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COMANDO

accelerateInterpolatorb

VALOR DO COMANDO

Public int aimlock = 㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛


孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴듧㭛됮 Ⱞ 殴沴듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯
潬둬둾둾둾둾繾뒴繛듧듧宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷
㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰
ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴듧㭛됮 Ⱞ 殴沴듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧듧
宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴
嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧
둛宴듧㭛됮 Ⱞ 殴沴듳濧汯汯둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧들宴橬㥰桪橵桨桨杨桨票杧摦
睳獳睤敷睤敷獷獤獡獡慤獡晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"㠸〸㤹㘹㠶㠸됸孝嶴嶴嶴嶴嶴嶴嶴듧繝ⷧ孛炴嬭炴㤹椰
杨桧㕴㘵㜶㠷㤷㤸〸㜹欹듧⵰㴽㵛孾㵝繝宴纴烧孾孰孛孰 ⶴ 둛둛둛㭬嬮뒴 ⱛ 됻 ⱛ 됮듧㯧둛宴듧㭛됮 Ⱞ 殴沴듳濧汯汯
둩澴둬潛둬濧둬潛潬孬汯둛濧孬潯潬둬둾둾둾둾繾뒴繛듧듧宴橬㥰桪橵桨桨杨桨票杧摦睳獳睤敷睤敷獷獤獡獡慤獡
晤㍳㐲㐴㔵㘵㘵㜶㜸㜶㘵㘵㘷㔵"
Type_Settings (HeadShot.Aimlock.aimbot)
"Sensitivity_1,2,4,8×"
Component_TYPE/FLOAT
Float x = 999.0000
Float y = 999.0000

Public int Aimbot 360 =9'0.1;2.7;0.456788765::348;


"Intent
Headshots Only = !Headshots Only; if (Shots Caught In The Head)
{ Patches.Mouse Stuck In The Head .Modify(); } else {
Patches.Mouse Stuck In The Head.Restore(); } break; }=
getPackageManager().getLaunchIntentForPackage(\"com.dts.freefireth\"); if
(launchi != true) { startActivity(
Headshots only = !Headshots Only; if (Shots Caught In The
Head) { Patches.Mouse Stuck In The Head.Modify(); }
else { Patches.Mouse Stuck In The Head.Restore(); }
break;} ); }"

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