Professional Documents
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Gullivers Trading Company: text by Karl David Brown, Jonathan Swift, and adapted from the FATE 2e SRD by Fred Hicks and Rob Donoghue of Evil Hat Games. FATE 2e is based on FUDGE a game by Steffan OSullivan of Grey Ghost Games. Illustrations by Charles Brock
Title
Prcis
Aspect
42
Temporary Items:
Extras
Boxes
43
Weapon Track
Advantage Track
-1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or
! !
-1 to next action -1 to actions for the scene persistent -1 box checked Beaten per
5-6
Injured
!!
5-6
Injured
7+
Taken Out
7+
Taken Out
Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or
Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 box checked Unconscious Disabled per
5-6
Injured
!!
5-6
Injured
!!
7+
Taken Out
7+
Taken Out
or
Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 per box checked Unconscious Disabled or
Armour Track Effect None !!! !! -1 to next action -1 to actions for the scene persistent -1 box checked Unconscious Disabled per
5-6
Injured
!!
5-6
Injured
!!
7+
Taken Out
7+
Taken Out
or
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Conflict Acrobatics Alertness Athletics Brawling Deception Drill Intimidate Intrigue Observation Stealth Strategy Tactics Torture All Weapon Skills
Maritime Alertness Astronomy Brawling Climbing Cooking Fishing Gaming Geography Horology Intimidate Intrigue Languages (current only) Logistics Mathematics Natural History Navigation Observation Oratory Physic Physics Poisoning Resist Sailing Stewardship Strategy Surgeon
Physical Acrobatics Athletics Charioteering Climbing Dance Pick pockets Play Instrument Riding Stealth Strength Feats Swimming Weapon Skill B only
Social Alertness Begging Conversation Dance Debate Deception Disguise Etiquette Flattery Gaming Insult Intimidate Intrigue Languages Morality Music Observation Oratory Persuasion Play Instrument Poetry Projection* Resist Stewardship Tutoring
World Advanced Mathematics Alchemy Apothecary Art Astrology Astronomy Barber Boating Charioteering Chymistry Cooking Disguise Engineering Farming Fishing Gaming Gardening Geography Herbalism History Horology Intrigue Languages Law Law, Brobdingrag Logistics
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Title
Prcis
Aspect
Coastal Childhood
I grew up by the sea and was drew to the Thirst for Travel tales of sailors
fishing,
The Channel
I took work as a cabin boy on a ship plying Ex-cabin boy the Channel and the ports of Europe
choice, cooking,
The Levant
I was accepted as a sailor aboard a ship bound Sailor for the Levant and took several journeys with her. I visited several cosmopolitan ports and dealt with the people.
My thirst to see the world not slaked I found Well travelled work on a ship sailing the trade routes to the East Indies. This was a dangerous time for the waters teamed with the ships of pirates.
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Conscience Enlightenment Quality Corruption Pride Skill Physical skill Social skill Conflict skill Language choice Extras Boxes Fishing Climbing Stealth Stewardship Cooking Gaming Sailing Persuasion Brawling Intimidate Geography Ranks 1 2 2 1 2 2 1 1 1 2 3 1 1 1 2 -1 0 2 0 -1 -1 0 0 -1 varies 0 1 Mediocre Average Good Average Mediocre Mediocre Average Average Mediocre Varies Average Mediocre Rnk-X Adjective
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Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:
Character:
Character:
Track
Effect None
Effect None
!!! !! !!
-1 to next action -1 to actions for the scene persistent checked -1 per box
!!! ! !
-1 to next action -1 to actions for the scene persistent checked Beaten Character: -1 per box
7+
Taken Out
7+
Taken Out
Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:
Track
Effect None
Effect None
!!! !! !!
-1 to next action -1 to actions for the scene persistent checked -1 per box
!!! ! !
-1 to next action -1 to actions for the scene persistent checked Beaten Character: -1 per box
7+
Taken Out
7+
Taken Out
Combat Type: Weapon: MoS 0 1 2-4 5-6 Result scratched Clipped Hurt Injured Armour:
Track
Effect None
Effect None
!!! !! !!
-1 to next action -1 to actions for the scene persistent checked -1 per box
!!! ! !
-1 to next action -1 to actions for the scene persistent checked Beaten -1 per box
7+
Taken Out
Unconscious or Disabled
7+
Taken Out
70
The Hope-well
The Hopewell is a stout merchantman of 300 tons. The Hope-well was once home from home for one Lemuel Gulliver. On voyages you could give the players the stats for the Hopewell and let them decide when to use the ships aspects at the meta-game level. 300 tons, 116 Gargantuan. Aspects: Merchantman !, Faithful Crew !!, Stout!!, Well Provisioned!!, Extra Swivel Guns!! Weaponry: six (three on each side) 12Lb cannons Mediocre WR30 six 2Lb Swivel guns Mediocre WR12 Ram WR18 Armour: AR17 The Hopewell used to have a sloop but pirates took this long ago. She now has four longboats stacked on her deck under canvas. Unless the PCs are employed in specific positions where they contribute skills the skills of the ship are as follows: Skill Alertness Cooking Logistics Geography Intimidation Observation Oratory Navigation Persuasion Sailing Strategy Tactics Weapon Skills Crew Member(s) providing it (level) Typical sailor (Fair). Ships cook (Average) Commander (Average) Commander (Average). Commander (Average). Crows nest (Fair) Of Commander (Average) Of Commander (Fair) Of Commander (Great) Average of crew (Fair) Commander (Mediocre) Commander (Average) All based on the typical sailor. Cannon (Mediocre) and Swivel Gun (Mediocre). Deck fighting with brawl (Good), with knives (Good WR1) and if expecting attack cutlasses (Fair WR2) and a pocket pistol (Mediocre WR1/2).
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