes he
has around his cellar before tripping over.

3rd:
The inventor realises he tripped over the deck chair and takes it to the beach which
he soon was sunburnt as he forgot to bring his sun lotion.

Second Developed Story

1st:
Entering the cellar to find an inventor who just finished inventing his deck chair.

2nd:
He tests it by closing the deck chair but, fails to open it up again.

3rd:
He gives up on trying to open it and leaves. However, once he left, the deck chair
suddenly opens by surprise.

Talk with Dmitrij

As I am always an early bird and don’t see him if nothing is going on a particular day,
the only way we can discuss about our stories, etc, is by chatting on Skype as well
on Blogger. We talked about several of things and also what our characters should
look like. I did plan on having a cyborg spider monkey but he said a human seems to
be more of an inventor. I also wanted to have my inventor to have robotic arms and
he suggested having robotic spider legs like Zim from a cartoon show called Invader
Zim.

The Treatment

Introduction - Cellar

The use of the fade out effect when the camera shot enters the dim lighted cellar,
only to find an inventor at his desk, who seems to be inventing his best creation yet,
the deck chair.

Scene 1: When the Problem Starts


As he finishes adding the finishes touches, he sighs in relief. He takes the deck chair
off his desk and puts it down on the floor. He starts his first test by seeing if it closes
up properly, which it did. His second test is to see if it will open up again to its proper
form. However, when he tried to do so, it failed.

Scene 2: Trying to Overcome the Obstacle

He goes over to a wooden chest and opens it. He puts his hand in to pull out what
seems to be a crowbar. He goes over to his closed up deck chair and uses the
crowbar to force it to open. It failed. He throws the crow bar behind him and goes
over to the chest again to take out a metal pipe. He runs over to the deck chair and
whacks it numerous of times but fails to open. He pants. He throws the metal pipe
behind him before heading towards the chest, yet again, and takes out a controller.
He laughs evilly before turning the controller on. Using the control stick on the
controller, a robot comes out from the darkness of the cellar to the unopened deck
chair. He presses varies of buttons on the controller to make the robot to grab the
deck chair to open it up. The attempt failed as the robot goes into overload before
shutting down.

Scene 3: Resolving the Problem

He gets angry and grabs his sandwich that was on his desk and throws it at the deck
chair. After that, he goes over and kicks it before leaving. A few seconds later, after
the inventor had left, the deck chair surprisingly opens up with ease.

The Step Outline

Entering a dim lighted cellar, only to find an inventor at his desk, who seems to be
inventing his best creation yet, the deck chair. As he finishes adding the finishes
touches, he sighs in relief. He takes the deck chair off his desk and puts it down on
the floor. He starts his first test by seeing if it closes up properly, which it did. His
second test is to see if it will open up again to its proper form. However, when he
tried to do so, it failed.

He goes over to a wooden chest and opens it. He puts his hand in to pull out what
seems to be a crowbar. He goes over to his closed up deck chair and uses the
crowbar to force it to open. It failed. He throws the crow bar behind him and goes
over to the chest again to take out a metal pipe. He runs over to the deck chair and
whacks it numerous of times but fails to open. He pants. He throws the metal pipe
behind him before heading towards the chest, yet again, and takes out a controller.
He laughs evilly before turning the controller on. Using the control stick on the
controller, a robot comes out from the darkness of the cellar to the unopened deck
chair. He presses varies of buttons on the controller to make the robot to grab the
deck chair to open it up. The attempt failed as the robot goes into overload before
shutting down.

He gets angry and grabs his sandwich that was on his desk and throws it at the deck
chair. After that, he goes over and kicks it before leaving. A few seconds later, after
the inventor had left, the deck chair surprisingly opens up with ease.

The Premise
It is a story about an inventor and his deck chair.

The Logline
This is a story of an inventor who had created a high-tech deck chair. After testing it,
he ended up with a problem on trying to open it up again. He goes over to his
wooden chest to get out equipment that hopefully will help him open his deck chair
once more. Will he be able to open it successfully? Or will it fail miserably?

Character Development

First off, it started out as a Cyborg Spider Monkey, the next it was Human and now, I
want my character to be an elf. For what reason is simple as when you look at
Christmas elves, you don’t think of them as builders but inventors that make toys.

Character Biography

Name: Alex
Gender: Male
Species: Elf
Age: 25
Backstory: As he is near the end of finishing university, he has to make an invention
that will help him pass to receive his final grade. He started to build his best invention
yet, which is the deck chair.

Act 1 – Introducing Problem and Character

- Seeing inventor in cellar at work.


- Camera has a full view of the invention he made.
- Tests it but it fails to open.

Act 2 – Introducing Obstacle

- The inventor goes to his chest to get an item that will help him open up his
deck chair.
- He tries to force it open, whacking it, as well as trying to get his robot to open
it up.

Act 3 – Resolving Problem

- The inventor gets angry and throws the nearest object he can get, which was
his sandwich.
- He got more irritated, which results him kicking it then leaving.
- The camera goes and views the deck chair fully, which suddenly opens up
before fading.

Unit 4 Essay Introduction

The essay will explore the relationship between Alfred Hitchcock’s Rope (1948) and
its structure. The enquiry will be focused on the use of real-time and continuous
editing. The assignment will begin by looking into different styles of editing, uses of
sound, lighting, and camera shots, before looking at Alfred Hitchcock’s film Rope
(1948). In conclusion, the essay will examine the relationship between the film and
its structure. The resources for this essay are Rope (1948) by Alfred Hitchcock, Film
Directing Shot by Shot: Visualizing from Concept to Screen by Steven D. Katz,
Filmmaking for Dummies by Bryan Michael Stoller, Creative Filmmaking From Inside
Out by Jed Dannenbaum, Carroll Hodge and Doe Mayer, and Cinematography
Screencraft by Peter Ettedgui. Additional resources will be an article called Hidden in
Plain Sight by Chris Wisniewski on the film Rope (1948).

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