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The Chessmaster 2000 computer game manual, Software Toolworks
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The Finest Chess Program in the Sarat] Sea9 PLO AN aE OMLO TINGSNow! . . . Play World Class Chess!
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It draws from a mammoth opening library of over 71,000 moves—the world’s largest. In mid-game, it displays amazing
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‘Compare The Chessmaster 2000, feature by feature, with any other chess program on the market today. See why the
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“The Chessmaster 2000 is the new standard against which all
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move for you in “Hint” mode.
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® Shows captured pieces.
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are what we call the laws of Nature. The player
on the other side is hidden from us. We know
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omyTable of Contents
1. Let’s Play Chess 2
(Is provided by the US. Chess Federation. It's your oficial
introduction to the play of the game. Ifyou already know
hhow to play chess, you may want to skip this section.)
2. A History of Chess 5
(Probably more information than you ever wanted to know
‘about how the game came to be.)
3. World Champions and Their Play. 6
(All about the greatest “Wood Pushers" in the world—
and the nuttiest.)
4. Chess and Machines 10
(sa history which begins with Maelze's Turk, a famous trick
invented in 1763. Real machine chess began in the 189s.)
5. Library of Classic Games ... 2
(Here's a fascinating collection of 100 great games as played
by the greatest masters in history. The Chessmaster 2000 will
replay them for you on command.)
6. The Chessmaster's Problems 9
(Some famous chess problems that have stimulated —and
stumped chess players for centuries.)
7. Bibliography 0Let’s Play Chess
Chess is a game for two players, one with the “White” pieces
land one withthe ~Black’—no matter what colors your set act
ally uses” At the beginning of the game, the pieces are set up as
Pictured at right (See diagrams below to identity pieces.)
“These hints will help you to remember this setup:
T- Opposing Kings and Queens go directly opposite each
other
2. The square in the lower right corner isa light one (“ight
‘on right”).
3 The White Queen goes ona light square, the Black
Queen on a dark square ("Queen on color").
“The main goal of chess is to checkmate your opponent’
King. The King is not actually captured and removed from the
board lke other pleces. But the King is attacked (“checked”)
and threatened with capture, it must get out of check immed
ately there is no way to get out of check, the position isa
checkmate, and the sie that is checkmated loses.
‘The Pieces and How They Move
White always moves frst and then the players take turns mov-
ing. Only one prece may be moved at each turn except forcast
Tinga spectal move thats explained later. The Knight isthe
‘nly piewe that can jump over other pieces All ther pieces
tmove only along unblocked lines. You may not move & piece to
2 square already occupied by one of your own pieces. Bu you
an capture an enemy piece that stands ona aquare where one
ot your picces can move. Simply remove the enemy piece fom
the bord and put your own piece in is place
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‘The King
‘The King i the most impor-
tant piece. When he is trapped,
his whole army loses.
"The King can move one
square in any direction—for
example, to any ofthe squares
‘wth dots in this diagram. (An
exception is cating. which is
explained later.)
"The King may never move
into check that Is, onto a
‘square attacked by an oppo-
nent’ piece
‘The Queen
The Queen isthe most pow-
erful piece. She can move any
‘number of squares in any direc-
tion—horizontal, vertical, of
diagonal —if her path is not
blocked. She can reach any of
the squares with dots in this,
diagram.
The Rook ‘The Bishop
‘The Rook is the next most The Bishop can move any
power piece numberof squates diagonally i
"The Rook can move any
‘number of squares vertically
‘or horizontally i its path is|
not blocked
its path is not blocked.
‘Note that this Bishop starts
‘on alight square and can reach
‘only other light squares. At the
beginning ofthe gam
have one “dark-square’ Bishop
and one “light-square” Bishop.The Knight
‘The Knight's move is special
Ithops directly from its old
square toils new square, The
Knight can jump over other
pieces between its old and new
squares.
'You can think of the Knight's
move as an "L" It moves two
‘squares horizontally or vertical
Iyand then makes a right-angle
turn for one more square. The
Knight always lands on a square
‘opposite in color trom its old
square.
‘Any pieces "hopped over”
not captured by the Kaight The
Knight can capture only when
“landing” on the enemy piece
‘The Pawn
‘The Pawn moves straight
ahead (never backward), but it
‘captures diagonally t moves
fone square ata time, but on its
first move it has the option of
moving forward one or two
‘squares. (This option was intro:
‘duced to speed up the game.)
Inthe diagram, the squares
‘with dots indicate possible
destinations for the pawns, The
White pawn is on its original
‘square, so it may move ahead
either one or two squares. The
Black pawn has already moved,
so it may move abead only one
square now. The squares on
‘which these pawns may capture
are indicated by an
Ita pawn advances all the
‘way to the opposite end ofthe
board, iti immediately “pro-
‘moted” to another piece, usually
‘Queen. It may not remain a
pawn or become a King, There:
fore, itis possible for each
player to have more than one
(Queen or more than two Rooks,
Bishops, or Knights on the
board ai the same time.
‘AS Soon as a pawn is "peo:
‘moted” it has all the powers of
its new self though it may not
‘move again on that turn). For
example, a pawn may become a
(Queen that immediately "gives
cheek’ tothe opponent's King,
Special Moves
En Passant
‘This French phrase i used for a special pawn capture. It
means “in passing.” and it occurs when one player moves a
pawn two squares forward to try to avoid capture by the oppo-
rent's pawn. The capture is made exactly as i the player had
‘moved the pawn only one square forward.
In the diagram above, the Black pawn moves up two squares
to the square with the dot. On its turn the White pawn may
capture the Black one on the square marked with the #. If the
White player does not exercise this option immediately —
before playing some other mave— the Black pawn is safe from
“en passant” capture forthe rest ofthe game. But new oppor-
tunities arise with each other pawn in similar circumstances,
Castling
Each player may “castle” once during a game if certain con
ditions are met Catling isa special move that lets a player
‘move two pieces at once—his King and one Rook. in casting
the player moves his King to squares tits lel or right toward
cone of his Rooks. At the same time, the Rook involved goes to
the square beside the King and toward the center ofthe board
(see illustrations below).
“The diagrams below show what happens:
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