Professional Documents
Culture Documents
Rawalpindi
University Institute of Information Technology
Pre-requisites: CS-323
Course Description:
This course will not teach the use of graphic design software
such as Maya or 3D Studio Max, but rather the fundamentals
underpinnings of these programs. Students will also learn and
use OpenGL graphics API, but again the focus of the course is
on the underlying mechanisms of OpenGL rather than its
sophisticated use.
Reference Books:
• Hearn and P. M. Baker Computer Graphics (Second
edition). London: Prentice Hall.
• Foley, Van Dam, Feiner, and Hughes. Computer
Graphics: Principles and Practice (Third/Second Edition).
Reading, Massachusetts: Addison-Wesley.
• OpenGL Programming Guide: The Official Guide to
Learning OpenGL, Version 1.2
Tentative Grading Quizzes + Assignments 08
Policy: Labs/Practical 20
Mid Term 12
Final Term 30
PMAS Arid Agriculture University
Rawalpindi
University Institute of Information Technology
Plagiarism Policy: Collaboration and group work is encouraged but each student is
required to submit his/her own contribution(s). Your writings must
be your own thoughts. Cheating and plagiarism will not be
tolerated and will be referred to the Dean for appropriate
action(s).
Quiz/Assignments The quizzes will be unannounced and normally last for 5-10
Policy minutes. The question framed is to test the concepts involved in
the last few lectures and/or reading assignments. It will be the
instructor’s will to choose the number of quizzes for evaluations
purposes.
In order to give practice and comprehensive understanding of
subject, home assignments will be given. The students are
advised to do the assignment themselves. Copying of assignment
is highly discouraged and taken as cheating case and will be
forwarded for disciplinary action. The questions in assignments
are more challenging to give students the confidence and
extensive knowledge about the subject and enable them to
prepare for the exams.
Project Work Students will be given a practical nature problem and at the end,
each group will make a presentation of his/her work and/or give a
demo of the project.
Topics (Theory)
Week # 01:
Introduction to Computer Graphics
What is Computer Graphics?
Where Computer Generated pictures are Used
Elements of Pictures created in Computer Graphics.
Graphics display devices
Graphics Input Primitives and Devices
Week # 02:
Initial Steps in Drawing Figures
Getting started making pictures
Drawing Basic Graphics Primitives
Making Line-drawings
Week # 06:
Vector Tools for Graphics
Review of Vectors
The Dot Product.
The Cross Product of Two Vectors.
Representations of Key Geometric Objects.
Finding the Intersection of two Line Segments.
Week # 08:
Transformations of Objects
How To Change Coordinate Systems
Affine Transformations used in a Program.
To Draw 3D Scenes Interactively with OpenGL.
Week # 09:
Mid Term
Week # 10:
Modeling Shapes with Polygonal Meshes.
Introduction
Introduction to Solid Modeling with Polygonal Meshes.
Polyhedra.
PMAS Arid Agriculture University
Rawalpindi
University Institute of Information Technology
Week # 11:
Modeling Shapes with Polygonal Meshes.
Extruded Shapes.
Mesh Approximations to Smooth Objects.
Particle Systems and Physically Based Systems
Week # 13:
Three-Dimensional Viewing
Perspective Projections of 3D Objects.
To Produce Stereo Views.
Taxonomy of Projections.
Week # 15:
Tools for Raster Displays
Introduction
Manipulating Pixmaps.
Combining Pixmaps.
Do It Yourself Line Drawing: Bresenham's Algorithm.
To Define and Fill Regions of Pixels.
Manipulating Symbolically-defined Regions.
Filling Polygon-Defined Regions.
Aliasing and Anti-Aliasing Techniques.
Creating More Shades and Colors.
Week # 17:
Color Theory
Introduction
Color Description
The CIE Standard
Color Spaces
Indexed Color and the LUT.
Color Quantization.
Week # 18:
Final Term
Week # 02:
Initial Steps in Drawing Figures
Set up of Open GL in VC++ 6.0
Week # 03:
Initial Steps in Drawing Figures
Programs to draw different Shapes
Week # 04:
Additional Drawing Tools
Programs to Draw Polygons
Week # 05:
Programs to draw quards
Week # 06:
Vector Tools for Graphics
Programs for 2D transformations
Week # 07:
Vector Tools for Graphics
Programs for 3D Transformation
Week # 08:
Transformations of Objects
Programs for Interactive Drawing in OpenGL
Week # 09:
Mid Term
Week # 10:
Modeling Shapes with Polygonal Meshes.
Programs to Draw Solid Shapes
Week # 11:
Modeling Shapes with Polygonal Meshes.
Programs involving Meshes
Week # 12:
PMAS Arid Agriculture University
Rawalpindi
University Institute of Information Technology
Three-Dimensional Viewing
Programs for involving changes in View
Week # 13:
Three-Dimensional Viewing
Programs for Stereo View
Week # 14:
Rendering Faces for Visual Realism
Programs for Rendering a movie
OpenGL 2.0 & The Shading Language (GLSL)
Week # 15:
Tools for Raster Displays
Programs to display Raster Images
Week # 16:
Curve and Surface Design
Programs to Handle Curves
Week # 17:
Color Theory
Programs to handle colors in different resolution.