WIZARD’S CHESS
Jun 25, 2020
2 minutes
Jeremy Peel
“I LOVE MAGICKA. IT TREATS MAGIC LIKE A VOLATILE, COMPLICATED SCIENCE”
When games journalists outline the problems with a game, they’re often met with a familiar retort, “Why don’t you make one then, if you’re so clever?” And of course, most of us aren’t. But for Tom Francis, a former staff writer at PC Gamer for nine years, that’s become a foolproof method of development.
“I think my, the starting point was one of Francis’ favourites: . “I love it, and I’ve played it for hundreds of hours, and yet I could talk forever about what’s wrong with it… big, serious problems.”
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