We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
JAEGER cases
{An unassuming human pounces in the night, his blade
ee a Lora
sound of metal against flesh, and the splattering of
blood over cobblestone. He snickers before plunging his
blade anew into his battered prey.
Ree cee ans ad
before putting the barrel of her cannon against its skull,
eee tere ss
Battleaxe in hand, a massive tiefling brutally
decapitates a beast, then leaps towards another,
plunging the silvered weapon in the creature's chest.
and ripping a gashing wound from neck to groin.
Pee te ecm
their mastery over both steel and gunpowder to lay
ReeeOn eet em en eee
their skills represent the last wal of defense of a world
Peete Caer)
unbreakable. They strike fear in the heart of their foes,
and bring hope to those they protect.
Garereere eeretn
ee eon mono ic se ese
ene ees sea en on
their lives are. They have all but forgotten the life of
Pn enn eae Cone Ae
is precisely what took place in Luyarnha.
The urbanites were left defenseless when the scourge
RSet a ane an
face of such ferocity. While the denizens of the town
Rese Rec ae ee ce)
the nobility didr’t remain inert, instead, concentrating
their efforts to engineer the ideal weapon, something
re Sen ee aoe aa tc
SL eee sce
ee ce ee)
capable of superhuman feats; their reflexes more
honed than that of mere mortals, they are capable of
dodging the most vicious of blows, and using that
momentum to plunge their blade deep into the heart
of their prey. A jaeger's thirst for battle is endless - only
in inaction can they experience fatigue. They are the
Pusee ce ce ene
Seer ce
Ee
esc
One who hunts beasts is a“hunter’, as they are
commonly called by civilized society, but few hunters
see ec ere oc hn
eco enue ce
ne ees eS aE
allows them to blend in with crowds, only unleashing
See ets eg
people who are unable to defend themselves, and they
serve as the bloody sword of vengeance in a world that
is hell-bent on destroying itselt. Lie in the city-state of
It a er cece
ee ue eat
jaegers are the first to charge into battle, so that their
brothers and sisters can survive to live another day.
Reo eae OCC
Re cae Reece
Following the jaeger's creed ‘survive together, or die
together - they never hunt by themselves unless forced
to. The nights can be brutal and the beasts are
relentless; against such a ferocious onslaught, only a
United front can hope to survive. As a result, jaegers are
aware of the importance of teamwork and never charge
into battle alone, save to retrieve fallen allies. The
Poon ote nei ee cE
of many families. Blood is thicker than water, and the
‘gods know that blood is shed when the hunt rages on
Sere ec a re
Ren ee seg rd
Cee ren een
Cate er nea eta cag
Pee eae ose
Cee cee
Art by Maximiliano MorettoLOO WB TGe Ww Pvaei:e
Think about the nature of your abilities and what gave
rise to them as you construct your jaeger character.
RRS Se eS ad
Rete CR acca)
Deon ane ested
you abducted and brainwashed into the ideal soldier?
eee a ee Rae a
Oe ee oe ea
Pe ea ee cae eo
fk Tae eer a)
learned combat skills, tracking, or even a magical
aN Recess
surviving the hunts. Instead, you might have learned
rom the comrades you now consider family
‘What fuels you? Is it a visceral hatred of the beasts that
Re ens hea eR ec Oa aes nats
Cee eet cece ets
‘yourself to reining in their carnage? Is your adventuring.
Career a continuation of your work in annihilating the
scourge of beasts, ora significant change? What made
Sa eu a caer OM La
from the hunt that new allies provide, or do you find it
rk ane cad
Cea ty
You can make a jaeger quickly by following these
guidelines. First, make Dexterity your highest
ability score, followed by Constitution, and then
Nee eae eT
eae oe BTNQueene ee
yarn
by
nr
rn
rr
ea cy
— =——
Toye aren tend
FOCUS
MOMENTUM DIE
ity
ny
ent
ee ene ees te
Momentum, Fighting Style
eee ete
A
Extra Attack
Pee et
ger Chapter feature
Ability Score Improvemen
Evasion
RO
Pe
Rees teen
Pee ety
r
cea
ene
Ability Score Improvemen
eee et
Seema res)
Ability Score Improvement
RenanCLASS FEATURES
As a jaeger, you gain the following class features.
(ae
eta
Hit Dice: 148 per Jaeger level
Hit Points at 1st Level: & + your Constitution modifier
Tee ea a ess
Constitution modifier per Jaeger level after 1st
‘6 F
Geri
Pree ee eg
Ae eo cate ST
Tools: None
Lee nC eae!
Skills: Choose two from Acrobatics, Arcana, Athletics,
History, Investigation, Medicine, Nature, Perception,
Religion, Sleight of Hand, Stealth, Survival
mR
OC urs
Sree es a
‘the equipment granted by your background:
Sno
a) a pistol and pouch of 20 bullets or (b) any two
Pca
(@) scale mail or (b) leather armor
(a) a dungeoneer's pack or (b) an explorer’s pack
[Flexible Combatant
ee ee eet eet eins
handed weapons when yau would normally be able ta)
Cerner re ce ens rse heen
Ree eterna eet pn terete ey
DCs
Cn ne See ee ar
weapon in one hand, and a one-handed ranged weapon
in the other, you do not have disadvantage from being
within 5 feet of a hostile creature on attacks made with
crac ce
Gor
b
Starting at 1st level, your concentration during battle
is razor sharp, letting you keenly focus during critical
ee ee oar eC)
Focus Points at 2nd, Sth, 9th, 13th, and 17th level, as
shown on the Jaeger table. You can expend Focus
onto ake st
Arts: Weapon Parry and Dodge Step. You learn one
Bere cece ea ose
and 17th level. Your Focus Art options are detailed at
Cn Ce es
When you roll a 20 on a saving throw or attack roll
one ere ee Rt a)
Focus Point. You regain all expended Focus Points
Seen eae ace
initiative and have no Focus Points remaining, you
Peete is
WEAPON PARRY
ee era
As a reaction to being hit by a creature you can see
ene nO acter
Oren aT Cee enna nn
against that creature. This attack does no damage, but
Seer cme on
incoming attack equal to the weapon's damage rol
(include ability modifier), unless your attack roll is a4
CER INae Un nna ec Rn an)
critica hit would be) and if this total fully blocks the
incoming attack, the target is stunned until the start of
ceca
DOobcE STEP
Coe aaa
enon re ence ere
Porte anon cnet eats
Soa ce nt tan eer
Rene een eee ree
equal to the attacker's attack rol (including modifiers)
Cero Settee tet eer
Se OO e Rn nce en
eet
Cocos
Also at 1st level, when you make an ability check to track
or identify an Aberration, Celestial, Fiend, Monstrosity,
or Undead, you can add your proficiency bonus to the
Een CE ole ec
check, you can double your proficiency bonus.coer
Starting at 2nd level, any time you expend a Focus Point
Renee ea RC ee oe et
Her eopeneieli st maaan pe eet rroee
Pee Oe ue eT
iooreierreieitinn eerie renee
Peer eae ae em ery
gain a Momentum die, or if you attack or end your turn
PR ee eee eee
Momentum dice last until the end of your next turn.
While you have one or more Momentum dice, you can
expend all of your Momentum dice to execute a Finisher.
Se ee ee ac
Finisher (listed at the end of the class description) of
your choice at 4th, 6th, 8th, and 12th level, and may
Ue et ee Cas
BRUTAL FINISHER
acer
When you hit a creature with an attack, you can expend
Sosa ee ee en
eset Menta Ce
with this Finishes, you regain 1 expended Focus Point.
cee
Garner
At 2nd level, you adopt a style of fighting as your
specialty. Choose one of the following options. You
can't take a Fighting Style option more than once, even
it you later get to choose again.
Prey
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to damage
run eae
ance ant tr
When you roll a 1 or 2.0n a damage die for an attack
Sere Ck EC enc ak see
‘with two hands, you can reroll the die and must use the
Pee eo ae ee ie
versatile property for you to gain this benefit.
etait
Sn not a ag
‘weapons you can wield in one hand, including one-
Pee enh Se eS oT
Pe Ce on ee on!
Coen ec
=
‘sFocused Fighting
You learn an additional Focus Art, and you gain 4
ECE ese
irae ay
Perera eC on seer
Re a oR See
econo nts
‘When you reach 3rd level, you choose a Jaeger Chapter
that suits the means by which you intend to further
Ne eee RO ee
OI ee ace oa eae I)
Chapter, or Sanguine Chapter.
ga 7
Giecurse
Also at 3rd level, you gain the ability to activate a
Pere econ ee Nat
‘to effortlessly pierce the gloom and see what lurks
within. For 1 hour you gain darkvision with a range of
60 feet. IF you already have darkvision, its ange
increases to 120 feet. This vision ets you see normally in
dirn light and darkness, both magical and nonmagical.
When you reach 7th level, you also gain the effect of
see invisibility for the duration, and when you reach
Soro SCM Ne ees Renta
seeing for the duration.
Once you use this feature, you can’t use it again until
pO eee
Uae ots
Sere c eer oeu ees
‘Gth, and 19th level, you can increase one ability score
carte eR eee eee eee
Peet Reo ae aan eS as
an ability score above 20 using this feature
ero neni
At 4th level, you gain advantage on Intelligence
er EM een Resa coe
interpret markings or messages left by other creatures
en eee eee Ree
from blood stains and remains.
aoc.
Beginning at 5th level, you can attack twice, instead of
Cre cis TR Re een a
eg
Gecmresas ane
eC ees ue ey
expend 1 Focus Point to immediately move up to half
Ree Re a
the turn and without provoking opportunity attacks.
excimer
eos
Beginning at 9th level, you can nimbly dodge out of the
Rr ee eee ee ay
breath or an ice storm spell. When you are subjected to
Ps iccen Eee sean erate ea
ST ne kes
Sees ae tae ad
aa Sees
Cm
Starting at 11th level, the first time you hit a creature
(on your turn, you gain 1 Momentum die. You gain 1
additional Momentum die any time you reduce a
Commis
cree anc
Starting at 13th level, when you use your Hunter's
Pursuit, if you end your movement next to a hostile
creature, you regain the expended Focus Point.
gure ken ver nt
eee eC cue Seay
against being charmed or frightened, or against effects
that cause madness. If you fail a saving throw against
madness, you can expend 1 Focus Point to reroll the
Coeur ace
Fa
occ aera
Starting at 18th level, you are always under the effect
of Piercing Gaze,
Nec
Starting at 20th level, once per round (starting at the
start of your turn), you gain one additional reaction,
Se CW Ceca eat
PCIE a asia Om)
you expend a Focus Point on this special reaction, you
immediately regain the expended Focus Point.CHAPTERS
mR Re a cee
hardened. He believes his blasphemous god is on
his side. Let him believe what he will. We have the
oe
Pee
ABSOLUTE CHAPTER
Jaegers of the Absolute Chapter aim for the perfect hunt
~ to kill their prey without suffering a single hit. Quick
Cc ag cee ee ee
Ce ee te a a
eee a ea ee tiga (MU
core techniques of a jaeger t0 absolute perfection
Members of the Absolute Chapter are respected by their
oe cree ad
& “4
(Counter Strike
Re ee eee Ln
Parry Focus Art, your damage roll increases by an
amount equal to half your level in this class
eco MCR aR nce
ee teece Rua eect)
en teen Rare aed
Cee een
Cee RR eR ce
‘Whenever you expend a Focus Point on a Focus Art,
you gain advantage on your next weapon attack roll
eet peat
Muon Cores
Also at 3rd level, while you are wearing light armor or
aan ee Oa Sees
Cees CR et ct
ras es
(remeron
Rep tes ee)
Creature from where you started your turn, or are
directly on the opposite side of a creature from an
allied creature of yours, you deal additional damage to
the target equal to your Momentum die the first time
Sa ES ees
Art by Dark Lord Studios
ooo
At 14th level, when you move as part of your Hunter's
Pursuit, you ignore difficult terrain, can pass through
hostile creatures, and don't need to spend extra
Deere es
areca
Starting at 17th level, you can declare a hunt (no action
required). For 1 minute, you are under the effect of
ee ee a)
Focus Point, you gain 2 Momentum dice, instead of 1.
This effect ends early if you become incapacitated, or
end it early a8.a bonus action. Once you use this feature,
Sears ey RO tosHERETIC CHAPTER
Decree a ee eee
or ree ean ee ee
where acts of faith are required to harness divine powers,
these jaegers instead rip these powers from the very gods,
tearing away their divine fabric. Through blasphemous
rituals, strange ingestions, and direct grafting of powers
‘onto their souls, heretics bind the powers of greater
‘beings to their will. This is a path that cals jor a certain
‘madness that is only found in the most ardent of hunters,
those who feel the burning need to reach the pinnacle of
power and will do anything to achieve it. Some seek such
Parca ea a
oe
crac
‘At 3rd level, you bend the dark powers of those you
ee eect et eae
cee ea ea Ree neo)
corals
ae
You learn two cantrips of your choice from the warlock
ees EME can hc era tol
otis ere
SOs
The Heretic Spelicasting table shows how many spell
Pete neu Sta
All of your slots are of the same level. To cast one of
‘your warlock spells of 1st level or higher, you must
Ee ena tn te ee
SMC ER ata acs
eR a eo eg
eLearn nace nec ed
from the warlock spell list. The Spells Known column of
eta eee te ee ne
ee ia etic ea
Rete ea Ce Beene
Soren eg
Saat ooire a oes
Peon tes en ee
ea Oat Sa ae acs
spell refers to your spelicasting ability. In addition, you
Peg ec Rone ey
throw DC for a warlock spell you cast and when making,
Eee Ro
Spell save DC = 8 + your proficiency bonus + your
Intelligence modifier
eee ree sg Roe eco
Intelligence modifierso
a)
es
iors | Kuera | Soe | Lapel
ewe 5 ane
ee 7 tat
oh | 5 Ps
ee 5 i.
Cee 3 Per
oh |e , |
Pee A Parr
cane 7 Paar
aoe , 2 | sn
wh | 3 i er
wn | ; er)
wh |g c ,
ae ‘ Pe
wh |g 3 Aa
an | s 7 2 | sa
al F 2 | am
1 |
Coe
At 3rd level, you learn the Spell Flurry Focus Art. This
does not count against your Focus Arts known.
SPELL FLURRY
Pe ee ares
When you cast a spell, you can expend 1 Focus Point to,
make a single weapon attack as a bonus action.
Sere een eee
each one of us that falls, we shall bring
ee ere eee
%
Gino
ere Ree eo eT
or other jaeger abilities that allow you to move without
‘expending your movement (such as Chasing Finisher),
‘you can teleport the distance moved instead. When
doing so you always succeed on the saving throw for
Dosa
or Momentum
Beginning at 14th level, when you expend a spel slot,
you gain a number of Momentum dice equal to the
Ce Cee
Crone nu
Starting at 17th level, you can unleash the twisted
Pee Oo ee ara
aspect asa bonus action. For 1 minute, you sprout
‘wings of shadow and become wreathed in darkness.
Sone oo taco
Ra ce RON ea
Pee ee Re ne ce
ne
OEMs ee
Sere ee ce ce
ean ee eee ce aed
re et ie eee Cccrs ea Relay
choc
‘These effects end early i you become incapacitated, or
end this feature early as a bonus action. Once you use
Pree Meat ster sic eed
asMARAUDER CHAPTER
Vee Rane ae ec a
Vengeance, wrath, and death, ai rolled into one swing
that never ceases, endlessly seything through monsters,
Jeaving a bloody wake of destruction. Each marauder is
oR eet cee aca Decca
striking fear into the hearts of their enemies with every
SO ate oe aa ae
driven by a thirst jor vengeance and the need to protect
‘humanity from the monstrous hordes.
Gecomcor
Starting at 3rd level, you learn the Great Cleave Finisher.
This does not count against your Finishers known,
GREAT CLEAVE
ae oa
When you hit a creature with an attack using a weapon
with the two-handed property, you can expend all of
your Momentum dice. When you do so, the attack deals
additional damage equal to 1 Momentum die, and
cleaves a number of adjacent targets within reach equal
het eR ee eM Cee)
attack against each creature targeted. You regain 1
Focus Point for each creature this reduces to 0 hit
points, up to your maximum number of Focus Points.
oR On ny
DS RC SR end
eMC cer cas
Momentum die is increased by one step (Irom a.d6 to a
8, to a 410 at 11th level, and to a d12 at 17th level).
Additionally, while you are wearing medium armor, you
can add your Constitution modifier in place of your
Dea Oe eka
eit Sree
Pe
ere
At 7th level, once per turn, if you move more than 15
feet toward a creature (or fall 10 feet or more)
immediately before making 2 weapon attack against
them, you deal additional damage on a hit equal to
Sea
When falling, you can make this attack prior to hitting
the ground if there is a target creature in range where
Sone LINE eee tt ae Seo
reduced by half, and you do not fall prone from the fall
Goonies carrey
Starting at 14th level, whenever you use a Finisher, the
Sa aa ee oes
‘your Strength modifier + your proficiency bonus, or be
eee er eee ee a cad
ue eae aes
[Titanic Strength
eT or eco eer c eae
you can wield a two-handed weapon in one hand, and.
Ce cece oe tac an nC
ROMER ee rene ue ts ea ea
ence ce
I you choose to use two hands to wield a owo-handed
weapon, when you roll damage with it, you deal bonus.
Creo nC IRC te ae
ferme Ts
‘Additionally, when you use a Finisher, you can use your
full tanic power to treat it as if it had twice as many
Momentum dice, up to a number equal to your
maximum Momentum dice + 1. Once you use this, you
Ce eect nena
SRS een ea
ae
ea
ae
eer
rer rere
Pre a an ee eredSALVATION CHAPTER
De eee eee ec e g
with the ability to defend the world from the horrors,
purging evil with one hand while saving the innocent
eee cae a eee
ee Se eee
Members of the Salvation Chapter know that prevention.
is always better than cure, and that murder is the mast
effective method of prevention. In their zealous
righteousness, they offer hope of sanity and sanctuary to
those that stand with them in their war against the
Ceres
Cc
At 3rd level, you learn the Prayer of Salvation Focus Art.
eee cna a rer Stn
UV As CO) ANAC NCOs]
Focus Art, bonus action
‘As a bonus action, you expend 1 Focus Point. You and
tone creature of your choice you can see within 60 feet
of you regain 14 hit points, and gain an equal number
cea
a
ci)
sco
Also at 3rd level, you find new strength in the most
Cece et ae eter sete
hear is reduced to 0 hit points, you regain 1 Focus
Point. Once you use this feature, you can't do so again
cate’
orn seri
Starting at 7th level, when you expend a Focus Point,
you can choose to emit a glow of divine light until the
ote ana eae
bright light and an additional 20 feet in dim light. Any
allied creature that starts its turn in the bright light or
Se Ray at eg
proficiency bonus hit points, This light is extinguished
Epes)
aoe ec
Starting at 14th level, your Prayer of Salvation Focus
Art can target an additional creature, and the amount
of hit points it restores and temporary hit points it
POON
Additionally, if any of the targets are charmed,
frightened, poisoned, or suffering from a short-term
eee ee een ne
cna
wn
eermem Oc
Starting at 17th level, as a bonus action, you can
ee ed aa
illuminating the darkness. You gain the following
Coe Ce
PR sone asco ec)
feet of bright light and an additional 30 feet of dim
Pena Rea cee ea
ee Tee Ree eRe gra ac
Ree ieee ead
Pee a esd
ear eee Te Re)
Pe ee ae cen ad
light of this effect and is not stable dies if they have
failed three death saving throws.
SR ree ceo RN
ee eee cer
These benefits end early if you become incapacitated,
See eee sca
use this feature, you can’t use it again until you finish a
long rest.
Art by Dark LordSANGUINE CHAPTER
In order to strengthen themselves, jaegers of the
Sanguine Chapter rely on the essential essence that is
blood. They achieve resilient states of unnatural life and
eed their powers with the fruits of their violence.
Although some may consider them to be monsters in
and of themselves, when faced with the horrors that
lurk in the dark recesses of the world, their abilities can
hold the line and preserve the tenuous flame of life
‘when it should have long since been extinguished,
keeping themselves and their allies alive while draining
the strength of their adversaries in an endless crimson
Peco!
[Vital Consumption
Starting at 3rd level, you gain the ability to draw power
from the flowing blood of your foes, and learn the
Pr eC eae eee ee
ee ee cate
Magic save DC, which is calculated as follows:
Blood Magic DC = 8 + your Intelligence or Constitution
‘modifier (your choice) + your proficiency modifiers.
BLOOD DRAIN
Finisher, bonus action
Pe eeu eas
Momentum dice to drain a creature within 5 feet of
ier Meola ee sce
target makes a Constitution saving throw against your
Blood Magic save DC. On a failed save, it takes necrotic
damage equal to the value rolled on all the expended.
Momentum dice. On successful save, it takes half as
ene ae ete an
hit points equal to halt the necrotic damage dealt.
eee Na
‘maximum hit points) after taking the damage from this,
Car eae COR ain eee Cet
Oa Se ae cen
Hemorrhaging Wound), you regain 1 Focus Point.
“The sweet smell of blood - oh, i's enough
Te
amr
Rennes
Eee Na eS eee ea
(haye fewer than half your maximum hit points), you
{gain 1 Focus Point and 1 Momentum die. You cannot
ee eect ea
fe
ert) Hex
Starting at 7th level, when you use your Blood Drain
Finisher and the target fails its saving throw, you can
invoke a blood hex, selecting one of the following
effects:
On ae mare
Oe oa ecu ie ata eC
target's reaction is unavailable, they cannot move).
SUC eu ca a
reduced by half until the start of your next turn,
‘+ Burning Blood. The target takes additional fire
Cnet RO cece ae
ere coon
aoc ne ar)
eae cn st sets ta
\which are improved versions of the hexes granted by
Blood Hex, but cost 2 Focus Points to invoke.
Sern aco care Dee eas
et st ce cents
‘weapon attack against a creature of your choice (i the
Pee One
* Bound Blood (Empowered). The target is
restrained until the start of your next turn
‘Burning Blood (Empowered). The target takes
fire damage equal to the necrotic damage dealt at the
eee eee eeu
it made against the Blood Drain Finisher at the end of
cach ofits turns, ending the effect on a success.
& .
ena
Starting at 17th level, while bloodied (have fewer than
half your maximum hit points), you gain the following
Sea
+ Your speed is increased by 20 feet.
+ When you fake the attack action, the number of
attacks you make increases to three.
* All hit points you regain from your jaeger abilities
eo!
+ You can use the Blood Graze Focus Art.BLOOD CRAZE
oa
ee ee ee
‘an expend 1 Focus Point to be reduced to 1 hit
Pon)
Nore rr herd
This is a Focus Art, so it works with Always Ready
ivhich grants an additional reaction), making the
ego ea ee na
Art by Dark Lord StudiosADDITIONAL
FOCUS ARTS
PN SCC a
Focus Art, special
When you make a long jump or high jump, you can
expend 1 Focus Point to double your jumping distance
for that jump and you can ignore difficult terrain until
the end of your turn. When you use this Focus Art, the
‘maximum distance you can jump isn't limited by your
De Sa
ELEMENTAL ART
ee
As a bonus action, you expend 1 Focus Point and touch
oir ane nc Ren Ls
Fire, or Lightning, For 1 minute, the weapon deals that
Cost
Focus MIND.
Focus Art, reaction
Pere canCr e ena e s co
charmed, frightened, or having your mind read or
influenced, you can expend 1 Focus Point to gain
Eee oo eo ce Ro
the rol, you can reroll one of the dice once.
ukele ania!
crore aa ae a
Asa bonus action, you expend 1 Focus Point and
gain 1 additional Momentum die (gaining 2
Pera este eC ets tc
Cece ee ea)
aes i
ores
HUNTER'S RUSH
Focus Art, bonus action
‘Asa bonus action, you can expend 1 Focus Point to
eS Sais
1 DON'T WANT To BE EATEN TODAY
rears
eee re Resse sec
Cree ues eee Ce)
roll against these conditions, you can expend 1 Focus.
Leet eee aes
making an Athletics or Acrobatics check against the
ee ts UE er Re Recs
JAEGER'S ASSESSMENT
Focus Art, bonus action
Pe eu Rc aay
make an Intelligence (Investigation) check against a
Pe ete ee aes)
by its Charisma (Deception) check. On success, you
learn its creature type, AC, any resistances or
immunities it has to damage or conditions, and any
Oa cea
Alternatively, when you take this
Ce Sunes
eer rae