-- Configuration
local HEADSHOT_ACCURACY = 95 -- Headshot accuracy in percentage
local AIM_LOCK_DELAY = 0.2 -- Delay in seconds for aim lock
local MAX_RETRIES = 3 -- Maximum retries for head detection
-- Headshot function
function headshot()
local retries = 0
while retries < MAX_RETRIES do
if enemy_detected() then
local head_position = get_head_position()
if head_position then
if lock_aim(head_position, AIM_LOCK_DELAY) then
if is_aim_locked() then
shoot(HEADSHOT_ACCURACY)
return true -- Successfully fired headshot
else
print("Aim not locked. Retrying...")
end
else
print("Failed to lock aim. Retrying...")
end
else
print("Head position not found. Retrying...")
end
else
print("No enemy detected.")
return false
end
retries = retries + 1
end
print("Max retries reached. Headshot failed.")
return false
end
-- Detect if an enemy is in range
function enemy_detected()
-- Implement logic to detect enemies
return true -- Placeholder
end
-- Get the exact head position of the enemy
function get_head_position()
-- Implement logic to get the head position
return {x = 100, y = 200} -- Placeholder
end
-- Lock aim to the specified position with a delay
function lock_aim(position, delay)
-- Implement logic to lock aim
print("Aim locked to position: " .. position.x .. ", " .. position.y)
return true -- Placeholder
end
-- Check if aim is locked
function is_aim_locked()
-- Implement logic to check if aim is locked
return true -- Placeholder
end
-- Shoot with a given accuracy
function shoot(accuracy)
-- Implement logic to shoot
print("Headshot fired with " .. accuracy .. "% accuracy!")
end
-- Example usage
headshot()