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AN D B U Y IN G Y O U R ST A R T IN G W O R L D S
CONTENTS
DECIDING ON THE SIZE OF YOUR NATION ............................................................................................................................................ 3 COLONISATION.................................................................................................................................................................................................... 4 PICKING YOUR PLANETS ........................................................................................................................................................................... 5 PICKING YOUR COLONY TYPES............................................................................................................................................................... 6 SHARED COLONY TYPES ..................................................................................................................................................................... 6 NATION SPECIFIC COLONY TYPES ................................................................................................................................................... 7 NOMADS AND THE WORLDSHIP FLEET .................................................................................................................................................. 8
SPECIAL NOTE: The Insectoid and Vermin Races have a minimum size restriction of Medium-Large unless their nation type says otherwise. Nation Type OVERRIDES this if it is different.
Trade Worldship Cost: 5 Points Effects: Provides 40000 RP The Trade Worldships are rare in that they are quite small (for a Worldship) and do not spend much time with the fleet but are out trading for as much as they can get their hands on. The resources gained this way are important to the continuation of the fleet. General Worldship Cost: 4 Points Effects: Provides 12000 RP The General Worldships are generic vessels that can do everything and excel at nothing. They often make up the bulk of a Worldship Fleet. Command and Control Worldship Cost: 30 Points Effects: Serves as Command and Control Vessel for Worldship Fleet Defence This is an important vessel with the most powerful sensors available to the Worldship fleet used to protect themselves from cloaked and disguised craft as well as direct military assets. Defence Worldship Cost: 50 Points Effects: Colossal Firepower and Defence. The Defence Worldship is enough to give a Mauler pause. These are extremely expensive vessels and no Worldship fleet is likely to have more than a few, their job is simply to protect the fleet in a rearguard action if the Worldship fleet needs to flee a hostile fleet. Limit: 2 The Flagship Cost: 60 Points Effects: Combined Command and Control Worldship and Defence Worldship The Flagship is THE most powerful vessel in the Worldship fleet. Combining the power of the Defence Worldship and the C&C Worldship it is a force to be reckoned with. Limit: 1