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Meésa/Booci,
The Sprit Artin Retmokegy
MIDI MATRIX OWNER'S MANUAL
CONGRATULATIONS! You are now the owner of the MESA/Boogie MIDI Matrix
System for guitar! This easy-to-program, easy-to-use switching Matrix is
the solution to the frustrating problem of the nightly "footswitch dance."
Whether you're touring the world or touring the local clubs in town, the
MIDI Matrix has been designed to cover virtually every switching and
signal-routing need you're likely to encounter.
MIDI is fast becoming the basic format for today's progressive guitarist.
MIDI switching allows you to create and store "patches" consisting of com
binations of your amplifiers and effects (etc.), arrange the patches in
any order you want, and then access them instantly. You'll be glad you've
chosen the MESA/Boogie MIDI Matrix as your "control center". We've given
you the essential functions and features found’ in sophisticated systens
costing ten times as mch. And you'll find the same hand-made quality,
bullet-proof construction, and common-sense design that you'd expect from
any MESA/Boogie product .
The two-rack space Matrix "brain" offers the full 128 program locations
which are possible in the MIDI format. An easy-to-read 3-digit display
shows the Program Number that is active, while 16 "Program Status" LEDs
show the combination of Function Switches, Parallel Amp Loops and Effects
Loops that are in operation in each Program. The Function Switches - there
are ten ~ can be used to control any footswitchable function, such as
amplifier model/channel switching, or effects on/off switching. The Effects
Loops = we've given you six of these - can accomodate your favorite floor
pedal effects (and your studio rack effects) and are individually, cleanly
bypassed whenever they're not needed in a program. The four Parallel Loops
are perfect for selecting between up to four different preamps or amp heads
= or even for combining them to create new sounds. And the MIDI In/MIDI Thru
Jecks allow the Matrix to receive and send MIDI commands to or from any MIDI
device.
‘The ABACUS Foot Controller is truly a footswitching wonder. This phantom
powered command center features ten individual digit switches (0 thru 9),
two sets of increment/decrement switches (for counting up or down by
"ones" or "tens") and a large Program Number display, all of which make
program selection a snap! MIDI Channels 1 thru 16 are available for MIDI
data transmission via the Channel Select buttons ("+1" and "-1"). Andy
unlike most foot controllers, the Abacus shows you the MIDI Channel
Number on a separate display. This combination of LED displays and the
simple, clear layout of the Abacus keeps you in control at all times! The
Abacus Links up with the Matrix via a heavy-duty 30 foot cable with 4-pin
XLR connectors - no more accidental disconnects on stage!
Now that you have an overview of this dynamic system, in the following pages
we'll get specific with all of its controls and features, one at a time.
Most of the questions you're likely to have are addressed in this manual;
please use it as a guide if any problems arise. If a thorough re-reading of
the manual doesn't help in solving the problem, you can call us at the
factory and we'll gladly assist you.
Excited?! You should betREAR PANEL
Since most of the "action" on the Matrix occurs at the rear panel, let's
start here. We encourage you to go ahead and “patch up" as you read;
there's nothing like hands-on experience!
The rear panel can be thought of as a switching patch bay, controlled by the
Selector Keys on the front panel. Basically, the rear panel consists of 1)
the Effects Loop jacks; 2) the Function Switch jacks; 3) the Parallel Loop
jacks; and 4) the MIDI jacks.
EBEECTS LOOPS SECTION: The row of sixteen black 1/4" jacks that runs along
the top part of the rear panel, plus the pair of silver jacks below it (near
the center) make up the six Effects Loops. The purpose of the Loops is to
allow the automated use of several effects devices in your set-up, such that
each device can be pre-programmed to be either connected or individually
bypassed in each of your programs. The Effects Loop section has the
Capability of handling both "instrument-level" and "line-level” effects
simultaneously; handling several different effects formats (mono, stereo
out, or full stereo); and allowing effects patching in more than one
Jocation similtaneously (before the amp, in the amp's effects loop, between
the preamp and the power amp, etc.). Basically, the Effects Loop section
consists of the Loop Input, six Send/Return loops, a pair of Loop Split
Jacks, and a pair of Loop Outputs.
LOOP INPUT: This 1/4" jack is the common input for the six Effects Loops.
The signal originating here can be assigned to any or all of the six loops.
The Loop Input will accept either a low-level (instrument level) signal, or
a line-level signal.
LOOPS: The six loops are wired in series, and are individually assignable
under programs written by the user. Loops 3 and 6 are “special function"
loops: Loop 3 offers controls for adjusting its Send and Return Levels;
and Loop 6 offers stereo Returns, so it can handle effects that have stereo
outputs.
LOOP SPLIT JACKS: The two chrome jacks located below Loops 3 and 4 are the
Loop Split In and Loop Split Out jacks. These jacks separate the 1
string between Loops 3 and 4, giving the user two separate groups of three
loops. This can be used when you want to have effects patched in two
different places in the signal chain; or for creating three Loops that are
full stereo loops (that is, each loop having two sends and two returns).
LOOP OUTPUTS: The pair of jacks on the extreme upper right-hand corner of
the rear panel are the outputs of the Loop section. When Loop 6, the last
loop in the chain, is being used in stereo (that is, with both returns in
use), the Loop Outputs function as a stereo pair. When Loop 6 is used as a
mono loop (only the Left Return in use), the signal will pass only through
the Left Loop Output jack.EREECTS LOOP MODES: STANDARD, SPLIT AND STEREO
There are three basic ways of setting up and using the Effects Loop section;
they are called STANDARD MODE, SPLIT MODE, AND STEREO MODE.
In the Standard Mode, the six loops are used in series. Loops 1 thru 5 are
mono loops (that is, they have one send and one return each) and would each
handle one mono effect unit. Loop 6 has stereo returns and therefore can
handle effects that have a mono input and stereo outputs. Since the Loops
are operating in series, the signal would pass from the Loop Input through
the effects units that are patched into Loops 1 thru 5 (assuming the Loops
are programmed to be "ON"), xhen into the stereo effects unit patched into
Loop 6 (assuming it is also ON) returning in stereo through the Loop 6
returns, and then out again through the stereo Loop Outputs. (In most cases
the Loop 3 Send/Return levels should be set at "10" for "unity gain"; lower
settings would be used to "pad down" the send when using 2 low-level or
floor-pedal type effect in Loop 3, or to adjust for an effect output that is
too "hot" for this portion of your signal chain). If you wish to use Loop 6
28 a mono rather than a stereo loop, connect the output of the effect to the
Left Return jack only and simply ignore the Right Return jack; the signal.
Will end up in the Left Loop Output only and will not appear in the Right.
In Split Mode, the six loops are literally split up into two separate groups
of 3 loops each. This is useful when you want to have a group of effects
patched into one location in the signal chain, and a second group of effects
patched into a different location in the chain. In the Split Mode, the Loop
Input and the Loop Split Out function as the input and the output for the
first group (Loops 1 thru 3); and the Loop Split In and Loop Ostput(s)
become the input and output(s) for the second group (Loops 4 thru 6).
You'll notice that each of the two groups contains one of the "special
function" loops and therefore offers a particular advantage. The first
group includes Loop 3 and its Send/Return Level controls (for effects that
are either too sensitive or too hot"). The second group includes Loop 6
with its stereo Return jacks (which can accomodate effects units having
stereo outputs.) (This group is well-suited for use between a preamp and a
acer oe. evar ates: or Daltind nial shares: eftest pep eitidh di chee ae
amp.
The third way of using the Loops is called Stereo Mode. The Stereo mde
offers three "true stereo" loops - that is, three loops that each have two
inputs and two outputs. This would be used to handle effects units that
operate in true stereo and have Left/Right inputs and Left/Right outputs.
Stereo mode is similar to the Split mode in that the six loops are split
into two separate groups of three loops each (via the Loop Split jacks).
But in the Stereo Mode, the first group (Loops 1 thru 3) becomes the Left
channel Sends and Returns for the effects; and the second group (Loops 4
thru 6) becomes the Right channel Sends and Returns for those same effects.
To set up in Stereo Mode, use Loop Input and Loop Split In as the Left and
Right inputs “into” the Loop section. Connect the Loop 1 Send to the LeftAnput of the first effect, and the Loop 4 Send to the Right input of the
effect. Connect the Left output of the effect to the Loop 1 Return, and the
Right output of the effect to the Loop 4 Return. Use Loop Split Out and
Loop Output Left as the "Master" left/right outs of the Loop section. You
now have one effect patched up in true stereo, using Effects Loop 1 and 4.
When Loop 1 and 4 are programmed to "come up", you will have "true stereo."
If you repeat this process using Loops 2 and 5 to handle a second stereo
effect, and Loops 3 and 6 to handle a third stereo effect, you will have
three effects in full stereo.
PARALLEL LOOPS:
The ten chrome jacks located below the Effects Loops on the right side
of the rear panel are the programmable Parallel Loops. The Parallel Loops
are primarily intended for switching between several (up to four) different
preamps, or amp heads used as preamps. Secondarily, they can also be used
as additional effects loops, or for routing the instrument signal to a
tuner. When a cable is inserted into the "IN" jack of the Parallel Loop
section, its signal can be routed through any of the four loops (or any
combination of the four). These Loops ere programmed using the front panel
Selector Keys labelled S7, $8, S9 and S10. (ST - S10 also have another
funtion, which is controlling four of the ten Function Switches provided on
the Matrix - but we'll describe those later.)
Many guitarists find that their playing style tends to change when they
switch from one amplifier to another, because each amp has a different
characteristic "feel", or type of responsiveness. Consequently it has
become quite popular to take advantage of this by using more than one amp in
live setups. Amp switching is easily accomplished if a player is simply
using two conbo-type amps having self-contained speakers; a basic A/B
footswitch will do the job. But for the player who has a larger system with
several amp heads (or preamps), rack effects, a power amp, and one speaker
system, it becomes more complicated. Tyo A/B setups would be required: one
to route the instrument signal to the correct amp, and another to send the
output of that same amp to the effects/power amp/speckers. But it's nearly
impossible to manually operate two footswitches at the same time! And even
then, you would only be accomodating two possible amplifiers.
The Matrix solves this problem by providing four separate send/return
"loops" in parallel with each other, which can accomadate the high-level
signals of amplifiers, and which can be individually programmed "in" or
"out" of the signal chain as desired. Generally, your instrument would be
plugged into txe "IN" jack of the Parallel Loop section; then you would
connect each of your amp heads or preamps to one of the Loops (by running
a cable from the Loop "Send" to the amp's input, and another cable from the
amp's "Direct Out" or "Main Out" to the Return of the same Loop). The "OUI"
Jack of the Loop section would be connected to your effects, or to whatever
Components are to "follow" the amps/preamps in your signal chain. (In the
case of effects, we recommend inserting them into the six Effects Loops
provided on your Matrix; then you would connect the output of the ParallelLoop section into the Input of the Effects Loop section.)
Once you've patched your amps and preamps into the Loops, all you need to do
is write your programs according to which amp/preamp you want in each one.
If a program calls for Anp #1, you would program Parallel Loop #1 "ON", and
the other Loops "CFF". If the program calls for Amp #2, you would program
Loop #2 "ON" and the others "OFF". (Or if you want a combination of amps in
a given program, you could activate two or more Loops.) Then as you call up
these different program numbers during performance, the Matrix will handle
the amp switching so smoothly that your effects, power amp and speakers will
"never know the difference"!
NOTE: ALWAYS CONNECT A "LOAD" (EITHER A SPEAKER OR A “LOAD RESISTOR") TO
THE SPEAKER OUTPUT OF ANY AMPLIFIER USED AS A "PRE-AMP". FAILURE TO DO SO
WILL RESULT IN A DAMAGED AMPLIFIER. A "LOAD RESISTOR" OF THE CORRECT VALUE
AND POWER RATING WILL FULFILL THIS REQUIREMENT, BUT TONE QUALITY MAY SUFFER
AS A RESULT, AN ACTUAL SPEAKER - EVEN A "DUMMY" SPEAKER THAT IS "BURIED"
INSIDE A ROAD CASE OR MUFFLED BY A BLANKET ~ IS THE BEST KIND OF LOAD, AND
WILL ALLOW THE AMP TO PERFORM AT ITS BEST.
EUNCTION SWITCHES
The row of black insulated jacks across the bottom of the rear panel are the
jacks for the ten Function Switches. This section of the Matrix is
extremely useful, as it can control any function that uses a standard
grounding-type switch. All MESA/Boogie guitar amps use this method of mode
selection, as do mst other channel-switching amps. Now they can be
converted to "MIDI-controlled" amps by virtue of the MIDI Matrix!
Another application for the,Function Switches is for controlling the on/off
switching on older-style analog effects units (such as delays, chorus units,
flangers, ete.). On most such units, the "Defeat" mode is triggered by a
standard grounding switch, usually accompanied by a 1/W" jack for connecting
a footswitch. This jack can be connected directly to any of the Function
‘Switch Jacks on the Matrix, which can then be programmed "ON" (for
"defeating" the effect) or "CFF" (for normal effect operation) in any of
your programs.
To control mode switching or channel switching on your amp or preamp, simply
connect an unshielded cable between one of the Matrix's Function Switches -
let's say "S1" for now = and your amp's mode/channel footswitch jack. When
"SI" is programmed to be "ON" in a particular program, your amp will change
modes or channels. If your amp or preamp has several modes with a separate
‘eontrol jack" for each (as do MESA/Boogie Quad Preamps), you'll want to
assign a Matrix Function Switeh to each one (and probably to the Reverb and
EQ control jacks as well) and connect them as above. With ten Function
Switches provided, you should be able to fully control your amps/preamps andstill have switches left over for controlling effects.
A quick suggestion: when assigning Function Switches for mode/channel
selection, try to meke the Switch number correspond to the mode or channel
number in’some way. For example, assign "Si" to control "Rhythm 1" or
"Channel One"; use "S2" for "Rhythm 2" or "Channel 2"; etc. While this may
seem trivial, you'll probably find during actual usage that any attempt to
organize patching will prove very usefull
NOTE: It's inportant to remember that Function Switch jacks S7, S8,
$9 and $10 are controlled by the sane relays that control the four
Parallel Loops. In other words, when "ST" is "ON," tuo different
switching actions will occur simltaneously: Function Switch ST will
be activated; AND the Parallel Loop labelled S7 will be switched into
the signal chain. You'll need to keep this in mind when patching up
and writing programs. For example, you may find that you went
Funetion Switch S7 "ON" but you don't want Parallel Loop S7 "ON". In
that case you would have to re-patch either the "function" (that 1s,
use a different Function Switch to control the function in question} or
recpateh the axp/presnp (oy putting it into a different Parallel
P) +
MIDE IN, MIDI THRU
The two 5-pin female DIN jacks located at the lower right corner of the
Rear Panel are the MIDI IN and MIDI THRU jacks. These jacks can receive
and pass on MIDI data to or from any MIDI device that is set to the same
MIDI channel number as the Matrix. (If the Matrix is set for MIDI
Channel #00" or "Omni Mode", it can handle data received on any channel
number.) The Matrix will respond to "Program Change” messages received
at these jacks, and therefore will "cooperate" with any MIDI Controller
that can send this command. (This includes MIDI keyboards, MIDI synth
modules, MIDI foot controllers, etc.) However, because the Abacus Foot
Controller was specifically designed for this purpose, we strongly
recommend its use as the controller.
‘The MIDI IN jack is used when controlling the Matrix from a MIDI con-
troller other than the Abacus. The Matrix will respond to "Program Change"
messages received at this jack. (The MIDI IN jack can be used to interface
with the Abacus, as an alternative to the "dedicated" li-pin jack provided on
‘the left side of the Rear Panel. However, the 12 volts of "phantom power"
required by the Abacus is not supplied at the MIDI IN jack; therefore, an
external 12 volt/500 mA power supply will be needed to power the Abeous when
it is connected in this manner.) All MIDI information received at the MIDI
IN jack will also be passed to the MIDI THRU jack. MIDI THRU is basically
used as a MIDI "output" to MIDI devices connected "after" the Matrix in the
chain. It can also be used to interface with a second Matrix if more
controlling capacity is needed.As you can probably see, the inclusion of these jacks makes the MIDI
Matrix flexible enough to use virtually anywhere in a MIDI system; and
also allows a range of options in terms of controllers.
Now that we've reviewed the Rear Panel of the Matrix in detail, you
should have a good understanding of its three sections - Function
Switches, Effects Loops and Parallel Loops. Now let's move to the
Front Panel, to see how all of these jacks are controlled.
ERONT PANEL
The Front Panel of the Matrix has five main sections (plus a power switch
located in the lower right corner). Moving from left to right, these
sections are 1) the Program Entry keys; 2) the 3-digit LED display; 4) the
Funetion Switeh/Effects Loop Selectors; and 5) the Program Status LEDs
located above the Switch/Loop selectors).
PROGRAM ENTRY: These eight keys are used for selecting or changing the
Program Number; selecting or changing the MIDI Channel Number; and storing
new programs of program changes in memory. From left to right, these keys
are:
1. STORE - This key is used to store in memory whatever
combination of Function Switches, Effects Loops and Parallel
Loops has been activated using the Switch/Loop selectors.
When a Switch or Loop is activated via the selectors, the LED
Amside the selector key will light. This is how a "patch"
is created. Once you have selected the Switches and Loops that
are to make up your patch, you can store it in memory as a
"program" simply by pressing the "Store" key. When "Store" has
been pressed, the "Program Status" LEDs above each of the
chosen Switch/Loop selectors should come on. (If not, press
"Store" again.) Your patch is now a "program", stored under the
Program Number indicated by the Numeric Display.
2. #1, 1, #10, =10 - These four "increment/decrment" keys can be
used for changing the Program Number, both during programming and
during performance (as an alternative to using similar buttons on
the Abacus Foot Controller). All four keys have a "loop-around”
feature, such that when the highest number (128) is reached,
pressing the "+1" key takes you "back around" to Program #1.
(Similarly, hitting the "+10" key while on Program #128 would take
you to Program #8). The "loop-around" feature also works in
reverse; hitting "=1" while on Program #1 would take you backwards
to Program #128.
3. CH# = When this key is pressed, the Program Number display is
converted to a MIDI Channel Number display, showing the MIDI ChannelNugber currently in use.
4, Clit ~ Used to change the MIDI Channel Number on the Matrix. On
power-up, the MIDI Channel Nunber will always "default" or reset
itself to Channel #1 (both on the Matrix and on the Abacus). All
MIDI devices in your system, including the Matrix and the Abacus,
should be set to the same MIDI Channel Number if they are to
"commuriicate" with each other and respond to the Program Numbers
being called up on the Abacus (or whatever MIDI controller is being
used). (However, there is an exception to this rule - when the MIDI
Channel Number on the Matrix is set to "00", the Matrix functions in
the "Ouni Mode" and will respond to program changes sent on any
MIDI channel by the controller.) This key also features "loop"
around" operation.
5. PROG? - Used to convert the Numerical Display back to the
Program Number mode if it is currently showing the MIDI Channel
Number.
PROGRAM NUMBER: This three-digit numeric display has two functions.
Its primary function is to display the Program Number that is currently
active. Secondarily, when the "CHP" (Channel Number) key is pressed, the
display shows the MIDI Channel that the Matrix is currently set to respond
to» (Channel "00" indicates "Omi Mode", in which the Matrix will
respond to data sent on any MIDI Channel). To return the display to
its original status for viewing the Program Number, the "PROG" key is
used. On initial power-up, the display will always show the Program
Number that was in use when the Matrix was last turned off.
FUNCTION SWITCH/EFFECTS LOOP SELECTORS: These LED-equipped keys are used to
program (or re-program) the corresponding Function Switch jacks, Parallel
Loops and Effects Loops on the rear panel. Pressing one of these keys will
activate or turn "ON" the corresponding Switch or Loop, and cause the LED
within the key to light. Whatever combination of Switches and Loops has
been activated can then be stored in memory as a "program" by pressing the
"Store" key. (Switches and Loops whose Keys have not been pressed will be
"OFF" or inactive in. the new program.) When the "Store" key has been
pressed, the row of Program Status LEDs above the Selector Keys will display
the same pattern as the LEDs within the keys, indicating that the pattern is
now a "program".
Please note that Function Switch Selectors S7, S8, S9 and S10 are dual
function keys. That is, they each control a Function Switch and a Parallel
Loop at the same time. For example, when S7 is "ON", two actions occur
simitaneously; Function Switch S7 is turned "ON" (or "grounded"); and.
Parallel Loop S7 will be activated. (The same goes for 38, $9 and'S10). As
We mentioned in our discussion of the Function Switches earlier, you will
need to keep this in mind when you are assigning and programming these
four Switches and Loops.PROGRAM STATUS LEDS: Located just above the Switch/Loop selectors, this row
of LEDs shows the content = in‘ terms of Switches and Loops - of whatever
Program Nurber is currently active. When a Program Status LED is lit, it
means that the corresponding Switch or Loop is "ON" in that program. The
difference between these LEDs and the LEDs inside the Selector Keys is that
the Program Status LEDs show you what's already in memory, while the
Selector Key LEDs show you what you're now (which will only be
stored in memory if the "Store" key is pressed).
POWER SWITCH: This switch activates the AC power for the Matrix. When the
unit is first switched on, the Matrix performs a brief internal test (called
"comparison check") while the Program Number display read "00". This lasts
for about a second. After this test the Matrix returns to whatever program
was in use before "power down".
PROGRAMMING
Now that we've reviewed both the Rear Panel and Front Panel Functions of the
Matrix, let's begin the actual programming of your "ultimate" new sounds.
Having the devices you wish to control in their respective places will make
it easier and more fun to understand this section of the manual, as you hear
these sounds "come up".
The procedure for creating or editing a program is as follows:
1) Call up the Program Number (or "memory location") that you wish
to use for the new program (or that you wish to change), using the +1
+10, -10 keys.
2) Select the Switches and Loops you want "ON" in the program by pressing
the corresponding Selector Keys. The LEDs inside each of the selected keys
will Light up. (Any keys not selected at this time will be programmed "OFF"
= and any previous "data" in this memory location will be erased - once the
"Store" key is pressed). (Remenber that S7 thru S10 each control a Function
Switch anda Parallel Loop at the same time.)
3) Press the "Store" key. The Program Status LEDs above the chosen
Selector Keys should now be lit, showing the same pattern as the Lis inside
the keys. (If this is not the case, press "Store" again.) Once the Program
Status LEDs come on, your patch has been written and saved, and is now a
“program”.
4) Press each of the chosen Selector Keys again, to release or “neutralize”
them. Only the Program Status LEDs above the selected Switches and Loops
will remain on, showing the content of the new program.
That's it. Easy, wasn't it?! The simplicity of this programming format
enables a player to create or edit pi ams in a flash - even at a gig!
Let's go through it once more, real fiONE: Select. the Program Nunber
TWO: Activate the desired Switches & Loops
THREE: Press the "Store" key (check Program Status LEDs to verify)
FOUR: Press the selected Switch/Loop keys again to release.
Welcome to the world of MIDI! Never again will software-based, auto-
sequencing techno-wizards be able to sneer at your dinosaur-age guitar rig.
Setting up your new MIDI system on the bandstand, you'll know you're
sporting the best of both the analog and digital worlds - warm and enctional
tube tone, controlled with digital speed and precision! This brilliant
combination puts you back on the leading edge of amplification.
This brings us to the end of our instructions. Read and follow then
carefully. If questions or problems arise, read and follow again - mre
carefully! If you don't find the answer in these pages, please consult the
Troubleshooting Guide that follows. If the problem is not addressed there,
please call us here at the factory and we'll assist you.
Once again, congratulations - and most of all, enjoy!
10MIDI MATRIX
‘TROUBLESHOOTING GUIDE
In these pages we'll address some possible questions and problems relative
to connecting, operating and troubleshooting the MIDI Matrix. Most problems
are easily solved by reviewing the procedures in this manual and making sure
you are connecting everything properly. (With all the different patching
‘options available on the Matrix, this is always the first place to check!)
Next, go through the troubleshooting procedures we'll describe here. If at
that point you still have a problem, feel free to call us at the factory.
Ask the receptionist to connect you with a Technical Support Person.
Although the MIDI Matrix has been put through rigorous testing, it is still
possible to encounter a problem that can't be solved with a troubleshooting
guide or a phone call. In that case, you should contact either the nearest
MESA/Boogie authorized repair station, or our Service Dept. here in Northern
California.
For units that are to be repaired here, please call ahead to receive a
Return Authorization number. If the unit is still under our one-year
warranty, it will be repaired free of charge and shipped back to you free of
charge. Units no longer under warranty will be repaired with as little cost
0 you as possible; however, you mst also pay shipping costs in both
rections.
Now let's look at some of the possible symptoms you may encounter.
SUMPTOM #1; No power; unit seems dead: no display
Possible Causes: This symptom indicates a problem with the AC voltage or
possibly the power supply. An AC voltage problem is usually "user
solvable"; a power supply problem is usually not. First, check that the
unit is properly connected to an AC receptacle, preferably a grounded
one, that delivers the proper voltage (105-125 volts in the U.S.) After
checking this, the next place to look would be the line fuse. If the fuse
is blown, replace with a fuse of the same rating (be sure it is a "Slo-
Blo" type to avoid unnecessary fuse failure). If the replacement fuse
also "blows" immediately - stop here. The unit probably has an internal
problem that should be referred to a qualified service technician.
SXMPTOM 22: "Lockeup" (Program Number wil) not change).
Possible Causes: This "lock-up" state can be the result of a few possible
causes. First, make sure that the Abacus (or other controller) is
"sending" on the same MIDI channel that the Matrix is set to receive on.
If not, make the adjustment on either the controller or the Matrix.
(Believe it or not, this simple requirement is easily overlooked,
especially if your rig is being set up by someone other than yourself.
nMany a headache can be spared simply by deciding in advance on a MIDI
channel nunber to be used exclusively and then taking it known to the stage
crew or whoever handles your setup.)
If synchronizing the MIDI channel numbers doesn't help, try shutting off the
Matrix using the Power Switch. Wait about five seconds, then turn it back
on. This is a way of "clearing" any data that may be "latched" in the
system.
A third possible cause of "lock-up" would be if the cable connecting the
controller with the Matrix becomes partially disconnected. This won't tend
to occur when using the Abacus as the controller, as it uses a locking XLR
connector. However, with controllers that use the standard non-locking DIN
connector, accidental disconnects can cecur quite easily. Check these
connections before each use; make certain that they are firm. (Remember
that the MIDI In jack on the Matrix is the one used when connecting a
controller other than the Abacus.)
SYMPTOM #3; Function Switches Will Not Activate Desired Function
Possible Cause: Because these switches utilize only a simple relay, there's
Tittle here that can malfunction. However, it is possible that the unit you
Wish to control has its switch wired in reverse of the wiring in the Matrix.
In other words, the "Defeat" jack on an effect you're controlling, for
example, may be wired such that the effect is activated when the "tip"
connection is grounded (rather than the more common wiring, in which you get
"defeat" when the tip is grounded). The solution here would be to simply
program that Function Switch "OFF" when you want to "defeat" the effect, and
NON" when you want the effect activated.
SXMPTOM #4; Loss of memory after Power Down
Possible Cause: This symptom indicates a weak or defective Lithium Cell
(battery) in the Memory Backup circuit. When this occurs, program infor-
mation stored in the Matrix will only remain in memory until the Power
Saitch is tumed off = at best. This is because memory storage requires
some form of power for its maintenance, which in this case is supplied by
the Lithium Cell. If memory loss begins to occur, have the cell checked by
a qualified technician as soon as possible.
SXMPTOM #5: Ground Hum or Buzz
Possible Cause; Ground loops in the setup. Ground loops occur when there
is more than one path for ground between two (or more) electronic units.
There are three main types of ground loops; each one contributes its own
trademark component, of hum or buzz. The three types of ground loops are:
21) Grounds being connected via the ground lugs of the power cords on the
units. The rule-of-thumb here is that one and only one unit in a rack
should have a connection to the AC power ground; all the other units in the
racic should have their grounds 1ifted by using 3eto-2 adaptors on their AC
plugs.
2) Ground loops occurring because of two or more audio cables connecting two
components. The most common solution is to disconnect the shield from the
sleeve connection at one end of some of the interconnecting cables, so that
only one cable between each device has an intact ground shield. Some
experimentation is required to find which cable is best suited to have the
special "clipped ground". We recommend trying the intact-ground cables for
the signal path which flows, say, from an Effects Send jack to an effects
unit; and trying the clipped-ground method on the cable which connects the
effects output back into the Return jack.
3) Ground loops created by the physical contact between the metal chasses of
the components and the steel rack rails. It is usually necessary to
disconnect the electronic circuit ground wire from the metal chassis ground
in most of the units in a rack system. Here again, the rule is that one.
‘in your system - and usually only one = needs its circuit ground
connected to its metal chassis ground; all others should be lifted (in
other words, disconnected) for quietest operation. (Some devices, such as
MESA/Boogie preamps and power amps, provide a rear panel switch which lifts
the internal ground. Other devices are constructed such that the input
ground and the output ground are permanently separated. In still other
cases, the method used to isolate the grounds is unclear.) Here again, sone
experimentation is vital to discovering which combination of "lifted" and
"grounded" works best in your rack.
When these three main sources of ground loops have been eliminated, you
should enjoy amplification that is free of annoying hum and buzz.
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