Open navigation menu
Close suggestions
Search
Search
en
Change Language
Upload
Sign in
Sign in
0 ratings
0% found this document useful (0 votes)
1K views
135 pages
Earthbound Guide PDF
Uploaded by
Jack O'Keeffe
AI-enhanced title
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here
.
Available Formats
Download as PDF or read online on Scribd
Download
Save
Save Earthbound guide.pdf For Later
Share
0%
0% found this document useful, undefined
0%
, undefined
Print
Embed
Report
0 ratings
0% found this document useful (0 votes)
1K views
135 pages
Earthbound Guide PDF
Uploaded by
Jack O'Keeffe
AI-enhanced title
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here
.
Available Formats
Download as PDF or read online on Scribd
Go to previous items
Go to next items
Download
Save
Save Earthbound guide.pdf For Later
Share
0%
0% found this document useful, undefined
0%
, undefined
Print
Embed
Report
Download
Save Earthbound guide.pdf For Later
Fullscreen
WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRE- CAUTIONS BOOKLET INCLUDED WITH PRODUCT BEFORE USING YOUR NINTENDO” HARDWARE SYSTEM, GAME PAK, OR ACCESSORY NINTENDO PLAYER'S GUIDE Thank you for selecting EarthBound for your Super Nintendo Entertainment System. Please read the following instructions thoroughly to ensure the proper handing and use of your new game. Please save this manual and strategy guide for future reference. Warning: If the POWER switch is switched ON and OFF repeat- edly, the accumulated contents of your Super NES cartridge may be deleted. Avoid turning the POWER switch OFF unnecessarily (before saving the game) or data may be lost. This official seal is your assurance that Nintendo has reviewed this product and it has met our stan= dards for excellence in workmanship, reliability and ‘entertainment value. Always look for this seal when buying games and accessories to ensure com- plete compatibility with your Nintendo product. eal of QualityCan four average kids save the world from certain destruction at the hands of an evil, alien invader? They might beiinexper enced, but don’t count them out! ‘The four spunky kids have the fate of mankind in their hands and the weight of the world on their shoulders, so it’s a good thing that they have psychic powers—and you—on their side. As you begin this unique gaming experience and explore the world in search of the sinister spirit of Giygas, pack along our travel guide. You'll need it to find your way through Earthbound’s twisted and hilarious world, and you won't want to miss a single side-trip or pass up any sights along the way. Just remember to phone dear old Mom and Dad—after all, the kids will wander a long way from home, STAFF Publisher IM. Arslaws Feitorin-Chie Gal Tilden Feltors Seote Pelland Leste Swan Torry Munson Marcus Lindblom Producer nnn Yoshio Teuboike Art Ditoctor nnn Hiroko Nagami Sertagy Layout Yoshi Orme Desig arn Wendy Sate Hiroshi Naka itso Yama aps nnn I Brandon Balzall MhstrQ0F5 nn Katsu Asana Sonja Morris Marty Pappas Scott Douwes Gregg Comer Project Caodinaorn.Naney Ramsey lectonic Prepress.Jay Were Steve Spaliman James Catech Billy Noland Michael d, Sinha Jefferson Fletcher Kad Decard| (©1995 by Nincendo of America Inc. All Fighes ragarved, Nothing that appears in the EarthBound Payers Guide may be Printed in whole ot m pare without Eapress werten permission from NNincendo of Ameria Ine Prined in che USA: Ninendo is resetered trade= mark of Nintendo-of Aperes ln. (61995 Nintendo EARTHBOUND= > ra cS = CONTROLLER FUNCTIONS STARTING OUT OUR HERO AND HIS FRIENDS DECISIONS, DECISIONS, DECISIONS GAME SCREEN/COMMAND WINDOW HOW TO FIGHT BATTLE SCREEN/ COMMAND WINDOW BEFORE YOU BEGIN NuOUWOUL -——— STRATEGY PROLOGUE ONETT ONETT GUIDE DSON TRIBUI TWOSON GUIDE IMES DURNAL THREED GUIDE RS NEWS WINTERS GUIDE .D.D.N ARAQWNN777 WNNONONO® jp DUSTY DUNES DESERT TRAVEL GUIDE 5 7 FOURSIDE POST 6 (CO FOURSIDE CITY GUIDE © | SUMMERS VACATION GUIDE 7 5 5 78 DALAAM’S TRAINING GUIDE 7 QD NINTENDO PLAYER'S GUIDE a11 CAVE OF THE PAST & THE FINAL BATTLE 120 CHARTS 1 2 2 WEAPONS 6} FOOD PROTECTION \ENTS/ ~FOURSIDE 123 momo 127 seater SUMMERS SCARABA DESERT GUIDE ; : DEEP DARKNESS DEEP DARKNESS Sez M4 EXPLORER’S HANDBOOK Ee one rn LOST, LOST UNDERWORLD TOUR UNDERWORLD SATURN VALLEY & TIME MACHINE ¥& Xe. o s EARTHBOUNDControll Basic game control in EarthBound uti- lizes the Control Pad, the A Button and the B Button. The Control Pad is used for moving a character or cursor, the A Button is used for selecting an option and the B Button is used to cancel. Each of the buttons on the controller has at least one use, except for the Y Button, which has no func- tion in the game. mr Control Pad The Control Pad is used to move your character or characters while on the main sereen, When controlling 2 group of two or more, the Control Pad moves the lead character and all others in the group will follow. The Control Pad is also used to move a cursor through a lise of actions you can take, options presented to you or items that are being hel. SELECT. ‘The Select Button has the same use as the B Button. It can be used in place of the B Butcon when you wish to use the one-handed option of controlling the game. START The Start Button will start the game from the title screen. This is the only use that the button has in EarthBound. L Button ‘The L Button can be used to “cHieek” your surroundings cr Halk to” someone. It also allows you to control the game with your left hand only. By-pressing Select, the HP and PP window appears. If you then press the L Button, the Command Window appears. Pressing Select again clears the sereen. NINTENDO PLAYER'S GUIDE ET PO R Button ‘The R Buttan has only one funetion in the game. When riding a bicycle, pressing the R Burton will ring the bell Give it a ry} You'll almost feel the breeze Blowing through your hai. X Button You can view the town map, once you have it, by pressing the X Button, Pressing the X button again closes the map. A Button ‘The A Button is used to register a selection that you have made from a list of options or items. The A Button is also used to open the Command Window. a B Button The B Button is used to [> ‘eancel.a selection and in co the previous en. While moving _on the main screen, pressing the B Button brings up the HP and PP window. This allows the player to view cur- rent Hit Points (HP) and Psychic Points (PP) for the main character or for the group. Pressing the B Button again clears the screen of the HP and PP window.a Starting the Game You should now be ready to start your adventure in the world of EarthBound Your adventure will be a long one, so you will be creating a game file in which to save your progress. you Seles If you can play the game in stereo: var Super nen Entrainment System s hooks upto stereo teeison, or your television's connected toa stare, Soundeffectsinarthoundby selecting “Steen, If you can’t play the game in stereo: you should select "Mono" tobe sure you hear elf the sound effeets Ifyou joucar take advantage ofthe stereo Super Nintendo Entertainment Systemisnot hookedup to play stereo, Stereo,” you'l miss some sounds, Opening Screens Once you have turned the Power: ON, you will see the ttle scresns and the game demonstration. screen, Atanytime dur- ing the demonstration, you may press either the Start Button, the A Button or the B Button to progress to the Game File window. Game File Selection Aer exiting the demonstra- re tion screen, the Game File window displays three sepa rate files. Your progress in the game is saved in the file that you select. The first time the game pak is played, all ofthe files are titled “Start New Game.” Selecting one of the files opens the next window. If you are continuing a previous game, select the proper fil, and a window opens allowing you to: continue your game, copy the file to another fie, delete the file or change the fle set up. File Set Up Selection ‘Once the game file has been select- ed, the Text Speed window opens. This window allows you to select how fast the game text will scroll. You can select either Fast, Medium or Slow. The speed can be changed at any time by opening an existing game fle and selecting Set Up. After text speed, the Sound Setting window opens. You may select Stereo or Mono sound. ‘Again, this ean be changed later using the same method as changing the text speed, Saving Your Adventure ‘After you have selected the game file where your progress will be saved and established the game set up, you are given the chance to name the four main characters that, appear in the game, You also name your dog, enter your favorite homemade dish and key in your favorite thing ‘Once all the necessary information has been registered and verified by you, the file where your save information is, stored is then established. During the game, you have the chance to save your progress when you speak to your father by telephone. Once You’ve Saved ‘As mentioned earlier, you continue a saved game by select ing the proper file in the Game File window, then selecting “continue.” You contin- ue your game from the last point at which you saved the game. Should you want 2 back-up file, you can select “copy” and create 2 duplicate file. If you select “Delete,” the file is completely erased, and all of the information is permanently lost. Be careful with the “Delete” command. ‘Also, as indicated, the text speed and the sound setting can be changed by selecting “Set Up.” Your EarthBound game information is saved by the built-in battery in the EarthBound game pak. EARTHBOUNDOur Jero and) his Friends Unlikely Protector Possesser of of the Earth sychic Powers
numerous specimens of the local wildlife such as Structin "7 NU Evil Mushroom, Rowdy Mouse = hand thescharming Desay we ~ Mouse The lovey crystal at y= the ar end tay ne Nn pul S pose The blazer dell for Ny ‘most spclunkers comes just “ before the exit to the cave ‘ ‘whereithe rope on the ledge is out of reach. If Spiders may give you the creeps, but you have a monkey with you, feed it some ay Weapon attack spake a Bubble Gum and let it float up to the rope. INUEKIV 4P_216 PPO | SPEED.23 OFFENSE. 61 DEFNE.30 ‘Thishat asa woaknass 1oPS Fach kits ‘weaker cousin, MrBatty, HP.294/ PP.0/ SPED.13 COFFENSE.66/ DEFENSE_72 a ‘ 4 i. A Like the Armored Frog, enrol en thick skin. Use Bottle Rockets and PSlattacks topunch teowghits fenses. HPAI PP.0/ SPEED.17 OFFENSE. 85 / DEFENSE. 131 “This mutant mushroom s the B usclect ths area.fisioned Inbattleby the regular ‘Woalcing Mysrooms that you often get help from their ‘sporigs. HP. 70 /PP.12 SPEED 18 (OFFENSE, 95 / DEFENSE. 54 @ The shining doorway won't open unt Ness comes to challenge the boss within, When Jeff posses ‘hrough the cove, he can do noth ing because fe doesn't have a stone with which to record the melody. sol ‘ | EARTHBOUNDFor thoseepf you whd pring a monkey along trough the cayéins, be forewarned that an atttattive monkey mate waits just outside, Unless you have a leash for your simian friends whicth highly doubtful, he will scatiper. off witl-his new girifriend andileaye.you tofifiDr. Andonuts labo- ratory on your own. Dr. Andonuts’ amazing flying saucer—the Sky Runner—has the unfortunate side-effect of crash landing. On the positive side, it tends to crash straight into the prison where victims of local thugs are often held prisoner. At the very center of Stonehenge, visitors will notice a small round hole, just large enough for them to climb into, As a general travel tip, itis usually a bad idea to climb into mys> = terious holes of this sort. In this ease, even | ; : if you do climb down the hole, you won't go far. Return later, with the Pencil Eraser in hand. The Sky Runner, although net techni- cally a UFO, certainly looks like one. Citizens of Threed scatter in panic when it arrives and begins circling the city. When Jeff Andonuts crashes into the prison where Paula and Ness are being held, he dusts himself off and introduces himself. Then he uses the Bad Key Machine to open the prison Dr. Andonuts’ laboratory lies just to the south of Stonehenge. Inside, the brilliant scientist works on his amaz~ ing inventions like the Instant Revitalizing Machine, which refreshes people in a few seconds. The doctor is also developing a spherical flying machine that looks like a flying saucer. The current model takes passengers directly to Threed. NINTENDO PLAYER'S GUIDE oIn the fields south of town where the old circus wagons are kept, a tent may appear mysteriously. f you approach the tent, be prepared for a rude awakening, because this tent is alive, True adventurers will take the risk, because they can win ajar of Fly Honey by defeating the canvas creep. The Fly Honey will come in handy when fighting Master Belch, If you manage to bring down. the tent, the Apple Kid will give youa ring and tell you about his new invention—Zombie Paper. The paper acts like fly paper, but on a much more powerful scale. Zombies are attracted to the paper, then they stick to it. This is just the sort of invention that could save Threed, | Hendsome'sas | hansome does, a Butiandsome fom Soest ary thinghardsome at all Tis onmated, Puget try $etng you up but hedaesrt hve the poner HP P16) SPEED. 11 OFFENSE.27/DEFENSE.25 L ‘Don'tot tho smile fool you Pumpkin Boy is nobody fiend, Heattacks with pumpkin seeds. HP. 42/0 SPEED..7 BV OFFENSE. 0 / DEFENSE.37 nh Protected bya cabege can, Smelly Ghost t ‘fot of damage, He can itt a hes a) ‘Once the Mach Pizza Delivery Man hands you the Zombie Paper. take the Apple Kie’s advice and go to the circus tent. Use the Zombie Paper there, then go to the hotel for the night. During the night, you'll see the zombies gathering at the tent. In the morning, the zombies will be gone and the sun will be shining. yr Thostonchot ths ney can rg ters faryour eyes wha mney maieit aii for yo to fight back. HP. 203 PP.0/ SPEED. 9 OFFENSE, 36 DEFENSE. 4 Once Zombie Paper hhas been laid down on ‘the floor of the circus tent it takes several hours for the effects to work, Returning in the morning, you should find all of the local zombies stuck to the floor. Now, you ‘can proceed on your journey to the Underground road north of the grave- yar. ‘Although more ‘sophisticated than your averane suburban ‘ombe, ths breeds Stilat much of a treatin Thraed HIT PP.0/ SPEED..10 (OFFENSE. 31 / DEFENSE. 77 EARTHBOUNDFROM GRAVEYARD oa =, UNDERGROUND ROAD ~Salurn Valley Village Three quarters of the way up the shore you'll dis- (COFFINS SKIP SANDWICH DX | cover @ tunnel swexerecet —) formes e: AM rel, defeating violent ) Bf roaches until you 4 to Saturn Valley Village. In town, visit all the citizens and learn their stories, Stay overnight, purchase powerful weapons bea che Birt Segsion and Gy prepare for your mecting mh Belch UNDERGROUND ROAD ee ‘The Underground Road leads through the depths of the grave- yard. Zombies, ghosts and other foes attack all parties of tourists no matter how cheerful they seem. Open up the two coffins and claim the valuable goods inside: a Skip Sandwich DX and the Silver Bracelet. Barf Jr. guards the exit with his horrible smells Grapefruit Falls (GIFT BOXES After a pleasant stopover in Saturn Valley set your sights on the spectacular Grapefruit Falls a the north end of the long lake. Visicors can actually wal beneath the cascade. There they may find the hidden base of Master Belch, Wait for a fll three minutes ‘ after saying the password, Free medical serias epee noe any Saturn ale but yu Wallneod money fo" other tings HOSPITAL-ITY Some of the finest health care in Rese hedis we Sear © PROTEN DRINK Vitimenetanae et \ Sake Artec is passed Flt = ingen Clog HE Sorreahecty trouphtre DUE ea moe Sour chance poo of Ashrond businossman has sot up ghaplust boyd th ot rm the Underground oad. Chances are you need some refreshments. SuNTenbo Pavers Gude oGIFT BOX (UST PROMOTER MR. SATURN’S WISDOM Visit everyone to learn ‘about your next destina- tion, the secret base of Master Belch. One Mr. FS Saturn knows the secret. Go into the ‘waterfall as far as you can, then push Up. A message reads, “Say the Password.” Now, wait for three min- utes. Another message indicates when you can proceed into the base. HY BX Hore! est Bi Hospital Hot Spring | B1Drugstore GARBAGE — @ PROTRACTOR (@ BROKEN SPRAY Insecticide Spray .$19 Post Card onn$2 Be nnnnnnanS Refreshing Herb S180 Travel Charm.......$60 Bionic Slingshot .$449 Peanut Choose Bar .$22. Groat Charm......$400 Horn of Life.....$1,780 Silver Bracelet ...$598 |) SecretHerb.......$380 Red Ribbon .....$179 FREE ROOMS AT THE SATURN VALLEY INN Get a good night's sleep, anda fresh stare at the cheapest hotel in the world. There’s no charge for staying at the Saturn Valley Inn-no matter how many nights you stay. TRAVEL STEPS Follow these steps to pass through this difficult region. If you prefer to tough it out on your own, ignore this section...and good luck! Talk to all Mr. Saturns Wait three Minutes behind falls ° Defeat Belch Hot Springs clean up Go to Milky Well ° Beat Shrooom! ° Get Third Song ° Go to the Desert ° Cross Desert o Note Monkey Cave ° Give Food to Miner Go back to the Bus Stop EARTHBOUNDvery tough. The sticky slime blinds you with foul odors, making your attacks useless. When this happens, try using your PSI Powers. If you don't know which PSI Power to Use, put Jeff on the job. His Spy option will fill you in. BOMB 1Q CAPSULE BROKEN LASER VITAL CAPSULE HP-SUCKER CALORIE STICK. You'll face many of these well-rounded, enemies in Belch’s base, but you shouldn't have too much trouble with them. They have about as. much sense as a tomato; which isn't much, and although they may gang upon you, don’t panic. One shot of a PS! Power like PSI Fire or Rockin will wipe them up. There's a benefit to al of this, as well. You can-earn valuable Experience Points by defeating large groups of them. NINTENDO PLAYER'S GUIDENZ CC MAGIC BUTTERFLIES ‘One room in Master Beleh’s base has been occupied by a persistent buter- fy who refuses to leave, The butterfly will gve Ness and Paula @ boost in PSI power every time they enter the room and capture the lutering insect. Since ths room is close to the final chamber where you batle Bech, be sure to make ful use oft. Ness should fully restore both himself and Paula using his Life Up PSI power. Once the two teens have filed up on life, restock Ness PS Points withthe buttrfy You can aka use this room a= «bose from which to explore the dungeon. Whenever Ness and Poula get low on power, return tothe buttery room and restore them to peok condition, eta Master Belch may seem like a hideous old pile of bile, but if you know how to handle him, ie’s just a pile of glop. You may have noticed the production line in the lower area of the base. The yellow jars passing along. the conveyor bale are in fact Master Belch’s favorite food— Fly Honey. Fly Honey is $0 appealing to your horrible host that he loses his mind in rapture when tasting the delectable treat. This fact may suggest a-course of action to wiley adventurers. If they can manage-to get some Fly Honey, they can use it to distract Belch in battle, Fortunately, if you defeated che Tent in Threed, you found some Fly Honey inthe garbage can after the battle "Use that at the baginning of the fight with Belch and you'll breeze through the battle without a serateh. attacks and PS] Powers to weaken the stinker until he collapses. It won't take long, ENEMIES A fon swats willguet tis buzzing annoy P00 2.0 /SPEED_10 (OFFENSE. 23 / DEFENSE. \ The Possession Ghost may stay with youeven though you coated Interbattes, the Possession Ghost will renawhisattack Hp.176 FPO | SPEED..10 (OFFENSE, 28/ DEFENSE. 19 These mounds otrmuck emt a tone stink that tanbin en ast pero a HP. 6161 PP.0/ SPEED..10 OFFENSE. 45 / DEFENSE. 71 How dangerous can atrogbe? The, ‘Armored Froghas ‘amazing defenses. Gseasirna 3 ower or Battie Rockets tobiowhim Qi avy, Hp_202/ PP_0/ SPEED..37 OFFENSE. 108 / DEFENSE,T ik the tugh-skinnad frog above hoa tradi s, own thot «Yah. Hitthisgoyheré ight fromthe stort Hp.234 PP_0/ SPEED..10 OFFENSE_40/ DEFENSE. 35 EARTHBOUNDSaas “BE ag a rola puddle of fog 205 " id'your party of ig ee orl sFARAW want to depare. ee through the ‘eee Behind Belch, Beyond the tun- reel, you'll find a hillside full of Mr. Saturns Travelers who risk life and limb at every turn should relax now and then and reflect on their adventures, Ifa Mr. Satur offers you a hot brew, accept it and lean back. A summary of your travels will scroll by on the screen, Atthe ‘end of the mes- sage, you will be warned of the difficulties that lie ahead FROM SATURN VALLEY NINTENDO PLAYER'S GUIDE The bate with Belch leaves most adventurers smelling like a sewage plant. ‘The friendly Mr. Saturns must find you terribly offen- sive. Give them a break. Jump into the hot springs and wash the stink away. les time t® revisit the cave full of Mr. Saturns below the shop in Saturn Valley. The Mr. Saturn ‘who promised to give you gittafter defeating Belch will now pay up. The Mr. Saturn Coin won't be used like the cash you got out of the ATM, This is special money with a special purpose. You'll also receive the Cup of Lifenoodles and the Stag Beetie—both very. Milky Well Hale Meet the challenge of a horde of vegetable baddies when you enter the Milky Well. Use PSI Fire and Rockin to dice them. Passing out of the tunnel, youll pop into a valley. Walk through the valley to another cave. Inside, youl find a Gift Box with the Coin of Slumber. You'll also find Trilionage Sprout. This ancient weed will choke on PSI Fire attacks. Beyond the Sprout is the next melody for you to collect. SHINING SPOT‘The Trllionage Sprout has been around long enough to learn a thing or ‘two about survival. Ics flanked by two Tough Mobile Sprouts. These Sprouts will sow seeds and multiply if you give them a chance. Your first attacks should be strong enough to destroy the two small- fer Sprouts so you can concentrate all of your attention on the prime pod. PS! Fire and Reckin both work well. If you have Bombs, use them, too. A victory ‘over this vegetable villain allows you access to the Milly Well and ies magical melody. Beyond the cave of Tilionage Sprout, the successful traveler wil come upon a fotprin with a spring spout- ing cut of it. The power of ths place is such that you may even hear the voice of your Mom from far away Ifyou have a Sound Stone, you wil record the melody of the Mily Well When you return to Threed after destroying Master Belch and the Trillionage Sprout, the world will be a better place. The sun will shine bright ly and birds will sing. You will be beloved by all, but it’s time to move ‘on to the desere. Saas Ceo ‘taste cn Ot = CIRCUS TENT BUS STOP the Zombies are no longer a hazard to driving on the roads bus service resumes in Threed, That means that you can take the bus from Threed back to Twoson for on to the big city of Fourside beyond the Dusty Dunes Desert After bedding down for « night and caling home, you'll want to get on early stare for the long ride. ‘Many trovelers report that the bus dumps them off inthe desert due to heavy traffic problems, so you might have to spend some time out inthe dunes, ENEMIES ‘This mongrel ‘ghomos onto any- thing that moves, andsometimes is HP-210/7.0/ seep. bgeontans OFFENSE. 19/ FNS] HP_209/ PP.0/ SPEED. 35 (OFFENSE, 30 / DEFENSE.26 Aleisty cock Foach watsin the funnel toSatuen Valley. PSI Fre and Freeze vil send him back to the cockroachhotel S r » Be prepared tomeet a megs of thes nemies (nasa Boll jase They arent much ofa threat Infact, most of them wort ever attack you ww H_120/ FP_I0 SPEED ‘OFFENSE. 29 / DEFENKE. 9 Bots estes Fy Honeys legendary. After beating the Tet infeed yeu can ind jer of hs ult Fead't to Belen at atthe Start ofthe ight Altera rounder tivo, oleh faa rue forte rey geeatout stacking Keep batting ‘myth your ones ates HP. 650 PP.0/ SPEED. 16 OFFENSE SO DEFENSE 35 EARTHBOUNDPen DUSTY DUNES DESERT NEWS TIT DESERT TRAFFIC SNARLED ALL DAY RECLUSIVE SCHOLAR FOUND LIVING IN CAVE The traveling kids came upon an unusual man living in a desert cave, and when they chatted with him, he gave them a Yogurt Dispenser Although the kids didn’ have an immediate use for the machine, they gratefully accepted it, anyway. Winter Wood High School The Petri Dish ‘Traffic came to a standstill yesterday ‘as commuters jammed the desert highway berween Threed and Fourside, and several passengers ‘were overcome by the desert heat as the cars they were riding in inched along. A number of cars also over- heated, adding to the backup that lasted well into the evening, Residents of the neighboring towns renewed their calls for additional lanes on the highway. find gold, So far, he Ness MONDAY MAN WITH A VISION DIGS FOR GOLD Skeptics abound, but they don’t keep one man from going for the ‘gold—iterally He has set up a dig- ‘ging operation on the east edge of the desert, and he's sure that hel a single élamond, which he gave to HACK Cheb 2 GIFT BOXES FOUND ABANDONED IN DESERT Ness and his companions stumbled upon several Gif Boxes that had apparent been aban-
your health and yous mind! For a limited time only, Firewalks 4 Vis offering one free, introduc tory walk on fire to the first fifty people who respond to this ad. It's ‘a $50 value, and it's valid for a lim- ited time only, so act now to reserve your space! *DATE..JULY 4th -PLACE..RAMMA COALS sTIME..7:00 PM» CHARGE..FREE EARTHBOUNDNalaam After eating the Magic Cake in Summers, Ness lands in a dream in the far-off land of Dalaam—and the dream he lands in is not his own. He enters the persona of a young prince who is about to set out to prove that he’s deserving of the Dalaamese throne. The traits required include wisdom, valor and, perhaps above all, patience. Map Key A EX TEMPLE By RESTAURANT \ 7 ee , TRIAL GROUND ¥ POO, ¢ THE PRINCE ma Poo has studied for nearly all of his young ife t leam the Princely ways thot wil make i ee ees aero POO: A PRINCE IN TRAINING rere aeienivresen Poo is popular in the land of schooled in the social graces Dalaam, and he seems to be a |_Defiting royalty Now he hit with the ladies. He is wise | must Prove that he has the = valli and powerdl andor bad” (atelier Bae looking if you're into semi- eT bald guys with ponyzils. The jaader time has come, however, for him ro qui pursuing he s+ | PSYGHIC POWER a and start becoming a protec- After ng years spent tor of the people. Studhing he power ofthe iin, Foo has developed P Some omarkabepsyohis 5 ables thet serve hin vel inbattle He commands Dowerfulattacks and fevovery sels aswell so hos handy tohave around MIRROR MAGIC The Mirorallows Poo to take the formof an gnemy uring battle. The effect, fasts for that battle, and tho piayor doosn't control Pook attacks. Foo effec- tively becomes the enemy. NINTENDO PLAYER'S GUIDEPOO LEARNS PATIENCE When Poo sets out for the eastern plateau to complete his training, he must be patient. Now his enemies—and his maseers—will try to make him yield control of the battlefield, but he must wait and watch. After he climbs the mountain, he must sit and wait. Enemy THE RABBIT CAVE ‘As he returns to the palace, Poo will discover a mysterious cave in the southwest that is guarded by unusual Rabbit statues. He can’t center it at this time, for he has no way of moving the statues. Later, when he discovers a way to clear the entrance, he should return to the cave. Restaurant Dalaam Food for Boay, Mind. and Spirit. Water +|ar of Delisauce *Brain Food Lunch spirits will try to trick him into returning to the palace too soon. He must battle the spirits then wait patiently for a message from his ‘master that itis time to return, TIME TO TRAVEL After completing his train- ing and returning to the palace, Poo will be instruct ed to leave the land of Dalaam in order to help Ness's party. He will use his special PSI power to transport to Summers, where he will meec up with Ness, Paula and Jeff. Next the group will return to Fourside to wrap up some ‘unfinished business. ENEMIES OVERZEALOUS COP EB] Most caps are good guys, but tien of themen his hae tama ftom tah enedows anu ot the wy tstay ait oF rouble HP. 325 /PP.0/ SPEED..18 =} OFFENSE. 69 / DEFENSE. 75 TOUGH GUY Summers, beinga resort town andall. has itsotnirstngsrs hegre ear theteach Boe ofthe beach bums you meet saguy na aan ee loos have nth fade ther than get intro. HF. 341/PP..0| SPEED_18 (OFFENSE, 69 | DEFENSE.75 SHATTERED MAN When you go upstltstoread the Heroglyph inthe museum, yu'lunnto areal od man wrappedinrags. Hell pop out of his corto attack you ‘When defeat him, he'tieave Behind some ‘Mureny Wrap, HP. 694 /PP.0 SPEED...18 OFFENSE.72 DEFENSE. 92 TANGOO Playinghis magic pie, ‘Tangoo wil try comesmer- eur bay Oat trick youlPick aight and put mnondtothomise. HP. 371 (PPS / SPEED..19 OFFENSE. 96 / DEFENSE. 98 KRAKEN ‘When your party returns from Fourside, Wilbe able tobaarda ship and set sal br Searaba. Te passaye vo the peace {ul though You'thave to battle Kraken, the seabeast HP..1097/ PP.76SFEED.21 (OFFENSE. 05 / DEFENSE. 166 EARTHBOUNDMAKE TRACKS FOR THE MUSEUM The rare gem that Poo possesses is your ticket into the room upstairs in the museum. When you give the gem to the man guarding the door, he'll let you center, and, once inside, Poo will be able to copy the Hieroglyph The ancient writing tells of an evil invader that crosses the dimension of time. TAKE AN INCOMING CALL When the party starts to leave the museum, the phone will ring. No one else appears to be eager to answer it, so pick it up. Ie will be Mr. Spoon, the curator of the museum in Fourside, with some interest- ing news about afind he's made. Go to Fourside to investigate, ae NINTENDO PLAYER'S GUIDE “ously When you i Summers ‘Ness, Paula and Jeff are back in Summers, where we left them eating Magic Cake on the beach. When Poo joins them, it sets a new chain of events in motion. THE FOURSIDE NATURAL MUSEUM Pay the entfance fee and ccheck out the exhibit in the Fourside, Museum of Natural History. There's a huge dinosaur on display, but it's rot real. When you talk t6) Mr. Spoon, you'll learn that. he’s a great admirer of Venus, the new singer in town. CATCH VENUS’S ACT Now head for the Topolla Theater. Buy your Show Ticket and go backstage to meet Venus, the singer everyone's talking about. If you ask for her autograph, she'll give it to you ona banana peel—if she’s not coo busy If she claims to be too busy, you have other tasks to complete RETURN TO THE FOURSIDE MUSEUM gegke the autographed banana peel back to Mr. Spoon, Helle so¥¢cstatic to have Venus's autograph that he'll [BByau ico the secret room that he had guarded previ- step inside the, room, youll se a large manhole) Go investigate the light erate ing from iMeet The Plague Rat of Doom =. ENEMIES This is no ordinary sewer—i’s “owned” by the Plague Rat of Doom, a huge rodent with an extremely bad attitude. Everything down here reeks, from the i Stinky Ghosts that inhabie the trash cans to the Fithy Atack Roaches. Factor ip! insole [o._ Kiss of Death D, : will try tolanda, J ‘deadly smooch. HP. PP. / SFEED..19 OFFENSE. / DEFENSE..100 Zazat!You'rein fora shock have to finds way to short. cet thishot head. HP_A45 /PP.238/ SPEED.20 (OFFENSE. 17 / DEFENSE. 107 Those twin B 7 terns attack swith the power of the CROISSANT BROKEN IRON BROKEN SPRAY CAN RUST PROMOTER DX BROKEN BAZOOKA onslaught and se PS! Powers toattack the two ‘af themat once. 1HP.2065/ PP-T0/ SPEED_21 (OFFENSE. 11 / DEFENSE..17I ‘After exploring the dank depths of the sewer, youll come ‘upon a bright light. When you approach the light to Check it out, you'll be attacked by the After you defeat the Plague Rat Biri Plague Rat of Doom. The filthy you'l be able to acces the area behind the rodent uses poison, so you should Department Store that you could only see counter it by using PSI attacks, and before. Youll use the Sound Seane to record | blast it with Jeff's Bottle Rockers, the fifth melody up there, There soo @ too. When you trap the rotten rat, eared a ar aie eae A es Youll gain access to the Magnet Hil, Cat Ker Ute hema ey toremore ‘where you'll learn a new melody and find the Carrot Key. [a] a oO canT-20UNDREMOVE THE RABBIT STATUES ‘After recording the fifth melody, return to the three Rabbit Statues in Poo's homeland. They're guarding the ‘entrance to the southwest cave, and when you go there and use the Carrot Key, they'll disappear. Cave of The Pink Cloud Be sure to carry the Franklin Badge in your backpack when you enter the cave—it will protect you from shocking experiences The cave isn't partic- ularly large, but it ean be confusing to find your way around inside. As you explore, you'll find a couple of very inter- esting items, the Rock Candy and the Ea a SHINING SPOT \ “Twit tormtentors Thunder & Storm grumble and rum- ble before casting down bolts of lightning. If you don’t have the Franklin Badge with you, you're in for trou- ble, but if you do have the badge, it will reflect the attacks and send them right back at the weather-make- ers. They'll destroy them- selves with their own attacks, and you won't even have to use up any of your own PSI power. NINTENDO PLAYER'S. GUIDE, Bracer of Kings. < a y > iF a x (GIFT BOXES (@ SUDDEN GUTS PILL @ ROCK ‘CANDY || @BRACER OF KINGS THINK PINK ‘After you defeat Thunder & Ster, youl be able ta ‘nt th cave onto pink ue, where you se the Sound Stone to record the sich melo Its one ofthe most tnusuol places youl go 10 lem a tune.SET SAIL FOR SCARABA i == After leaving the cave in Dalaam, teleport PEL back w te sense resort of Summer and go to Toto to talk to the Captain. He'll thank you for getting his wife to start making Magic Cake again instead of hanging out in the Stole Club, then he'll offer to take you to Scaraba in his boat. He'll charge you $20 per person—and he'll make you do the fighting when you meet up with Kraken, to 4 a 4 = * tt L = ‘The first part of your journey will be peaceful and pleasant enough, then the waters will suddenly become turbulent, and Kraken will raise his ugly head. The serpent has ruled the channel for years, and he’s not about to just let a ‘bunch of kids pass unpunished. When the battle begins, use your PSI Freeze powers to try to ice him up, then attack while he's ina frozen state. It will be a fierce fight, but if you keep replenishing your PSI power, you should be able to sink the serpent for good. SAIL ON TO SCARABA After cracking Kraken, continue sailing. The rest. of the cruise should be quite pleasant, and favor- able winds will take you to the shores of a new land, Scaraba, where adventure of a different kind awaits. Beware of sunstroke as you explore this new area, ENEMIES GREAT CRESTED BOOKA theGroatrostedBookaisa ‘rdf sdfferent color. arts around, attacking ‘unwary travelers wherever ‘heirbacks are tumed, Keepa close eye on these brds, even if youaren'ta bdwatcher HP. 452 PP.0/ SPEED.20 (OFFENSE. 00 / DEFENSE..110 BEAUTIFUL UFO Beautiful UFOs take care to tie pretty bows on their chroma domes befor fying faite attack ynsuspectng be detrastcaby 15 | SPEED.59 bedistractedby HP.339 ‘heirboauty! OFFENSE. a6 | DEFENSE. 87 HIGH CLASS UFO figh hss UF are pet ana Bi bn nae th in sender ‘cuven funktheyresocute wenthey SUE op. 2/pf.n2/ FED. < LOFFENSE 93 DEFENSE. 103 SQ ‘GUARDIAN “T'HIEROGLYPH Wier you enter he Spin, You rd that the wali, Ses stoprightaf the wal to HP. 470 PP_126 SPEED.20 OFFENSE. 94 / DEFENSE. 0 FIERCE SHATTERED MAN Wandering mindlessiy mp Ami the Hercolypi and ihecof ne are Shatired Mon who atack any and averting they touch Stay clear HP.516 PP. SPEED.12 Se RRS GUARDIAN ~7 GENERAL ca thetiawk ye without ight uta deat the . Stone:ike irda Ge inorder toget thetreasue HP-#31 P61 SPEED.21 (OFFENSE. 09 / DEFENSE. 214 EARTHBOUNDVOL. MCVIII NO. 3 Scaraba’s Largest Newspaper Te was reported earli- er today that the ancient Pyramid just south of Scaraba was raided recently, and the culprits appear to have . G escaped with the : . ‘The group of young tray- famous Hawk Eye, a cs ee lers. that arrived from mysterious jewel Fe . : Toto this week was that, according to - Be] observed running in the legend, gives its bear- sd desert at an astounding er the ability to see . . speed. The kids ran so inthe dark. fast, in fact, that they dis- Although appeared From view! We police aren't just thought you'd like to able to pin- e know. point the exact time of the theft, the prensa tonntars over Rcessteuaiy seal on the r {tkown theves wh have apparently stolen therere aeeet SES UKE AE and mystericus Havik Eye was broken only recently. There is police suspecting that they are no explanation as to how the doors, somehow involved in the theft long guarded by a nearby Sphinx, Anyone observing unusual people were opened, but footprints on the or occurrences is urged to contact the police immediately. tiles in front of the statue have People have long marveled at the unusual tower shaped like a man on the continent to the south, and now they have even more to be amazed about: The tower has come to (tious region, known only as Deep Darkness life and joined the group of | Oprorters believe that it kidd It was lst seen walking "being piloted. by. the ie see traveling kids. A yellow submarine was recently sighted — sub- merging in the swampy river leading to the mys- NINTENDO PLAYER'S GUIDE aTr amecto.& Shopping! Guide ILARABA Sand and Sea The desert village of Scaraba is a bustling International market- place. The hotel is com- fortable and accommo- dating, but don’t get too comfortable there— you'll wane to explore the entire town before heading south into the desert. Quaint shops and friendly natives make this town a delightful find, Inthe central market, rovelrs-wil fd @ eal treat: a snake sure t0 buy a couple t6 take olong with you when you leave. You'd better buy some senim, too, just to be nthe sof side | Just south of town is one ofthe won ders ofthe worl, a sphing, reclining in all ts splendid glory. t might lke like i's catnapping ut ieactualyis the oncent protector of te nearby pyramid. Before the sphine are some Beautify etched tes the are asso- ciated wth a fornous legend charmer who sits atop 9 tal nok, He sels snakes, too, so be Don’t let the extreme tem- peratures keep you from visi ing this jewel of the desert. Its ancient pyramids and statues are sights to behold and mar- vels of their time, and the camels are pretty cool, too. FAST FACTS. Population 322. *Temperatue, nthe shode.. 140 F Rint NONE sworage Age. 1m, Comes 2 R omance oo gearucte case Ree era’ eee and the golden sun slowly sinks into lowing sands, you'll enjoy the most een) If getting into shope is ‘on your tinerary, this the plece to come, Food is hard to come by, and you're guaranteed to fose weight fast when you travel to Scaraba, Fes @ popular stop on the Diet Tur, EARTHBOUNDFROM SUMMERS ocaraba The Scaraba region is divided into two continents, North Scaraba and South Scaraba. The only way to reach the southern continent is to take the hidden path from the Pyramid under the channel. It’s aminteresting and exciting trip. Map Key EX HosPITAL El Pyramip Gi GREAT SOUTHERN Oo SPHINX INTERNATIONAL RESORT fj PYRAMID EXIT HOTEL & WEAPON SHOP GROCERY STORE ect BRICK ROAD HINT MAN |B SEASONING SHOP F TI CONVENIENCE STORE [Gl DELICACY SHOP GROCERY STORE * french Fy Pan ....$1,790 Crusher Beam .......$1,150 *Multi-Bottle Rocket...$2,139 Bazooka........ $950 Bottle of DX Water... $198 The Pyramid The Pyramid is'a strange and mys- | terious place, where hieroglyphs | come to life spring from the walls | and coffins and do deadly dances. But before you expose yourself to | “Bean Croquette .S12 | ‘*Molokheiya Soup . $21 hob. 85: Ss St; st these dangers, you'll have to figure out how to get inside! 0 4 9 2 6 4 NINTENDO PLAYER'S GUIDE‘The Hieroglyph that you read in the Museum of © @ e Natural History in Summers holds the answer to the riddle that the Sphinx poses, The message meant that | you should firs speak to the Sphinx, then step on the ® tiles in a specific order, which is shown on the chart Jeiag * at right, When you step on the correct tle, you'll hear a tone. Ifyou step on the wrong one, you'll hear only a loud thud. & 5 eu rete bi *Big League Bat .$13,800 Coen oe TACs rn ory | SEASONING sHOP | «Ketchup Sugar Packet .. Tin of Cocoa. {Imeaesrwovspneanana | i HASSANS pHOr Fic No NOSE ie ea eanentoa eater) Ta Sau ate this special nosel *Secret Herb Sudden Guts Pill. | eProtein Drink.......638 CUP OF LIFENOODLES PHARAOH'S CURSE @ RAIN PENDANT SPEED CAPSULE DIAMOND BAND Follow the intinerary listed below to be sure that you won't miss any of the highlights that Scaraba has to offer. I's an unusual region steeped in ancient history, so there's plenty to see and do here. Stock up on supplies in ‘town Step op the tiles infront of the Sphinx to open the door to the Pyramid Step on the tile that moves the large casket Fall into the hole to find the Hawk Eye Exit the Pyramid on the southern continent Get the Key to the Dungeon Man “Talk” to Brick Road and have him join your party ‘Walk south until Brick Road gets stuck in the trees. Get the Yellow Submarine Sail to Deep Darkness EARTHBOUND‘Affer you enter the’Pyramid, begin working your Way to:the right, YO) have to contend with walking offi ahd hieroglyphs that peel themselves right off the.wallt6-attack. You'should have a supply of Serum:on hand, toleure your party members from poisonings-as-wellas food for replenishing every- one’s Energy, ane THE RESPONSIBLE i z DUNGEON MASTER Inside the Dungeon Men, yo fo cungeon of oe ferer or At he tls yo io dungeon mo ters obigton tite 0 doctor ond onus ad Ghats nt al he’ dane for rude Yu eso find Bence where you con recover HP ond PR, ond here ere phones ond ATMS, ta. He sue 53 trol dungeon master! UE ads When you first exit the Pyramid, a mysterious man will approach your group with an important message. He claims that the stars foretold that Poo would be arriving, and that he must leave to learn the way of the Starstorm. It’s a strong psychic power that will prove to be very helpful in the future. Poo agrees to leave, telling the group ‘When you reach the room on the far right, you'll meet a guardian at the door, and you'r in for a fierce fight if you want to continue. When you defeat the guardian and enter the room, you'll find a floor switch in the lower left corner. Step on the switch, then work your way back to the left to the room with the large, mysterious coffin. Now the coffin will be to the right of where it was before, and there will be a large hole in the floor. Drop into the hole, fight the Guardian General, then walk up onto the platform to get the Hawk Eye. ‘When you use this unusual item in dark. areas, you'll be able to see. SD am SoS NINTENDO PLAYER'S GUIDE Nw that he will return as soon as he has learned the Starstorm power. The group will have to continue without him for a while.ENEMIES “ThePitbull Slo, which ull encounter in jeep Darkness, as tondeious as iis namo- sake. They're hard to seein themurky dack ness, t00 HP-217 P11 /SPED.2 ‘wail (OFENSE.79 | DEFENSE. 77 YOUR STUFF There'll sort of suf bing orund inside Brick Rood and you cern won't wort to hola on too eft Fortunate; there ore aso 0 couple of telephones, so you con cal scargo Expres nd hove tem came pc op the items tht you dont ed right now. Store los of stu at ths por, because you won't be able to col the Express serce agin for @ wile Ces sTOW Deep Darkness isalso swarming vith Zap Eels, ‘hich ean put on inpressivelight shows vier There are a few Scarabians standing near they strike the fecaie What you alice at ree holding the spe, he wil ofr wo ge fo th kay dar he ond sear eo i Tey to ve Dungeon Pagan ten nation, so thank the. ee a Vey. Now youre setto | Selig Bee ae He 370/°P.0/ SPEED. 29 (OFFENSE. 97 / DEFENSE. 93 WO Hors crocstidein b the thick under: yowthat the Deep TIP Barcnoss. they } quicker than you Mhght thnk, so PP beware thoirbtes. PrP. S22/ PPO SPED.23 Mad OFFENSE. 110) DEFENSE. 118 The strange tower known as either Dungeon Man ‘r Brick Road is northwest from the Pyramid Exit, s0 prepare yourself for desert travel and start walk- ing. When you reach the towering man, Use the Tower Key to open the door, then enter the ‘dungeon and start read- ing the messages left by Brick Road. gore demon free tg Even though he looks fierce and frightening, the Dungeon Man is thoughtful and rather mild mannered He posts signs all over the place to give you hints and directions so you wor't get lost. The biggest challenge here is in deciding which rope to climb up first. HE_478//PP.0/ SPEED._26 ‘OFFENSE. 102 / DEFENSE..11 Like their slimy cousins, the Even simer Lites ean faze their way into your Ife with unexpected speed, P3261 FP.0/ SPEED.22 (OFFENSE. 103 / DEFENSE. TOI EARTHBOUNDHuirigeig Man Dusen Mai, aka Brick Road, challenges you to climb the fight tope-Repes ajbiand d lead to dead ends, but rope ¢ Wilbtake:yourd€@per inside the dungeon. Keep climbing until ypu Come to: Brick Road's face, which is embedded in the ‘all Talksto»Brick Road, then drop into holes to find your way tackwputof the dungeon. Map Key MOLOKHEIYA SOUP EN BENCH CUP OF LIFENOODLES Bi Hospital $5 a SNAKE BRICK ROAD SUPER PLUSH BEAR RIBBON $10 PIZZA PS| CARAMEL. SUDDEN GUTS PILL WET TOWEL DROP To, DROP TO, WINTeNDO PUvER cube aWhen you exit Brick Road, he'll offer to join your party. After all, he's just been hanging around in the desert waiting for some action. As you head south, youlll come to a couple of trees. If you try to walk through the trees, Brick Road will get stuck. Go ahead and leave him behind for now. If you Continue to the tip of the continent, you'll meet a man whol cll you that you need a submarine to cross the river. There's a ENEMIES regular used vehicle lot Te wig ond ork thule leaves loads BACK Resa ipestes certaly ishastie Not one stay rooted ine pace wil ireck yudown you can find a sub there. attack HP. 609 | PP_76/ SPEED. 14 ‘OFFENSE. 34 DEFENEE.. 46 Go back inside Brick Road and return to the fourth floor. The hole that was Blocked by 2 sign hein Bu i sorts earlier will now be accessible. Drop through it eS os Chere ne and two more holes untl you land on a plateau fer ee N Sea aa on the firs floor. Walk around tothe lel to find the junk yard. Have Jeff fix che submarine (t's yek tow!) then leave che dungeon again, Take the subs marine back to the tip of the Continent and prepare to dive. HP. 631 | PP.D/ SPEED..16 (OFFENSE. 20 DEFENSE. 158 Tpebia oes, dejan! chucks amean Spear Het better tented to mor ing aaundinshe ‘tater nan you tre 1.800 P.O SPEED. 22 When you reach the port with the submarine, you'll automaticaly sail off for distane| HP “OFFENSE. 83 DEFENSE. 114 shores. You won't have control of the sub, so you can't get lost. I's a colorful jour- ney, so sit back and enjoy the sights. When you arrive at your destination, you'll find a dark, dismal looking land that could definitely use some brightening up. It's a good thing that you have something in your backpack that can do just that. mean nd bse brosbeck Are i et ogetheryourein hietvawbie Hp. 516, PP. 210/ SPEED. 24 ‘OFFENSE. 114 DEFENSE. 123 EARTHBOUNDTHE ONLY NEWS FOR MILES *See page 3 for the Native Animal of the Month. DEsP DARKNESS POS HELICOPTER PILOT FEARED LOST IN DEEP DARKNESS JUNGLE Rescue teams suspended a ground search today fora heli- copter feared lost in Deep Darkness Jungle. Federal avia- tion authorities conclude that the aircraft lost power over the rain forest yesterday. Dense foliage and vicious animalsare frustrating scarch experts. “If the gators haven't eaten him, the mosquitoes will, The hel pilots name has not been released pending the notifiea- famous wilderness 1 \cker Jon Whisler. tion of family members, HOSTAGES FREED FROM ALIEN BASE BENEATH STONEHENGE Local authorities ques tioned famous inventor Apple Kid and an assort- ment of citizens after their release today from an alien stronghold Is beneath Stonehenge, Sources reveal that the police were notaware of a hostage situatio “We're still getting the facts straight, so we have no comment at this time,” Constable Geoff Rainville said in a recent interview. ‘The investigation is expected to conclude tomorrow ata local donut shop. noted copter PRINCE POO TO DISPLAY SPECIAL WEAPON Ngee exer u iors ae eck Fourside to view the Sword of Kings, a rare relic recently unearthed by Prince Poo. The ancient blade is the first weapon ever used by the Prince. “Its. perfect weapon for him- I mean,a Sword of Kings for a budding prince. Can you think of anything better?” remarked mediievalist Nancy Ramsey. The exhibit con- cludes tomorrow. TENDA’S INHABITANTS BREAK THE BONDS OF SHYNESS! s and psycholo: arching @ sudden change in the nn isolated vil- Anthropole gists are re behavioral natives of Tenda, | za Nil! VILLAGERS DISCOVER TALKING ROCK Sketchy reports from Tenda village reveal a talking rock in the caverns beneath Deep Darkness. Geologists remain lage located in the northwestern corner of the Deep Darkness jungle. “They used to beashy tribe, they won't shut up,’ noted one anthropologist. NINTENDO PLAYER'S GUIDE skeptical, but television talk show hosts are requesting interviews with the monolith. aDeep. Darkness is the last, frontier of civilization. Located on the edgélof the largest jungle in run by primates and traders. LIFEISAMERE ADVENTURE... Press your lick t its Imi and embark on a Deep Darkness Jungle Tour. Expediions depart daly ond last unt all porte: pants are lost. For @ limited time, guests receive « comple mentary economy sie bottle of ‘dysentery pls! Take your life your own hands today + Personal safety cannot be quaranteed, * Life insur of will quired, * Award winning location of the Wor + Special discounts for obnoxious people. HIKE IN THE DARK Some areas in Deep Darkness have never seen the light of doy. ond offer refuge for thousands of unrecorded animal species Years of evolution have allowed many of these species the nocturnal vision essential for survival in the dark. A magical device is ‘thought to ext that gives humans this abit. fsMost the world, the simple village is Ornithologists agree that the Talking Hill Myna of Deep Darkness is one of the rarest birds in the world, While there are over a hundred species of birds that mimic the sounds of heir environment, the Deep Darkness Myna is the only creature in the world capable of sending and receiving transinissions from telecommunication satellites. This endangered species is threatened by the increase in calling circles and telemarketers. WILD ANIMAL HUNTING! INO GUNS NECESSARY! THE ‘ANIMALS HUNT YOU! Experience the til of the hunt from the other end of the barrell Highly trained pri- mates with high caliber assault rifles stalk you! NATIONAL RIFLES FOR ANIMALS CO. LTD. “Population 3.500 sverage Temperaturs.82F sAwerage Age 48 *Aroual Rinfll 105 inches “Mosgqitoes. 000,603 MONKEY AROUND AT THE MONKEY'S INN The Monkey's In is the last stop for adventurers and suice dol anthropologists. Out of respect forthe soon-to-be- eaten, all customers are pro- vided with free nightly lodging. Stayat the Monkey's Innisfree! EARTHBOUND.Heep Harkness Deep Darkness is located in the heart of the world’s rainforest. Few adventurers have returned from the perpetual night beneath the forest canopy. Ness must use the Hawk Eye to explore all of the dark region. EY MONKEY'S INN i TRADING COMPANY EMPLOYEE DOCTOR Bam TAsecreT WEAPON SHOP XMAGIC TRUFFLES GIFT BOXES @ BANANA © BEEF JERKY © CUP OF LIFENOODLES © IQ CAPSULE @ SOUVENIR COIN @ ROCK CANDY 4 AAC ‘i DON’T STAY IN OVER YOUR HEAD wea TEACH THE MONKEY IN THE DEEP WATER (OS tne Tecuviaue For 5 The Deep Darkness swamp is satu- TELEPORTATION! rated with quiclsand and deep water, A monkey inthe vlog of Deep Darkness want to lear how Ness and the team wil be damaged if) "0t#epor. When you ech print hi el revere they spend too much time beneath fa inl yovatae en the surface, so tr to remain i shale te Menkes Loe He low water as much as possible teal epee Replenish the party's hit points jing A ty Monkey il before each deep water arrive and asst the party for journey. BP | one round of cmb. NINTENDO PaveR GUDE aUSE THE HAWK EYE IN DEEP DARKNESS Deep Darkness is a murky environment. Travelers frequently become lost in the perpetual night beneath the forest canopy. Use the Hawk Eye the party found at the Pyramid to lead the way through the blackness. Once used, the Hawk Eye disappears, but the magic of the device lasts forever. THE BELCH IS BACK! Master Belch is back to challenge che party again! Peeeeyouuuuu! He smells worse than he did when you first caught'@ whiff of him behind the waterfall at Saturn Village. Belch now calls himself “BARF”, but you can just call him “dead meat”. Squash this slimy fiend for good ee eee DEEP DARKNESS SECRET ‘Charm Coin $3,000 WEAPON SHOP Secret Herb $380 Combat Yo Yo Beet Jerky $70 Super Bomb Soe era Multi-Bottle Rocket ...$2,139 rotein Drn iis Bottle of DX Water $198, Rust Promoter DX USE THE PIGGY NOSE AND SEE WHAT TURNS UP! The Peay Nose might look fury, butt serves o vite bur- pose in Deep Darkness Use the Piggy Nose to fod Magic Trufles hidden throughout the Deep Darkness wilderness ‘Magic Tufles are rare ond voliabe delicacies that refi about 80 PSI poins when consumed TRAVEL STEPS The journey to obtain the sev- enth Melody is a long and com- plicated process. Ness and the party must overcome a variety of tricky obstacles and oppo- nents. The following steps list- ed below help you determine ‘what to do next. Get the Hawk Eye at the Pyrami Say goodbye to Poo Visit Brick Road's New Dungeon ) Defeat Master Barf ° Say hello to Poo ° Visit Tenda Village ° Take a call from Apple Kid Visit Dr. Andonut's Lab Pick up the Eraser Eraser Defeat Starman Deluxe and save Apple Kid ° Check out the “Overcoming Shyness” Revisit Tenda Village ° Give the Book to the Tenda Elder Beat Electro Specter Get the Seventh Melody EARTHBOUNDTOO-SHY GUYS! All of the occupants of the village seem too shy to approach the party. There is one brave Tendite- - look for him in the lower left corner of the village near a boulder. He pro- vides the party with some valuable information There is a rumor of a book called “Overcoming Shyness.” Where is it? svete Village 2h ablated corner of Deep Darkness idaillage is teeming wih cute blue Jnfortunately, all but one is too shy to the phone to save your game and touch jiththome. The party won't be able to buy any items unless the Tendites gain the courage to speak. A DEAD END? A large bolder blocks the party's access to the underground. The boulder has been moved over the epen- ing to protect the vil lage from danger. re ‘Only one villager ‘ean move the boulder, but he's 00 shy to show off his brute strength, Perhaps there is another way. Exie the vil lage and look for TALKATIVE TENDITE a sign. BIG ROCK WHAT HAPPENED TO APPLE KID? GET BACK TO WINTERS A.S.A.P! ‘Apple Kid is hard at work on the Eraser Eraser Machine in Dr. Andonut's lab in Winters. While reporting his findings, he is interrupted by some mysterious intruder. Something has hap- pened! Orange Kid later informs the party that Apple Kid has the book on overcoming shyness. Ness and the J gang must rescue Apple Kid!WHERE IS APPLE KID? Aside from Apple Kid's pet mouse, Dr. tubes'and tools give little indication that a struggle took place here, kind of thing you read about. in lab for clues. GO TO STONEHENGE! the center of Stonehenge is open. The party can venture underground, but they won't get this region. Perhaps the mouse at Dr. Andonut's lab knows how to get around i. USE THE ERASER-ERASER TO GET.IN Apple Kid's moute know/ab0ut all the latest ‘experiments. Good thing Ness knows how to communicate with animals, Talk'to the rodent and pick up the Eraser‘Eraser Machine. The unusual device remove’ the iron obstruction bbeloW Stonehenge. ‘Andonut’s lb is empty. The neat lines of test kes 26 if ‘Apple Kid vanished in thin air—the those UFO abduction stories, Talk to the pet mouse and explore the You've been here before, but now the hole in far. A large iron eraser blocks the passage into ENEMIES MASTER BARF Themaster of requigita- tionfas returned fora socontoatte, Master Belchhas mare it pints, sone 2 tougher than ever. HP..1319/PP.0 | SPEED.24 COFFENSE_136/ DEFENSE._177 WHIRLING ROBO This izzy mocha ‘ized fiend falls ‘per tunder most Blatacks ‘Watch out for this oboe automated, selhdestruct sequence. s MILITARY OCTOBOT ‘TheBlue Octopusis arare but deadly cpponent. Oon'tlet thisvle mechanied creature this tentacles on you. Use {he PSiFreeze attack and turn {Ws orsierintoserapmetal HP. 6041 FP.0 | SPEED..26 LESSER MOOK TheLesser ‘Mook is one of. the few organic ‘occupants of ‘the Stonehenge compound. This beastisneu- most! ‘alized PSiattacks and should ben ingmore than a mminge nuisance for tho party 401 | PR_190 SPEED.17 ‘OFFENSE. 76 DEFENSE. 102 EARTHBOUNDFROM STONEHENGE The hole in the center of Stonehenge leads to unearthly surroundings. Purple corridors pulse with a strange glow, Watch out for the Starmen that warp Into the middle of your party The defective lighting in the lower Fegions of ‘the maze is confusing” Use this map to: make your Way-through all of the ¢orri- dors, GIFT BOXES O spicy JERKY © CUP OF LiFENOODLES © GUTS CAPSULE @ BROKEN HARMONICA STARMAN SUPER HAS THE SWORD OF KINGS The Sword of Kings can sometimes be fund inthe hands of gold pleted Starman Super. This blade 5 the only weapon Fence Poo can equ nthe entire game. The odds _) of winning the Sivord of Kings ore about one 9 128, but Fighting him over and over isa great method for building up character level I you can stand the suspense, use lef’ SPY conmand t peek a eech Starman Super. INTENGO PAYERS GUIDE m‘The Apple Kid and innocent citizens are trapped inside alien text tubes! Tony, Jeffs bese friend. is here, too. What sore of horrible experiment is being con- dlucted by Giygss? The only way to release them is by defeating Starman Deluxe in the room to the right. Once freed, Apple Kid tells you that he returned the book about shyness to the library. and Dr. Andonuts begins work on the Phase _Distorcer. PSI CARAMEL, SPEED CAPSULE PIXIE'S BRACELET ENEMIES aman apie rite stack Ths robotis the primary sentry in the Stonete Watchaut iors beam weapon andi magnet attacks. HP_S45 PP..ISS / SPEED. J ‘OFFENSE. 03 / DEFENSE. 126 Robot san vary proto- ypeottheStarman sefies. Theserobots Wwilcontinuetofunc: onunttheymatt The AtomicPower 4 HP.S94/ PFO / SED. 25 CFFENSE_119 DEFENSE, 193 ated te alen Stonehenge Base, Usatiypnosisor PSI Fire toneutralze this adversary HP. 501 | PP.700 SPEED_25, COFFENSE_108/ DEFENSE..127 Suenos ere ae er coe seinen epee isaac sear enhanced beam weapon Se 6.1400 FF 41 ‘OFFENSE.143, SFEED_27 SE. 188 EARTHBOUND£ C Qe ~ \ "Sarderressbed- the Apple Kid exphins that he returned the vereomiing-Stiyness” book to the Onett Library. Talk to the Dah Ae te ibrar lobby hen scour al of / AS with most lose items, you'll probably find ligt place you look. Once the party has the back to Tenda Village. ‘When Ness returns to the Village of Tenda, he gives the book “Overcoming Shyness” to the chief. Tendites all look the same, bbut Ness recognizes that the Village elder carries a long, bent staff. The village leader asks the party to relax as he reads the book aloud to all the village inhabitants. Just holding on to the book makes the leader feel as if he can overcome his shyness. To show his gratitude, the leader of Tenda provides the party ‘with a sample of stinky Tendakraut. Lumine Hall The Lumine Halls a shore series of ewisting corri- dors that separate the Village of Tenda from the Lost Underworld. A wide assortment of valuable items has been discarded or lost by previous expeditions to the underworld, Explore all of the passages as you {guide Ness and the party to their battle with Electro Specter. BOTTLE OF DX WATER| IQ CAPSULE SUPER BOMB ROCK CANDY LUCK CAPSULE |CUP OF LIFENOODLES RABBIT'S FOOT DIADEM OF KINGS SPICY JERKY TO THE LosT UNDERWORLD. SHINING SPOT Osc aONE VILLAGER CAN MOVE THE STONE ‘The inhabitants of Tenda discover a large underground area beneath their village Because of their timid nature, the villagers elect to block passage to the Lost Underworld with a massive stone, Only the strongest Tendite can move the boulder that seals the Village of Tenda from the Lost Underworld SPOT Hiding inside the Shining Spot of the Lumine Hall is the Electro Specter, a sinister combination of energy and molten metal SHINING PSI Shield to defend against his lethal attacks. Jeff's Counter-PSI unit is effective here. Defeating Electro Specter provides the party with access to the Lost Underworld. SEVENTH SOUND STONE Defeating Electro Specter in the Shining Spot bestows the Seventh meledy ubon the party. Only one melody remains Although Elecwo Specter is vanquished, danger sil urs in the shadows of the Lumine Hall. Use Goods or SI energy to replenish the party's hit points. Use nef) JOURNEY TO THE LOST UNDERWORLD There isa hole in the upper left corner of Electro Specter's li. Where does it lead? What has come of the dinosaurs the occu- pants of Tenda mentioned? The journey underground is far from over. Check the party's inventory Of supplies and take a leap of faith ENEMIES STARMAN SUPER jap. This ool ated robots an ~ {nbareedvarson of tha ‘rignl Starman ‘emplays lethal combina tionof beam andPSimag netatecks. Thereisagne A in 2Bchanee tht the Starman Super earies the ff Sword of Kibgs. The / Starman Super caries a ‘ansmitier ad can cal for assistance, HP. S68 /PP_310/ SPEED_24 OFFENSE. 112/ DEFENSE..129 HYPER SPINNING ROBOT Spiess and ongeors rieve the Hyper Spining Robot is constructed fromparts of dstardod recoré players. This dezy robots vu: efable toextreme cold a Hp_$531 FP.83 / SPEED.28 OFFENSE. 122 / DEFENSE. 130 FOBBY While Fobhy is one of the ‘weakest foes, es capable of Gsclarying a deadly rain Shock attack HP.240 PP. SFEED.5 (OFFENSE. 96 / DEFENSE. 8 ELECTRO SPECTER The Electro Spectoris composed of ele ‘ments never before seen on arth Scintists speculate that theelectro Spector is lethal combmnation of energy ahéroten metal bt noonohas oe S- ‘veda close exemination. HE. 4091 PP 80 SPEED_25. OFFENSE. 148 DEFENSE-03 EARTHBOUND.LOST UNDERWORLD NEW JULY 24 199X FRIDAY VOLUMET7 NO.2 UNDERGROUND TOURS, INC. KRAKEN RETURNS ‘After a lengthy departure from the Sea of Eden, the notorious Kraken has returned from parts unknown. The sea serpent, known as the terror of the Lost Underworld, seeks out all who venture: ino its domain. If you are quick, howev- er, you can swim circles around the beast and escape from becoming its lunch DINOSAURS IN THE DEEP ‘According to the shy people of Tenda Village, dinosaurs appeared from a hole in THE REVELATION the ground recent. They covered vp the hole witha rock co keep the gare: QF LUMINE HALL taceous beasts at bay, but the threat to the wellare of the vilage remains. The search is already on for a brave adventurer to enter the Lost Underworld and seek out the second Tenda Village JURASSIC JAIL Witee zone RUMORED! World here and adventurer, Ness, received a shock today when expior- ing the maze of the Lost Underworld He and his compan- ons wandered into ‘The people of the Underworld Tenda Village grected travelers from the sur- New rumors of a Warp Zone at the top Lumine Hall face and explained how the dinosaurs of the ire Springs region ofthe Lost le are kept ina giant cave outside the vik | Underworld resurfaced today when though and lage. They proudly showed off their Ness and his companions entered the fears appeared talkative stone in spite ofthe fact that village and spoke to the talkative stone. con the wall for no one can understand what it means ‘The adventurers set off t once to the allt read. It when it aks about Shining Spots and | southwest to discover the truth of his papers iet happening in his galactic serugele against the invaging the Fire Spring. Giygas is taking place in his own mind: eee DDINOSAUR IDENTIFICATION & TRAVEL GUIDE (U5 FUNDER WORLD Travelérs who venture into the vast Lost Underworld deep in the planet’s crust will finded land'that time forgot. Here, dinosaurs roam the open plains, their steps shaking the ground like earth quakes. A tribe of talka- tive Tendites came here long ago to get away \ from their shy brothers and sisters. You'll find a welcome greeting here, but watch your pocket- book. MYSTERIOUS SPEAKING STONE The lorge stone in the Tendo vilage speaks when spoken to, It often foretell te destinies of these who tengoge tin conversation. Ifyou go to the village, don't miss this amaz- ing phenomenon, FAST FACTS Populaticn, 503 Dinosaurs v ‘werage Temperaivre 84F “Hot Springs 3 Tenda Village Underground The inhabitants of the Tend Village in the Lost Underworld have lived here only 2 short time, but they have already established themselves with an inn and shopping facil ities. Business in the Tenda Village, however, may not take the usual form. Buyers should beware, but they should also look for special products like the Horn of Life. THE GEYSERS ae a Pe cccinomaiartel | | save you over eroered of coming feee te knee with « thes energy restore. “Some visitors complain thot they have to wait too real live dinosaur? If you have--cnd whe hasn’t--come Tong, but others mointcin tha is worth itt have to Tenda Village in the Lost Underworld. One, or three day-safari package Parties of upto four Free dino food Binoculars not necessary FIVE-STAR ACCOMMODATIONS, FOOD AND EXCITEMENT o eAnTHBOUNDLost Underworld Beyond the disturbing revelations of Lumine Hall in the catacombs below the Tenda Village, you'll find a deep well. When you step into this well, you will tumble into a lost world where fire springs pour lava into rivers and dinosaurs rock the earth. BN BLUE GEYSER TENDAKRAUT TD REFUGE One of te eerie foods ofl Tends people TENDA VILLAGE Sine oft ish nthe rst Toes Vil . is dish in the first Tench Village by UNDERGROUND curing the people's shyness, you can enter this Bl RED GEYSER Underworld Village In fact, che smell of ten- dakraut will ensure that you gainentrance to WEST CAVE 1F Orne I BLUE GEYSER Gi REruGe GIFT BOXES EH FIRE SPRING © BRAIN FOOD LUNCH @ HORN OF LIFE © GUTS CAPSULE @ SEA PENDANT © CLOAK OF KINGS NINTENDO PLAYER'S GUIDE aTenda Village Il FINAL ‘To reach the Lost Underground and the second Tenda Village, you must first cure Map Key the surface-dwelling Tenda of their shy- i ness. Return to Onett's library and fetch J INN the Overcoming Shyness book. The ‘The end of the adventure draws ‘once-shy Tenda will now open the pas: [E]._ GROCERY righ, but you still have a difficule Sesto ie rns wore eon [JURASSIC GROCERY Parana eee sULTIMATE BAT ....52,298 the steps lisced below. Otherwise, learn the secrets, “HOLY FRY PAN that lie ahead. ON Drop into the Lost “MAMMOTH BURGER ....598 Underworld *LUXURY JERKY ....+.5210° eo DX WATER ..se000000065198 Go to Tenda Village ATM On Bi TALKING ROCK Got to BS Springs TALK TO THE ROCK Beg caion ves ett The massive carved stone in the second Tenda village has an imporcanc message for Ness. It doesn't matter that the local people have no idea what the stone is talking about. The stone will reveal that you have now collected seven of the Collect Final Melody eight special melodies and that the final melody lies to — the southwest in the cave of the Fire Springs. This, says the rock, is your destiny GOOD GEYSERS Although most geysers havea reputation for smeling ike rot- ten eggs and scaldng unwary wstors with their steaming ters th yu nthe Let Under! rekon fr their healing qualities. You must wait beside the small opening unten earthquake shakes the land. Shortly thereafter the geyser wll spurt, camy- ing you and your fiends for a wet fide. The Blie Geyser recovers HP and PP wile the Red Geyser recovers. | aa Cott EARTHBOUNDShe Hee Spring nai Those Who enter therFire Spring would do well to prepare for meeting Soul Consurting Flames, Evil Elementals, Psychic Psychos and other hot-tempered — bes, lore oflyourparty can use powerful Freeze powers, all the better. Work. BAG OF DRAGONITE Iaith ee Springs wing rope ladders and tunnel passages, The Shining CHERUB'S BAND. pot at the top contains the dual presence of Carbon Dog and Diamond Dog. ‘One of the toughest battles you'll ever face lies ahead. MOON BEAM GUN SPEED CAPSULE SHINING SPOT honane FROM LOST UNDERWORLD. nly ‘You can reach the Shining Spot quickest by taking the right-hand route from the lowest terrace of the Fire Spring. Then, work your way back toward the lefe and always up. At the Shining Spot. youl find the Carbon Dog. ‘waiting for you with bared fangs. Use your strongest Freeze PSI power on the canine of coal. You'll have to battle Diamond Dog follow- ing Carbon Dog. This hardened hound knows no fear andé-has o ‘no real weakness: ‘ You'll have to attack with everything you've got Jeff's Multi-Bottle Rockets are'your best weapon. MAGIC BUTTERFLY" ROOM ‘Whenever you pop into ‘cave or chamber contai= ing enemies, those enemies wil move toward you to attack. The number of enemies in the room, however, may vary. Poke your head inside a door to see how many enemies, and what types of enemies are waiting for you If looks too dffcul, just step back ouside Keep looking in until you find fewer or weaker foes. HinTENoO ParER GUIDE tee ENEMIES you'll not want to miss what lies beyond the tentrance to the Fire Spring, Push’on co the final sanctuary area where you'll find a fiery fountain of lava and the last of the eight ssongs, which can be recorded on the Sound Stone. ‘You may also encounter strange memo- ries over which you have no control “The memories that flood in on you . You yo’ fnd the Wetnosauras often as after the Fire Spring appear in thoChompdcaur whet ie unfrtanate black and white. For atime you fincortisensier to efea A touch of PSL hike along the path, a music box Fire should dry it up. melody playing over and over in HP.1020|0/ PED.17 the misty scene, leading you on OFFENSE, 26 DEFENSE. 172 You are younger, now, a child returning home to an empty house where you find a rocking cradle ‘The Ego rb won te able to weather an wth yourself as an infor inside tack ram Por andésuaueng tneP S| Froarn poner itwlerackup You'll listen to your parents cooing over you and you'll exhibie your first PSI powers. Suddenly, che memory changes and you are Ae swept off to the bizarre realm of wi) UV Magicant. Hp. $92/PP.0 | SPEED..17 (OFFENSE. 125 / DEFENSE..140 Tpevorcos Campos stones abou te plans of teLas: Under nor, funtgsiow dnasaur eters you meatanen theses alee Yeuigeatit with powerful attack ke Profit: Bote Rockot HP_1288 | PP._320/ SPEED..17, (OFFENSE. 139 / DEFENSE..163 EARTHBOUNDGIFT BOXES © SI CARAMEL @ BAG OF DRAGONITE © GODDESS BAND @ MAGICANT BAT | © macic TART Mosic Ia ‘only in your mind, but don't be alarmed. Although Kever dangerous, Magicant is also a place of wonder and imagination. rayéllone here, but still you'l find help and friends. You must pass oe red tunnel and the Sea of Eden. Map Key BX Ness’s HOME i sHoP MAGIC PUDDING $680 EARTH PENDANT $4000 ATM/PHONE ROOM By HOTEL i POKEY’s HOME Gl FLYING MEN IN YOUR MIND « ‘The old man and the black rabbit reveal that Megat creation ofyour own ind. The 3) THE MARVELS OF any Ht arn Magan your ow =~ MAGICANT imagination. Unfortunately, many visitors (ike eae dnoe Ese be decinceds thetamour Nes) ave Weed magaions capable NANTES rc x tan he mor of conjuring up images of monsters. Explore titer ad dog al seem to be her, but Magleane’s bulldings and inhabitant. they ave just ikatons. Your mom proses that you may stay here forever. You will encounter many of the enemes that you ence destroyed. You'll also meet other people from: your tare. Tak to them ol NINTENDO pen’ cUDE @‘Although you travel without your three companions in Magicant, you can enlist the aid of the Flying Men. Step into their pointy-roofed house in the north and ask for help. Only one Flying Man joins you at a time, but if you lose one, you can return and have a second Fiying Man join you as a comrad in arms. Don't poss up the specaty shops in ‘Magicant. The Mogic Pudding in the southern building con restore your PP in battle, This i the only product that cant replenish spent PP, so be sure to buy plenty oft. You'll ned itn the final bat~ tle In the same shop you can buy the Earth Pendant—strong protection for a ‘mere $4,000. A WORLD OF MANY COLORS The background colors in Magicant shift ‘each time you speak with someone. No ‘one hos been able to explain this phe- ‘nomenon adequately, bu it makes for 9 nice change. Many vsitors to Mogicant Delieve that the changing colors hold some signif ‘cance, but £0 far, rnone has been rover ENEMIES This enemy burns Se Se «=: PAP. 602 | PP.0 | SPEED_30 OFFENSE. 31 / DEFENSE. 262 & S Another aeatureot theFre rings, the Psychic Psychouses Bau Siro Gove otoast your ariva ~ nce again Freeze will cool of the hot reception. Ho. S91 /PP_252 SPEED. 30 OFFENSE_12¢/ DEFENSE. 144 This psycho can singe the fonts rr is poweriul Omega strength Fire EndhisPSI Shed eaps im Safe from Frooze, Try Brain Shockinstead. yp. 61g Pp.574 | SPEED. COFFENSE.145 | DEFENSE_I52 The disembodied {andquite annoyed about t| being wil fake Gut its wrath onanyone Itencounters. thas no real strengths or weaknesses. I sic cere / bre toroast you but you Eantunthe rotisserie nit byusingFeeeze or sirong weapon tacks ike #efsbottle SPEED.31 EFENGE..174 Carbon Dog becomes Diamond Dog after taking damage of sover. alhunéred HP Now its your turn {osut ter, DDishard Use Mult BottleRackets ight away before itu upits counter shield. Also use shel ile, He_3344 | PP_IS4 SPED_31 ‘OFFENSE_167/ DEFENSE, 230 EARTHBOUNDf Shireen »/The a .tortacle €Ethe end of Magicant opens the S62, of Eden. Here you must swim to the ingthe northern section, but Kraken will "YOU enter its sea, and it will stalk alone in the battles against Kraken, will come in very handy in this area. NESS'S NIGHTMARE Kraken can't be ‘everywhere at one time, and there are a limited number of the monsters swim= ‘ming in chese myste- rious waters. When you spot a serpen- tine neck swimming. towards you, head for the nearest island of rock spire that protrudes from the sea. You can dodge the monsters by playing hide- and-seek between the islands. FROM MAGICANT HOW TO GET THE @) oe GUTSY BAT The only place to find the powerful Gutsy Batis here inthe Sea of Eden. This owesome weapon les concealed some- where in te water, but only a Kraken can find it.The woy to obtain the Gutsy Bot isto defeat Kraken and be incrod- Diy lucky. Once you defeat the Kraken, you have one chance in 128 to win the Gutsy ere MME) 8« OF course, you could cre | £2 807 Fe but the odds are against you. uTENDO PAYERS GUIDE a“The island with the statue is your destination in the Sea of Eden. The Mani Mani Seatue—Ness's Nightmare—-once before caused the dangerous illusions of Moonside. Now the power of the is even greater. Since the , statue is just a part of your mind, it has all the strengths that you have. Any PSI Ne ry Power that you use, it can use. The only difference is that it doesnt have an inventory. You can gain the edge by having Magic Pudding with which to replen- ear re ish your PP and so outlast your foe. If the Nightmare uses PS| Counter-Shield, it is best to counter with PSI attacks. Once the Nightmare uses all ofits PP, you'll have the advantage-if you last that long. re ; HP. S43 PP. 338/ SPEED. 40 (OFFENSE. 140/ DEFENSE.1S6 > eee er HP. | 54 PP. 682 / SPEED. 31 ‘OFFENSE,172/ DEFENSE. 253Satiey Valley Woe ‘Weekly Newspaper SEPTEMBER 3 199X SUNDAY CAN MAN CONTROL SPACE AND TIME? ZEXONYTE SOUGHT Dr. Andonuts reported that the initial failure of his Phase Distorter space/time machine was because of the lack of a a Special material known 2s Zexonyte, which fs found only in meteorites. A group of young adventurers led by Ness has volunteered to return to Onett, The meteoitein Onett may the site of a recent meteorite "contain the substance. strike, and retrieve the valuable known.as Zexonyte, hich nitenal Dr-Andonatsneods to com plete his project. will move not only through space, but through time as well He and his two colleagues, the Apple Kid and a Mr. Saturn, have been working on just such a machine—-the Phase Distorter—here in Saturn Valley. Early tests have met with mixed success. One volunteer group emerged from the metal- - lie device completely toastec. the machine resembles a large, silver Mr. Saturn and is sad to have the abilty to reach back According to Dr. Andonuts, the famous inventor into time, Dr. Andonuts hopes that che device will enable of the Sky Runner flying saucer and other amaz- Ness and his companions t reach the evil Giygus and end the ing devices, itis possible to create amachine that reac to earth forever, WINTERS HIGH SCHOOL WEEKLY | NEN? Researchers at Winters High have recently made breakthrough discoveries in the field of confectionary warfare. Dr. Armuffin reports that Rock Candy is the chy Canin hop cut tn fac alae Serb Rod Candy conn wil bo spares ich 0” ln ft Syren a ag ck Ar et rfc io lr Edy Candy youl exer st ayo cour” art tnd as NINTENDO PLAYER'S GUIDEme SHOPPING GUIDE BRA ye
He. 768 2.0 $84.48 AD iz OFFENSE..163 / DEFENSE..BI 4 —> ay Tholastinadstin- guished ine of star Tenis also the strongest. UseMuitiBattlenackets X. toblowitbackinto space, Youcan also put himunder using Hypnos A | 21 os \ \ OFFENSE 7a DEFEN é EARTHBOUND a 37ONETT TIMES VOL XXIV ALL THE NEWS THAT'S FIT TO FIT ALIEN INVASION THWARTED BY TEEN HEROES Ness and his companions returned victorious today out of mortal danger in the labyrinth of the alien fiend known as Giygas. Upon arriving in the Saturn Valley, Dr. Andonuts greeted his son, Jeff, and the other brave adventurers who had returned from the past. Gifts and warm congratulations were offered in Saturn Valley. Some of the gifts contained letters from friends and family wishing the heroes a speedy return home. Paula and ess took leave of the festivities in the Valley and headed home. In Twoson, Paula was swarmed by the ‘happy children at | the Polestar Pieschool. After seeing Paula's parents, the young couple moved on to Onett where the entire adventure began. The town ¢ NESS, HERO OR BOY? The recent events that led to the defeat of Giygas have made a young man from Onett the world’s foremost super hero. Young Ness proved his courage and fortitude by taking on the alien menace when na one else dared to step for- ward. The question now is what will this amazing young man do next. Will h Hot, goed? Visit isneyland? Or will he be called upon to defend the Earth once more? had returned, to its normal, peaceful state. The dogs no longer attacked and the sun was shin- ing. Ness wandered about the town, speaking to his old friends and accepting’ their congratula- tions until finally it was time to go home. The conquering heroes Teceived a warm welcome from Ness’s mother, who was reported to be bursting with pride, 1 always thought Ness was special, she told reporters. Even as a baby he could bend spoons with his special powers. I just hope all this excitement didn’t spoil__his appetite Back at Ness’s home, the two alien-thrashing heroes shared the excitement of their journey by showing Ness's_ mom the photo album created by the traveling photographer. Thefutprondine pertain or twenage'ero Ness. Although ust oar ld hee th undp champion Uf th world. Oly time vl tll what his Sstiny has. A LETTER FROM THE FUTURE After the bows have been taken and the credits run, Ness wakes up to a pound- ing at the front door. It's Picky, Pokey’s little broth- er, bearing a letter. It seems that Pokey will seek revenge, and that the NINTENDO PLAYER'S GUIDE adventure has just begun.WEAPONS ‘There is a wide variety of weapons in EarthBound. Often, a weapon can only be used by a particular person. Some can only be purchased, others must be found in Gif Boxes, chests or coffins. Some enemies also leave special weapons behind when defeated. Jeff's specialty isto take old, broken gadgets and turn them into powerful weapons, which can then be used by only him. Be sure to do whatever necessary to locate and equip the most powerful weapons! Lene es ernie Maen Items that have * next to the rice cannot be purchased, but canbe sold for half of the listed Price.” Under Error Rate, items listed as "0" Blwayghit Inthe Location column, GB=foundin ‘box, SH=purchased at a shop, Pe=person gues {ou the weapon, ENsobtained from an enemy and sere to find prior to epa Cracked Bat VIS Nesssfist weapon, Tee Ball Bat a : 16 SandLot Bat 8 8 6 MinorLeagueBat 399258116 A] Mr.Baseball Bat 498 381/16 A) TRex’sBat 698 481/16 s 3080 54116 5) HallofFameBat = "18806218 Utimate Bat 2298 68116 Magicant Bat 0 80 16 Legendary Bat om 16 Gutsy Bat "2980 10016 Increases Guts by 127. Casey Bat "38125 3/4 Lotsof power, but you'll whiff most of the time, FryPen 56 10 1/16 Paulas first weapon. Thick Fry Pan 198 20 16 We) Deluxe Fry Pan 598 3016 Chef's Fry Pan m8 40/16 fe Non-stickFryPan 14905016 Fa) French Fry Pen 790 60116 Magic Fry Pan 74790 50/4 Increases Guts by 100, but you'll miss more often, too. Holy Fry Pan 3480 80 1/15 Increases Guts by 10 Sword of Kings 0 30 0 Poosultimate weapon. Pop Gun ‘1018 0 Jeff's first weapon. Stun 6un 5020 Toy Air Gun 25 320 Magnum Air Gun © 38 0 deffmust repair the Brokon Toy Air Gun to obtain this weapon. (cB) ) ZpGun 45 400 SH 3) LaserGun 0 48 0. Jetf must repair a broken item to obtain this weapon, (cB) Gi) HyperBeam 850 580 SH | Double Beam *1000 66 0 Jeff must repaira broken item to obtain this weapon. (SH) Crusher Beam 160 72 0 SH SpectrumBeam “1650 78_—«._Jeff must repaira broken item to obtain this weapon. (st) Death Ray *7300 900 6B Baddest Beam 0 98 0 Jeff must repair the Broken Harmonica to obtain this weapon. (38) MoonBeamGun “44501100 6B Gaia Beam 0 125 0. Jeff must repair the Broken Antenna to obtain this weapon. (G8) Yoryo 28 6 3/16 Poo's Offense decreases when he equips any Yo-yo sH Slingshot ee SH Bionic Slingshot 49 32 3/6 sH Trick Yo-yo 998 46 3/16 SH Combat Yo-yo m8 54 3/6 SH HUNTENDO PuveRs cue mPROTECTION Beyond weaponry, it’s always a good idea to have strong protection items COMMS equipped because they increase your defensive power. Inthe Equip option ofthe tum tna have * next tothe pice camot be ‘menu, You can equip items to the Body, Arms or Other. You should always equip purchase ut canbe sold fer lf a te sted protective items to one of these areas. There may also be special ects that te Inthe Location colony, 68-fundina bx, come from equipping items. They can help protect their wearers from specific -Pachasnd ot shop F-porsan ges yeu conditions and PSI powers. As always, lock for these items! (where to find prior to repair. Most protection Htonscenbe eyuppedty anyone Pen Trce Be) comets Tonos] 19 5 SH Baseball Cap Bracer of Kings © 30. Ganbeused only by Poo. Increases Luck by 35. Protects against Sleep. cB CharmCoin 6000 50 Inoreases Luck by 20. SH Cheap Bracelet 8 5 SH Cherub’s Band 1790 70.__Provides protection from Sleep. Increases Luck by 20 6B (Cloak of Kings 0 20. Cane used only by Poo. Increases his Speed by 40, 6B Coin of Defense 2000 40 Increases Luck by 13. SH Coinot Silence 2500 45—_‘Increases Luck by 16 sH Coin of Slumber 1500 30 Increases Luck by 10, sH Copper Bracelet 3490 SH Crystal Charm 600 2_—_Speedincreases by 15 Provides protection from Paralysis. SH Defense Ribbon 383 40 Can beused only by Paula, Increases her Luck by 6. SH Diadem of Kings 0 20 Canbe used only by Poo. Increases Luckby 30. Weekens enemy PSlattacks. GB Diamond Band 999850 SH arth Pendant: 4000 16 Provides protection from Fire, Freeze andFlash. SH Flame Pendant 3000 15 Provides protection from Fire, GB/sH Goddess Band "1980-80 Provides protection from Sleep. Increases Luck by 20. cB Goddess Ribbon 76980 110 Canbeusedonly by Paula EN GoldBracelet 2799-30 SH Great Chatm 400 1 Speedinoreasesby 5. GB/sH HardHat a) ce/SH Holmes Hat 59 SHIGE Mr. Baseball Cap 1996 PE Mr. Saturn Coin 100047 Increases Luck by 18 PE Night Pendant. 3000 15 Provides protection from Flash. GB/SH Pixio's Bracelet 590 60.__Provides protection from Sleep. Increases Luck by 10. 6B Platinum Band 639940. SH Rabbit's Foot "1800 3-_—_Speed increases by 40, Provides protection from Paralysis. 6B RainPendant 3000 15-_Provides protection from Freeze. GB/SH Red Ribbon 119-25 Canbeused only by Paula, SH Ribbon 83 20 Canbeused only by Paula SH ‘Saturn Ribbon *3980 80 Can be used only by Paula. Increases her Luck by 40. PE ‘Sea Pendant *5000 20. Provides protection from Fire, Freeze andFlash, ce Shiny Coin 4000 70 Inereases Luck by 30. SH Silver Bracelet 599 GB/SH Souvenir Coin 6000 80 Increases Luck by 3. 6B StarPendent *7000 —30.__—Pravides protection from Fire, Freeze, Flash and Paralysis, EN Talisman Coin 3500 60 Increases Luck by 5, PE Talisman Ribbon *3500 60 Can beused only by Paula. Increases her Luck by 25. 6B Travel Charm 60 = Provides protection from Paralysis. PEISH Q EARTHBOUNDGOODS The world of EarthBound is rich in odd items that can be picked up during the jour- rey. Many of the items are strange versions of average, everyday things. You can use some of the items only once, but you can't get rid of others, even if you try. An important step to successfully fulflling your destiny is effectively using the delivery and storage services in the game. If you hold only those items that are necessary, you have the chance to maximize the food and healing items that you are carrying. Check out the following lst to get an idea of what is good to carry around with you. i Pues ATMCard 0 Needed to withdraw or deposit cash : Backstage Pass 0 Use at the Chaos Theater. PE BadKey Machine 0 Opens doors orlacks that won't otherwise open. PE Bagof Dragonite “1000 Use to turninto a dragon for a single attack against your enemies. 6B Bazooka “950 Used only by Jeff. Use tohit multiple enemies witha single attack. SH Bicycle 0 Letsonly one person ride at atime. PE Big Bottle Rocket 139. Used only by Jeff. Stronger than aBottle Rocket. SH Bomb 149°_Use tohit multiple enemies witha single attack SH/GB Bottle Rocket 23 Use to attack during battle. ‘SH Brain Stone 0 Keeps you from being “held” in battle. = Bubble Gum 1 Give to the Bubble Monkey. SH Carrot Key 0 — Moves Rabbit Statues from entrance to Pink Cloud! cB Chick +25 fkept fora while, becomes a Chicken, : Chicken *220 Sell for big cash. Will escapeif you try touseit. - Contact Lens 0 Canbe exchanged for apair of sooks. cH Counter-PSIUnit 0 Used only by Jeff. Counters enemies’ PSlattacks. (GB) Cupoflifenoodles “178 Sameeffect as Heal ©. GB/PE Defense Shower 0 Used by Jeff only Increases the Defense of all allies. (cB) Defense Spray 500 Increases one person's Defense. SH Diamond 0 Use topay off the Runaway Five's debt to the Topolla Theater owner. PE Eraser-Eraser 0 Erases the iron Eraser of Stonehenge. PE Exit Mouse 0 Leads you to the exit of caves or mazes PE For Sale Sign 0 Attracts customers to buy your goods at any time. SH Franklin Badge 0 Deflects a Thunder attack PE Hand-Aid "19 User fully recovers HP. PE Handbag Strap 39 Freezes an enemy during battle. 6B Hawk Eye (0 Use tolight up the Deep Darkness. cH Heavy Bazooka 0 Very powerful weapon used only by Jeff. Can be used multiple times. (cB) Hieroglyph Copy 0 Explains how to open the Pyramid. PE HP-Sucker *800 Used only by Jeff. Takes an enemy's HP and adds it to Jeffs (GB) Hungry HP-Sucker 0 Used only by Jef. TakesHP from all enemies and adds them toJeff'sHP. (GB) Insecticide Spray 19 Spray oninsect-type monsters. SH/GB Insignificant Item *2— Return to owner to receive aMagic Truffle cH Jar of Fly Honey 0 Useageinst Belch to keep him from attacking cH Key to the Cabin 0 Use torescue Paula from the mountain cabinin Peaceful Rest Valley EN Key to the Locker 0 Doesn't open Jef's Locker. PE Key to the Shack 0 Opens the door to the traveler's shack in Onett. PE Key to the Tower 0 Use toenter "Dungeon Man.” PE King Banana 0 Moves monkey from a doorway in the Monkey Cave 6B Meteorite Piece 0 Needed for the third Phase Distorter. cH HuNTeNDo Puen cube aThe followin ist briefly expiains what effects various items have. As with the previous ists, items that have next to the price cannot be purchased but canbe sod for half ofthe isted wanings: GB=foundin Price. Abbreviationshave te fll box, SHepurchased at a shop, P ‘veap6n, ENeobtaned from enamies, Cl item, andl)=where to find prior torepar “ a sa Meteornium Meteotite Monkey's Love MultiBottle Rocket Mummy Wrap Neutralizer Pair of Dirty Socks PencitEraser Pharaoh's Curse Picture Postcard Piggy Nose Protractor Receiver Phono Ruler Rust Promoter Rust Promoter DX Shield Killer Show Ticket Shyness Book Signed Banana Slime Generator Snake Snake Bag Sound Stone Stag Beetle Sudden Guts ill Super Bomb Super Plush Bear Suporma Teddy Bear Tendakraut Tiny Ruby Toothbrush Town Map Trout Yogurt Viper Wad of Bills Xterminator Spray Yogurt Dispenser Zombie Paper *2000 “4000 0 2139 “128 0 = 0 290 2 300 0 2 Sell for a moderate amount of money. Sell for big money. Freezes an enemy during battle. Used only by Jeff. Stronger than a Big Bottle Rocket. Freezes an enemy during battle. Used only by Jeff. Removes an enemys PSIeffects from one person. Freezes an enemy during battle. Erases Pencil Statues. Poisons one enemy during battle. Noeffect. Use when searching for Magic Truffles. Use to get an angle on things up in bettle. Receives important calls from poople ike the Apple Kid or your dad. Use to size things upin battle. Use against mechanical enemies. ‘Stronger version of Rust Promoter. Used only by Jeff. Destroys an enemys Shield, Ticket for the Topolla Theater Cures the Tenda people of their shyness. Give to museum curator to gain entrance to Magnet Hil Used only by Jeff. Freezes an enemy during battle. Use during a battle to poison an enemy. Poisons an enemy during battle. Records the melodies from the eight “Your Sanctuary” locations ‘Temporarily freezes an enemy during abattle. Increases Guts during battle Has the seme effect as the Heavy Bazooka. Absorbs damage from enemy attacks. Plays song about the Orange Kd. ‘Absorbs damage from enemy attacks. Use to enter Tenda village Allows you to enter the hieroglyph room at amuseum Freezes an enemy during battle. Use to view the layout of a town. Most users recover 30 HP. Poorecovers 6H. Use to poison an enemy inbattle Needed to rescue the Runaway Five. Exterminates all insect-type monsters on battle screen. Gives access the 48th floor of the Monotoli Building. Similar to fly paper, but used to trap wandering zombies. & nN PE SH SH/GB GB PE PE 6B SH/PE SH SH/GB PE SH/GB SH/GB SH/GB (SH) SH cH PE (SH) SH/GB SH SH/PE GB/SH SH/GB SH/GB PE SH/GB PE PE (sH) PE PE SH/GB PE SH PE PE EARTHBOUNDFOOD ‘As with all long journeys, t's always a good idea to carry food with you. There is ‘a wide range of foodstuffs that you can eat to revitalize your HP. The effective- A few items cannot be purchased, so prices ress of the food varies, and it is important to keep only the best items in your grant listed for them. The HP recovery amount inventory. Some food can aso be given to people you meetin exchange for infor- apples to everyone except Prince Poo, Bacause ‘this special raring, Poo does not recover HP in mation or a different item. You can buy food items in every town or city. In any Sirs special raring, Foo does not recover Hi) case, always be on the lookout for good meals! aroistadna separate cau. re Ee my CoN Bag of Fries uo Inexpensive and effective. Banana : yi) Sold in Burglin Park Bean Croquette zm 2 Sold only in Scaraba, Beef Jerky 7 150 Canbe purchasedin Winters or Scaraba Boiled Egg Se NA One of Jeff's frst items. Bottle of DXwater 198 1 Especially goad far helping Poo recover PP. Bottle of Water 4 1 Good for helping Poo recover PP. BowlofRiceGruel 88 216 Sold only in Dalam. Brain FoodLunch 80030050 Increases both HP and PP. Bread Roll 2a GO Calorie Stick a Can of Fruit Juice ais EG ES Chef's Special 28 8 Sold only in Summers. Cookie 7 CA The first fooditem you'l find Croissant 1% 60 Good to have inHappy Happy Village and Threed. Cup of Coffee 6m Cup of Noodles 9842 Expensive and not very effective. Double Burger 296 Handy in Fourside FreshEgg 2 8 Keepit untilithatches and becomes a Chicken. GelatodeResort = 49.30 Sold only in Summers. Hamburger “48 Very handy in nett and Twoson, Kabob 54186 Sold only at the bazaar in Scaraba, Kraken Soup 648 FULL Completely refills everyone'sHP. Large Pizza 28240 Everyone recovers 240 HP. Lucky Sandwich = 28 = == Recover HP and PP in random amounts. Luxury Jerky 210 300 - HP-6 — Sold only in the Lost Underworld. Magic Pudding 680 40 PP=40 Soldonly in Magicant. Magic Tart 480 20 PP-20 Soldonly in Summers. Magic Truffle : 80 PP-80. Search for these in the Deep Darkness. MammothBurger 98.206. -—sHP-6_—_Buy intheLost Underworld Molokheiya Soup 20 84 - HP-6 — Soldonly in Scaraba. Pasta di Summers 128 108 - HP-6 — Soldonly inarestaurant in Summers Peanut Cheese Bar 22 108 - HP-6 Mr. Saturr’s favorite. Inexpensive but effective. Picnic Lunch 24 84 HP-6 —_Usein the Dusty Dunes Desert. Piggy Jelly 222 300 HP-6 Soldonly in Saturn Valley. Pizza 48 120 - -HP-6 Mmmm!Delivered piping Hot! Plain Roll e 24 - HP-6 — Receive ina trade with the Tenda. Plain Yogurt = 188 =“ HP-6 Earnina trade in Tend Popsicle 718 = _-HP=6 —Canbe purchased only in the Dusty Dunes Desert. Protein Drink 38 84 = —HP-6 Refreshing! PSI Caramel Ss 20 PP-20 NINTENDO ures GUIDE aSS Royal cedTea 7% 60) CHP-8 ‘Skip Sandwich 38 6 HP-6 SkipSandwichDX 98-6 HP-6 Spicy Jerky 40-252 = HP-6 CONDIMENTS ‘Condiments can be used in conjunction with the previously listed food items. By using a condiment, you change the ‘effectiveness of the food. If you put a condiment on an appropriate food item, the recovery amount increases. If the combination is bad, the effectiveness decreases. Carton of Cream 4 Trout Yogurt, Banana, Lucky Sandwich, Pasta di Summers, Pizza, Cup of Noodles Bean Croquette, Kabob, Beet Jerky, Jarof elsauce 300 JarofHotSauce 3 KetchupPacket 2 ‘Mammoth Burger, Spicy Jerky, Luxary Jarky Salt Packet 2. Boiled Egg, Picnic Lunch, Chef's Special Been Food Lunch ‘Sprigof Parsley 2. RiveGruel, Peanut Cheese Bar, Piggy Jelly SugarPacket 3. PSIGrane ok Car Max Puttng Nage ‘Tart, Bread Roll, Calorie Stick, Plain Yogurt ‘Tinof Cocoa 4 Cookie, Gelato de Resort, Skip Sandwich, ‘Skip Sandwich DX, Pain Rall PS.I. PSI refers to the psychic powers that can be used by Ness, Paula, Poo and many of the enemies that you encounter on your journey. vary, and each person has special abilities. Using your Psychic Points (PP) efficiently can mean the difference between success and failure. Find the PSI powers that work best in specific situations. Sold only in Summers. Walk very fast for about 10 seconds. ‘Walk very fast for about 20 seconds. Barter in Tenda for this item, MEDICINE In the course of your adventure, you'll meet enemies that can change your condition. If you have some type of ailment, you should treat it as soon as possible. If you are not able to go to a hospital, there are some items that you can carry for patent ColdRemady 22, Cures acold Guts Capsule = Permanentiyincreases Guts by 1 HomofLife 1780. Completely cures unconsciousness and all other adverse conditions 1OCapsule ~ Permanent increases I by 1 Luck Capsule = Permanently increases Luck by 1 RofrestingHerb 80 Curesacold,sunstroke, crying, poison feeling strange and nausea Rock Candy = Permanently increases one attribute by 1 SecretHerb 380. Curesallbadconditions and wakes someone who is unconscious ‘Speed Capsule * Permanently increases Speed by 1 VitalityCapsule = Permanently increases Vitality by 1 Vialof Serum 58 Works as an antidote for poisoning Wet Towel 24 Stops sunstroke PSI powers become stronger through the Spurs a the game andthe, strenth fv s Gesignatedby Greckletters. “Taruel’ refers to ‘the recpient of the PSI power. Damage and recovery paints are rendom within the listed ange Peychic powers ety | Tg SS an 10 4 Allnenies AllEnemies PSI"Special” aX B Xx x 40 AllEnemies x 98 AllEnemies 5 SingleRow 12 Single Row 20 Single Row 42 SingleRow ingle Enemy Single Enemy Single Enemy Single Enemy PSIFire PSIFroeze pe cepe sass de ee ee 40-120 Ness's special PS! thatis named for his favorite thing. It 90-270. affects all enemies on the battle soreen anddecreases one ‘enemy's Psychic Shield strength by 1. 160-480 320-960 60-100 Works on a single row of enemies. One enemy's Psychic 120-200. Shield strengthis decreased by L 180-300 240 - 400 135-225 An enemy's Psychic Shield strengthis decreased by 270-450 405-675, 540-00 EARTHBOUND Geae) ExNaInED SS ino PsiFreze a |X fa a 7 A EX Co XG PsiThunder co X pl a BX 77a EX a PSiFiash =X px 1X cma ex PsiStarstorm 2 Life-Up a Xx B x 1X a x Heal ax B x 1X 2 PSiMagnet = =X 0H Shield aX 8 rx a PsychicShield c — X Ea aa Bs on a i A OffenseUp c= X ois Wa ES DefenseDown c —-X. 0 EX Hypnosis. aX a x Paralysis wx a x Brain Shock a Teleport aX BX NINTENDO PLAYER'S GUIDE wx xX eo eK xxx x Ecc Single Enemy Single Enemy Single Enemy Single Enemy ‘Single Enemy One Enemy (2x) ‘One Enemy (3x) One Enemy (4x) AllEnemies: AllEneries AllEnomies: AlEnemies: AllEnemies: AllEnemies: Single Ally Single Ally Single Ally All Allies Single Ally Single Ally Single Ally Single Ally SingleEnemy AllEnernies Single Ally Single Ally All Alies AllAllies Single Ally Single Ally Al Allies All Allies Single Ally All Allies Single Enemy AllEnemies. Single Enemy All Enemies: Single Enemy Al Enemies Single Enemy AllEnemies: AAllios Allies, 135-225 270-450 405-675 540-900 60-180 60-180 100-300 100-300 270-450 540-900 15-125 225-375 fillrecovery 300-500 ‘An enemy's Psychic Shield strength is decreased by 1. ‘An enemy's Psychic Shield strengthis decreased by 1. Enemies suffer from crying, numbness, feeling strange, or they become unconsciousness, Impossible to avoid. An enemy's Psychic Shield strenathis decreased by. Recover lost HP. Fecover from a col, sunstroke or sleepiness. Heal. Also cures poison, nausea, crying and feeling strange. Heal, B. Alsocures numbness, damondize and unconsciousness. Heal 8,7. Also cures unconstiousness. ‘Absorb some of an enemy's PP ‘Absorb some PP from all enemies on the battle screen Reduces damage by half, "Power Shield” Steld.a. Reflects damage at enemy. Stields everyone in the group. “Power Shield” covers everyonein the group. Reduces effects of enemys PSI attacks by half. "Psychic Power Shield” Psychic Shield «plus reflection. Psychic Shield covers everyone the group. "Psychic Power Shield” covers everyonein the group. Offense increases for the duration ofthe battle Everyone's Offenseincreases toamax of twice the orginal amount, Decreases an enemy's Defense. Decreases all enemies’ Defense levels Puts enemies to sleep, though smart ones can avoidit. Stops an enemy from moving Stops al enemies from moving Causes an enemy to feel strange. Teleport toa place where you've previously been. Teleport o. Requires less acceleration room than Teleport.rahe Rk BED) AR Al i PSOE esac kg OR MELT eRe CRC er ae eD! POTTS 2 LE ete e LL] i BN Ae) Cena : Co rsELECTRO SPECTER Location Hit Poncs.072 PSI Power 80 Oflanse 48 Defense 203 Speed 2 THE GAME STINKS— THE FREE GIFT DOESN’T Toe 0 whiff and tel us what youve gor We know yl be recking with appreciation You have t gure Ie owt on your ovn jt Rearond wa i Telephone umber (>. sirth Dace LL Thin Se Cotter ooad whe supplies last Gintendd) PLAGUE RAT OF DOOM 60 Ofense 71 Defense (0 Spe PSI (YOUR FAVORITE CARBON DOG: KING BANANA Use (Ge tht my th moka oe Coxe s How to Get eA feral monkey she Oi ts How to Gat It Someone il get ou STAG BEETLE How co Gec te FLY HONEY, Use Coxe we How co Get te Fad 6 seca enn Tees. BUBBLE GUM. Use “Gita gh sae gun tote ube Monkeys ca ose ra Hlow eo Get te Lok ori srs mics (Gintenda)WARNING CAUTION: This Nintendo game is not designed for use with any unau- thorized copying device. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or dis- ‘ributer) is not responsible for any damage or loss caused by the use of any such device. If use of such device ‘causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to ‘operate and you have no device attached to it, please contact your local authorized Nintendo distributor. The contents of this Caution do not interfere with your statutory rights WARNING: Copying of any Nintendo game is ilegal and is stricely prohibited by domestic and interna- tional copyright laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. ‘This manual and other printed matter accompanying this game are also pro- tected by domestic and international copyright laws. ‘The rental of this game without per- mission of Nintendo or its licensees is strictly prohibited, 3-MONTH LIMITED WARRANTY (For Hardware, Game Paks & Accessories) Nintendo of America inc ("Nintendo") warrants to the original purcheser that the product (hardware, Game Paks and accessories! shallbe free from defects inmaterial and work- manship for a period of three (3) months from the date of purchase. a defect covered by this warranty occurs during tis three (3) month warranty period, Nintendo will repair or replace the defective product or component part, atits option, free of charge. ADDITIONAL 3-MONTH LIMITED WARRANTY (Hardware Only) Nintendo warrants to the original purchaser that the hard- \ware product shall be free from defectsin material and workmanstip for an additional three (3) months beyond the original 3-month warranty period described above. If adefect covered by this warranty occurs during this addi- tional 3-month warranty period, Nintendo will repair the defective hardware product or component free of charge. The original purchaser is entitled ta this additional 3-month limited repair warranty only f the Consumer Proof of Purchase Card{attached to the hardware packaging when sold) is returned promptly after the date of purchase to Nintendo by the original purchaser or the original purchaser retailer. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LiV- ITED TO, NON-LICENSED GAME ENHANCEMENT DEVICES, ADAPTERS, AND POWER SUPPLY DEVICES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL) OR IS MODIFIED OR TAMPERED WITH; (c) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (d) HAS HAD ‘THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MER- CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (3 MONTHS OR 6 MONTHS, AS APPLICABLE). INNO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM ‘THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES 00 NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU, ‘This warranty gives you specific legal rights, and you may also have other rights which vary rom state to state. Nintendo's acressis as set forth on the back cover ofthis manual ‘This warranty is valid only in the United States. REV EARTHBOUNDAny original instruction manuals included with this software are digital reproductions of the original printed manuals. They are as faithful as possible to those documents and feature a bare minimum of edits. Reference may be made to features that can't be used in this version of the game, or the contact information provided may no longer be valid. Some copyright information may be out-of-date. Please also note that printed manuals were not always released in multiple languages.
You might also like
Nintendo Players Guide SNES Earthbound 1995
PDF
No ratings yet
Nintendo Players Guide SNES Earthbound 1995
118 pages
Earthbound Guide (Mother 2)
PDF
100% (3)
Earthbound Guide (Mother 2)
136 pages
Earthbound Nintendo Players Guide
PDF
100% (25)
Earthbound Nintendo Players Guide
134 pages
Animal Crossing
PDF
No ratings yet
Animal Crossing
25 pages
Bubsy 1 SNES Manual (US)
PDF
No ratings yet
Bubsy 1 SNES Manual (US)
36 pages
Adventures of Willy Beamish, The (USA) - Djvu
PDF
No ratings yet
Adventures of Willy Beamish, The (USA) - Djvu
22 pages
The Legend of Zelda: Ocarina of Time, Instruction Manual
PDF
No ratings yet
The Legend of Zelda: Ocarina of Time, Instruction Manual
44 pages
Warioland 4
PDF
No ratings yet
Warioland 4
23 pages
Duck Dodgers Starring Daffy Duck (USA) (En, FR, Es)
PDF
No ratings yet
Duck Dodgers Starring Daffy Duck (USA) (En, FR, Es)
20 pages
Legend of Zelda Manual
PDF
100% (2)
Legend of Zelda Manual
12 pages
Sonic The Hedgehog - Genesis (USA)
PDF
No ratings yet
Sonic The Hedgehog - Genesis (USA)
10 pages
Super Mario Bros 2 - Manual
PDF
No ratings yet
Super Mario Bros 2 - Manual
32 pages
Legend of Zelda, The - Ocarina of Time (USA) (Rev 2)
PDF
No ratings yet
Legend of Zelda, The - Ocarina of Time (USA) (Rev 2)
23 pages
Shrek The Third (USA)
PDF
No ratings yet
Shrek The Third (USA)
19 pages
Manual - Sonic Adventure DX
PDF
50% (2)
Manual - Sonic Adventure DX
26 pages
Samurai Jack - The Amulet of Time - 2003 - BAM! Entertainment
PDF
No ratings yet
Samurai Jack - The Amulet of Time - 2003 - BAM! Entertainment
21 pages
Gunstar Super Heroes
PDF
No ratings yet
Gunstar Super Heroes
17 pages
Earthbound/Mother 2 Player's Guide
PDF
100% (1)
Earthbound/Mother 2 Player's Guide
134 pages
DS Animal Crossing Wild World PDF
PDF
No ratings yet
DS Animal Crossing Wild World PDF
24 pages
DS Animal Crossing Wild World Manual
PDF
0% (1)
DS Animal Crossing Wild World Manual
24 pages
Teenage Mutant Ninja Turtles - 1990 - Image Works
PDF
No ratings yet
Teenage Mutant Ninja Turtles - 1990 - Image Works
14 pages
Banjo-Kazooie - Grunty's Revenge (USA, Europe)
PDF
No ratings yet
Banjo-Kazooie - Grunty's Revenge (USA, Europe)
17 pages
Charlottes Web - Manual - GBA
PDF
No ratings yet
Charlottes Web - Manual - GBA
12 pages
Mario vs. Donkey Kong
PDF
No ratings yet
Mario vs. Donkey Kong
16 pages
James - Bond - 007 DMG - Instruction - GJ
PDF
No ratings yet
James - Bond - 007 DMG - Instruction - GJ
24 pages
Manual Wario World
PDF
No ratings yet
Manual Wario World
20 pages
Dragon Ball Z - Buu's Fury (USA)
PDF
No ratings yet
Dragon Ball Z - Buu's Fury (USA)
40 pages
Charlotte's Web (USA) (En, FR, De, Es, It)
PDF
No ratings yet
Charlotte's Web (USA) (En, FR, De, Es, It)
12 pages
SonicColours Wii US Manual
PDF
No ratings yet
SonicColours Wii US Manual
24 pages
1.5 Scan
PDF
No ratings yet
1.5 Scan
64 pages
Sonic Advance 2 GBA Manual
PDF
No ratings yet
Sonic Advance 2 GBA Manual
40 pages
Pokemon Emerald
PDF
100% (1)
Pokemon Emerald
80 pages
Clash at Demonhead - Manual - NES
PDF
No ratings yet
Clash at Demonhead - Manual - NES
12 pages
Mario Party 4 - Nintendo
PDF
No ratings yet
Mario Party 4 - Nintendo
29 pages
Pizza Tower Control and Tutorial Guide
PDF
No ratings yet
Pizza Tower Control and Tutorial Guide
14 pages
Drill Dozer
PDF
No ratings yet
Drill Dozer
17 pages
Teenage Mutant Ninja Turtles GBA (USA)
PDF
No ratings yet
Teenage Mutant Ninja Turtles GBA (USA)
36 pages
The Labyrinth of Time - Manual
PDF
No ratings yet
The Labyrinth of Time - Manual
9 pages
Grand Poo World 3 - Instruction Booklet Final
PDF
No ratings yet
Grand Poo World 3 - Instruction Booklet Final
12 pages
March of The Penguins (USA)
PDF
No ratings yet
March of The Penguins (USA)
16 pages
Mario Party (Europe) (En, FR, De)
PDF
No ratings yet
Mario Party (Europe) (En, FR, De)
19 pages
Landstalker Manual (U)
PDF
No ratings yet
Landstalker Manual (U)
16 pages
Pok Colosseum
PDF
No ratings yet
Pok Colosseum
28 pages
The Legend of Zelda - Phantom Hourglass PDF
PDF
100% (1)
The Legend of Zelda - Phantom Hourglass PDF
22 pages
English
PDF
No ratings yet
English
10 pages
DS Dragon Quest IX
PDF
No ratings yet
DS Dragon Quest IX
40 pages
Manual NintendoDS TheLegendOfZeldaPhantomHourglass en
PDF
No ratings yet
Manual NintendoDS TheLegendOfZeldaPhantomHourglass en
22 pages
Tomb Raider Legend GBA
PDF
No ratings yet
Tomb Raider Legend GBA
14 pages
Final Fantasy III USA Text
PDF
No ratings yet
Final Fantasy III USA Text
84 pages
Spider-Man 3 - Manual - GBA
PDF
No ratings yet
Spider-Man 3 - Manual - GBA
22 pages
manual-WiiU-The Legend of Zelda The Wind Waker HD
PDF
No ratings yet
manual-WiiU-The Legend of Zelda The Wind Waker HD
40 pages
Sonic Adventure 2 Battle User Manual
PDF
No ratings yet
Sonic Adventure 2 Battle User Manual
35 pages
English
PDF
No ratings yet
English
14 pages
Super Mario 64 (USA)
PDF
No ratings yet
Super Mario 64 (USA)
11 pages
0 Adventure Island II Aliens in Paradise Game Manual
PDF
No ratings yet
0 Adventure Island II Aliens in Paradise Game Manual
11 pages