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Double the difficulty and value of spent points, and roll 2d6. Twice the dice! Can't remember what froum is was on but I read a nice elegant little tweak: Roll 2d6, one black one white, the players can choose either d6 but the black one means they suffer some kind of drawback. -Multiply all difficulty numbers by 3, so instead of a scale of 2 to 8, it's 6 to 24 (although honestly you're gonna use 5 to 25 if you're making it up yourself). Roll 1d20. For every point you spend from your pool, add another 1d6. So if you spend 3 points, you'll be rolling 1d20+3d6.
Here's the probabilities for the default method (1d6 + 1 per point), for every target number from 2 to 8, spending from 0 to 6 points: Code:
TN 2 3 4 5 6 7 8 +0 83% 67% 50% 33% 17% 0% 0% +1 100% 83% 67% 50% 33% 17% 0% +2 100% 100% 83% 67% 50% 33% 17% +3 100% 100% 100% 83% 67% 50% 33% +4 100% 100% 100% 100% 83% 67% 50% +5 100% 100% 100% 100% 100% 83% 67% +6 100% 100% 100% 100% 100% 100% 83%
How about dice pools? When you use any General Ability, you roll one die for free. Then, for every point of the ability you spend, you get an extra die to roll. To succeed, you need any one of those dice to hit the Difficulty Number. For example, if the Difficulty is 6, you need any one of those dice to roll a 6. Also, you could say that doubles add 1 to the number rolled. So, if you roll two sixes, that's effectively a 7. If you roll three, that's effectively 8. That means that you can have Difficulty Numbers above 6.