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Critica Hits REvIsITED
Presented hereis part 1 of optional rules that expand
the scope of critica hits in D&D Se. Introducing @
collection of eritical hit charts that vary base on the
damage type of the attack, Critical Hits Revisited ean
be included in a campaign to add an additonal element
‘of uncertainty, suspense, and surprise to combat.
DMs sn players may als be interested sn utzing
Critical Hits Revisited to increase the consequences of
‘engaging in combat, including the potential for death or
dismemberment
REVISIONS To CriricaL Hits
Except when noted otherwise below, use the normal
rules for critical hits.
+ When you land a critical hit on a ereature, instead
of rolling the attacks damage dice twice and adding
them together, rol ad20 and use the corresponding
rest on the critical hit chart determined by the
damage type of your attack.
+ The Half Ore Savage Attacks trait and the Barbarian
Brutal Critieal feature continue to work as writen
Mrvor & Major Injuries
Critical hits can cause minor and major injuries. When
‘creature suffers a minor injury it can be healed by the
Spell lesser restoration or by completing an extended
rst, An extended rests 5 consecutive days during
‘which the creature can only sleep or perform light
activity If the rest is interrupted by a combined period
‘ofS hours of strenuous activity the creature must begin
the rest again to gain any benefit from it
Major injuries will not esl en their own and
require the powerful healing spel, freater restoration.
Insanities, caused by critical hits that deal psychic
damage, must be healed the same way.
‘The text of certain injuries will specify other ways
this injuries might resolve. For example, the Blow to
the Head! minor injury resolves after the 2412 hours
time period has elapsed while the Decapitated! major
injury cannot be healed through the use of the greater
restoration spell
Biuoceowina, Piscine, & Suswin Chasers
420° Bludgeoning
1. You eal that art? Roll damage as normal
2.3. Smashed off balance Roll damage az normal and
the next attack against the creature has advanage.
445 Good hit! Do no: roll your damage dice, instead
deal the maximum result possible with those dice.
1.8 Sentreeling! Do not roll your damage dice,
instead deal the maximum result possible with
those die and push the cresture up 20 5 feet in
any direction.
9:11 Great hit Rll your damage dice twice and add
them together.
12413 Take a seat! Roll damage dice twice and add them
together andthe creature is knocked prone.
14.16 Rocked and rlldl Roll damage dice twice and
add them together, push the creature up 1015 feet
sway, and the creture iz knocked prone.
Grievous injury Deal the maximum amount of
damage from your norma damage dice then rll
your damage dice and add the result. Then rll on
the Minor Injury chart. fthe creature is wearing
heavy armor tll on the Major Injury char instead.
‘Crushed! Deal the tice maxima result of your
damage dice and rll on the major injury chart.
Splat Deal the maximum result of your damage
ice twee, the crestureis stunned until the end of
your next tura, and rll on the major injury char,
Piercing
You call thats crt? Roll damage az normal
Lunge and thrust! Roll damage dice twice and use
the higher result
‘Good hit! Oo not rll your damage dice, instead
deal the maximum result possible with those dee.
Stabbed! Do not roll your damage dice, instead
deal the maximum result possible with those dee
‘Great hit! Rll our damage dice twice and add
them together.
Swiss cheesel Rell wice az many damage dice az
rarmal. Then coll ice an the minor injury chart
and use the lower result
Puncture Rol your darmge dice twice and add
them together and roll onthe minor injury chat
‘Cruel priekt Rell your darrage dice twice and add
‘them together and roll on the major injury char,
Run through! Deal twice the maximum result of,
your damage dice and rall onthe major inary
chart.
Piercel Deal the maximum result of your damage
ice twice, rll nthe minor injury chat, and rol
on the major injury chart.to
1. You cal that at? Roll damage as normal
2:3. Sllead and died! Rol damage ae normal and the
creature loses d6 hit points atthe start of ts next
48 Good hit! Do not rel your damage dee, instead
deal the maximum result possible with those dice.
7.8 Open gashl Roll your damage dice as normal and
the creature is bleeding. For she next minute the
creature loses 144 damage atthe start ofeach of
its turns unl i¢uses an acton to staunch this
wound,
9.11 Great hit! Roll your damage dice twice and add
sham ogether
1213 Deep seal Rell your damage dice tice and add
them together and the creature is bleeding, For
the next minute the creature lores 142 ht points
atthe star ofeach ofits turns und it uses an
action to stunch thie wound,
1416 Lacerated! Rol your damage dice twice and add
‘them together and the creature bleeding. For
the next minute the creature loses 1di2 hitpoints
atthe star of each of ts sarns unl uses an
action to staunch thie wound,
17-18 _ Severed! Deal the maximum amount of damage
fromyour normal damage dice then oll your
damage dice and add the esult. Then rll ont
[Minor injury char Ifthe creature is wearing ight
(oF ne armor ral on the Major Injury chart instead,
19° Dissected Deal ice the masimum resul of your
damage dice nd roll on the major injury chart
20. Slash Deal the maximum result of your damage
dice tice, rl onthe major injury chart, and
the creature is bleeding. For the next minute the
cresture loses 242 ht points the star of each
ofits turns until it uzes an ation to steunch thie
wound,
Poison Chast
20 Poison
1 You ealthat ait? Roll damage as normal
23. Nauseous Rell damage as normal andthe
‘creature has disadvantage on its nex ability check,
stack olor saving throw
46 Good ht! Do not el your damage dice instead
deal the maximum result possible wth those dice.
78 Sickened! Roll our damage as normal and the
‘creature has disadvantage on all ability checks,
attackrolle, and saving tows until the end ofits
ext turn,
9.11 Great hitl Rol twice ar many damage die a+
normal
12.13 Poisoned oll twice ar many damage dice a=
rormal and she creature is poisoned forthe next
minute. The creature may attempt a saving throw
atthe end of each ofits turns (DC 12) to end this
ec.
1416 Contaminated Rol twice 2¢ many damage dice at
normal and the creature is poisoned forthe next
‘minute. The creature may attempt a saving throw
atthe end ofeach ofits turns (OC 6) to end this
efec,
Mscenaeroos | Carma, Hrrs Revise, Pa |
do
18
2
Poison
Toxic shoel! Deal the maximam amount of
ddarnage from your normal damage die then
roll your damage dice and add that result. Then
roll onthe tino injury char and the creature is
poisoned forthe next minute. The creature may
attempt a saving throw atthe end of each ofits
‘urns (DC 12) to end this effect.
‘system failure Deal twice the maximum result
‘of your damage dice and rll onthe mor injury
cart
Biological breakdown! Desl twice the maximum
result of your damage dice rol on the major
Injury hare and the creature is peisoned for the
next minute, The creature may attempts saving
throw atthe end of each ofits turns (DC16) to
‘end this fect
[Minor & Major Injury Chaets
20
3
48
on
1246
149
Critical Hits Revisited, Part I by
Benjamin Huffman
‘ntntcningvermin.com!
Act Credits in Orde:
“Zems.
“Fantasy Weapons 1” by Exphrasis,
Minor Injury Major Injury
Injured leg! Your tipped lgl Your
movement speed ie __movernent speed is
reduced by 10 f reduced by 10 feet and
yout have diedvantage
‘on Dexterity saving
throws
tipped arm! Randomly
determine one of your
seme. That arm cannot
be used to hold an tem
‘and any ability chece
requiring that arm
sutomateally fil or
Injured arm Randornly
determine one of
yourarms. That arm
cannot be used to hold
shield and you have
disadvantage on any
roll involving the use
ofthat arm, has disadvantage (DM's
choles).
Multiple injuries! Your Severely wounded Your
‘maximum hit points are maximum hit points are
reduced by one quarer reduced by halfof your
cof your tal hit points. total ht points
adly besten! You Edge of death! You
have disadvantage on have disadvantage on
Constiution saving Constitution and death
throws saving throws.
Ringing blow! Youare My eyes! You are
stunned until heend blinded.
of your nextturn and
desfened until you
complete an exended
Blow tothe headl You Decapitated You are
areunconscious for dead
adia hours
Double Strike” by Tjota