Professional Documents
Culture Documents
Pre-Production:
- Branding Development
- The Poem
- Research
- Sketches
- Concept Art
- Storyboards
Production:
- Modelling
- Texturing
- Lighting
Post-Production:
- Render Layers
-1-
Foreword
“This task required transcribing a piece of text, imagery or sound for
the purpose of creating a 3D environment, character or animation
based on the content. My immediate reaction was to aim for an
animation in a bid to develop and learn as many new skills as
possible throughout my pipeline; from pre-production to post-
production. These new skills I learned could then be applied to my
future projects. However, I had a reality check realising that it
wouldn’t be possible for me to complete a full animation with
characters and environments in a 10 week time period, instead
opting to create an animation based on an environment as this
would be my stronger area of choice, in oppose to a character based
animation. Thus the research commenced, eventually reaching a
point where I had many paths to go down, but ultimately choosing to
work on Edgar Allan Poe’s, ‘The City in the Sea’ for the creative
freedom and gothic style I could approach the project with. Thus the
pipeline began and the pages here-on-in document the whole
process from beginning to end…”
- Ethan Clements
CG Artist
-2-
Branding Development
-3-
The City in the Sea by Edgar Allan Poe
Lo! Death has reared himself a throne Resignedly beneath the sky The waves have now a redder glow-
In a strange city lying alone The melancholy waters lie. The hours are breathing faint and low-
Far down within the dim West, So blend the turrets and shadows there And when, amid no earthly moans,
Where the good and the bad and the worst That all seem pendulous in air, Down, down that town shall settle hence,
and the best While from a proud tower in the town Hell, rising from a thousand thrones,
Have gone to their eternal rest. Death looks gigantically down. Shall do it reverence.
There shrines and palaces and towers
(Time-eaten towers that tremble not!) There open fanes and gaping graves
Resemble nothing that is ours. Yawn level with the luminous waves;
Around, by lifting winds forgot, But not the riches there that lie
Resignedly beneath the sky In each idol's diamond eye-
The melancholy waters lie. Not the gaily-jeweled dead
Tempt the waters from their bed;
No rays from the holy heaven come down For no ripples curl, alas!
On the long night-time of that town; Along that wilderness of glass-
But light from out the lurid sea No swellings tell that winds may be
Streams up the turrets silently- Upon some far-off happier sea-
Gleams up the pinnacles far and free- No heavings hint that winds have been
Up domes- up spires- up kingly halls- On seas less hideously serene.
Up fanes- up Babylon-like walls-
Up shadowy long-forgotten bowers But lo, a stir is in the air!
Of sculptured ivy and stone flowers- The wave- there is a movement there!
Up many and many a marvelous shrine As if the towers had thrust aside,
Whose wreathed friezes intertwine In slightly sinking, the dull tide-
The viol, the violet, and the vine. As if their tops had feebly given
A void within the filmy Heaven.
-4-
Research
-5-
Sketches
-6-
Concept Art
-7-
Storyboarding
-8-
Storyboarding
-9-
Modelling
- 10 -
Modelling
- 11 -
Texturing
- 12 -
Texturing
- 13 -
Lighting
- 14 -
Lighting
- 15 -
Render Layers
Ambient Occlusion
Final Render
Z Depth
- 16 -
Render Layers
Ambient Occlusion
Final Render
Z Depth
- 17 -
Render Layers
Ambient Occlusion
Final Render
Z Depth
- 18 -
Render Layers
Ambient Occlusion
Final Render
Z Depth
- 19 -