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By Al Giovetti
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General Advise
Copyright 2000 by Alfred Giovetti, use without permission is prohibited
Introduction
Scrolls gained as treasure are scrambled so that you get a random scroll in
encounters, chests, shelves, boxes, bags, and caches. Scrolls cannot be
discussed since they are randomized so they will not be mentioned. Shops have
the only fixed scrolls in the game.
Irenicus Dungeon Level One (Map AR0602)
The game starts with a two cut scenes the first is cinematic first person
perspective and the second is top down. Once Irenicus (the evil mage) goes
away, Imoen will come up to your character and open his cage. At this point
control is given to the player.
A room to the west (left of screen) of Bhaal spawn has a jailer golem, a
table, a chest, and a trapped picture on the wall with items, including the
key to Jaheira's cell, dagger +1, and three healing potions. Get these items.
Don't forget to search for traps until the picture on the wall glows red, then
un-trap the picture.
Open Jaheira's jail cell and pick the right conversation options to get her in
your party. Go up to Minsc and Boo, and get them to join your party by telling
him you cannot find the key or the switch to get him out. Avoid insults in
these conversations.
Suitably equip your party with the stuff you obtained from the jailer golem
room northwest (up and to the right on the screen) of the jail cells. Open the
door to the room to the north of the jail cells. As with all rooms, examine
everything. The only way out of this area is to the southwest (the bottom left
of the screen).
Set your artificial intelligence at this time to whatever style of play you
like. We encourage you to experiment on the best options. This would be in the
Character Record (press P hot key), customize (click on the panel) area.
Examine and read all options carefully. If you're stuck here put everyone on
standard attack except Imoen and put her on thief adventuring mode to search
for traps.
The first room you will come to down the southwest hallway past the shadow
thief bodies is the lightning Mephits room. The machine in the center of the
room will generate about six to eight Mephits until exhausted. You can stop
the flow of Mephits from this machine by throwing the switch in the northeast
portion of the room. Notice the two arrows shaped like a circle that indicates
action. The game is dumb, because it will not move your character to the
machine to activate it. You must move the character right next to the machine
and then click on it when the circular arrows appear.
Go northwest out of the room into the Aataqah the Genie's room. Answer that
you will "press the button." Trying other answers leads to some funny
conversation. Threaten the Genie and he will laugh and be delighted. Pressing
the button will prompt the Genie to create an Ogre Mage, which has the best
loot and experience of all choices. Examine the Genie's room a bit before
going on.
Go down the corridor to the west. At the crossroads, go left and into the
glass bottle room. Five of these bottles will have beings in them that you
cannot talk to until you retrieve the batteries from Rielev who is imprisoned
in his own bottle further on down the winding corridors. Loot the boxes and
barrels. One box is trapped. Un-trapping the box will give you more experience
points than un-locking them. Make sure you get the short bow out of this room
for Imoen and a quarterstaff +1 for Jaheira.
Go back to the crossroads and continue straight into a room with a sewage
golem. Talk to the golem and tell him you are the master and that you wish him
to continue his duties. He will eventually tell you that he needs an
activation stone, which is on a table near Rielev's bottle. Loot the table,
cabinet and locked chest for more stuff. You get about 400 experience points
for unlocking this chest. Be sure to get the Long Sword +1 from the table.
Keep following the corridor around until you pass the door to the north with
the two lesser golems, a kobald ambush, and open the next rectangular room
with one bottle in it. This is Rielev's room. Talk with him. He will ask that
you release him from life by taking his batteries. Get the loot from the table
and the barrel in the back and return to the bottle room and talk to all the
bottle life forms for hints about this dungeon.
Also, activate the Sewage golem with the activation stone, and get him going
on his way doing his duties. The sewage golem will open the doors to the
Otyugh, which opens the way to the master's room and other areas. Save your
game. Kill the two lesser golems for 4000 experience points before moving on.
Go back to the crossroads where you found Rielev and go northwest, then follow
the corridor around into another kobald trap. You will come to the library
with lots of books to read. Some of the shelves will have potions and spells
for Imoen to scribe. The library also has one Mephit and another group of
kobalds.
Go down the northwest corridor out of the library after looting it for stuff.
Follow the corridor around to the Derugar dwarven smithy. These dwarves will
have crossbows and bolts. Alsoi loot Ilyich's body for the Dryad's Acorns and
Mail of the Dead +2. The table has some nice stuff here look in the table, the
East of the sea's Bounty tavern is the locked house of Kangaxx's Tomb and
quest (AR0330). Kangaxx is a long dead lich who wishes you to return his lost
body parts to him. His arms and legs can only be found if you accept the Cult
of the Unseeing Eye quest in the temple district and journey to the sewers
below the temples for the arms and the legs. The golden torso is found in the
basement of one of the houses in the bridge district. Each of these tombs is
guarded by liches. Return the torso and the arms and legs and Kangaxx
reassembles himself and will fight the group. This is one of the toughest
fights in the game.
East of Kangaxx house is Mae'Var's thieves' guild (AR0302). This is the site
of the thieves' stronghold quest, which started with Renal Bloodscalp. Take
Renal's note to the storekeeper front for the guildhall to start the quest.
The storekeeper will send you to Mae'Var in the basement of the guildhall.
Mae'Var will send you to the Talos temple to steal the amulet of the
weathermistress when she is sleeping if your reputation is good enough. If not
you will be sent to the morninglord's temple to steal an item from a chest. If
you are going to the Talos temple wait for night for the weathermistress to go
to sleep then un-trap and unlock the chest to get the amulet. In the case of
the morning lord wait for the guards to move away from the chest then hide and
steal the item. In both cases the idea is NOT to get caught.
For the second task Mae'Var will send you to Edwin on the third floor of the
thieves guild. Edwin will ask you to kill Rayic Gethras at his house in the
docks. When the door to his house is open, this means Rayic is home. Kill
Rayic and return to Edwin.
Unlock and un-trap all of the boxes on the second floor of the thieves'
guildhall before completing the quest if you are a thief working on your
stronghold. Once you succeed in your quest you will not be able to go back to
do it. The training room holds much gold, a short sword +2, buckler +1, and
studded leather armor +1.
For your third task, Edwin tells you to retrieve documents from Marcus on the
first floor in the Seas' Bounty tavern. Just threaten Marcus and he will give
you the documents. Edwin will send you to Mae'Var.
Mae'Var wants you to kill Embarl, who is on the second floor of the Seas'
Bounty tavern. Listen to what Embarl says. Take Embarl's dagger and let him
flee the city. Return with the dagger to Mae'Var. Mae'Var will send you once
more to Edwin.
Edwin will join your group and he has the key in his inventory that opens the
strongbox in Mae'Var's bedroom. Get the Mae'Var's letter and the boots of
stealth in the strongbox that show in Mae'Var's hand the plot to kill Renal.
Return to Renal with this evidence and get the quest to kill Mae'Var. Return
to Mae'Var's guildhouse and clean the place out. Return to Renal for the
reward, a short sword of backstabbing +3.
East of Mae'Var's thieves' guild is Cromwell's home (AR0334). Cromwell can
make many things if you bring him the right artifacts.
Ankheg Plate Mail (plat06): 5000 gold pieces and an ankheg shell (misc12)
from the Windspear Hills
Black Dragon Scale (leat19): 5000 gold pieces and black dragon scales
(scaleb) from Thezll'ssillyia: The Shadow Dragon in the shade lord dungeon
under Umar hills and from Nizidramanii'yt, the black dragon near
Suldanesslar Area
Red Dragon Scale (plat18): 5000 gold pieces and red dragon scales (scaler)
from Firkraag in the Domain of the Dragon under Windspear hills
Wave Halberd +4 (halb09): 7500 gold pieces, the waveshaft (halb09a) from the
body of the astral prizon warden and the wave blade (halb09b) from
Villynaty's body in Sahaugin City -- Use a thief to steal the wave blade
after saving game and you will not have to kill the Sahaugin prince.
Equilizer Sword (sw1h54): 7,500 gold pieces, the pommel gem (sw1h54c) of the
equalizer in irenicus bedroom in the irenicus dungeon level one, hilt of the
equalizer (sw1h54a) in the mindflayer dungeon in the underdark on the table
near the cells, and the blade of the equalizer (sw1h54b) in the beholder
dungeon in the underdark on an Elder Orb's body.
Gesen Bow +3 (bow19), 7,500 gold pieces, Gesen Shaft (bow19a) from the rune
assassins body in the tanner shop when you solve the flaying murders in the
bridge district, and gesen string (bow19b) in the chest in the picture rooms
in the far north east of the asylum upper dungeon
Vorpal Sword (sw2h15): 7,500 gold pieces, the silver blade (misc8u) will be
given to you by Saemon when you defeat Desharik prior to leaving Brynnlaw on
the way to Sahuagin City, and the silver hilt (sw2h15a) is on the group of
Gilthanki that attack the party shortly after they return to the city after
leaving the underdark. The party are seeking the silver blade. You have the
option of giving them the blade or killing them and getting the silver hilt
for the sword.
Crom Faeyr +4 (hamm09): 10,000 gold pieces, the gauntlets of ogre power
(brac06) from Entu's body near halfling town area in planar sphere, hammer
of thunderbolts +3 (hamm07) from the westernmost room of the mind flayer
lair in the temple sewers, girdle of frost giant's strength (belt08) off the
Demon Knight's Body in the Kuo Toan Dungeon in the Demigorgon altar room,
and the hammer of t-bold scroll from the shadow dragon in ths shade lord
dungeon.
Temple district
Get the real illithium (misc5k) and use it to upgrade your mace of disruption
+1 (blun12) to a mace of disruption +2 (blun25). Then go back and buy the
"fake" stuff and take it to the "artist." He will have a fit and leave but
then go to the temple and guess what? They like the "fake" stuff just as well
and you get the rewards anyway.
Spellhold lower level
The token machine. Here is where you get to use all those tokens. The Boots of
Speed (with tokens) * Boots of Grounding (with tokens) * Boots of Speed
(tokens) * Jester Chain (tokens) * Gesens Bow String
Spellhold upper level* Blade of the North (lvl 2,open one of the doors with
the portraits on in, then kill the mindflayer that holds it * Bag of Holding *
3 seemingly normal gems (needed for Doomplate further on) * A Rogue Stone *
Dusty Rose Ioun Stone (complete the riddle with the statues) * Ring of
Regeneration (complete riddle of feminine statue) * Doomplate +3 (gather 3
gems scattered over the lvl and get them to the portal in the north and, whack
the ****ers that come out, next a djinni will give it to ya) * Ring of Free
Action (on lvl 2, click the book on the pedestral 5 times and kill the enemies
that spawn out after every click) * Katana +2: Malakar: open another of the
portraited doors on lvl 2 * Then, when the weirdo starts to ask Q's, always
answer 'good things', then solve the different riddle he has, you'll teleport
to different rooms: in one room you get to kill a giant troll and 2 normal
trolls, take the giant's head to the altar in the back of the room and put it
in, youll get Club Bonecrusher +3, then afterwards in a room with 4 ppl
sitting, solve their riddles BUT FIRST SEARCH THE TABLE in the middle, youll
find a Cloak of Reflection (protects against Electricity) When near to
escaping from the asylum, dont forget to search irenicus' room on the level
with the cells, where you got in.
List of Stronghold Quests:
True class includes all subclasses
Barbarian
Cleric
Druid
Dual-Class
Fighter
Mage
Monk
Multi-Class
Paladin
Ranger
Sorcerer
Thief
Wizard
We recommend that you encorporate the stonghold quest associated NPC into your
party for the quest. His or her special talents will be needed in the quest.
This is not a requirement for completion however.
Ranger, a boy in the central part of the square in the Government District,
the Umar Hills Shade Lord Quest, Ranger Cabin in Umar Hills. If you go to
Merella's ranger cabin in the southwest corner of the Umar Hills area, a
letter from Mazzy Fenton will open up the Temple Ruins map area, where you can
enter the Shade Lord dungeon to finish the quest. Very close to the entrance
to the Shadow Lord's dungeon you will find the NPC Mazzy Fentan, a lawful good
halfling fighter who specializes in short swords and short bows. Once you have
defeated the shadow lord return to minister Lloyd in Umar Hills. Minister
Lloyd will appoint you the new ranger protector of Umar Hills and award you
Merella's ranger cabin as your own. A runner will come and get you for your
stronghold quests. The first one you need to run errands for a forest spirit
who appears in the Umar hills.
Druid: Go to the Gate District and speak to a man named Flydan. The Trademeet
area of your map will open up if you accept Flydan's quest. You will go to
trademeet and speak to the mayor who will turn over the NPC Cernd, a true
neutral human shapeshifter, to your custody to assist in his quest. Once you
complete the Trademeet Druid Grove quest you will be made a member of the
Grove. The Druid Grove on the Druid Grove Map is your stonghold. Once your
Druid player character is level 14, he or she can challenge for the Great
Druid and leadership of the grove. The druid grove is a bad stronghold as
there is very little place there to store your gear. After defeating Feldorn
in the druid grove, get your stuff off the pile near the challenge master.
Talk to the challenge master. After you rest the next time, the spirit of the
grove will introduce herself and ask you to perform a mission for the grove.
The spirit of the grove will ask you to kill a troll shaman east of the troll
mound. The spirit will give you the Root of the Problem (blun10) to kill the
troll shaman with. After defeating the troll shaman, the spirit of the grove
will appear and give you the staff of thunder and lightning (staf13) or the
clerics' staff +3 (staf19). After 8 days return to the grove and rest inside
the inner grove, near where you fought Feldorn and receive the second mission.
The spirit will ask you to find a boy named Loren in Trademeet and to fight
the evil spirits within him. Find Loren near the south edge of the map near
the yellow tent. Talk to Loren and get him to fight the voices within him and
release the voices to fight you. A beholder-like creature named Chaos will
emerge and fight your group (105-122 hit points and 12,000 experience points).
The spirit will teleport Loren to the grove and award you the golden lion
figurine (misc3d). You will be released from future service by this task. When
you have reached level 14, you can return to the grove and challenge the
challenge master for leadership of the grove. If you win, you will become the
great druid and granted special powers and the staff you did not receive when
you killed the troll shaman.
Cleric, Go to the Temple district and witness the cut scene of the recruitment
by Gaal for the Unseeing Eye. A member of the temple corresponding to your
alignment will approach you and ask you to help them with the Unseeing Eye
Quest. When you accept the quest the passage in the northwest of the temple
sewers will open up and Keldorn Firecam, a lawful good human inquisitor NPC,
will be put on the temple sewers map. Keldorn Firecam, who can join your
group, will be found at the entrance to the Unseeing Eye Cult in the northwest
corner of the temple district sewers. Succeed in destroying the Unseeing Eye
and you become an official part of the temple of your choice by returning to
report your success to the individual who assigned the quest to you.
Paladin: Talk to Lord Jierdan Firkraag in the Copper Coronet about the
Windspear Hills problem. Accepting the job cleaning the monsters out of
Windspear Hills will open up this area on your map. Successful completion of
the Windspear Hills quest including the saving of Garren Windspear's child
will get a paladin player character a recommendation to become a member of the
Order of the Radiant Heart in the Temple District. Return to the Radiant Heart
Headquarters and talk to the head paladin in the room in the northwest of the
Radiant Heart building. This starts the three stronghold duties or tests. The
first test takes you to Umar Hills to rescue Eloitt who is fighting ettins and
hobgoblins. Save Eloitt and return to your taskmaster for your reward. The
second test is to go to Umar Hills to settle a dispute between Baron Metrich
and "sqatters" on his land. The Knight Imnesvail will meet you and tell you to
go right into the tavern to meet with the baron without talking to the
"squatters." DO NOT GO RIGHT INTO THE TAVERN. Talk to the squatters first and
be understanding. Pardo, Brunson and Moreno will tell you their stories. When
you get inside point out that there are two sides to the arguement. The baron
will get violent and attack you resolving the matter. Return to the Radiant
Heart for your reward. The third and final test is to guard the remaining
member of the Morningales family slaughtered by brigands. Go to the safe house
next to the temple in the dock district and relieve the Radiant Heart paladin
guard. Guard Tyrianna Morninggale. Her godparent is supposed to come and pick
her up. There will be an attack of brigands. Kill them. Then a brigand posing
as her godparent will show up and attempt to pick her up. Use detect alignment
to determine he is evil and kill him. Talk to Tyrianna then return to the
Radiant Heart for your reward.
Wizard and Sorcerer: Talk to man in front of Council of Six, main government
administrative building, and he will direct you to the wizard named Tolgerias.
You then need to find Valygar Corthalia, a neutral good human stalker, in his
cabin in the far northwest corner of the Umar Hills map. Return with Valygar
in your party to the Council of Six building and confront Tolgerias, who will
gate out after a short discussion. Then take Valygar to the Planar Sphere in
the far northwest corner of the slums. Once you finish the quest and take
Lavok outside to view his world one more time, Lavok will deed the sphere to
you as your stonghold. You will have to take the Solemnic Knights under your
wing and find them a way back to their world. Once the stronghold is yours, a
cowled wizard representative named Teos, will come and give you leave to
operate your wizard's stronghold as long as you perform certain services for
them. Later when Teos returns you can ask him about the Solemnic knights. He
will advise you to seek out Ribald, the Adventurers Mart proprietor. Ribald
will put you in touch with a mage who can gate these Solemnic knights back to
their world for 9,000 gold pieces. Khollynnus Paac will warp in later and
teleport the Solemnic knights' home after one day of paying Ribald. You get
45,000 experience points and a Golden Girdle of Urnst, which is plus three vs.
slashing. After another day the cowled wizard will return with three
apprentices, Larz, Nara and Morul, who will offer to construct a robe, a
dagger, a ring and a wand. They can make you all these items, but your
apprentices may die in their production. If the apprentices tell you it will
take a few days to produce the item, no one will die. If they tell you it will
take four days an apprentice will die. If you choose the ring, Larz will die.
Later they will approach you and ask you to make one of three scrolls:
mislead, abi-dalzim's horrid wilting, or meteor swarm. If you choose meteor
swarm, Nara will be killed in its creation. After the scrolls, your apprenti
will approach again asking what you wish them to make, a staff of power, a
robe of apprenti or a ring of wizardry or no items. If you choose the robe of
apprenti, Larz will die. If you choose the ring of wizardry, Larz and Nara
will die. The staff of power will kill all three of your apprenti. Your best
choice is not to make an item at all. If all your apprenti survive, Teos will
return and give you 50,000 experience points. After the item production a man
will tell you to meet him and Teos at the planar sphere. It is a trap. You
will later find out that Lord Argrim was behind the trap. Teos will tell you
not to kill Lord Argrim but to trap him in a maze with a rune he gives you.
Lord Argrim is found at the crooked crane tavern in the gates district on the
second floor. Tell Teos and get 7500 experience points. After this, Morul will
return and create five potions per week for you, if he is still alive and if
he graduated. If your player character is NOT a wizard or a sorcerer, when you
go back to talk to the Solemnic knights, they tell you of their plans to add
their swords and lives to this new land. They say they may see you later in
the lands. Also, you will never get a visit from the cowled wizards.
Fighter, Barbarian, and Monk: Your quest involves Nalia de'Arnise who can be
found in the Copper Coronet. She will basically force her way into your party
as you walk through the Copper Coronet. Nalia's keep is overrun with trolls,
so stock up on fire or acid arrows, and exploding bullets. Crossbows may be
useless. Clerics and mages can help with various flame based spells. Fire or
acid potions can be used to kill trolls when they are down. Dont use any
potions or spells with area effect or you may harm your friends and make them
your enemies. After clearing the keep of trolls Nalia will offer you the deal
to help her. Save before leaving the castle in case you blow the conversation
tree. Nalia will become your ward and you will be the conquering fighter
siezing the castle as his prize. Benefits to the castle are taxes of 500 gold
pieces every week and an initial award of about 10,000 gold pieces. From time
to time you may be called to defend the keep from vermin or settle disputes
between your subjects. If your player character is not a fighter or a monk,
Nalia will only offer to join your group and run away from home. Later you
will have to defend your stronghold against a siege.
Bard: Gaelan Bayle and Brus will direct you to the Theatre in the Basement of
the Five Flagons Inn. Pay to get into the play. After the play fiasco, talk to
Ralis Shai in the backstage area. She will tell you that Haer Dalis', chaotic
neutral, tiefling, blade, has been abducted by a wizard who can be found in
the temple sewers. The wizard is Mekrath. In the far north of the temple
sewers are two secret doors. The westernmost of the two purple secret doors
leads to Mekrath's Keep. Killing Mekrath or obtaining Mekrath's mirror from
his runaway Mephit in the sewers will return Haer Dalis' to himself and you
can add him to your party. Return the gem to Ralis Shai and you will be off to
rescue them from the Astral Prison. Rescue the bards and Ralis Shai awards you
will the deed to the Theatre. Goodman Thunderburp will approach you, if you
are a bard player character, and ask you if you are the new owner. Goodman
will get you a director of fine theatricals, named Higgold who will manage
your theatre for you. He will put on plays which you finance and he will share
with you a percentage of the take. After two weeks and 9000 gold pieces the
theater will earn you a weekly income.
Thief: Gaelen Bayle directs thief player characters to Renal Bloodscalp in the
docks district. If Yoshimo, a true neutral human male bounty hunter, is in
your party, he will hassle you about his needing to register with Renal
Bloodscalp at the local thieves guild as a freelancer. Renal Bloodscalp needs
evidence of treachery against one of his lieutenants running a spin-off
guildhall in the docks named Mae'Var. Mae'Var will assign you several quests
as will Edwin Odesseiron, a lawful evil male human conjurer NPC. Successful
completion of all the quests will put Edwin in your party. Edwin's inventory
will contain the Mae'Var strongbox key that opens the unpickable locked chest
in Mae'Var's room that has the incriminating documents. Return to Renal and he
will give you the task of killing the traitor Mae'Var and all who stand with
him. Kill Mae'Var and his treacherous band and return to Renal in the thieves
guild for your reward. If you are a theif player character, Renal will award
you the charter to run Mae'Var's thief guildhall as your own. The guildhall
stable of thieves will earn you a weekly salary. If your player character is
not a thief, Renal will award you experience points, gold and a nice knife and
cut you loose.
Multiclass: Fighter/Thief and Fighter/Mage Dual-Class or Multi/Class can get
both Nalias keep and the Planar Sphere or Thieves guild, respectively. Its a
bug. Normally you get the first stronghold which you accept ownership. To get
both the warrior and mage or warrior and thief stronghold first do Nalia's
quest and decline when she wants you to take control of the keep. Then do the
Planar Sphere, or Mae'Var's quest and do accept ownership. Go back to Nalia
and accept control of the keep. Then you have both strongholds.
Non-Player Character Party Member Quests
Many of the non-player characters (NPCs) have quests associated with them. By
bringing them into your party, these quests can be resolved. You receive
satisfaction at having helped your friend with a problem.
Aerie
Anomen Delryn
Cernd
Imoen
Jaheira
Jan Jansen
Keldorn Firecam
Korgan Bloodaxe
Minsc and Boo have no quests.
Nalia de'Arnise
Viconia deVir
Yoshimo
Aerie, a lawful Good Avariel Elf Multi-Class Cleric Mage, is found in the Circus
Tent in Waukeens Promenade. Aerie will join your party after you return your
sword to her. She is a love object quest for a male player character who needs a
lot of patience, and careing. You cannot be afraid to express your love and
affection to Aerie. Aerie's quest is to rescue her mentor, Quayle, from Kalah, a
crazed gnome illusionist. If Aerie is kidnapped by Bodhi the vampire during your
attack on Bodhi's dungeon. Kill Bodhi and get her heart. Read the books in
Bodhi's dungeon. The books tell you to take Bodhi's black heart and Aerie's body
to the Temple of the Annunciator. Find the statue on the first floor with the
outstreatched arms "as if they are waiting for something." Put Aerie's body and
Bodhi's heart in the statue to restore Aerie. After you make love to Aerie, she
will give you an ultimatum. She will tell you she has to leave and grow before
committing herself to you. You can let her go, tell her to stay for the good of
the party, or delay her by telling her to wait for a better time. If she leaves,
she leaves for good and will not return.
Anomen Delryn is a lawful neutral human male fighter dual-classed to a cleric.
Anomen is primarily a cleric. Anomen wishes to rise to knighthood in the Order
of the Radiant Heart. Anomen's father is a drunk and blames all his problems on
Saerk Farrahd who has an estate in the Bridge district. Anomen can be added to
your good aligned party from his postion in the common area of the Copper
Coronet. Anomen's sister is murdered about ten days after Anomen joins your
party. If you encourage Anomen NOT to seek vengeance but to let the authorities
handle it, he will pass his test for knighthood. Also this encouragement must be
made when Anomen's father summons him, talks to him, and when Anomen seeks the
Council of Six to ask for justice for his sister. Anomen cannot go into the
Saerk Farrahd estate either before or after he is awarded knighthood or he will
not be a knight in the Order of the Radient Heart. After 15 days and a
reputation of 19, Anomen will be asked to attend the trial of knighthood. The
prelate awards Anomen's knighthood and then he must speak to Sir Ryan Trawl.
Anomen becomes lawful good and gets a boost to 16 wisdom from the successful
completion of the quest. If Anomen fails the test he becomes surley and more
evil. I assume that if you have not completed the Order of the Radiant Heart
Quest, you will be asked to at this time. If you play a female player character,
Anomen will leave and go to the Saerk Farrahd estate in the Bridge district. You
must rescue him by going into the house using the upper door, at the top of the
long staircase. You must help Anomen or he will die in the battle and be lost to
you.
Cernd is a true neutral human male shapeshifter. Cernd is really one mixed up
puppy. You get him into your group by talking with Mayor Logan and agreeing to
escort him to his task and assist him with it. After the Druid Grove quest,
return with Cernd to the Waukeen Promenade. Igarol, an ex-neighbor of Cernd and
his wife Galia, when they lived in Waukeen Promenade. Igarol will rebuke Cernd
and chastise him about his treatment of his wife and his unborn son. Igarol
tells Cernd to go look at the state his old home is in. When Cernd arrives at
his home, Catis is squatting there. Catis also rebukes Cernd for his treatment
of Galia and his son. Catis sends Cernd to Fennicia at Fennicia's house, also in
Waukeens Promenade. Fennicia refuses to talk to you with Cernd in the room, so
send him outside alone and continue to talk to Fennicia. Fennicia reveals that
Galia died months ago from abuse from the noble Deril, who lives in the southern
part of the Government district. Fennicia says Deril is cruel and has Cernd's
son. Cernd has the option to bring in the guards, threaten or fight Deril. If
you threaten, Deril gives Cernd the child who he takes to the druid grove you
have liberated previously.
Edwin Odesseiron is a lawful evil human male conjurer. Edwin will join your
party after you complete the Mae'Var Guildhall quest given to you by Renal
Bloodscalp. See the Thief Stronghold quest information above. In order to get
Edwin to stay with your party you need to be evil or neutral and answer
questions asked in conversations as an evil character would. After Edwin joins
your group, get Korgan Bloodaxe and go into The Southern Chamber (AR0802). At
the crossroads where you can go east or south, go east and catch Neviziah the
vampire who has the Nether Scroll. Edwin will tell you that he looted the scroll
and will investigate it. Your response should be that he can have the scroll for
the good of the group. Several days later Edwin will tell you that he solved the
scroll. You should immediately talk to Edwin and he will cast the spell from the
scroll and turn himself into a female wizardess. The comments from this point
are rather funny.
Imoen is a neutral good human mage dual-classed to a thief. Imoen is primarily a
thief. Imoen is the first NPC to join your party in Irenicus Dungeon after the
initial animation and cut scene. Imoen also leaves you from the beginning of
Waukeens Promenade to the Beginning of the lower asylum dungeon. Imoen's quest
it the entire main plot of the game.
Jaheira, a true neutral half-elf female fighter/druid, is another love interest
for a male player character and the object of a very complex quest that is
intertwined with your love interest quest. Jaheira is found in a cage north of
your player character at the start of the game. If you get the key from the
jailer golem and do not insult Jaheira or Khalid her dead husband, she is yours
forever. Start the romance with Jaheira by going to the docks area to the shop
near Valygar's home. The shopkeeper will suggest that you buy an amulet for
Jaheira. Walking to the shop area with Jaheira will start this event. Some say
walking up to the shopkeeper with Jaheira and your main character while leaving
the others closeby is necessary. A number of random events culminate in the
attempted imprisonment and murder of your player character which Jaheira cannot
allow. At some time Meronia will approach the party starting the main plotline
for the Jaheira quest. Jaheira will leave you until your party rests one time,
then she will return and request that you accompany her to the guildhall.
Galvarey, the guild hall leader, will attempt to frame your player character for
all the evil in the area. Jaheira will deny this allegation. A fight will ensue
and the harpers will die. From then on an escalation of attacks on the players
will result in them being attacked by ever stonger groups of assassins. In these
fights you can stand down and refuse to attack first and when they attack, you
will be assisted by the local militia who will kill the harpers or be killed by
them. You can also assist the town guards and help kill the assassins.
Eventually Dermin Courtierdale will come to find Jaheira and ask her side of the
story. The harpers continue to condemn her actions and eventually condemn her to
death. The harpers refuse to listen to her side of the story. Jaheira is given
the option of turning herself in rather than endure the attacks but I have seen
no way to do this as yet. Mixed into these attacks are two other rather random
events. Bandits attack your group and the player character if male needs to
repeatedly offer himself as hostage in place of Jaheira. Another related quest
is the random encounter with thugs who have poisoned Renfeld, a harper. Renfeld
requests that you return him to Rylock, the guard for the harper hideout, which
is the Galvarey Estate in the docks district. Upon returning Renfeld to the
Harper hideout, you will find Xzar in red near the southernmost point of the
western stone stair. Xzar wants you to break into the hideout and get his friend
Montaron out of the Harper hide out. To gain admittance the Harpers want you to
kill Prebek, see Prebek's house on the docks map, and his friends. When you get
in, the long elaborate story is that Montaron was turned into the harper bird to
punish him for tresspass. You get the harper amulet to gain admittance to the
second floor, return the bird to Xzar, the bird transforms into a harper, the
harper kills Xzar and thanks the party for the help. This confuses Jaheira no
end. Later you gain access to the Harper hideout and find the body of Montaron
in a chest in the room to the east of the cage where you found the harper bird.
Perhaps you should take the body of Montaron to the authorities?
Jan Jansen is a chaotic Neutral male gnome multi-class illusionist thief. Jan is
selling turnips in the south portion of the park in the government district.
Engage Jan in a conversation and the tax man will come and interrupt. Later the
tax man will ask you what you were discussing with Jan. Say you were discussing
the weather and Jan will come back and offer to join your party. Some time after
joining your party (in my case 15 days) Jan will get a message about Lissa's
daughter, Jaella, who is sick in the mind because of the treatment she received
from Lissa's husband Vaelag. Vaelag beats both Lissa and Jaella. Lissa was Jan's
old sweatheart, and they were betrothed until Lissa met Vealag. Jan will stay
with Lissa and Jaella who are in the second floor of the Jansen home while you
find the cure. First you must talk to Uncle Gerhardt Jansen who is in the
basement of the Jansen home. Gerhardt will send you to find the Hidden by
talking with Lady Jysstev at her estate in the south part of the government
district. Lady Jysstev will set you up with a meeting with the Hidden in the
western part of the slums sewers (AR0404). The Hidden will only heal Jaella if
the party kills two of his enemies. The Hidden sends you to the proprietor of
the Sea's Bounty in the docks district. You are to tell the proprietor that you
are a seeker. The proprietor, named Thumb, will send you to the second floor of
the Five Flagons inn (AR0511) where you will find two githyanki in the southeast
of the four rooms. A fight will ensue and you will kill them. Return to the
Hidden and he will reveal he is really an illithid (mind flayer) who has healed
the child already. Vaelag comes to get Jaella and Lissa after your party heals
them. Lissa protests that Vaelag has changed. When you see Vaelag on the first
floor of the Jansen home, a fight almost breaks out. Jan asks you to support him
should the time ever come where Vaelag hurts Lissa or Jaella again.
Keldorn Firecam is a lawful good human male inquisitor. Keldorn appears in the
temple sewers in front of the entrance to the followers of the unseeing eye when
you accept the Unseeing eye quest from one of the temples. Keldorn will return
to the Order of the Radiant Heart in the barracks area in the north of the
building when released temporarily from your service. Keldorn's Quest following
the Unseeing Eye quest which he volunteers to help you with concerns his family.
Upon the first time you enter the government district, Keldorn will ask you if
you mind stopping by his home and meeting his wife and children. Be real careful
with this quest, some have found it to be bugged. Save before entering Keldorn's
house. The object in the quest is to go to the MIthrest Inn in Waukeen plaza and
speak with Sir William Thorpe who is in the north part of the common room.
Thorpe recommends that Keldorn spend more time with his wife and family. If
Keldorn does not kill him and returns to his wife, he will spend more time with
her and the quest is completed for about 15500 experience points.
Korgan Bloodaxe is a chaotic evil dwarf male beserker. Korgan can be found near
the south side of the common room of the Copper Coronet and will return there
after dismissal from the group. Korgan will only join your group after the book
quest as a mercinary for a fee of 500 gold pieces. Korgan wishes to retrieve a
rare and valuable book from the Southern Tomb under the graveyard. Let Korgan
tell you about his quest and he will join your group to go retrieve the book
from the tomb. See the Edwin Odesseiron quest above. Do not go to the tomb
without Edwin Odesseiron in your party or you will never be able to complete the
Nether Scroll quest. When Korgan gets to the far south portion of the southern
tomb he will start telling you that the tomb has been looted and that Shagbag, a
former companion of his, has probably robbed him of his prize. Korgan will then
suggest that you go to the Pimlico estate in the Temple district to see if
Shagbag has taken the book there. When you get to the Pimlico estate the book is
not there and the people in the estate are slaughtered. Korgan says that Shagbag
did it and is probably celebrating on the roof of the Copper Coronet in the
slums. When you get to the roof Korgan and Shagbag have a talk and then the
fighting starts. Shagbag has the book, which you are free to sell to any vendor
who will take it.
Nalia de'Arnise is a neutral good human theif dual-classed to a mage. Nalia is
primarily a mage. You will need another thief in your party. Nalia does not
replace Imoen. Nalia forces herself on your party, the first time they enter the
Copper Coronet. Nalia needs help with trolls who have overrun her keep. Talking
with Nalia will open up the de'Arnise keep area. In order to get to the keep or
the countryside for the first time, go to the gate district first. Then you can
go to the other areas in the countryside. After you clear the keep of trolls you
find out that they may have been hired by Isaea Roenal, who is Nalia's
betrothed. Nalia despises Isaea. The trouble starts shortly after Nalia's
fathers funeral when Isaea, who is an officer in the town guard siezes Nalia
with the help of several millitiamen. Shortly after the abduction Khellor Ahmson
shows up and advises that Isaea is not the man he seems to be. Khellor says that
his crooked ways will surface after you examine Barg in the Docks district and
find the journal of his gem smuggling in Isaea Roenal's house in the government
district. Barg is found at the southern foot of the western stairs in the docks
district (AR0300, 2384, 2510). Befrending Barg and asking him to help you get a
job will land you the name of the slaver contact Officer Dirth in the Seas
Bounty, first floor. Talk to Dirth and he will attack you allowing you to take
the Isaea Slave Document from him. Break into Isaea Roenal's house and get
Isaea's Journal and report back to Corgeig Axehand in the Council of Six
building in Government district. Tell Corgeig all three items and he will return
Nalia to you.
Viconia deVir is a neutral evil female drow cleric. Viconia will originally join
your group in front of the jail in the government district. Viconia is being
burned at the steak. The party needs to get very close to the steak and click on
it twice to release Viconia and then fight with the finatics to free her.
Accepting Viconia in your party immediately drains your reputation by two
points. Releasing Viconia from your service permanently or for a short time
returns two points of reputation. If Viconia leaves your party temporarily she
can be asked to wait for you anywhere or return to the graveyard to be picked up
when needed later. If you are good but want Viconia in your party, take her out
before all major discussions and put her back in just after them. She will leave
if you keep making good conversation choices. Also, if you have Keldorn in the
same party with Viconia, he will eventually challenge her to a fight. Keldorn
will kill Viconia if you are not careful or vice versa.
Yoshimo is a true netral human male bounty hunter. You can pick up Yoshimo in
Irenicus Dungeon as you exit the portal from level one to level two. Later you
can pick up Yoshimo in the Copper Coronet. Yoshimo is a traitor in the employ of
Irenicus. Yoshimo's quest is to slip sleep potion into the party's food before
going to the Asylum and ambush them when they try to break out. When you kill
Yoshimo he will ask you to take his heart to a temple of Ilmater for a reward of
200,000 experience points.
References
The rules pack for level 20 to level 50 characters for those who use the
experience cap remover. It's avalible for download at and on ShadowStriders
page.
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