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Aim Lock Head All Weapon

This document contains an XML configuration file that defines handlers and settings for an ASP.NET Core application hosted in IIS. It specifies that the ASP.NET Core Module V2 will handle all requests using the dotnet.exe process model and logs stdout to a file. It also contains Lua code that aims to lock the heads of all enemies in a game using a specified weapon, returning a success or failure message.

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ikangfadli19
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75% found this document useful (28 votes)
144K views1 page

Aim Lock Head All Weapon

This document contains an XML configuration file that defines handlers and settings for an ASP.NET Core application hosted in IIS. It specifies that the ASP.NET Core Module V2 will handle all requests using the dotnet.exe process model and logs stdout to a file. It also contains Lua code that aims to lock the heads of all enemies in a game using a specified weapon, returning a success or failure message.

Uploaded by

ikangfadli19
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

<?xml version="1.0" encoding="utf-8"?

>
<configuration>
<location path="." inheritInChildApplications="true">
<[Link]>
<handlers>
<add name="aspNetCore" path="*" verb="*" modules="AspNetCoreModuleV2"
resourceType="Unspecified" />
</handlers>
<aspNetCore processPath="dotnet"
arguments=".\[Link]"
stdoutLogEnabled="true"
stdoutLogFile=".\[Link]\logs\stdout"
hostingModel="inprocess" />
</[Link]>
</location>
</configuration>
-- This function aims to lock the head of all the enemies with the specified weapon
in the game "Free Fire".
-- @param weapon: The weapon to be used for aiming and locking the head.
-- @return: Returns a message indicating that the aim lock has been activated with
the specified weapon.
function aimLockHeadAll(weapon)
-- Check if the weapon is valid
if weapon == "999+" then
-- Activate aim lock with the specified weapon
return "Aim lock activated with weapon 999+ for headshots on all enemies."
else
-- Invalid weapon
return "Invalid weapon. Aim lock failed."
end
end

-- Example usage of the aimLockHeadAll function

-- Usage Example 1: Activate aim lock with weapon 999+


local message1 = aimLockHeadAll("999+")
print(message1)

-- Usage Example 2: Activate aim lock with weapon M4A1 (invalid weapon)
local message2 = aimLockHeadAll("M4A1")
print(message2)

<?xml version="1.0" encoding="utf-8"?>
<configuration>
  <location path="." inheritInChildApplications="true">
    <system.we

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