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Vampire Character Sheet Overview

This document outlines the character creation process for a roleplaying game. It provides default attribute, ability, discipline and background distributions for different playable types like vampire, ghoul, or mortal. It also includes rules for specializations and costs to increase attributes with experience points.

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Arch Leefield
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© © All Rights Reserved
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0% found this document useful (0 votes)
90 views25 pages

Vampire Character Sheet Overview

This document outlines the character creation process for a roleplaying game. It provides default attribute, ability, discipline and background distributions for different playable types like vampire, ghoul, or mortal. It also includes rules for specializations and costs to increase attributes with experience points.

Uploaded by

Arch Leefield
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODS, PDF, TXT or read online on Scribd

Vampire, Ghoul, or Mortal: Humanity/Path:

Vampire Humanity

Attributes Total Base Freebie Experience XP to Increase


24 15 0 0
Strength 4 3 16
Dexterity 4 3 16
Stamina 2 1 8
Charisma 4 3 16
Manipulation 1 4
Appearance 3 2 12
Perception 2 1 8
Intelligence 2 1 8
Wits 2 1 8

Abilities Total Base Freebie Experience XP to Increase


31 27 0 4
Alertness 2 2 4
Athletics 2 2 4
Awareness 1 1 2
Brawl 1 1 2
Empathy 2 2 4
Expression 3 3 6
Intimidation 0 3
Leadership 0 3
Streetwise 2 2 4
Subterfuge 0 3
Hobby Talent 0 3
Animal Ken 0 3
Crafts 0 3
Drive 0 3
Etiquette 0 3
Firearms 3 3 6
Larceny 0 3
Melee 5 3 2 10
Performance 2 2 4
Stealth 1 1 2
Survival 1 1 2
Professional Skill 0 3
Academics 2 2 4
Computer 0 3
Finance 0 3
Investigation 0 3
Law 0 3
Medicine 0 3
Occult 3 2 1 6
Politics 0 3
Science 0 3
Technology 1 1 2
Expert Knowledge 0 3

Disciplines Total Base Freebie Experience XP to Increase


6 4 0 2
Animalism 0 10
Auspex 1 1 5
Celerity 3 2 1 15
Chimerstry 0 10
Dementation 0 10
Dominate 0 10
Dur-An-Ki 0 10
Fortitude 0 10
Koldunic Sorcery 0 10
Melpominee 0 10
Mytherceria 0 10
Necromancy 0 10
Obeah 0 10
Obfuscate 0 10
Obtenebration 0 10
Ogham 0 10
Potence 0 10
Presence 2 1 1 10
Protean 0 10
Quietus 0 10
Serpentis 0 10
Setite Sorcery 0 10
Spiritus 0 10
Temporis 0 10
Thanatosis 0 10
Thaumaturgy 0 10
Valeren 0 10
Vicissitude 0 10

Backgrounds Total Base Freebie Awarded DT Progress


11 5 6 0
Alternate Identity 0 /15
Armory 1 1 /25
Artifact 5 5 /-
Base of Operations 0 /15
Black Hand Membership 0 /-
Blasphemous Shrine 0 /15
Communal Haven 0 /15
Contacts 0 /15
Cult 0 /15
Domain 0 /15
Domitor 0 /-
Fame 0 /15
Family Elder 0 /-
Generation 4 4 /-
Guide 0 /-
Herd 0 /15
Influence 0 /15
Library 0 /15
Majordomo 0 /-
Memento de Morte 0 /15
Mentor 0 /15
Mob 0 /15
Nosferatu Info Exchange 0 /15
Resources 1 1 /30
Retainers 0 /15
Rituals 0 /-
Spirit Slaves 0 /15
Status 0 /-

Virtues Total Base Freebie Experience XP to Increase


10 7 0 0
Conscience 4 3 8
Self-Control 2 1 4
Courage 4 3 8

Morality & Willpower Total Base Freebie Experience XP to Increase


Humanity 6 6 12
Willpower 7 4 3 7

Merits and Flaws Total Freebie


Merits 6 13
Flaws 2 -7

Freebie Points Total


15
Specialization

Savage
Swift

Enchanting

Specialization

Swords
Dancing

Northern European History


Brujah Clan

In-Clan (Yes, Caitiff)?

Yes
Yes

Yes
Yes

Restriction

(see also Resources)


(see also Communal Haven, Domain)
Sect: Sabbat or Tal'Mahe'Ra
Discipline: Setite Sorcery
Type: Vampire

Type: Ghoul

Type: Ghoul [Revenant]


Type: Vampire

Type: Ghoul
Discipline: Necromancy
Type: Vampire (see also Guide)
Type: Hunter (Vampires have Herd)
Clan: Nosferatu (Friend of the Underground Merit)

Sect: Sabbat
Discipline: Necromancy
Sect: Camarilla, Tal'Mahe'Ra;

Sabbat Ghoul/Revenant? (Yes, No)

= Starting Conscience/Conviction + Starting Self-Control/Instinct


= Starting Courage
Base 7/5/3 for vampires, 6/4/3 for ghouls and mortals.

Only include the base distribution after the first free dot in each.

If of a lineage with 0 Apperance (Nosferatu, Harbingers, etc.) or similar


mark the specialization of Appearance as Curse.

Costs 5 freebie points per dot to increase.

Base 13/9/5 for vampires; 11/7/4 for ghouls and mortals.

No free starting dots, and Abilities can only be a maximum of 3 dots


before freebie points are applied.

Costs 2 freebie points per dot to increase.

The following require a specialization at the first dot:


Expression, Hobby Talent;
Crafts, Performance, Professional Skill;
Academics, Law, Occult, Science, Technology, Expert Knowledge
A maximum of 3 dots in any specific Discipline can be purchased with
the base allocation and freebie points combined.

Mark the "In-Clan" table with exactly Yes or Caitiff for appropriate
Disciplines - do not note out-of-Clan Disciplines.

Costs 7 freebie points per dot to increase for vampires; 10 for ghouls.

Base 5 for all character types.


Costs 1 freebie point per dot to increase.
Base 7 across all three categories, 5 for Sabbat ghouls/revenants
(mark Yes in the approprite cell). Alternate Virtues start at 0.
Costs 2 freebie points per dot to increase.

Automatically calculated.
Humanity costs 2 freebie points per dot to increase; Willpower costs 1.

These will populate from the next sheet's contents.


Variable freebie point costs; Flaws refund (to a max. of 7)

Base 15 for Vampires, 21 for all others. Automatically calculated.


OK?

OK: Vampire

OK?

OK: Vampire
OK?

OK?
OK?

OK

OK?

OK?
OK: Vampire
Merit Freebie Point Cost Was Awarded Flaw
Additional Discipline: Auspex 5 Sire's Resentment
Language: German 1 Flashback
Enchanting Voice 2
Concentration 1
Lucky 3
Cat-Like Balance 1
Freebie Point Return Was Awarded
1
6
Discipline Secondary Path Rating XP to Increase Ritual Level
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
7
Combination Discipline Prerequisites
Date Spent/Received Storyteller Amount: 37 | Unspent: 1
11/08/21 Alice 25
11/08/21 NA 23
15/08/21 Alice 5
23/08/21 Alice 3
27/08/21 NA 5
29/08/21 Alice 4
29/08/21 NA 8
Spent on

Melee, Stealth, Celerity, Occult

Presence

Melee

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