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Study Guide: Ender's Game (A BookCaps Study Guide)
Study Guide: Ender's Game (A BookCaps Study Guide)
Study Guide: Ender's Game (A BookCaps Study Guide)
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Study Guide: Ender's Game (A BookCaps Study Guide)

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Ender’s Game is one of the greatest science fiction series of all time! But it spans across many planets and features dozens of major characters and plots. In short: It gets complex!

The perfect companion to Orson Scott Card’s "Ender’s Game," this study guide contains a chapter by chapter analysis of the book, a summary of the plot, and a guide to major characters and themes.

This guide only covers the first book in the series; additional guides are available for subsequent books.

BookCapTM Study Guides do not contain text from the actual book, and are not meant to be purchased as alternatives to reading the book.

We all need refreshers every now and then. Whether you are a student trying to cram for that big final, or someone just trying to understand a book more, BookCaps can help. We are a small, but growing company, and are adding titles every month.

LanguageEnglish
PublisherBookCaps
Release dateFeb 28, 2012
ISBN9781465876423
Study Guide: Ender's Game (A BookCaps Study Guide)
Author

BookCaps

We all need refreshers every now and then. Whether you are a student trying to cram for that big final, or someone just trying to understand a book more, BookCaps can help. We are a small, but growing company, and are adding titles every month.Visit www.bookcaps.com to see more of our books, or contact us with any questions.

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    Book preview

    Study Guide - BookCaps

    Orson Scott Card’s

    Ender’s Game

    Book One of the Ender's Game Series

    Golgotha Press

    By BookCaps Study Guides

    © 2011 by Golgotha Press, Inc.

    Published at SmashWords

    www.bookcaps.com

    Historical Context

    Ender’s Game was first published in 1985 and would be met with critical and fan acclaim, winning Nebula and Hugo awards for science fiction.

    Orson Scott Card himself was born in 1951, the third of six children. He was raised a Mormon and to this day his religion remains a strong influence on his life. His writing career began while studying at Brigham Young University. Initially, he focused on poetry but eventually transitioned into short and speculative fiction. He eventually took a position as assistant editor at Ensign Magazine where he would publish his first short story.

    Following this he would write a series of audio plays for the Mormon Church along with doing other freelance writing and editing jobs. His towering literary breakthrough would come with the publication of Ender’s Game in 1985. Expanded into a novel from an earlier short story, Ender’s Game would propel Card to fame in the world of science fiction literature and win him both the Hugo and Nebula awards. The follow year he would repeat this with Speaker for the Dead. The next two sequels in the Ender Saga, Xenocide and Children of the Mind, would not be regarded quite as highly as the first two, but would nonetheless be well-received. Card’s Ender books would spawn several connected spin-offs. Outside of that universe he authored many other books including his well regarded Alvin Maker series.

    Outside of his fiction writing Card has worked extensively as a commentator on pop culture, politics and religion, sometimes leading to controversy. His outspoken views against homosexuality drew the ire of many within the gay rights movement.

    Orson Scott Card lives in North Carolina with his wife Kristine. Together they had five children.

    Plot

    Earth that has been rocked by two wars with the Buggers, an insect-like race of aliens, who invaded and almost destroyed humanity. In the intervening years since the Buggers were last pushed back, humanity has devoted countless resources to preparing for what they see as an inevitable third conflict. A principle part of this is the Battle School; a space station where the best and brightest of Earth’s children are taken and trained to be the military commanders who will lead Earth’s forced in the next war. Ender Wiggin is the best and brightest of the young soldiers, hand-picked by the leaders of the International Fleet to be humanity’s savior. To prepare him for the coming war, they’ll do whatever’s necessary, pushing him to the limits of his endurance and turning him into a monster if need be.

    Setting

    Ender’s Game takes place primarily on Earth and aboard the Battle School. Day to day life on Earth in Ender’s Game is fairly similar to what it is now. The political situation of the world is decidedly different. The threat of the Buggers has united the warring nations of the world in an uneasy peace. The world is governed primarily by the Hegemon but is still split largely between the United States and the nations of the Warsaw Pact. When the book begins these countries, in spite of the threat of the Buggers, seem poised for war.

    The Battle School is a space station removed from Earth where children are trained in the art of commanding soldiers. While the Battle School does have teachers and classes like a regular school, its central aspect is the Battle Room where the students form armies and fight each other in mock battles.

    Places, People and Things

    The Buggers

    An insect-like race of aliens. The Buggers attacked Earth upon first contact. They were defeated but then launched a second, larger invasion that they nearly won. In the decades since, humanity has lived in near constant fear of the Buggers return.

    The International Fleet

    The International Fleet, or I.F., is the allied space forces of Earth and its nations.

    The Polemarch

    A Russian government official who manages the International Fleet

    The Hegemon

    The leader of the allied nations of Earth.

    The Warsaw Pact

    An alliance of communist countries under the control of Russia. The Warsaw Pact is an ally of the Hegemon and contributes to the International Fleet but governs itself independently from the rest of the world.

    The Battle School

    A space station where the International Fleet trains children for military service.

    Monitors

    A device implanted into the back of a child’s neck that allows the government to see experience to see and through their eyes and ears. It is the primary tool used to determine who will be selected for military service.

    The Fantasy Game

    A game played by the students of the Battle School. An intelligent program, it can adapt and develop based on the actions of the player. Ender becomes mildly obsessed with it during his time at the Battle School.

    The Ansible

    A device that allows instant communication across the reaches of space.

    Relative Space Travel

    When traveling long distances space ships travel in relative space. In

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