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Bottom 9th RULES

This document provides the rules for a 2-player baseball board game played in 5-15 minutes. One player controls the home team batting order and the other controls the visiting team's pitcher. Players secretly choose pitch locations and batters try to guess them to gain bonuses. The pitcher then rolls to determine the pitch type and location while factoring in abilities. The batter then rolls to hit or miss the pitch while also using abilities. If contact is made, both players roll run/out dice until a base is reached or an out is recorded. The game ends after 3 outs or a run is scored in the bottom of the 9th inning.

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Cristiano
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0% found this document useful (0 votes)
952 views6 pages

Bottom 9th RULES

This document provides the rules for a 2-player baseball board game played in 5-15 minutes. One player controls the home team batting order and the other controls the visiting team's pitcher. Players secretly choose pitch locations and batters try to guess them to gain bonuses. The pitcher then rolls to determine the pitch type and location while factoring in abilities. The batter then rolls to hit or miss the pitch while also using abilities. If contact is made, both players roll run/out dice until a base is reached or an out is recorded. The game ends after 3 outs or a run is scored in the bottom of the 9th inning.

Uploaded by

Cristiano
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Introduction: This section introduces the game including what is needed to play, a brief overview, and the setup instructions.
  • Batter & Pitcher Rules: Describes the roles and rules for the batter and pitcher, including token selection and how they influence gameplay.
  • Gameplay Phases: Covers the multiple phases of gameplay, with rules on rolling dice and determining outcomes, including special actions.
  • Appendix: Provides additional information on optional traits and specific player card interactions with game rules.

PLAYERS:2TIME:515min.

AGE:12+

WHATYOULLNEED
2sixsideddice
1sixsideddiewithadifferentcolorthantheabove2.
2Pennies(orcopper/redcoins)
2Nickels(orsilver/whitecoins)
4Meeples/BaseRunners
3OutTokens
2FatigueTokens(oneinred,oneinwhite,tomarkthePitchersAcePitch
Location&DirectionontheFatigueTrack)
5PitchCountTokens
1printedgameboard
6printedplayers(2pitchers,4batters)

OVERVIEW
Itsthebottomofthe9thinning,andthegameistied.Thehometeamisup
tobatandonly1runwillwinthegameforthem.Truthfully,itsamiraclethey
gotthisfar,asthehometeamisthelargestragtagbunchofunderdogsthe
leaguehaseverseen.Thevisitors,though,theyareleaguepowerhouses.
Shouldtheircloserpullextrainnings,statistically,theywillwinthegamefor
themselvesandcontinuetheirmercilessdominanceovertheleague.

GAMEPLAY
InBottomofthe9th,youtakeontheroleofeitherthepitchersorbattersina
tiedbaseballgame.Thebattersneedtodriveinthewinningrun(4base
runners,orahomerun),whereasthecloserjusthastorecord3outstowin.

SETUP
Playerschoosewhowillbehittingandwhowillbepitching.PlacetheField
Boardbetweenthe2players,withHomePlatepointingtowardtheBatting
Player.

BATTER
Theplayerchoosingtohitselects4BatterCardsandsetstheirlineup(the
orderwhichthehitterswilltaketurnsatbat).TheBattingPlayeralsogets5
PitchCountTokens,4BaseRunners,2PitchTokens(1Penny,1Nickel),
and1D6.

Placethe5PitchCounttokensunderthecurrentAtBatGumCard.These
willhelpyoutrackthisBatterspitchcount.Placethe4BaseRunnersoffto
thesideoftheFieldBoard.Placethe2PitchTokensandBatterDieinfront
ofhim/her.

PITCHER
Thepitchingplayerchooses2PitcherCards,andplacesoneinfrontofhim
withthePitcherInformationfacingup,andwithinviewoftheBattingPlayer.
PlacetheotherselectedPitcherofftotheside .

ThePitcheralsogets3Outtokens,2FatigueTokens,2PitchTokens(1
Penny,1Nickel),and2D6onebeingtheseparatecolordie.The3Out
TokensshouldbeplacedofftothesideoftheFieldBoard,nexttotheOut
AreaoftheFieldBoard.ThePitchingPlayeralsoplacesthe2PitchTokens
and2PitchDie (oneofwhichbeingtheoffcolordie)
infrontofhim/her.

ThePitcherCardwillhavelistedthePitchersAcePitch.Thisishighlighted
intheredbox,anddenotedby2differingPitchLocations(Low&Away,High
&Away,etc.).ThePitchingPlayerwilltakethe2FatigueTokensandplace
thematthetopoftheFatigueTrackontheboard.

PHASES
1.StareDown
2.ThePitch
3.TheSwing
4.Run!
5.CleanUp

1. STAREDOWN
Thebatterisgoingtoattempttoguessthelocationofthenextpitch.Both
players,usingthePitchTokens,secretlychooseadirection(inside/away)
andlocation(high/low)ofthepitch,thenrevealthemsimultaneously.

ForthepurposeofthisPnP,thisishowthePitchTokenswillwork:
PENNY(direction,red)
Heads=High
Tails=Low

NICKEL(location,white)
Heads=Inside
Tails=Away

Theplayercardseachhaveatabletodeterminewhichbonusesare
awardedtothebatterforcorrectguesses,andtothepitcherforincorrect
guesses.Itisoftenhelpfultotakethetoken(s)youobtainedandplaceiton
yourplayercardtoremindyouwhichabilitiesyouhaveaccessto.Ifone
playerobtainsbothtokens,youdonotautomaticallygettouseeveryability
refertothe(red+white)portionofthechartontheappropriatePlayerCard
todeterminewhichyoumayuse.

Eachpitcheradditionallyhasan AcePitch listedontheircard.When


thrown,thisabilityautomaticallyactivates,unlesscanceledbythebatter
accuratelyguessingitsDirectionANDLocation. Note:thisisINADDITION
TOthestaredownbonusesdescribedabove. IfapitcherthrowsanAce
pitchandfoolsthebatter,itllbetoughtohit!

AnytimeaPitcherthrowsanypartofhis/herAcePitchtheymustfatiguethe
token(s)onthePitchTrack. (example:WakesAcePitchisLow&Away.If
WakethrowsLow&Inside,hemustmovetheLowtokendownonthe
FatigueTrack.Alternatively,ifWakethrewLow&AwayhewouldFatigue
bothtokens.) Fatiguinghappenswhetherornotanypartofthepitchwas
guessedbythebatter.IfaFatigueTokenreachesthebottomoftheFatigue
TrackthePitchercannolongerchoosethatDirectionorLocationonthe
PitchToken.

Eachbatterhasan MVPability ,denotedintheMVPbox.Thisabilitymaybe


activatedwhenthebatterguessesthepitchtokensexactly.Refertothe(red
+white)portionofthechartforyouroptions.

**Noteaboutnaturalrolls**
Inthenextthreephases,playerswillberollingdice.Ifanyruleorability
referstoaspecificnumber,suchas[5]or[6],thatnumbermustberolled
naturallythatis,withoutthehelpofanymodifiers.

2.THEPITCH
ThePitchersimultaneouslyrollsthePitchandControldice,thenusesany
rerolls,bonuses,orpenaltiesfromtheirTraitandStareDownresults.Ifa
numberresultismodified,rotatethediesothenewresultisfaceup.

ForthisPnPthePitchDiewillbetheseparatecoloredD6,andthepitch
typecanbedefinedassuch:
13 BALL[B]
4,5 STRIKE[S]
6 CORNER[C]

Possiblepitchtyperesultsareasfollowsnumberin()isthenumberoffacesonthe
Pitchdie.
[B][#]Pitchisoutsidethestrikezone.
(3)
[S][#]Pitchinthestrikezone.
(2) ProceedtoTHESWING
[C][#]Pitchpaintsthecorneroftheplate.(1)

3.THESWING
ThebatternowrollstheSwingdie,whichcanbethoughtofasswingpower,and
appliesthebonusesandpenaltiesfromtheirTraitandStareDownresults.
Pitch Swing<[#] Swing>[#] Swing=[#]

[B][#] BALL STRIKE BALL

[S][#] STRIKE Contact


(seeRUN!phase) FOULBALL*

[C][#] STRIKE STRIKE Contact!


(seeRUN!phase)

*Foulballsgivethebatterastrike,unlessitwouldresultinastrikeout.Then,thefoulis
ignored,andtheatbattercontinueswiththenextpitch.

4.RUN!
Whencontactismade, bothplayersimmediatelyrolltheirdice(batterrollsthe
Swingdie,pitcherrollstheControldie),simultaneously,untilthebatterreaches
baseorthepitcherrecordsanout.Shouldthebatterrolla5or6first(andyells
SAFE!)therunnerreachesfirstbase,andanyrunnersalreadyonbase
advance1base.Shouldthepitcherrolla5or6(andyellsOUT!),thelead
runnerisout,soallbaserunnersremainwheretheyare.

MuchlikethePitchandSwingphases,someTraitssuchasSPEEDwill
increasetheoddsofwinningthisphase.

Allbaserunningtiesgototherunner.

CRUSHED/HOMERUN!
IfabattersuccessfullymakescontactagainstaStrikewitha[6],theballhas
been crushed .Thebatterrollsagain[1][4]isanautomaticsingle,[5]isa
double,and[6]isahomerun.

Butwait!ThereisonelastchanceforthePitchertosavethegame!Afterthe
batterhitsahomerun,thePitchermayrolltheControldieonce.A[6]meansthe
outfielderscaledthewallandcaughttheballatthelastsecond!Thebatteris
out!

5.CLEANUP
AttheconclusionofanAtBat(BatterChange),thePitchergetsReliefforhis/her
throwingarm.ThePitchercountsthenumberofEmptyBasesontheField
Board,thenmovesaFatigueTokenUPtheFatigueTrackthatnumber.The
pitchermaydothisinanycombination.(Example:WakejuststruckoutMully
Nomah.AsMullysulksbackintothedugoutWakeseesthereare2Empty
Bases.HeoptstomoveLowup1spaceontheFatigueTrack,andthenAway
up1,foratotalof2Relief.)

6.APPENDIX

Traits
ShouldaplayeryoucontrolhaveaTRAIT,thisisapermanentabilitythe
playerhas.Unlessexpressedotherwiseinthedescriptionofthetrait,thisis
notoptionalandisalwaysinuse.

ReliefPitchers
ShouldthePitchingPlayerwanttochangehis/herPitcherCard,theycando
sobetweenAtBatsandafterfacingaminimumof2differentBatters.Should
thePitcheropttotakethisaction,heremovesthecurrentPitcherfromthe
game,andreplacesitwithanewPitcherCard.ThePitchingPlayerresets
theFatigueTracktokenstomatchthenewAcePitchbutonlysetsthe
FatigueTokens1fromthetop.ThisisthehighestlevelofrecoveryaRelief
Pitchercantake.ForeachReliefPitcherused,themaximumRecoverylevel
isreducedby1row.(Example:Ifthisisyour1stReliefPitcher,thenyou
resettheFatigueTokenstotheSecondRowoftheFatigueTrack.)

PlayerCardsvs.GameRules
IntheeventaPlayerCardconflictswithaGameRule,thePlayerCard
alwaystakesprecedent.

WEHOPEYOUENJOYBOTTOMOFTHE9th,
THANKYOUFORPLAYING!!!

Darrell&Mike

ShouldyouhaveanyrulesquestionspleasefeelfreetocontactDarrellorMike.
(Darrell:
darrell@getlouder.net onTwitter@getlouder)
(Mike:
bluedevilduke@gmail.com onTwitter@bluedevilduke)

PLAYERS: 2   TIME: 5­15 min.  AGE: 12+ 
 
 
WHAT YOU’LL NEED 
●
2 six­sided dice 
●
1 six­sided die with a different color th
BATTER 
The player choosing to hit selects 4 Batter Cards and sets their line­up (the 
order which the hitters will take turn
For the purpose of this PnP, this is how the Pitch Tokens will work: 
PENNY (direction, red) 
Heads = High 
Tails = Low 
 
NI
In the next three phases, players will be rolling dice. If any rule or ability 
refers to a specific number, such as [5] or [
“SAFE!”) the runner reaches first base, and any runners already on base 
advance 1 base. Should the pitcher roll a 5 or 6 (an
Should the Pitching Player want to change his/her Pitcher Card, they can do 
so between At Bats and after facing a minimum of

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