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Arbitros

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0% found this document useful (0 votes)
182 views4 pages

Arbitros

Uploaded by

j4rrus
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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sep AeLveRs LOK AR RED CARDS & RULEKEEPERS As the ultimate arbiters on the Blood Bowl pitch, Referees have the last say when it comes to sending off misbehaving players. Here we present new rules for using Blood Bow! Referee models i your own games. Lace up your boots and prepare for kick-off! eferees. Depending on your particular stance, they are either the stalwart and noble lawkeepers of the sacred rules of Nuffle or 2 monumental pain in the backside who can’t help sticking their nose in whenever a player ‘gets a bit rough’. Blood Bowl Referees have the thankless task of trying to keep the game within their own loose interpretation of the rules (some Refs have looser interpretations than others, of course) before it inevitably descends into the usual mix of violence, bloodshed and sheer madness, Poor Refs! Of course, each Referee has their own unique take on the organised mayhem that is Blood Bowl. Some like to follow the sacted writings of Nuffle to the very letter, implementing the rules as they are written to the extreme and pointing out each section and clause whenever they make a ruling. Others like to call the game as they believe the Blood Boul laws were intended, tweaking the rules to suit their own style or simply to make sure the crowd gets, the best value for entertainment. And then there are those 126 Refs who see their profession as a get-rich-quick scheme and will happily take bribes from any coach or player that wants to see a particular call go their way ~ or for the Ref to turn a blind eye to some of the more "ahem* questionable tackles that happen on the pitch! ‘There are currently some wonderfully characterful models for Blood Bowl Referees, though no actual rules exist for using them within your own games. Until now! Over the next few pages, you will find optional rules for using your Referee models in your Blood Bowl games, as well as rules for some of the more well-known Referees to grace the pitch and uphold Nufle's laws. League commissioners and tournament organisers are free to use these in their own events if they wish So, sit back, grab yourself a cup of tea (or bottle of, Bloodweiser), have your favourite red card at hand, and get ready to learn all about how te use Referees in your ‘own games of Blood Bowl! he nulos presented in this article ar I designed to give coaches an alternative way to represent the various Referees and officials that oversee a game of Blood Bowl. Ifyou decide to use the rules presented here, then the rules for being Sent-off for committing 1 Foul action (as per page 63 of the Blood Bow! rulebook) will be replaced by an altemative version found later on in this article. CHOOSING A REF ‘When using these rules, coacnes will need to choose which Referee they are goingto use. This should be agreed ‘en by both players or rolled for rardomiy. At the end of this article, you will find rules for two unique Referees, Redhur Forgebeard and Elnos Lawkeeper, each with thelr own set of cheracteristics, ils, Trails end special rules, However, it you wish to use a generic Referee in your game, then se the folowing characteristics instead ea aS aC Referee Sess mo Generic Referees have no additonal Skills, Traits or special rules. DEPLOYING THE REF ‘When setting up fora Drive, the Refere> fs always deployed efter both teams have set up but betore the kick ff. The Referee is deployed in the kicking team’s half ang must be placed adjacent to a Sideline and as close to the Line of Scrimmage as possible. The coach of the kicking team may decide which Sideline the Referee is deployed adjacent to MOVING THE REF ‘The Referee will alvays move after both teams have taken a tum - for example, initialy, the Referee would move after the receiving tea and the kicking team have both had their turn 4, and then again after the receiving ‘team and the kicking team have had their turn 2, and NEW RULES When the Referee has thelr turn they ll ty to move towards where the action is thickest. To move the Referee, place the Throwin template aver the Referee, porting towards either Sideline or End Zono, ina direction towerds the ball. Then, ral a DS and move the Referee one square in that direction, Repeat this pracess @ number of times equal te the Referee's MA. Ifa Referee would move into «a square containing a player or the ball, then they donot ‘move into that square and their turn wil immediately end, The Referee wil ignore all Tackle Zones when they move, and they do not have a Tackle Zone themself Referees never provide assists of ary kind, and if the ball would lanc in the square they occupy, then it will automatically eeattor from that square. BEING SENT-OFF. ‘As we mentioned earlier, boing Sentoff for cernmitting @ Foul action works slightly cifferenty when there is 28 Referee physically on the ptch. Essentially, a Foul faction committed whilst the Referee is nearby will be much easier for them to spot Corversely, Foul actions. committed further away from the Referee will be less likely tw be spotied, I noticed at all.A particularly sneaky player might be able to get away with a ruber of devious Fouls If the Referos is elsewhere on the pitch! BLOOD BOWL Whenever @ playor makes a Feul action, they will not bo Sento if they rolla double forthe Armour roll ora double for the Injury roll. Instead, after the Foul action hes been, ‘mado, count the number of squares botweon the player ‘commiting the Foul action and the Referee, and rot a DB. ‘The chart belew states what score on the D6 will result in the player being Sent off by the Referse. As you might, expect, the closer the Foul was to the Referee, the more Ifthe Foul ection was committed 10 or more squares away from the Refetee, then the player will not be Sentoff at ell «= the Referee is cleatly too preoccupied with what is going on around them! Players that are Sento inthis manner may stl Argue the Callas normal BLOCKING THE REF e = Naturally, some players dor't take too Kindly tothe Referee ‘interfering’ withthe more violent aspects of the game. Infact, they take issue with some rulekeeper telling them who they can and cen punch and that i's not ‘arto step on a downed opporent. i's rot uncommon fer such players to mistime’ a tackle and instead take down the Ref, which itself often leeds te an altout brew! When the rest ofthe players realise there is no longer a Liljoy Referee to gatin the way of some proger, bone crunching plays Players fom either toam may deslare a Block action on the Referee Inthe seme manner as they woulc against {an opposition player, which may resut inthe Referee being Stunned, KO'd or even killed! Openly blocking a Referee fn't without risk, owever; a player that does So ray find that the Referee hits beck. Regardless, brazenly bresking the rules and putting the beot in on the Referoo wil undoutteaty result ina red card - ifthe Referee is stl standing to show one, of course! Any player that makes a Block action, Foul action, Stao Special action or Chainsaw Attack Special action against 18 Referee will automatically be Sort off ifthe action doos ‘ot result in @ Stunned, KO's or Casualty! resut on the Referee. Players Sent-ff inthis way may never Argue the Call Ifa Referee is pushed into the crowd, then they co not Fisk Injury by the Crowe like a normal player ~ though you should sill make an Armour roll to see if the Referee is affected by the initial Block action if required, Instead, i the Refetee has not been Stunned, KO'd er removed a Casuaty, then they vill reenter the pitch from a Sideline 1s close tothe Line of Scrimmage as possible, ina place chosen by the coach whose team did not push the Referee off the pitch. if the Referee’s armour wes not broken. when they were pushed off the pitch, then the player that pushed them off willbe Sentoff as normel. This does not appy if the Referee was pushed off the pitch as the result ofa Chain Push Whista Referee is off the pitch, Stunned, KO'¢ or removed as a Casualty, players cannot be Sentoffforany reason untl the Refere® is back on the pitch. This may even mean that players with the Secret Weapon trait are ot Sentoffat the end of a drvel REFEREE PROFILES Mich tke Star Players, some Referees have become ‘synonymous with the game of Blood Bowl ard can be Just as well known as some players for their antics or ‘sometimes ‘questionable’ refereeing style Here we present the rules fr two unique Referees (ore Elf ‘and one Dwarf you ean use in your games. Characteristic MA ST AG PA AV. ‘Skills & Tralts: Dodge Spocial Rules: “Err, | think youl find..." = Players that are Sent off ty Einos Lawkeoper cannot Argue the Call under ‘any cirsumstances, Characteristic MA STAG PA AV — i ————— Skills & Traits: Block joclal Rules: By the Book ~ Players that commit a Foul action suffer a penalty to the D8 when rolling 0.600 if they are Sont off for being near Reckur Forgebeard. 8 Enos Lawkeeper Redkut Forgevearc NEW RULES Hopefully this article has given you some extra ways to get the most from your games of Blood Bow! and provided you with another exciting option to use in your leagues. Referees can certainly add that extra level of depth and strategy to your game and overall are a lot of fun! Will you choose to follow the rules (at least whlle the Ref is watching), or will you try to take them out of the game so that your players can wreak camage on the pitch without tisk of reprisal? For your gaming convenience, the rules for Einos Lawkeeper and Redkur Forgebeard can also be found on the tear-out card included with this Issue. sano 129

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