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Bonus Actions 5e

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Joseph Geeve
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0% found this document useful (0 votes)
221 views2 pages

Bonus Actions 5e

Uploaded by

Joseph Geeve
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
Bonus ACTIONS Cass SPECIFIC Italicized parantheticals indicate a prerequisite BARBARIAN Basic Features + Bater or End Rage Path ofthe Battlerager ‘| Make a Melee Weapon Attack with you armor spikes against a creature within 5 ft (Battierager Armor) + Dash while Raging (Battlerager Charge) Path of the Berserker + Make a Melee Weapon Attack while Raging (Frenzy) Path of the Totem Warrior + Dash (Totem Spirit: Eagle) * Move through the space of a Large or smaller creature during your Move action. (Totemic Attunement: Elk) + Knock a Large or Smaller Creature Prone (Totemic Attunement: Woll) + Make a Melee Weapon Attack, while Raging, ifyou move atleast 20 f in a straight line toward a Large or smaller target before making a Melee Weapon Attack against it, (Totemic Attunement: Tiger) BARD Basic Features * Give Bardic Inspiration to another creature College of Valor ‘+ Make a Weapon Attack (Battle Magic) Cera ‘Nature Domain = Command creatures charmed by your "Charm Animals and Plants" feature (Master of Nature) Trickery Domain ‘+ Move your illusion (Invoke Duplicity) *= Move all of your illusions (Improved Duplicity) War Domain ‘+ Make a Weapon Attack when you take the Attack action (War Priest) Dru Basic Features Revert to your default form (Wild Shape) Gircle of the Moon ‘= Use Wild Shape (Combat Wild Shape) ‘© Regain Hit Points by expending a spel slot while ‘transformed (Combat Wild Shape) FicuTEr Basic Features * Second Wind Battle Master * Commander's Strike © Feinting Attack * Rally Eldritch Knight + Summon a Bonded weapon (Weapon Rand) * Make Weapon Attack when you cata cantip 28 your action (War Magic) + Make Weapon Attack wen you cata spell s your ation (improved War Magic) Monk Basic Features ske an unarmed strike when you use the Attack action ‘with an unarmed strike or monk weapon (Martial Arts) ‘+ Flurry of Blows, Dodge, Disengage, or Dash (Ki) Way of the Four Elements * Water Whip Way of the Shadow # Teleport up to 60 ft (Shadow Step) Way of the Sun Soul + When you use Radiant Sun Bolt as your Attack action, you ccan spend 1 ii point to make two additional attacks with it. (Radiant Sun Bolt) * When you take the Attack action, you can cast the Istlevel spell burning hands (Searing Arc Strike) * You can extinguish o restore the light of Sun Shield (Sun Shield) PALADIN Oath of the Ancients * Cast a Paladin spell with a casting time of 1 action (Elder (Champion) Oath of the Crown * You can heal injured creatures within 30 ft (Turn the Tide) Oath of Vengence © Vow of Enmity RANGER Basic Features + Hide (Vanish) Beast Master, ‘+ Command your companion to Dash, Disengage, Dodge, or Help (Exceptional Training) Rocuz Basie Features + Dash, Disengage, or Hide (Cunning Action) Arcane Thickster * Control a Mage Hand created by the cantrip (Mage Hand Legerdemain) + Distract a target with your Mage Hand (Versatile Trickster) Mastermind + Use the Help action (Master of Tactics) ‘Swashbuckler * Gain Advantage on the next Dexterity (Aerobaties) or ‘Strength (Athletics) check you make this turn, (Blegant Maneuver) Theit + Dexterity (Sleigh of Hand) check (Fast Hands) + Use Thieves tools o disarm a trap or open a lock (Fast Hands) + Use an object (ast Hands) SORCERER Basic Features * Convert a Spell Slot into Sorcery Points (Flexible Casting) * Cast a Spell with the casting time of 1 action (Quickened Spell) Draconie Bloodline * Create or dismiss dragon wings Wild Magic + Teleport up to 20 ft (Wild Magic Surge) Storm Sorcery * Fly up to 10 ft without provoking opportunity attacks ‘immediately after casting a spell of Ist level or higher. (Tempestuous Magic) + End the effect of Storm Guide (Storm Guide) ‘WARLOGK The Undying + Regain hit points equal to 148 + your warlock level You ‘can only use this feature once per shert or long rest. (destructible Life) ‘Wizar> Bladesinging ‘Start the Bladesong, (Bladesong) ‘Schoo! of Itusion ‘+ Make an illusory obect real ADDITIONAL Bonus ACTIONS ‘+ Attack with an ofthand weapon (Two-weapon fighting) [BONUS ACTIONS Feats Italicized parantheticals indicate the required Feat * Make a Melee Weapon Attack or shove a creature when yyou use the Dash action (Charger) + Make an attack with a hand crossbow when you use your action o Attack with a one-handed weapon (Crossbow Master) © Make a Melee Weapon Attack when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one. (Great Weapon Master) * Attempt a grapple the target when you hit with and unarmed strike or imporvised weapon. (Tavern Brawler) SPELLS ‘Spells with a casting time of 1 Bonus Action + Banishing Smite + Lighning Arrow * Blinding Smite ‘+ Magic Weapon + Branding Smite + Mass Healing Word + Compelled Duel + Misty Step * Divine Favor + Sanctuary * Divine Word Searing Smite * Ensnaring Strike Shield of Faith + Expeditious Retreat + Shillelagh + Flame Blade ‘Spiritual Weapon * Grasping Vine + Staggering Smite + Hail of Thoms + Swift Quiver + Healing Word ‘+ Thunderous Smite * Hex + Wrathisl Smite + Hunter's Mark SPELL FEATURES ‘Spells that allow for a Bonus Action Command Summoned Objects + Animate Dead * Animate Objects * Create Undead + Dancing Lights + Flaming Sphere * Grasping Vine + Mordenkainenis Sword * Spiritual Weapon + Unscen Servant ‘Mise, Bonus Actions * Arcane Gate (rotate the gate) * Aura of Vitality (heal on creature in range for 246) © Bighy’s Hand (move the hand or crush a grappled creature) * Compulsion (command targets to move in a direction you choose) Expeditious Retreat (Dash) Flame Blade (resummon the blade ifyou dropped it) Gust of Wind (change the direction ofthe wind) Heat Metal (cause the spell's damage again) Hex (place the curse on another creature, ifthe original creature died) ‘+ Hunter's Mark (place the mark on another creature, if the original creature died) * Mislead (switch between using your senses or those of your illusion) + Swift Quiver (make two attacks with a weapon that uses ‘ammunition from the quiver)

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