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Critical Chart

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0% found this document useful (0 votes)
159 views2 pages

Critical Chart

Uploaded by

marnae81
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
Critica Hits REvIsITED Presented hereis part 1 of optional rules that expand the scope of critica hits in D&D Se. Introducing @ collection of eritical hit charts that vary base on the damage type of the attack, Critical Hits Revisited ean be included in a campaign to add an additonal element ‘of uncertainty, suspense, and surprise to combat. DMs sn players may als be interested sn utzing Critical Hits Revisited to increase the consequences of ‘engaging in combat, including the potential for death or dismemberment REVISIONS To CriricaL Hits Except when noted otherwise below, use the normal rules for critical hits. + When you land a critical hit on a ereature, instead of rolling the attacks damage dice twice and adding them together, rol ad20 and use the corresponding rest on the critical hit chart determined by the damage type of your attack. + The Half Ore Savage Attacks trait and the Barbarian Brutal Critieal feature continue to work as writen Mrvor & Major Injuries Critical hits can cause minor and major injuries. When ‘creature suffers a minor injury it can be healed by the Spell lesser restoration or by completing an extended rst, An extended rests 5 consecutive days during ‘which the creature can only sleep or perform light activity If the rest is interrupted by a combined period ‘ofS hours of strenuous activity the creature must begin the rest again to gain any benefit from it Major injuries will not esl en their own and require the powerful healing spel, freater restoration. Insanities, caused by critical hits that deal psychic damage, must be healed the same way. ‘The text of certain injuries will specify other ways this injuries might resolve. For example, the Blow to the Head! minor injury resolves after the 2412 hours time period has elapsed while the Decapitated! major injury cannot be healed through the use of the greater restoration spell Biuoceowina, Piscine, & Suswin Chasers 420° Bludgeoning 1. You eal that art? Roll damage as normal 2.3. Smashed off balance Roll damage az normal and the next attack against the creature has advanage. 445 Good hit! Do no: roll your damage dice, instead deal the maximum result possible with those dice. 1.8 Sentreeling! Do not roll your damage dice, instead deal the maximum result possible with those die and push the cresture up 20 5 feet in any direction. 9:11 Great hit Rll your damage dice twice and add them together. 12413 Take a seat! Roll damage dice twice and add them together andthe creature is knocked prone. 14.16 Rocked and rlldl Roll damage dice twice and add them together, push the creature up 1015 feet sway, and the creture iz knocked prone. Grievous injury Deal the maximum amount of damage from your norma damage dice then rll your damage dice and add the result. Then rll on the Minor Injury chart. fthe creature is wearing heavy armor tll on the Major Injury char instead. ‘Crushed! Deal the tice maxima result of your damage dice and rll on the major injury chart. Splat Deal the maximum result of your damage ice twee, the crestureis stunned until the end of your next tura, and rll on the major injury char, Piercing You call thats crt? Roll damage az normal Lunge and thrust! Roll damage dice twice and use the higher result ‘Good hit! Oo not rll your damage dice, instead deal the maximum result possible with those dee. Stabbed! Do not roll your damage dice, instead deal the maximum result possible with those dee ‘Great hit! Rll our damage dice twice and add them together. Swiss cheesel Rell wice az many damage dice az rarmal. Then coll ice an the minor injury chart and use the lower result Puncture Rol your darmge dice twice and add them together and roll onthe minor injury chat ‘Cruel priekt Rell your darrage dice twice and add ‘them together and roll on the major injury char, Run through! Deal twice the maximum result of, your damage dice and rall onthe major inary chart. Piercel Deal the maximum result of your damage ice twice, rll nthe minor injury chat, and rol on the major injury chart. to 1. You cal that at? Roll damage as normal 2:3. Sllead and died! Rol damage ae normal and the creature loses d6 hit points atthe start of ts next 48 Good hit! Do not rel your damage dee, instead deal the maximum result possible with those dice. 7.8 Open gashl Roll your damage dice as normal and the creature is bleeding. For she next minute the creature loses 144 damage atthe start ofeach of its turns unl i¢uses an acton to staunch this wound, 9.11 Great hit! Roll your damage dice twice and add sham ogether 1213 Deep seal Rell your damage dice tice and add them together and the creature is bleeding, For the next minute the creature lores 142 ht points atthe star ofeach ofits turns und it uses an action to stunch thie wound, 1416 Lacerated! Rol your damage dice twice and add ‘them together and the creature bleeding. For the next minute the creature loses 1di2 hitpoints atthe star of each of ts sarns unl uses an action to staunch thie wound, 17-18 _ Severed! Deal the maximum amount of damage fromyour normal damage dice then oll your damage dice and add the esult. Then rll ont [Minor injury char Ifthe creature is wearing ight (oF ne armor ral on the Major Injury chart instead, 19° Dissected Deal ice the masimum resul of your damage dice nd roll on the major injury chart 20. Slash Deal the maximum result of your damage dice tice, rl onthe major injury chart, and the creature is bleeding. For the next minute the cresture loses 242 ht points the star of each ofits turns until it uzes an ation to steunch thie wound, Poison Chast 20 Poison 1 You ealthat ait? Roll damage as normal 23. Nauseous Rell damage as normal andthe ‘creature has disadvantage on its nex ability check, stack olor saving throw 46 Good ht! Do not el your damage dice instead deal the maximum result possible wth those dice. 78 Sickened! Roll our damage as normal and the ‘creature has disadvantage on all ability checks, attackrolle, and saving tows until the end ofits ext turn, 9.11 Great hitl Rol twice ar many damage die a+ normal 12.13 Poisoned oll twice ar many damage dice a= rormal and she creature is poisoned forthe next minute. The creature may attempt a saving throw atthe end of each ofits turns (DC 12) to end this ec. 1416 Contaminated Rol twice 2¢ many damage dice at normal and the creature is poisoned forthe next ‘minute. The creature may attempt a saving throw atthe end ofeach ofits turns (OC 6) to end this efec, Mscenaeroos | Carma, Hrrs Revise, Pa | do 18 2 Poison Toxic shoel! Deal the maximam amount of ddarnage from your normal damage die then roll your damage dice and add that result. Then roll onthe tino injury char and the creature is poisoned forthe next minute. The creature may attempt a saving throw atthe end of each ofits ‘urns (DC 12) to end this effect. ‘system failure Deal twice the maximum result ‘of your damage dice and rll onthe mor injury cart Biological breakdown! Desl twice the maximum result of your damage dice rol on the major Injury hare and the creature is peisoned for the next minute, The creature may attempts saving throw atthe end of each ofits turns (DC16) to ‘end this fect [Minor & Major Injury Chaets 20 3 48 on 1246 149 Critical Hits Revisited, Part I by Benjamin Huffman ‘ntntcningvermin.com! Act Credits in Orde: “Zems. “Fantasy Weapons 1” by Exphrasis, Minor Injury Major Injury Injured leg! Your tipped lgl Your movement speed ie __movernent speed is reduced by 10 f reduced by 10 feet and yout have diedvantage ‘on Dexterity saving throws tipped arm! Randomly determine one of your seme. That arm cannot be used to hold an tem ‘and any ability chece requiring that arm sutomateally fil or Injured arm Randornly determine one of yourarms. That arm cannot be used to hold shield and you have disadvantage on any roll involving the use ofthat arm, has disadvantage (DM's choles). Multiple injuries! Your Severely wounded Your ‘maximum hit points are maximum hit points are reduced by one quarer reduced by halfof your cof your tal hit points. total ht points adly besten! You Edge of death! You have disadvantage on have disadvantage on Constiution saving Constitution and death throws saving throws. Ringing blow! Youare My eyes! You are stunned until heend blinded. of your nextturn and desfened until you complete an exended Blow tothe headl You Decapitated You are areunconscious for dead adia hours Double Strike” by Tjota

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