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AMNESIA: THE GREAT WORK

As I stand precariously on top of a box in a flooded basement, I finally decide that The Great Work is the best possible follow-up to Amnesia: The Dark Descent. Its story is not a continuation from Daniel’s adventure defeating Alexander in Brennenburg Castle, but it’s loosely set in the same universe. Though featuring its own story and puzzles, it occasionally returns to some series favourites, playing off what I already know from the main game.

That’s how I feel so sure, before I actually try it, that when I step into the knee-high water surrounding my tiny island of safety, I’ll immediately be chased by the invisible monster that anyone who’s played will likely remember. Sure enough, when I dunk my feet in to sprint to the next floating crate, I’m followed by angry splashing and a clamouring orchestra singling my doom. It’s a throwback to water section, designed to give me a fun taste of the familiar before continuing to string me along own spooky story about alchemy, hubris, and impending doom.

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