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"VideoConfig"

{
"setting.cl_gib_allow" "0"
"setting.cl_particle_fallback_base" "-999999"
"setting.cl_particle_fallback_multiplier" "-999999"
"setting.cl_ragdoll_maxcount" "0"
"setting.cl_ragdoll_self_collision" "0"
"setting.mat_depthfeather_enable" "0"
"setting.mat_forceaniso" "0"
"setting.mat_mip_linear" "0"
"setting.stream_memory" "200000" //streaming budget
"setting.mat_picmip" "4.000000"
"setting.particle_cpu_level" "0"
"setting.r_createmodeldecals" "0"
"setting.r_decals" "0"
"setting.r_lod_switch_scale" "1" //model detail
"setting.shadow_enable" "0"
"setting.shadow_depth_dimen_min" "0"
"setting.shadow_depth_upres_factor_max" "0"
"setting.shadow_maxdynamic" "0"
"setting.ssao_enabled" "0"
"setting.ssao_downsample" "0"
"setting.modeldecals_forceAllowed" "-1"
"setting.dvs_enable" "0"
"setting.dvs_gpuframetime_min" "15000"
"setting.dvs_gpuframetime_max" "16500"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.fullscreen" "1"
"setting.nowindowborder" "0"
"setting.volumetric_lighting" "0"
"setting.mat_vsync_mode" "0"
"setting.mat_backbuffer_count" "0"
"setting.mat_antialias_mode" "0" //antialiasing
"setting.csm_enabled" "0"
"setting.csm_coverage" "0"
"setting.csm_cascade_res" "0"
"setting.fadeDistScale" "1.000000"
"setting.dvs_supersample_enable" "0"
"setting.gamma" "0.839286"
"setting.configversion" "7"
}

AUTOEXEC:
//Preference commands
fps_max 190
mat_fullbright "1" //Brighter materials/textures, very good
to use.
mat_queue_mode "2" //A value of -1 uses the default for your
system, a value of 0 uses synchronous single thread, 1 uses queued single threaded
mode
and value of 2 uses multi-threaded mode.
hud_setting_pingAlpha "0.400000" //ping and banner transparency
sprint_view_shake_style "1" // Less Headbob
staticProp_max_scaled_dist 1500 //The distance at which static objects
will be rendered on the map //// try 500 if you have low FPS
r_fullscreen "1"
m_rawinput "1"
//most commands here are for FPS improvements
bind_US_standard "f12" "exec autoexec" //Press F12 to exec autoexec if not already
in launch options
m_acceleration "0"
cl_always_ragdoll_radius "0"
cl_bones_incremental_blend "1"
cl_phys_maxticks "0"
r_rootlod "2"
cl_ejectbrass "0"
cl_showpos "0"
cl_smooth "0"
mat_picmip "4"
mat_debug_tonemapping_disable "1"
mat_sun_highlight_size "0"
hud_setting_adsDof "0"
mat_bloom_max_lighting_value "0"
mat_parallaxmap "0"
r_PhysPropLighting "0"
r_lightstyle "0"
r_lightmap "0"
r_shadows "0"
func_break_max_pieces "0"
cl_gib_allow "0"
cl_particle_fallback_base "-1"
cl_particle_fallback_multiplier "-1"
particle_cpu_level "0"
r_createmodeldecals "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_maxdynamic "0"
ssao_downsample "0"
mat_vsync_mode "0"
mat_backbuffer_count "0"
hud_setting_pingDoubleTapEnemy "1"
r_WaterDrawReflection "0"
r_drawbatchdecals "0"
mat_local_contrast_scale_override "0"
mat_maxframelatency "0"
cl_use_simd_bones "1"
cl_simdbones_slerp "1"
r_particles_cull_all "0"
prop_active_gib_limit "0"
dof_overrideParams "0"
tsaa_blendfactoroverride "1"
mat_screen_blur_override "1"
mat_autoexposure_override_min_max "1"
map_settings_override "1"
rui_overrideVguiTextRendering "1"
mat_envmap_scale "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_diffuse "1"
mat_depthtest_force_disabled "1"
mat_disable_bloom "1"
mat_disable_lightmap_ambient "1"
mat_force_bloom "0"
mat_fastspecular "1"
mat_disable_lightmaps "1"
mat_disable_lightwarp "1"
mat_bloomscale "0"
mat_bloom_streak_amount "0"
mat_bloom_wide_amount "0"
mat_global_lighting "0"
mat_dynamic_tonemapping "0"
mat_specular "0"
mat_disable_model_ambient "1"
mat_compressedtextures "1"
mat_use_compressed_hdr_textures "1"
mat_bumpmap "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_vignette_enable "0"
mat_enable_ssr "0"
mat_fxaa_enable "0"
mat_mip_linear "0"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_filtertextures "0" //Filter textures
mat_depthfeather_enable "0"
mat_depthbias_tightshadowmap "0"
mat_dof_enabled "0"
mat_reduceparticles "1"
mat_instancing "1"
mat_colorcorrection_editor "0"
mat_antialias "0"
mat_forceaniso "0"
mat_screen_blur_enabled "0"
mat_motion_blur_enabled "0"
mat_motion_blur_falling_intensity "0"
mat_motion_blur_falling_max "0"
mat_motion_blur_falling_min "0"
mat_motion_blur_forward_enabled "0"
mat_motion_blur_percent_of_screen_max "0"
mat_motion_blur_rotation_intensity "0"
mat_motion_blur_strength "0"
mat_colcorrection_disableentities "1"
mat_shadercount "0" //Forces the game into
using multiple threads
mat_vsync "0" //Ensure VSync is
disabled by default
mat_hide_sun_in_last_cascade "1"
mat_colorcorrection "0"
monitor_mat_sharpen_amount "0"
mat_light_edit "1"
mat_depthbias_shadowmap "0"
mat_filterlightmaps "0"
mat_picmip "4"
r_dynamic "0"
r_fastzreject "0" //Use -1 for Nvida, 0 for AMD
r_decals "0"
r_forcecheapwater "1"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
r_jiggle_bones "0"
r_shadowrendertotexture "0"
r_rimlight "0"
r_threaded_particles "1"
r_updaterefracttexture_allowmultiple "0"
r_volumetric_lighting_enabled "0"
r_particle_lighting_enable "0"
r_particle_low_res_enable "1"
r_drawscreenspaceparticles "0"
r_waterdrawrefraction "0"
r_norefresh "1" //Do not store a useless
and unused frame time variable
r_particle_sim_spike_threshold_ms "0"
r_ropetranslucent "0" //Skip simulating ropes
r_visambient "0"
r_DrawDisp "0"
r_drawparticles "0"
r_drawsprites "0"
r_drawstaticlight "0"
r_dynamiclighting "0"
r_particle_lighting_force "0"
r_sse_s "0"
r_visualizetraces "0"
r_vismodellighting "0"
r_updaterefracttexture "0"
r_txaaEnabled "0"
r_modeldecal_maxtotal "0"
r_drawworld "0"
r_drawtranslucentrenderables "0"
r_drawstaticprops "0"
r_drawsky "0"
r_drawopaquerenderables "0"
r_drawentities "0"
r_drawbrushmodels "0"
r_ditherAlpha "0"
r_ditherFade "0"
r_blurmenubg "0"
r_DrawBeams "0"
r_dxgi_max_frame_latency "0"
r_threadeddetailprops "1"
r_queued_ropes "1"
cl_cull_weapon_fx "0" //Disables weapon FX
cl_ejectbrass "0" //Disables brass ejection
cl_lagcompensation "1"
cl_predictweapons "1" //Perform client side
prediction of weapon effects.
cl_predict "1" //Perform client side
prediction.
cl_disable_ragdolls "1"
cl_ragdoll_collide "0"
cl_ragdoll_force_fade_time "0"
cl_ragdoll_force_fade_time_local_view_player "0"
cl_ragdoll_force_fade_time_on_moving_geo "0"
cl_ragdoll_self_collision "0"
cl_ragdoll_maxcount "0"
cl_particle_max_count "0"
cl_particle_limiter_max_particle_count "10"
cl_particle_limiter_max_system_count "10"
cl_forcepreload "1"
cl_detailfade "0" //Distance across which
detail props fade in
cl_detaildist "0" //Distance at which detail
props are no longer visible
cl_drawshadowtexture "0"
cl_jiggle_bone_framerate_cutoff "0"
cl_new_impact_effects "0"
cl_show_splashes "0"
cl_showfiredbullets "0"
cl_particle_limiter_min_kill_distance "1"
cl_muzzleflash_dlight_st "0"
cl_SetupAllBones "0" //Do not force every
animation component of a model to be set up
cl_aggregate_particles "1"
cl_allowAnimsToInterpolateBackward "0"
cl_threaded_bone_setup "1"
cl_anim_detail_dist "1"
cl_anim_face_dist "1"
cl_decal_alwayswhite "1"
cl_idealpitchscale "0"
cl_minimal_rtt_shadows "1"
cl_particle_snoozetime "0.166667"
cl_phys_props_enable "0" //Disable client side
physics props
stream_cache_high_priority_static_models "1"
stream_cache_preload_from_rpak "1"
stream_drop_unused "1"
stream_enable "0"
stream_picmip "4"
anim_3wayblend "0"
ai_expression_frametime "0" //Disable expressions
bink_materials_enabled "0"
bink_preload_videopanel_movies "0"
building_cubemaps "1"
csm_coverage "0"
csm_enabled "0"
csm_world_shadows "0"
csm_cascade_res "0"
csm_quality_level "1"
csm_renderable_shadows "0"
csm_rope_shadows "0"
disp_dynamic "0" //Do not use dynamic meshses
for world geometry
dvs_enable "0" //Enable dynamic
viewport scaling.
dlight_enable "0"
dof_enable "0"
dodge_viewTiltMax "0"
env_lightglow "0"
engine_no_focus_sleep "0" //Do not limit FPS when
the engine is not focused
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "0"
fog_volume "0"
flex_rules "0"
flex_smooth "0"
g_ragdoll_fadespeed "10000" //The rate of ragdoll
fading
g_ragdoll_lvfadespeed "10000" //The rate of ragdoll
fading in low violence
hudchat_new_message_fade_duration "1"
host_threaded_sound "0"
host_sleep "0"
mp_usehwmmodels "-1" //Do not use or load
high quality characters
mp_usehwmvcds "-1" //Do not use or load
high quality character facial expressions
lightmap_realtimelight "0"
lightmap_realtimeshadows "0"
lightmap_ambient "0"
mp_decals "0" //Disable decals
muzzleflash_light "0"
modeldecals_forceAllowed "0"
model_fadeRangeFraction "0"
not_focus_sleep "9999999999999"
nb_shadow_dist "0"
pvs_yield "1"
projectile_filltrails "2" //Fill the gap between
the gun barrel and the first seen projectile position for trail
projectile_faketrails "0"
pertrianglecollision "0"
particle_dlights_enable "0"
particle_gpu_level "0"
rope_solid_minalpha "0" //Skip drawing
non//solid part of ropes
rope_solid_minwidth "0.1" //Skip drawing ropes if
they are not large enough on screen
rope_smooth "0" //Skip a long smoothing
operation for ropes
rope_subdiv "0" //Skip heavy loops for
rope subdivisions
rope_collide "0" //Skip CPU heavy world
collisions for ropes
rope_wind_dist "0" //Do not apply CPU
intensive wind to ropes
rope_averagelight "0" //(1)Only use average
light, instead of an extra max intensity average with 0. (0) Simplify rope lighting
for weak GPUs, at the cost of a bit of CPU time
rope_rendersolid "0" //Skip rendering solid
part of ropes
ragdoll_sleepaftertime "0"
sort_opaque_meshes "0"
ssao_enabled "0"
sssss_enable "0"
shadow_capable "0"
shadow_enable "0"
shadow_default_filter_size "0"
shadow_filter_maxstep "0"
shadow_maxspotshadows "0"
showfps_enabled "0"
showfps_heightpercent "0"
showfps_mouse_latency "0"
showfps_smoothtime "0"
showfps_spinner "0"
showhitlocation "0"
showmem_enabled "0"
shownet_enabled "0"
showsnapshot_enabled "0"
ssao_blur "0"
static_shadow "0"
static_shadow_res "0"
shadow_multisampled "0"
stream_mips_use_staging_texture "0"
shake_offsetFactor_human "0"
sleep_when_meeting_framerate "0"
sleep_when_meeting_framerate_headroom_ms "0"
tsaa_numsamples "64"
tsaa_curframeblendamount "0.05"
tf_particles_disable_weather "1"
tweak_light_shadows_every_frame "0"
tracer_extra "0"
violence_hblood "0"
violence_hgibs "0"
violence_agibs "0"
violence_ablood "0"
viewmodel_selfshadow "0"
viewmodelShake_sourceRollRange "0"
viewmodelShake "0"
vsm_ignore_face_planes "1"
vphysics_threadmode "1"

ORIGIN ADVANCED COMMANDS:


+cl_showfps 4 +exec autoexec -high -fullscreen -forcenovsync -freq 144

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