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CS:GO Config Optimization Guide

This document contains configuration settings for crosshairs, view/bob settings, audio settings, mouse settings, console settings, hud settings, graphics settings, and gameplay settings in Counter-Strike: Global Offensive. It provides optimized values for over 100 different settings to improve performance and visibility in the game.

Uploaded by

ikangfadli19
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
831 views13 pages

CS:GO Config Optimization Guide

This document contains configuration settings for crosshairs, view/bob settings, audio settings, mouse settings, console settings, hud settings, graphics settings, and gameplay settings in Counter-Strike: Global Offensive. It provides optimized values for over 100 different settings to improve performance and visibility in the game.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
  • Crosshair Configurations: Settings for customizing the crosshair appearance in the game, including parameters for outline, splitting, and color.
  • Control and Interface Settings: Adjusts mouse, sound, and sensitivity settings for optimized player interface and control.
  • Graphics Optimization: Configurations focused on optimizing visual rendering quality and performance for the game.
  • Graphics Effects: Details settings related to visual effects including shadows, reflections, and antialiasing.
  • Rendering and Lighting: Covers settings affecting rendering techniques and lighting effects to enhance gameplay visuals.
  • Control Binds and Alias: Includes key binding definitions and alias commands for custom control configurations.
  • Game Mechanics Rate and Model Settings: Configures network rates, model details, and game mechanics for improved gaming experience.
  • Rope and AI Commands: Specifies configurations for rope physics and AI behavior within the game environment.
  • Free Fire Game Launch: Initiates the game setup process with custom configuration for Free Fire, marked by ASCII art and echo statements.

Original by gRABA

========================
====>gRABA Private<====
====>>>>>Config<<<<<====
====>>>>>ENJOY<<<<<<====
========================

CROSSHAIR 1

cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1.000000"
cl_crosshair_sniper_width "0"
cl_crosshairalpha "255"
cl_crosshaircolor "5"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "0"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairscale "0"
cl_crosshairsize "3.500000"
cl_crosshairstyle "4"
cl_crosshairthickness "2"
cl_crosshairusealpha "1"
cl_fixedcrosshairgap "0"

#VIEW & BOB

cl_righthand "0"
viewmodel_fov "65"
viewmodel_offset_x "2.5"
viewmodel_offset_y "1"
viewmodel_offset_z "-2"
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"
cl_bob_lower_amt "0"
cl_bobamt_lat "0"
cl_bobamt_vert "0"
cl_bobcycle "2"

#AUDIO
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"

#MOUSE

m_customaccel "0"
m_customaccel_exponent "0"
m_customaccel_max "0"
m_customaccel_scale "0.05"
m_forward "1"
m_filter "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1.02"
m_pitch "0.022"
m_yaw "0.022"
m_side "0.8"
m_rawinput "1"

zoom_sensitivity_ratio_mouse "0.8555"
sensitivity "2"

#CONSOLE
con_enable "1"
bind "" "toggleconsole"
net_graph "0"
cl_showfps "0"

#HUD

net_graphproportionalfont "0"
net_graphheight "0"
hud_scaling "1"
hud_showtargetid "1"
cl_autowepswitch "0"

#MAX FPS / TWEAKS / NETGRAPH

net_graph "1"
net_graphpos "2"
net_graphproportionalfont "0"
fps_max "1337"
fps_max_menu "1337"
cl_forcepreload "1"
mp_decals "50"
mat_queue_mode "-1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
gl_dither "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
gl_palette_tex "0"
gl_round_down "5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
fastsprites "1"
cl_highmodels "0"
cl_shadows "0"
gl_picmip "1"
gl_playermip "2"
joystick "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_drawparticles "0"
r_drawtracers "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_farz 400000
r_skin "0"
r_updaterefracttexture "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
cl_loadout_colorweaponnames 1
mat_bloomamount_rate "0.05f"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_clipz "1"
mat_compressedtextures "1"
mat_antialias "2"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bufferprimitives "1"
mat_bumpmap "0"
mat_clipz "1"
mat_compressedtextures "1"
mat_disable_bloom "1"
mat_disable_fancy_blending "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_fastnobump "1"
mat_filterlightmaps "1"
mat_forceaniso "2"
mat_forcehardwaresync "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "50"
muzzleflash_light "0"
net_maxfragments "1280"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
g_ragdoll_fadespeed "0"
g_ragdoll_important_maxcount "0"
g_ragdoll_lvfadespeed "0"
g_ragdoll_maxcount "0"
gl_clear "0"
hud_centerid "1"
hud_fastswitch "1"
jpeg_quality "100"
lod_TransitionDist "0"
lod_enable "1"
cl_forcepreload "1"
fps_max "0"
r_drawtracers_firstperson "0"
r_dynamic "0"
r_eyegloss "0"
r_eyemove "0"
r_eyegloss "0"
r_eyemove "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
mat_bumpbasis "0"
mat_bloomscale "0"
mat_debugalttab "0"
mat_debug_bloom "0"
mat_debug_postprocessing_effects "0"
mat_disable_bloom "1"
mat_fastnobump "1"
mat_force_bloom "0"
mat_hdr_enabled "0"
mat_leafvis "0"
mat_loadtextures "1"
mat_norendering "0"
mat_postprocess_enable "0"
mat_show_texture_memory_usage "0"
mat_softwareskin "0"
mat_surfaceid "0"
mat_surfacemat "0"
mat_yuv "0"
soundscape_flush
mat_savechanges
mat_antialias "2"
developer "0"
r_rootlod "2"
mat_picmip "2"
mat_reducefillrate "1"
r_waterforceexpensive "0"
r_shadowrendertotexture "0"
mat_colorcorrection "0"
mat_vsync "0"
mat_motion_blur_forward_enabled "0"
mat_queue_mode "-1"
mat_hdr_level "0"
r_3dnow "1"
r_3dsky "0"
r_sse2 "1"
r_ambientboost "0"
r_ambientfactor "1"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_dynamic "0"
r_decals "200"
r_drawflecks "0"
r_drawmodeldecals "0"
r_drawbatchdecals "0"
r_drawdetailprops "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_decal_cullsize "15"
r_eyes "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_eyeshift_y "0"
r_fastzreject "-1"
r_flex "0"
r_forcewaterleaf "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_lightaverage "0"
r_lod "0"
r_lightaverage "1"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_maxdlights "32"
r_norefresh "0"
r_occlusion "0"
r_PhysPropStaticLighting "0"
r_ropetranslucent "0"
r_rootlod "2"
r_renderoverlayfragment "0"
r_mmx "1"
r_ambientfraction "0.1"
r_avglight "1"
r_avglightmap "0"
r_dynamic "0"
r_lightcache_numambientsamples "162"
r_lightinterp "0"
r_lightstyle "-1"
r_radiosity "4"
r_skin "0"
r_updaterefracttexture "0"
r_drawmodelstatsoverlaymax "1.4"
r_drawmodelstatsoverlaymin "0.2"
r_drawspecificstaticprop "0"
r_3dsky "0"
r_PhysPropStaticLighting "0"
r_ambientboost "0"
r_ambientfactor "0"
r_ambientmin "0"
r_bloomtintb "0"
r_bloomtintexponent "0"
r_bloomtintg "0"
r_bloomtintr "0"
r_cheapwaterend "1"
r_cheapwaterstart "1"
r_decal_cullsize "15"
r_decals "200"
r_decalstaticprops "0"
r_eyegloss "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_shadows "0"
r_waterwarp "0"
r_norefresh "0"
r_dynamic "1"
r_mirroralpha "0"
r_flashlightdepthtexture "0"
r_flashlightrendermodels "0"
r_flashlightrenderworld "0"
r_fastzreject "1"
r_flex "0"
r_visualizeproplightcaching "1"
r_worldlights "0"
r_pixelfog "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_maxdlights "0"
r_maxmodeldecal "0"
r_maxnewsamples "0"
r_maxsampledist "0"
r_minnewsamples "0"
r_occlusion "1"
r_propsmaxdist "0"
r_renderoverlayfragment "0"
r_ropetranslucent "0"
r_spray_lifetime "0"
r_staticprop_lod "3"
r_teeth "0"
r_hunkalloclightmaps "0"
r_renderoverlayfragment "0"
r_shadowmaxrendered "9"
r_shadows "1"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "1"
r_spray_lifetime "1"
r_teeth "0"
r_worldlights "1"
r_worldlightmin "0"
r_worldlights "0"
r_waterforceexpensive "0"
r_worldlightmin "0.0002"
r_waterforcereflectentities "0"
r_waterforceexpensive "0"
r_worldlights "2"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_3dsky "0"
r_pixelfog "1"
cl_autohelp "0"
cl_autowepswitch "0"
cl_burninggibs "0"
cl_clearhinthistory "1"
cl_c4dynamiclight "1"
cl_drawmonitors "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_detailfade "0"
cl_detail_avoid_force "0"
cl_detail_avoid_radius "0"
cl_detail_avoid_recover_speed "0"
cl_detail_max_sway "0"
cl_debugrumble "0"
cl_detaildist "0"
cl_drawmonitors "0"
cl_disablehtmlmotd "1"
cl_disablefreezecam "1"
cl_ejectbrass "0"
cl_forcepreload "1"
cl_hudhint_sound "0"
cl_logofile "0"
cl_new_impact_effects "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
cl_predictweapons "1"
cl_playerspraydisable "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_ragdoll_collide "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "0"
cl_rumblescale "0"
cl_show_achievement_popups "0"
cl_show_splashes "0"
cl_showhelp "0"
cl_showpluginmessages "0"
cl_show_bloodspray "0"
cl_threaded_bone_setup "0"
cl_threaded_client_leaf_system "0"
cl_wpn_sway_interp "0"
cl_pushaway_force "0"
cl_ejectbrass "0"
cl_phys_props_enable "0"
mat_antialias 0
mat_aaquality "0"
mat_antialias "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
mat_bloomscale "0"
mat_bumpmap "0"
mat_bufferprimitives "0"
mat_compressedtextures "1"
mat_colorcorrection "0"
mat_clipz "1"
mat_disable_bloom "1"
mat_disable_lightwarp "1"
mat_disable_ps_patch "1"
mat_disable_fancy_blending "1"
mat_envmapsize "0"
mat_envmaptgasize "0"
mat_filterlightmaps "0"
mat_filtertextures "1"
mat_forcehardwaresync "0"
mat_forceaniso "0"
mat_forcemanagedtextureintohardware "0"
mat_framebuffercopyoverlaysize "0"
mat_fastspecular "1"
mat_hdr_enabled "0"
mat_hdr_level "0"
mat_parallaxmap "0"
mat_picmip "2"
mat_queue_mode "2"
mat_reducefillrate "1"
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_texture_list_all "0"
mat_vsync "0"
mat_wateroverlaysize "1"

#SPECIALSETTINGS

con_enable "1"
cl_autowepswitch "0"
cl_righthand "1"
mat_monitorgamma "1.6"
cl_autohelp "0"
cl_showhelp "0"
cl_disablefreezecam "1"
r_drawtracers_firstperson "0"
player_nevershow_communityservermessage "1"
mm_dedicated_search_maxping "350"
gameinstructor_enable "0"
con_filter_enable "2"
cl_showpluginmessages "0"
cl_obs_interp_enable "0"
cl_disablehtmlmotd "1"
cl_loadout_colorweaponnames "0"
cl_hud_playercount_showcount "1"
fog_enableskybox 1
fog_startskybox -9999
fog_endskybox -10000
cl_forcepreload "1"
cl_timeout "1337"

#ALIAS & BINDS


bind "p" "clutchtoggle"
alias "clutchtoggle" "clutchon"
alias "clutchon" "voice_enable 0; ignoremsg; ignoremsg; say_team Clutch mode: ON
(text & voice chat are disabled); alias clutchtoggle clutchoff"
alias "clutchoff" "voice_enable 1; ignoremsg; say_team Clutch mode: OFF (text &
voice chat are enabled); alias clutchtoggle clutchon" alias "+djump" "+jump; +duck"
alias "-djump" "-duck; -jump"

alias +knife slot3


alias -knife lastinv
bind "q" +knife

bind "kp_5" "buy awp"


bind "kp_home" "buy hegrenade"
bind "kp_uparrow" "buy flashbang"
bind "kp_slash" "buy defuser"
bind "kp_leftarrow" "buy deagle"
bind "kp_rightarrow" "buy p90"
bind "kp_pgup" "buy smokegrenade"
bind "kp_end" "buy m4a1; buy ak47"
bind "kp_downarrow" "buy vest"
bind "kp_pgdn" "buy vesthelm"
bind "kp_ins" "buy famas"
bind "mwheelup" "+jump"

#BINDINGS

bind "0" "slot10"


bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+lookatweapon"
bind "g" "drop"
bind "h" "commandmenu"
bind "k" "+voicerecord"
bind "m" "teammenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_INS" "buy decoy"
bind "KP_END" "buy bizon"
bind "KP_DOWNARROW" "buy p250"
bind "KP_PGDN" "buy mp7"
bind "KP_LEFTARROW" "buy m4a1 ; buy ak47"
bind "KP_5" "buy molotov;incgrenade"
bind "KP_RIGHTARROW" "buy awp"
bind "KP_HOME" "buy famas ; buy galilar"
bind "KP_UPARROW" "buy vest"
bind "KP_PGUP" "buy vesthelm"
bind "KP_MINUS" "buy flashbang"
bind "KP_PLUS" "buy smokegrenade"
bind "KP_ENTER" "buy hegrenade"
bind "KP_DEL" "buy defuser"
bind "" "toggleconsole"
bind "SPACE" "+djump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "F5" "jpeg"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "+jump"

#RATE

rate "1048576"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "0"
cl_interp "0"
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_predictweapons "1"
cl_smooth "0"
cl_smoothtime "0"
cl_timeout "120"
cl_wpn_sway_interp "0"

#MODELS

cl_minmodels "1"
cl_min_ct "3"
cl_min_t "1"
cl_disablehtmlmotd "1"

#ROPE
rope_averagelight "0"
rope_collide "0"
rope_smooth "0"
rope_smooth_enlarge "0"
rope_subdiv "0"
rope_smooth_minalpha "0"
rope_smooth_minwidth "0"
rope_wind_dist "0"
rope_rendersolid "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"

#AL

ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
ai_expression_optimization "1"
ai_debug_node_connect "0"
ai_debug_ragdoll_magnets "0"
ai_debug_shoot_positions "0"
ai_debug_speech"0"
ai_debug_squads"0"
ai_debug_think_ticks "0"
ai_debugscriptconditions "0"
ai_drawbattlelines0
ai_dump_hints ""
ai_efficiency_override"0"
ai_follow_use_points"1"
ai_follow_use_points_when_moving
ai_lead_time "0"
ai_LOS_mode "0"
ai_moveprobe_debug "0"
ai_moveprobe_jump_debug"0"
ai_moveprobe_usetracelist "0"

#OTHER

budget_peaks_window "0"
budget_show_peaks "0"
budget_averages_window "0"
budget_background_alpha "0"
budget_show_averages "0"
budget_history_range_ms "5"
budget_show_history "0"
budget_history_numsamplesvisible "0"
gl_clear "1"
jpeg_quality "100"
muzzleflash_light "0"
lod_TransitionDist "0"
flex_smooth "0"
fog_enable"0"
fog_enable_water_fog "0"
npc_height_adjust "1"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
blink_duration "0"
closecaption "0"
commentary_firstrun "0"
showhitlocation "1"
texture_budget_background_alpha "999999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
muzzleflash_light "0"
mat_monitorgamma "1.6"
weapon_showproficiency "1"

#TEXTURE

texture_budget_background_alpha "256"
texture_budget_panel_bottom_of_history_fraction ".21"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"

echo " ###############################


echo " # GRABA CONFIG #
echo " # Load to the game Free Fire #
echo " ###############################
echo "
echo "
echo "
echo "
echo "
echo "
echo "
echo " ,-=====."
echo " .' `."
echo " ( `."
echo " `. `.."
echo " ,' .'"
echo " `. '."
echo " `-. `-."
echo " ) `=-."
echo " .' `=-."
echo " .` .`-."
echo " _ ( `-."
echo " ,' `. `. /`. "
echo " / `. | `. `."
echo " ,' `. ) / "
echo " / .'`. `. ) | `. "
echo " ,' .' `. `./ `. "
echo " ,' .' `. "
echo " ,' .' `. `. "
echo " ,' .' `. ) ) (__."
echo " ,' ( `. ) `."
echo " _.-' __) `. . <3"
echo "
echo "
echo "
echo "
echo "
echo " ##################################
echo " # GRABA COFIG... #
echo " # The successive loading cfg #
echo " ##################################
echo "
echo "

Original by gRABA
========================
====>gRABA Private<====
====>>>>>Config<<<<<====
====>>>>>ENJOY<<<<<<====
========
snd_mixahead "0.05"
snd_headphone_pan_exponent "2"
snd_musicvolume "0"
#MOUSE
m_customaccel                      "0"
m_custom
d_spriteskip            "0"
gl_palette_tex          "0"
gl_round_down           "5"
cl_weather              "0"
max_shells
mat_shadowstate "0"
mat_specular "0"
mat_trilinear "0"
mat_vsync "0"
mat_wateroverlaysize "8"
mat_queue_mode "2"
mp_decals "5
r_waterforceexpensive "0" 
r_shadowrendertotexture "0" 
mat_colorcorrection "0"
mat_vsync "0" 
mat_motion_blur_forward_enable
r_updaterefracttexture            "0" 
r_drawmodelstatsoverlaymax        "1.4"
r_drawmodelstatsoverlaymin        "0.2"
r_draw
r_worldlights "1" 
r_worldlightmin "0" 
r_worldlights "0" 
r_waterforceexpensive "0" 
r_worldlightmin "0.0002" 
r_waterforcer
mat_aaquality "0" 
mat_antialias "0" 
mat_autoexposure_max "0" 
mat_autoexposure_min "0" 
mat_bloomscale "0" 
mat_bumpmap "0"
cl_forcepreload "1"
cl_timeout "1337"
#ALIAS & BINDS
bind "p" "clutchtoggle"
alias "clutchtoggle" "clutchon"
alias "clutchon"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "KP_INS" "buy dec

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