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Seams, Frames & Curves

Plus iPad pens, Movie apps, Contours and Inspiration.....all on a Leap Year!

Theres

lots

of

reasons

using other apps and plugins to leverage some extra muscle and make things even easier. We also showcase what

Plus we have our regulars Eric, Adriana and Dennis showing you how to become a SketchUp ninja. Go on.....dig in!

why we love SketchUp at SketchUcation. The #1 being its simplicity. While other apps may give you more dials and knobs, SketchUp still reigns supreme for pick up and play. This month weve focussed on

our members are doing with SketchUp in our Gallery

section. You guys rock!

Hide tHe seams


04 Seamless texture creation. Adriana Granados shows you how to create seamless textures in Photoshop.

Boos clues
08 Need to build a frame fast? Follow Eric Lays superb step by step spaceframe tutorial.

speed up?
14 Optimize SketchUp to lower file size. Aidan Chopras top tip from the Google SketchUp blog is one everyone needs to know.

Get inspired
17 MoI3D gets put through the ringer. NURBS modeling app thats ever so simple and oh so SketchUp.

contours
25 Use ContourMaker to get the most out of Add Location. How to use TIGs ContourMaker on terrain maps.

Gallery
29 Are you featured? Our members submissions to the Gallery for February

seamless textures in photoshop


by adriana granados

small differences become much more noticeable

For organic materials such as wood or granite where each part of the material is unique, a perfect result is almost impossible unless you have a picture of the whole area to cover. However, there are techniques to improve the appearance and avoid the tiled result using programs like Photoshop. The first image is a portion of a photo of granite chosen randomly. Observe where the arrow points to a cloud belonging to the same material. This natural imperfection is not too noticeable in small areas. However, when the texture is used to cover larger areas this small difference becomes much more noticeable as you can see in the image on the right.

One way to correct these imperfections is by simply applying the Clone Stamp tool in Paint.net or Photoshop and re-save the image. The result will be similar to the image on the right. However, you can still see the tiled appearance although it is much less noticeable.

A technique I use to achieve better results is done in Photoshop following these steps.

1. Open the source image in Photoshop. Click on Image > Image Size, and noted what the image size is. You will need that information in the next step.

2. Then click on Filter > Other > Offset. Enter half the height value, and half the width value of the image in the offset values. Select Wrap Around. This action shifts the edges of the image to the center, and the center of the image to the edges.

3. To disguise the seams that is in the center use History Brush Tool (Hotkey Y). This brush instead of painting in a specific color it paints with the original part of the image. You can also use Clone Stamp.

4. Paint over the seams. Avoid painting straight lines to fade off those seams in a natural way.

5. Now that you have a first draft of your seamless texture, it is a good idea to use Photoshop or SketchUp to tile it for you so you can make sure it tiles nicely. To do this in Photoshop select Edit > Define Pattern from the main menu. Write a name.

6. Create a new image that is many times larger than your original. With the new image selected select the Fill tool from the Edit menu > Fill.

7. Select Pattern under the Use drop-down menu and your newly created pattern as the Custom Pattern. Once OK is clicked Photoshop will tile your texture automatically.

8. If there are any parts of the image that stand out in the tiled image, you can go back and work on them a little more before finishing.

9. In cases where I want a flawless result I apply the texture to a big canvas. Then I resize the patterned image in Photoshop to something close to 200x200 pixels and save the new image.

10. At the time of creating a new material in Sketchup I define the texture size ratio accordingly with the real world dimension of the image that I have saved in Photoshop. Having shrunk the texture size in Photoshop I am able to cover bigger areas with a seamless appearance result and manage different aspect size ratio using the same base image.

These are some resources where you can create tiled or seamless texture www.blitzbasic.com www.seamlesstexturegenerator.com www.pixplant.com Here you can find some great textures www.flickr.com/photos/zooboing For more interior design tips and tricks for SketchUp check out Adrianas Blog
http://sketchup-interior-design.blogspot.com/

boos clues : BuildinG a spaceframe


By eric lay
For this tutorial you will need four free plugins - Sphere, Mirror, Joint Push Pull and lines2tubes. First decide how many segments you want for your space frame. In this example I used 10 segments on the diameter of the semi-circle and 6 segments on the width. You can use more or less depending on the density of the frame you want. 01 - Start with a circle on the blue axis, 20 segments with an 8-0 radius. It is critical that you define your segments at this point or things will not line up later. 02 - Draw an arc that is 8-0 wide with a bulge of 1-6. You might need to draw the arc off to the side then move it by the center to place it on the edge of the circle, otherwise lining it up is near impossible.

03 - Fill in the arc, select the circle, click the Follow Me Tool and then click the arc. This will result in the arc shape sweeping around the circle. Turn on hidden geometry to see the result of the sweep. You can already see the outline of where the space frame will end up. Now offset the circle you first created for a reference.

05 - Select all the geometry in the arch shape then activate the Joint Push Pull plugin. Before clicking anything press the Tab key and change the Finishing Options to Thickening. This will leave the original faces when you create the new volume. Press on the selected geometry, start pulling inward and then type your distance. Here I used 1-4.

06 - Now delete all but one arch segment volume, preferably not one of the ends as they were triangulated during the Joint Push Pull operation.

04 - Select all unwanted geometry and delete it. This shows the backbone of the space frame.

07 - Delete half of the remaining segments. Draw a line across the face of the inner segments from center point to center point on the edges of the face. This gives us a reference point to create our pyramids. Now connect all the outer corners to the center points on the inner face.

09 - Select the component you just made, click the rotate tool, hover over the edge of the reference circle, hold down ctrl then click at the center point of the circle to start the copy/rotation. Use the circle segments as reference to finish the rotation. Now edit the bottom component and draw some more lines. This time connect the pyramid tips to each other and to the tips of the component above. You may need to delete some faces as you go, you dont need them.

10 - Copy/Rotate 9 more around the circle with the 08 - Delete all the faces and the inner geometry leaving 3 pyramids of lines only. Mirror those to the other side then make all 6 pyramids a component. last one below the ground plane. We need this one for the connectors later.

11 - Edit the component then use the sphere plugin to place a sphere at the line vertices. I made the sphere with 1.5 radius, 6 longitude and 6 latitude lines. Move the sphere so the vertices are at the center of the sphere.

13 - Edit the component again, select all the lines then activate the lines2tubes plugin. I used a Diameter of 1 and Precision of 6.

14 - Select the component that is below the ground plane and context click then choose Make Unique. 12 - Now copy the sphere to all the inside vertices and bottom vertices. Do not copy them to the top vertices as they will show up on the other components. Edit that component and delete everything except the spheres connecting the adjacent component. Select the adjacent component and Make Unique, edit it and delete the stray geometry. You may need to edit the group inside this component to do so.

Check out Erics blog at http://boofredlay.blogspot.com/ Check out Erics Character Modeling Book at http://books.sketchucation.com/

speed up sketchup: extrude curves witH fewer sides


by aidan chopra
The most sure-fire way to mitigate your models geometric complexity (its count of faces and edges) is to pay attention to extruded circles and arcs. Experienced modelers know that curves in SketchUp are actually constructed out of multiple, straight edges. By default, circles have 24 sides and arcs have 12 sides. Zoom in and youll see what I mean. Using two default arcs and the Follow Me tool to create an fancy bullnose along the perimeter of a rectangular countertop yields no fewer than 90 new faces.

When you extrude a default, 24-sided circle with the Push/Pull tool, you create a cylinder with 26 faces. Choosing View > Hidden Geometry shows the smoothed edges between the faces.

Modeling a simple bike rack using a combination of 24-sided circles, 12-sided arcs and Follow Me, then placing ten of those bike racks in your design, adds more than 86,000 entities (faces and edges) to your model. Oof.

Note: Once youve manually changed the number of sides in a circle or an arc, every subsequent circle or arc you draw will have that same number of sides. I modeled the bike rack below using 5-sided circles

The Solution
To dramatically reduce the amount of geometry in your models, change the number of sides in your circles and arcs before you extrude them into 3D shapes. Its easy: 1) Create a circle or an arc using the appropriate tool. 2) Before doing anything else, type 6s and hit Enter. This tells SketchUp to draw the curve you just created using six sides. The s tells it that youre changing the side-count and not the radius. Of course, you dont have to choose six sides you can type in any number you like.

and 6-sided arcs. It only has 322 faces -- an 89% reduction over the bike rack I modeled using curves with the default number of sides.

For more top tips and SketchUp news you can head on over the the Official SketchUp Blog

MoMent of InspIratIon 3d review


by rich obrien
Mo-ment - a brief period of time. Inspiration - The process of being mentally stimulated to do or feel something creative. MoI3D, or Moment of Inspiration, is, according to the developer, the perfect choice for someone who has been frustrated with complexity of existing CAD But we are all aware of the limitations of SketchUp. It does not do organic shapes easily. There are people doing incredible things in SketchUp but the workarounds or ability needed is high. True organic shapes are best achieved with NURBS - Non Uniform Rational B-Spline. Simply put, it creates shapes using control points. These control points then allow you to stretch and transform your shape with ease.

tools. There is something very SketchUp about that statement. I frequently come across members on the forums who have thrown off the shackles of AutoCad and embraced SketchUp as their

mentally stimulated to do or feel creative

weapon of choice.

But Moi3D is far from being a one trick pony. It is extremely powerful and intuitive to use. Its sparse UI and comic book styling mask the plethora of options you have to play with. If you look at the opposite page you will see the standard UI that MoI3D has. Very uncluttered and easy to interact with. The workspace itself is easily adjustable with icon sizes, toolbar layouts and modeling areas all customisable. The toolsets are divided into 3 categories - create, edit or transform - with each tool opening up added functions when you click. This keeps the toolbars very focus orientated. The tools on offer are standard design tools. Curves and Solids for modeling; Join, Trim, Separate and Extend for editing and Boolean, Lofting and Filleting for constructing. The viewport is very Rhino-esque with Top, Front, Right and 3D views. These are easily maximized with a click and MoI3D uses a clever view reset system that means you never get disorientated while modeling.

So to the actual modeling aspect, this is MoI3Ds strongest point. It is so easy to get to grips with each function doing exactly what you expect. Whether you want to the fillet an edge or union objects it is all explained as you click. The inferencing engine is also very natural. Anytime you activate a tool you can place a series of construction lines by clicking and dragging. These construction lines allow you to inference every possible direction and angle. As soon as the tool exits they are removed. Very clever and helpful as it constantly delivers visual feedback through tooltips. All in all getting familiar with Moi3D takes minutes rather than hours. It is very reminiscent of getting to grips with SketchUp. Its styling and general layout along with its quirky look are a real joy. Also its worth mentioning that to run MoI3D you dont need a high end GPU. It uses the same Direct3D display system as games, and so it works well on the lower end consumer gaming oriented video cards and doesnt really need the more specialized high end cards, although it runs fine on the high end cards as well.

MoI3D takes minutes rather than hours

So to the nitty gritty. Digging around the tools you will find every you need to perform some serious lofting/skinning operations. If you are familiar with TIGs and Fredos skinning tools then you will feel immediately at home. Where MoI3D stands out is the extra parameters that you have to refine your shapes. This is all handled through sliders and drop down menus that is very forgiving for new users to get to grips with initially. Unlike SketchUp, MoI3D is very fast to execute complex commands. If you ever encounter SketchUps Non Responsive state you will know what I mean. MoI3D can boolean, fillet and loft in seconds if not instantly. When you do ask it to perform a very intensive command it will still allow you to orbit about while it crunches the numbers. You can even choose to cancel an operation if you want by hitting Esc. How MoI3D handles visibility of various objects is also similiar to SketchUps layer pallette. Anything you create can be named and coloured. These Objects can be easily toggled on/off. Because you are using curves as the framework to construct your solids/surfaces things can quickly get confusing for new users. Having a simple visibilty system that allows you to isolate each object/ curve just makes things easy from the offset. It is not something that has not been done before but it is just handled very eloquently.

very easy for new users to get to grips with

Pascal Beeckmans - Headphones

So far so good but it gets better. MoI3d uses the best exporter I have ever seen. With the following file types supported. .fbx .obj .skp .3dm .stl .igs .stp .3ds .lwo .ai

Since its primary role is modeling MoI allows users to have total control over the export process. If you are moving from NURBS to polygons then youll know meshes can get very unwieldy. MoI3D approaches this as it approaches other functions. Simple sliders bars help control the level of detail on export.

You dont need to worry about the small faces issue in SketchUp either as you have control over that too! And the actual objects themselves are treated with some type of tesselation that means your SkethUp models look super smooth.

Up until recently Mac users were unable to enjoy MoI3D but since the beginning of January v2.5 Beta has been available. The expected final release is another 2 months away but judging from the feedback so far Mac users are highly impressed. You can try out the public beta version here. Verdict What struck me most about MoI3D was its immediate charm. Its fluid nature and eye pleasing UI make the actual learning process very quick. It does draw comparison with SketchUp because it has what a lot of other apps dont, a personality. MoI3Ds creator, Michael Gibson, was the brains behind Rhino initally and this is very apparent within MoI3D. While Rhino is immensely powerful it can be daunting for a new user to embrace. It requires you to invest time to reap rewards. MoI3Ds learning curve is much lower and sets in place the foundation to grow your skill set quickly and enjoyably. MoI3D is a stripped down Rhino, of sorts, where the focus is only creation rather than confusion. I rarely found myself digging out the user manual to understand a function or feature. That is not to say you can approach this and immediately work miracles. If you have not yet tried MoI3D then you deserve to treat yourself as there is an unlimited demo with saving disabled and a 30 day trial available here. If you have tried then I recommend giving the latest version another go as it really is very impressive.

The focus is on creation rather than confusion

plugin tip : contour maker


by rich obrien

This month Im sharing another little gem from TIG. Its ContourMaker and if you use SketchUps Add Location alot then this is essential. You can get it here and if you have not installed a script before you can follow Dave Richards excellent guide here. Once you are up and running you will notice a new item in your plugins menu - Contours. To use it simply select your terrain and choose Contours from the plugins menu. A dialog box will appear asking for the spacing between the contours in whatever units you are currently using. Just input a value and hit ok. Dependent on the spacing and size of your terrain it will then calculate the contours. Once complete the contours are placed on their own layer and named according to the date and time. You can watch a video tutorial by clicking the link here or just subscribe to our YouTube channel to get all the latest tutorials and updates.

subscribe Here

adonit pro
By mike lucey
My iPad has taken over from my rarely used traditional sketch pad now that I have found, what I think, is the ideal input capacitive stylus, the Adonit Pro. Prior to using the Adonit Pro I had been trying to get to grips with various rubber tipped styli with not lot of satisfaction. I wanted something that worked liked the clutch pencil I had been using for years and the rubber tipped styli where akin to drawing with the eraser end of a pencil, not much better than drawing with a finger. This setup allows the user to produce very detailed work on the iPad as they can accurately pin point where they want to start and finish a line. The plastic disk, thanks to the ball mount, swivels and glides I came across the Adonit Pro on Kickstarter and immediately made my pledge and then kept my fingers crossed that it would reach its production target fund and become a reality. I obviously was not along the iPad screen much better than rubber tipped styli. The feel of the Adonit Pro is also what I had been looking for. It is 6 long and 3/8 in diameter. The the only one looking for a better stylus as the project was over subscribed 6,741% and the developers raised $168,532 in advanced orders! The main advantage of the Adonit Jot over other styli is its clever tip, which consists of a finely tapered point, like a clutch pencil, with a clear plastic disk fixed to a tiny ball allowing a swivel action.

barrel is of a heavy aluminium and available in Black, Silver and Blue. The rubber grip makes it comfortable to use, even for long periods. Further features are, a cap that protects the disk tip and screws on the opposite end so that you dont loose it when the Jot is in use and the Jot also is magnetised so it sticks to the iPad. I also use the Jot on my MacBook Pro pad to good effect, its easier than drawing with a mouse!

There is quite a selection of compatible devices also in case you are not an iPad user. Other pads covered are Magic Trackpads HTC Samsung Nokia Motorla Blackberry

The Jot is priced at $29.99 and since its launch, Adonit now have a Jot Classic priced at $19.99 and a Mini Jot at $21.99. Adonits newest product is the Writer Plus, an iPad keyboard but thats for another day.

Click here to check out some of Adonits product range

The latest gallery submissions on SketchUcation.com


Each month we want to show what our members are achieving using SketchUp. if something takes your fancy just click the image to be brought to that topic.

SHOWCASE

c o M M U n i T y

timBer!
Dvergers compelling design execution is a real winner. and

G-force slide
Alvis highly detailed model and render is exquisite.

joHns Bullocks
John Higgins is reliving his Emmerdale dream.

apartments
Antonio Castros gallery continues to grow and impress.

altared
Paul Russams church was 7 years in the making but finally it is finished.

Go sHoppinG
Chris Shopping Centre in Johannesburg shows how raw output still draws the crowds.

Hoek van Holland


NeonGoldens use warehouse models and bags of talent.

HanniBal 8
Steves Professor Fate reimagining is nothing short of breathtaking.

l.i.s.a.
Eric Lays concept model L.I.S.A. is outstanding.

wHite BatHroom
Pugz bathroom scene using Vray is treemendous!

makinG tracks
Christopher Nielsens Tiger II rebuild is epic is scale and highly detailed.

csaBas Hut
Our favourite Doctor still digging up treasures from the past.

books.sketchUcation.com learn with the experts at your pace

photo to Movie
By mike lucey

Ive been looking for ways to produce effective slideshow movies from my SketchUp models for some time. Of course I could just plan a movie and output the animation but I often dont know what the outcome will look like until after a long wait. Even after this wait the movie will often require some further editing work. One low cost alternative option that looks promising with its easy process for creating feature rich slideshow videos is Photo to Movie by LG Graphics. There are many inexpensive programs for producing video slide shows but most are limited to sequencing one image at a time with a simple transition, such as fade etc. however this can leave the viewer bored after a while. The more expensive programs while offering extended effects and flexibility can involve a time consuming process and these programs can be quite difficult to learn. Photo to Movie offers an easy to learn and inexpensive alternative to the high-end video editing programs for $49.95 and works on both the Win and Mac platforms. In this case cheap and easy does not equate to nasty and basic! The program is capable of producing results that rival the much more sophisticated and expensive programs.

Its easy to produce interesting animated slideshow movies with great motion effects. In the case of

SketchUp models it is possible to zoom into the various details that you want to highlight and use a variety of transitions such as dissolves, wipes or cubes to transition between photos. The resulting movie can be viewed at full screen with added music, recorded voice overs or captions to enhance the viewing experience. There is virtually no preprocessing involved, Photo to Movie takes in and works with all the popular image formats and even rescales and crops them to suit. More than just zooming in and panning the program can easily create many interesting effects, rotations, move along curved paths and even move from detail to detail. It can work with hundred of images or just a few. The process is quite intuitive and easy to grasp, actually it is much easier to try it out than explain it but the following is a simple overview. To start a new slideshow, open PhotoToMovie and use the Media Browser to drag the images onto the timeline. If you want to rearrange the images its just a case of clicking Window -> Photo Organiser. Once you have the images arranged its time to add music, titles and transitions. PhotoToMovie comes with 31 What packs the punch in PhotoToMovie are the motion paths within the image. PhotoToMovie uses frames to control movement within the photo. The green keyframe is the start point of the motion and the ending keyframe is within the red keyframe. The blue arrow shows the direction of the motion. Its possible to change the size of the keyframes by either dragging on one of the colored box edges or using the Zoom scrubber within the Inspector. Once the images are on the Timeline, PhotoToMovie automatically adds transitions and motions. Until

you get used to the process its a good idea to play the slideshow to see what you have and would like to change. The Blue Line in the image below can be manipulated to adjust the ease and pauses before and after an image. Also changes can be made via the Inspector located on the right side of the window.

transitions and its possible to purchase 23 more for $19.95.

virtually no preprocessing

Putting it all together for export is also quite an day process, just click the Make Movie button, and choose how to save the slideshow. Its quite possible There is a lot more to the Inspector than I can cover in this short review. The Inspector is all powerful when it comes to controlling slideshows. When you are happy with the slideshow the next step is to consider what titles and music you would like to add. Music is chosen from the Media Browser and dragged / dropped onto the audio timeline in the same way you handle the images. Its possible to adjust the slideshow to fit the length of the music track or trim as the case may be. If you would like to include voice overs, this can be achieved by recording on an external app and dragging it onto the timeline or importing it under File Menu. Titles are quite easy to create, just click on Add Title in the menu bar. The word title will appear in the Inspector and in a green box on the timeline. Type the name you want in the Inspector and choose the font, color, timing and effects and then place the pointer anywhere within the green box and drag it to a location in the timeline. To finish, grab a black box on either side of the title to adjust the timing, if this was not done in the Inspector. The learning curve for Photo to Movie is quite shallow. In fact I think it would be much easier to demo the program than write about the process involved. The LQ Graphics site is an extremely friendly one with loads of helpful tutorials and tips that will get you up and running in no time and the developers are quite contactable and responsive to requests and suggestions, always a great incentive to go with an application. to produce very effective presentation slideshows in the 3-5Mb region, ideal for emailing.

click here

Use the massing model again to visualize the roof line and set up a template. Group the template and rotate it into the work area to size and trim the rafters and the ridge beam.

CONSTRUCTION MODELING - Step 7

Use Line tool to trace an outline of template

In real world construction a template is snapped onto the floor decking with chalklines according to field dimensions and the construction documents. Ridge heights, rafter sizes, and trim lines are then transferred to framing members laid onto the deck before being cut and placed into the roof framing.

Use SketchUp V5 or V6 to onion skin hidden objects Template extends to full bearing on the wall plate

Rotate guide line to match the angle of the roof

Guideline shows bottom of rafter at the birds mouth

Add lines to template to mark the birds mouth

Place a ridge block to match top of rafter and trim

Rotate and move the template to the work area

Guideline marks the bottom of the rafters Explode, Group, and rename framing components

Rotate the rafter to match the guideline

Traditional roof framing opens room to a high gable ceiling

OVE

RHA

NG

Use Line tool to cut birds mouth and trim overhang

Videos from our books

U-TUBE

Framing the gable wall Setting the ridge beam Layout and trim the rafters

Rotate and place rafter and ridge with template

Use the Scale tool to resize the ridge block Use the Move tool to array multiple copies of the rafter

Set rafter bird mouth on the sill for bearing

Add rakes and fascias then Group and copy

Add a vertical guideline to mark extent of rake

Copy then Right-click and Flip Along the Red axis

Align the roof framing copy on the opposite plate

Keep the roof framing organized with Outliner Use the template to frame the gable walls See the YouTube videos for gable framing

Gable wall supports outlooks along the rakes

Add blocking, nailers, and sheathing to complete the framing*

*Blocking, nailers, and sheathing on gable and roof are similar to floor and wall framing

SketchUcation roundup
Last Months Books promotion went down a storm and weve some further promotions to come so keep your eyes on our blog and forum for news. Dont forget you can

preview any book on Issuu to get a taste of whats on offer. We are always looking for budding authors to share their techniques so feel to contact us.

As always, you can send your feedback to richob@sketchucation.com

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