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Treantmonk's Guide to Wizards Being

Treantmonk's Guide to Wizards Being

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Published by akza2

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Published by: akza2 on Jul 03, 2012
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08/07/2014

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Treantmonk's Guide toPathfinder Wizards: Being aGod
A note about style:
First off should be my noteabout style, hopefully before all the players of otherclasses out there get all upset.Throughout this guidemy tongue is planted squarely in my cheek, and yes, Ican be a cheeky monkey.Also, this is by and large anopinion paper, so I will be expressing opinionregularly.I will be expressing it strongly, but yes, youare entitled to disagree.If you do, by all means let me know in the commentsand we can have a discussion if you desire.In thecomments section youwill find me far less opinionated than you find the styleof this guide.This guide is written from the point of view of awizard, but not just any wizard, a snobbish bookworm,"I am the greatest" wizard.Treantmonk himself plays other classes too.Wizard ismy favorite, but I really do...honest.
What do you mean by "GOD"?!?(*insertrighteous outrage here*)
Well, the Merriam-Webster's online dictionary gives many possibledefinitions.The one that applies most is, "One controlling a particular aspect or part of reality."How does that sum up Wizards for ya?More importantly, when I talk about a "god" Wizard, I'm talking about
 style not power 
.(like writing that will get me out of trouble.)What god comes down and finishes off all his mortal enemies personally?No, instead heprovides his followers the tools required to do it themselves.The Greek heroes are all pretty much examples of this principle.That is the role of thewizard in the party.He doesn't win the combat, he instead provides thetools for the rest of the party to win, by "controlling reality".AKA: a god.
 
Fighter:
"My name is Boris"
Wizard:
"Boris what?"
Fighter:
"I have no second name"
Wizard:
"Well my friend, a man of your stature needs a title if not asecond name.Perhaps I may call you Boris the Strong and Fair?"
Fighter:
"Yeah, that sounds good."
Wizard:
"OK B.S.F., you stand in front."
Colour Coding the Guide:
In this guide I will be Colour Coding your various options to provide my opinion on eachof these options.
Red:
Warning.This is a poor option and should be avoided
Orange
: This is an OK option.I'm not recommending it, but it's not bad
Green:
I recommend this option.It is a strong choice
Blue
: A must have.Your best possible optionEasy enough?Let's begin:
The Party Roles:
Anyone reading this who has not been playing D&D over the past thirty years may notknow that there are somefairly "official" party roles that date back to the original basic set.They are Fighter,Thief, Magic User and Cleric.The idea is thatthe Cleric heals, the Fighter takes hits and does damage, the Thief opens locks, disarmstraps and backstabs, and the Magic Userthrows magic missiles and fireballs.These roles are every bit as outdated as Basic D&Ditself, yet you still see players flocking to"fill" these roles, thinking that this remains the most effective party, despite a game thatresembles Basic D&D cosmetically only.How many times have you gotten/sent an email when wondering what kind of characteryou could make, and a reply comes up with something like,"We have a Rogue, a Druid and a Sorcerer."The implication of course is, "Make afighter-type", but in fact, the email is useless.Is the Rogue a melee rogue or an archeryrogue?Is the Druid going to be engaging in melee?What kind of spells will theSorcerer have?Maybe the best thing for this party is a Wizard, or another rogue...whoknows?Instead the email should say, "In combat we've got a Tank, a Striker and a BattlefieldController, another Tank would be great.Out of combat we need a party face.Howabout some kind of Melee character with some social skills?"Characters are too flexiblein D&D (and Pathfinder) to define role by class.Instead the role should be defined bywhat they do.The mechanics of the game changed enough in 3.0 that the optimal party changed withthem, yet many players never realized thatthe iconic party is no longer optimal, so we still see Wizards throwing fireballs (sorry, just threw up a bit in my mouth), and Clericsrunning around healing, wondering why they can't heal as fast as the party seems totake damage.
 
The reality is that D&D isn't all combat, but combat plays a major role in pretty muchevery campaign.Therefore you can breakparty roles into two major categories.The "out of combat" roles, and the "combat"roles.Lets look at how the God Wizard fits intoeach.
5 OUT OF COMBAT ROLES:
Social ("The Fop"):
Can the wizard fill this role?Well if you specialize inenchantment kinds of spells, then you very well might beable to, but, you shouldn't.First, you aren't the best choice to fill this role, andsecondly, this guy tends to think he's the leader,do you know what happens to the leader?He gets targeted first.Let the Paladin, Clericor Bard take this role.Pretend you're jealous.
Sneak ("The Corpse"):
Can the wizard fill this role?Well if you specialize inspells that imitate the iconic rogue skills like invisibilityand knock, and a few divinations you very well might be able to, but, you shouldn't.Thepurpose of the Sneak is to scout out aheadin the enemies lair, look for traps and disarm them, scout out the enemy and reportback, and do this all alone.Wonder why I callhim "the Corpse"?Read what he does again.
Healbot ("The Gimp"):
Can the wizard fill this role?Actually, in Pathfinder hecan't, but don't worry, you don't want it.The partyGimp gets to use up all his resources "servicing" the party between combats.Soundpleasant?That's why he's the gimp.
The Lump ("The lump"):
I can't think of another name for him.He's thecharacter of the player that made his character specificallyfor combat, and is really uninterested whenever he's not rolling his attack rolls.Hemakes the best use of his time when not in combatby snoozing, or reading a novel, or making it very clear to the DM that he's bored.YouDEFINITELY don't want to be this guy.
Utility Caster ("Everything else"):
The party transporter, the party Diviner.One way or another - this is the casters' role - in other words - this is you.That's pretty much it.A party should look to cover all those bases (except the lump, butall too often it gets filled regardless, and often a single character can fill more than one(The party Cleric may be both the Fop and the Gimp...lucky guy), but let's be honesthere, D&D is largely about combat, so even if you have a character that is the Fop, theCorpse, the Gimp and the Utility Caster, if you aren't contributing to combat, then youare a liability to your party, because when characters die, it's usually in combat.
The Four Combat Roles:

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