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Table Of Contents

Brief Intro to Roleplaying Games
Brief Intro to the World of Darkness
The Iconnu’s Agents
A FUSION OF SOULS
THE VAMPIRES’ MISSION
VAMPIRE SOCIETY
THE BROKEN
Man and Beast
The Were- wolves’ Mission
Werewolf Society
The Calm
WHAT WAS ONCE FANTASY
THE STRANGERS
THE BASTION
Living Lies
Demonic Society
Rogue Demons
The Waking World
Awakened Society
The Interaction of the Shadow Cultures
Ability Scores
The Abilities
Generating Ability Scores
Changing Ability Scores
Character Type
Character Focus
Type Descriptions
type descriptions type descriptions
awakened
Awakened Features
Typical Awakened
Wake Up!
Demon Features
Anima
Typical Demon
You Asked for It
MAGES
MAGE FEATURES
TYPICAL MAGE
FINALLY
VAMPIRE FEATURES
VITAE
TYPICAL VAMPIRE
AN UNHAPPY UNION
Werewolf Features
Essence
Typical Werewolf
My Own, Only Master
Skills and Focus
Using Skills
Skill Checks
Combining Skill Attempts
Ability Checks
Skill Descriptions
Diplomacy
MoveSilently
Feats
Feat Descriptions
Demon Cants
Mage Gnosis
Vampire Disciplines
Discipline Groups
VAMPIRE DISCIPLINES
Discipline Descriptions
Devotion Descriptions
Werewolf Rites
Spells
Improvised and Rote Magic
Components
Building Spells
Casting a Spell
Steps for Spellcasting
Spell Saves
Spell Area
Spell Duration
Spell Range
Component Descriptions
Rote Spells
Characters and Equipment
Weapons
Melee Weapons
Firearms
Ranged Weapons
Explosives
Armor
Other Equipment
Vehicles
Vehicle Descriptions
Vehicle Weapons
Supernatural Items
supernatural items supernatural items
Mystic Items
Nightmare Items
Soul-Infused Items
Movement
Vision
Staging Encounters
Combat Sequence
Death, Dying and Healing
Nonlethal Damage
Actions in the Round
Breaking Items and Attacking Objects
Saving Throws
Vehicle Movement and Combat
vehicle movement and combat vehicle movement and combat
Humanity Points
The Environment
Special Abilities
special abilities
Conditions
The Role of the Game Master
Creating a World of Darkness Campaign
The First Adventure
The Continuing Campaign
Preparing for the Game
The World of Darkness Group
The Intrusion Campaign
The Shadows Campaign
Using the Nightmare Wave
Running a Horror Game
Description
Fights and Action
Control the Environment
How Do You Scare a Vampire?
Gaining Levels
Awarding Experience Points
Overcoming Challenges
Encounter Level
Awarding Experience Points for Other Actions
Ignoring Experience Points
Animals
Minions
Supernatural Characters
Chicago Overview
History
Locations in Chicago
Chicago and the Paranormal
The Awakened
Demons
Mages
The Intrusion Defense Agency
Nightmare Sites
Vampires
Werewolves
Encounters and Encounter Areas
Baxter’s Gang
Bitternight Asylum
The Divine Sepulcher
The Moonlit Road
Telemott’s Creatures
Throne of the Vampires
The Shattering of the Cities
Before the Intrusion — Minneapolis History
The Intrusion — The Ravaging of the Twin Cities
After the Intrusion— The Fallout
The Ruins of Minneapolis
Weather and Climate
The Minneapolis Metropolitan Area
Martial Law
At the Edge of Oblivion
Moving Elsewhere
Locations in the Twin Cities
Downtown Minneapolis
Downtown St. Paul
Fort Snelling
Fort snelling Fort snelling
The Guthrie Theater
Lakes and Parks
The Metrodome
Residential Districts
The Science Museum of Minnesota
The University of Minnesota
Factions in the Twin Cities
The Military
The Dissidents
Other Groups
The Ghost House
The Haunted Car Lot
Military Encounters
Monsters of Hennepin Avenue
Survivor Trading Post
Zombies in the Mall of America
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Monte Cook's World of Darkness

Monte Cook's World of Darkness

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Published by Gene Hamilton

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Published by: Gene Hamilton on Feb 05, 2012
Copyright:Attribution Non-commercial

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04/24/2014

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