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[Link] SCRIPT – PO CHANGER V3
[Link] Script – Po Changer V3
After a lost game with this script, you can make both bet and payout adjustment.
In the first “begin bet” field, enter the amount you want to play in the first
game, enter the starting rate in the second “begin payout” field. After a game lost
in the third zone, you can continue to play by setting the odds for the number of
games you specified in the third “win repeat” field. If you don’t want to place a
high bet, enter the limit in field Four. When you lose the game, use the lost area
to increase your [Link] increase to increase by a fixed amount and decrease to
decrease by a fixed amount. You can use the fold area to increase using a
multiplier [Link] “base payout” or “base bet” if you don’t want to change it.
You can also make the bets for the game won after the lost game. these settings
work for the number of games you have entered in the “win repeat” field and then
return to the initial bet amount. You can use the “fix fold calculate” table to
calculate the bet fold ratio.
Watch the case study video.
Open [Link]
Change Log
Ver.3.0
Code update for [Link] V3.
Correction of typos in the console notifications.
Ver.2.0
Bet settings after the lost game have been improved.
Adding and decreasing flat rate bets have been added.
Adding and decreasing flat rate payout has been added.
Bet settings have been improved for the game won after the game lost, the desired
setting for the specified number of games.
Adding and decreasing flat rate bets have been added.
Adding and decreasing flat rate payout have been added.
How to use script
Open [Link]
var config = {
ScriptTitle: {
label: '[Link] [Link] Script PoChanger v3',
type: 'title'
},
baseBet: {
value: [Link],
type: 'number',
label: 'Begin bet'
},
basePayout: {
value: 2,
type: 'number',
label: 'Begin Payout'
},
winRepeat: {
value: 1,
type: 'number',
label: 'Win Repeat'
},
stop: {
value: 1e8,
type: 'number',
label: 'stop if bet >'
},
onLoseTitle: {
label: 'On Lose Payout Settings',
type: 'title'
},
lossPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incLossPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onLoseTitle2: {
label: 'On Lose Bet Settings',
type: 'title'
},
lossBet: {
value: '1',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Bet'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incLossBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
, onWinTitle: {
label: 'On Win Payout Settings',
type: 'title'
},
winPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incWinPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onWinTitle2: {
label: 'On Win Bet Settings',
type: 'title'
},
winBet: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fix Fold'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incWinBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
};
function main () {
var beginBet = [Link]
var beginPayout = [Link]
var currentBet = beginBet
var currentPayout = beginPayout
var lossPO = [Link]
var incLossPO = [Link]
var decLossPO = [Link]
var foldLossPO = [Link]
var lossBet = [Link]
var incLossBet = [Link]
var decLossBet = [Link]
var foldLossBet = [Link]
var winPO = [Link]
var incWinPO = [Link]
var decWinPO = [Link]
var foldWinPO = [Link]
var winBet = [Link]
var incWinBet = [Link]
var decWinBet = [Link]
var foldWinBet = [Link]
var winRepeatCount = [Link]
var winRepProvision = 0
var winRepeatSet = 1
var gameStatus = 1
var gameCouter = 1
[Link] = function () {
[Link]('Game Starting, Bet: ' + currentBet + 'Payout: '+
currentPayout)
[Link](currentBet, currentPayout).then(function (payout) {
// Win
if (payout > 1) {
if(!gameStatus){
counterReset(true)
}
[Link]('You Win!!')
gameStarter(winBetSwitch(winBet),winPOSwitch(winPO))
}
else {
if(gameStatus){
gameStatus--
}
winRepCountReset(true)
// Loss
[Link]('Loss, Next game Bet and Payout change')
gameStarter(lossBetSwitch(lossBet),lossPOSwitch(lossPO))
gameCouter++
}
})
function gameStarter(calculatedBet, calculatedPayout) {
if (currentBet > [Link]) {
[Link]('Maximum amount reached, Script stopped.');
[Link]();
}
[Link]('betting')
currentBet = calculatedBet
currentPayout = [Link](2)
}
function winBetSwitch (switchValue){
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet * (foldWinBet*winRepProvision)
}
}
else{
return beginBet
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return parseFloat(beginBet + (incWinBet*winRepProvision))}
}
else{
return beginBet
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet - (decWinBet*winRepProvision)}
}
else{
return beginBet
}
break;
case '0':
return beginBet
break;
}
}
function winPOSwitch (switchValue){
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout * [Link](foldWinPO,winRepProvision)}
}
else{
return beginPayout
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return parseFloat(beginPayout + (incWinPO*winRepProvision))
}
}
else{
return beginPayout
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout - (decWinPO*winRepProvision)}
}
else{
return beginPayout
}
break;
case '0':
return beginPayout
break;
}
}
function lossBetSwitch (switchValue){
switch(switchValue) {
case '1':
return beginBet * (foldLossBet*gameCouter)
break;
case '2':
return parseFloat(beginBet + (incLossBet*gameCouter))
break;
case '3':
return beginBet - (decLossBet*gameCouter)
break;
case '0':
return beginBet
break;
}
}
function lossPOSwitch (switchValue){
switch(switchValue) {
case '1':
return beginPayout * [Link](foldLossPO,gameCouter)
break;
case '2':
return parseFloat(beginPayout + (incLossPO*gameCouter))
break;
case '3':
return beginPayout - (decLossPO*gameCouter)
break;
case '0':
return beginPayout
break;
}
}
function counterReset(itsZero){
if(itsZero){
gameCouter--
if(!gameCouter){
gameCouter++
return
}
counterReset(true)
}
}
function winRepCountReset(itsZero){
if(!winRepProvision){
return
}
if(itsZero){
winRepeatCount++
winRepProvision--
if(!winRepProvision){
return
}
winRepCountReset(true)
}
}
}
}
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