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Carson City-Crystal Eagles Football

Table of contents

OFFENSE DEFENSE SPECIAL TEAMS GAME PLANNING PRACTICE PLANS

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Points of attack

9 8

Offensive line alignment


To protect the inside gaps and facilitate pulling

Linemen are in a 3 point stance Inside hand down, Inside foot slightly back Feet no wider than shoulder width apart Very little weight on down hand Eyes up Linemen are back off the ball with their down hand even with the centers heels Splits between C and G are 2 feet, G and T 2 feet, T and TE 3-4 feet

Running back alignment


All Running Backs are in a 2 point stance Fullback lines up 4 yards deep from QB HB lines up with inside leg on OT outside leg at 4 yards deep Wings line up 2X2 off the TE Slots line up 3X2 off the OT Slots and Wings can tighten their

The personnel
CENTER
He needs to be BIG strong is good, but BIG is important He cant be blown back. He needs to be dependable because everything starts with a good snap He doesnt have to be a great athlete and he doesnt have to be especially mobile

GUARDS
They need to be good athletes and they must want to hit people They must be able to hit a moving target

TACKLES
It doesnt hurt if they are big, but. They dont have to be especially good athletes They do need to be able to gap block

TIGHT END
Speed is helpful Good hands to catch passes Must be able to gap block

3 BACK and 2 BACK


Needs to be tough enough to turn up field and get 5 yards Has to take pride in taking a lot of hits and breaking a lot of tackles Must have the ability to block

4 BACK
The workhorse of the wing-t Must be a good runner Must have good hands for flat routes

QB
The better the athlete he is, the better your offense will be Do not give the job to the kid with the best arm.only if he is a leader The kid that is not a great athlete can still win for yousmart, tough, dependable, unselfish

SPLIT END
Speed is essential Route running must be precise Great hands Good blocking ability

3 parts to play call

QB will step into the huddle to call the play

1st part will be the formation and any motion 2nd part will be the play

Ball can be snapped on: GO If no shifting or motion R of Ready If no motion 1st Hut during any motion

Who gets the ball Where the ball carrier runs to (point of attack) And the type of blocking we will use

3rd part will be the snap count

Example; Wing Right 38 Bucksweep

S 1 3 4

T 2

S 3 1 4

T 2

T 3 1 4 2

S 1 3 4

T 2

3 4

T 1 2 3 1 4 2

S 3 4 1

T 2 3

S 2 4 1

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