<?xml version="1.0" encoding="utf-8"?
>
<configuration>
<location path="." inheritInChildApplications="true">
<[Link]>
<handlers>
<add name="aspNetCore" path="*" verb="*" modules="AspNetCoreModuleV2"
resourceType="Unspecified" />
</handlers>
<aspNetCore processPath="dotnet"
arguments=".\[Link]"
stdoutLogEnabled="true"
stdoutLogFile=".\[Link]\logs\stdout"
hostingModel="inprocess" />
</[Link]>
</location>
</configuration>
-- This function aims to lock the head of all the enemies with the specified weapon
in the game "Free Fire".
-- @param weapon: The weapon to be used for aiming and locking the head.
-- @return: Returns a message indicating that the aim lock has been activated with
the specified weapon.
function aimLockHeadAll(weapon)
-- Check if the weapon is valid
if weapon == "999+" then
-- Activate aim lock with the specified weapon
return "Aim lock activated with weapon 999+ for headshots on all enemies."
else
-- Invalid weapon
return "Invalid weapon. Aim lock failed."
end
end
-- Example usage of the aimLockHeadAll function
-- Usage Example 1: Activate aim lock with weapon 999+
local message1 = aimLockHeadAll("999+")
print(message1)
-- Usage Example 2: Activate aim lock with weapon M4A1 (invalid weapon)
local message2 = aimLockHeadAll("M4A1")
print(message2)