0% found this document useful (0 votes)
58 views16 pages

Jaeger Class

Uploaded by

t0werofb4b3l
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
0% found this document useful (0 votes)
58 views16 pages

Jaeger Class

Uploaded by

t0werofb4b3l
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
JAEGER cases {An unassuming human pounces in the night, his blade ee a Lora sound of metal against flesh, and the splattering of blood over cobblestone. He snickers before plunging his blade anew into his battered prey. Ree cee ans ad before putting the barrel of her cannon against its skull, eee tere ss Battleaxe in hand, a massive tiefling brutally decapitates a beast, then leaps towards another, plunging the silvered weapon in the creature's chest. and ripping a gashing wound from neck to groin. Pee te ecm their mastery over both steel and gunpowder to lay ReeeOn eet em en eee their skills represent the last wal of defense of a world Peete Caer) unbreakable. They strike fear in the heart of their foes, and bring hope to those they protect. Garereere eeretn ee eon mono ic se ese ene ees sea en on their lives are. They have all but forgotten the life of Pn enn eae Cone Ae is precisely what took place in Luyarnha. The urbanites were left defenseless when the scourge RSet a ane an face of such ferocity. While the denizens of the town Rese Rec ae ee ce) the nobility didr’t remain inert, instead, concentrating their efforts to engineer the ideal weapon, something re Sen ee aoe aa tc SL eee sce ee ce ee) capable of superhuman feats; their reflexes more honed than that of mere mortals, they are capable of dodging the most vicious of blows, and using that momentum to plunge their blade deep into the heart of their prey. A jaeger's thirst for battle is endless - only in inaction can they experience fatigue. They are the Pusee ce ce ene Seer ce Ee esc One who hunts beasts is a“hunter’, as they are commonly called by civilized society, but few hunters see ec ere oc hn eco enue ce ne ees eS aE allows them to blend in with crowds, only unleashing See ets eg people who are unable to defend themselves, and they serve as the bloody sword of vengeance in a world that is hell-bent on destroying itselt. Lie in the city-state of It a er cece ee ue eat jaegers are the first to charge into battle, so that their brothers and sisters can survive to live another day. Reo eae OCC Re cae Reece Following the jaeger's creed ‘survive together, or die together - they never hunt by themselves unless forced to. The nights can be brutal and the beasts are relentless; against such a ferocious onslaught, only a United front can hope to survive. As a result, jaegers are aware of the importance of teamwork and never charge into battle alone, save to retrieve fallen allies. The Poon ote nei ee cE of many families. Blood is thicker than water, and the ‘gods know that blood is shed when the hunt rages on Sere ec a re Ren ee seg rd Cee ren een Cate er nea eta cag Pee eae ose Cee cee Art by Maximiliano Moretto LOO WB TGe Ww Pvaei:e Think about the nature of your abilities and what gave rise to them as you construct your jaeger character. RRS Se eS ad Rete CR acca) Deon ane ested you abducted and brainwashed into the ideal soldier? eee a ee Rae a Oe ee oe ea Pe ea ee cae eo fk Tae eer a) learned combat skills, tracking, or even a magical aN Recess surviving the hunts. Instead, you might have learned rom the comrades you now consider family ‘What fuels you? Is it a visceral hatred of the beasts that Re ens hea eR ec Oa aes nats Cee eet cece ets ‘yourself to reining in their carnage? Is your adventuring. Career a continuation of your work in annihilating the scourge of beasts, ora significant change? What made Sa eu a caer OM La from the hunt that new allies provide, or do you find it rk ane cad Cea ty You can make a jaeger quickly by following these guidelines. First, make Dexterity your highest ability score, followed by Constitution, and then Nee eae eT eae oe BTN Queene ee yarn by nr rn rr ea cy — =—— Toye aren tend FOCUS MOMENTUM DIE ity ny ent ee ene ees te Momentum, Fighting Style eee ete A Extra Attack Pee et ger Chapter feature Ability Score Improvemen Evasion RO Pe Rees teen Pee ety r cea ene Ability Score Improvemen eee et Seema res) Ability Score Improvement Renan CLASS FEATURES As a jaeger, you gain the following class features. (ae eta Hit Dice: 148 per Jaeger level Hit Points at 1st Level: & + your Constitution modifier Tee ea a ess Constitution modifier per Jaeger level after 1st ‘6 F Geri Pree ee eg Ae eo cate ST Tools: None Lee nC eae! Skills: Choose two from Acrobatics, Arcana, Athletics, History, Investigation, Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, Survival mR OC urs Sree es a ‘the equipment granted by your background: Sno a) a pistol and pouch of 20 bullets or (b) any two Pca (@) scale mail or (b) leather armor (a) a dungeoneer's pack or (b) an explorer’s pack [Flexible Combatant ee ee eet eet eins handed weapons when yau would normally be able ta) Cerner re ce ens rse heen Ree eterna eet pn terete ey DCs Cn ne See ee ar weapon in one hand, and a one-handed ranged weapon in the other, you do not have disadvantage from being within 5 feet of a hostile creature on attacks made with crac ce Gor b Starting at 1st level, your concentration during battle is razor sharp, letting you keenly focus during critical ee ee oar eC) Focus Points at 2nd, Sth, 9th, 13th, and 17th level, as shown on the Jaeger table. You can expend Focus onto ake st Arts: Weapon Parry and Dodge Step. You learn one Bere cece ea ose and 17th level. Your Focus Art options are detailed at Cn Ce es When you roll a 20 on a saving throw or attack roll one ere ee Rt a) Focus Point. You regain all expended Focus Points Seen eae ace initiative and have no Focus Points remaining, you Peete is WEAPON PARRY ee era As a reaction to being hit by a creature you can see ene nO acter Oren aT Cee enna nn against that creature. This attack does no damage, but Seer cme on incoming attack equal to the weapon's damage rol (include ability modifier), unless your attack roll is a4 CER INae Un nna ec Rn an) critica hit would be) and if this total fully blocks the incoming attack, the target is stunned until the start of ceca DOobcE STEP Coe aaa enon re ence ere Porte anon cnet eats Soa ce nt tan eer Rene een eee ree equal to the attacker's attack rol (including modifiers) Cero Settee tet eer Se OO e Rn nce en eet Cocos Also at 1st level, when you make an ability check to track or identify an Aberration, Celestial, Fiend, Monstrosity, or Undead, you can add your proficiency bonus to the Een CE ole ec check, you can double your proficiency bonus. coer Starting at 2nd level, any time you expend a Focus Point Renee ea RC ee oe et Her eopeneieli st maaan pe eet rroee Pee Oe ue eT iooreierreieitinn eerie renee Peer eae ae em ery gain a Momentum die, or if you attack or end your turn PR ee eee eee Momentum dice last until the end of your next turn. While you have one or more Momentum dice, you can expend all of your Momentum dice to execute a Finisher. Se ee ee ac Finisher (listed at the end of the class description) of your choice at 4th, 6th, 8th, and 12th level, and may Ue et ee Cas BRUTAL FINISHER acer When you hit a creature with an attack, you can expend Sosa ee ee en eset Menta Ce with this Finishes, you regain 1 expended Focus Point. cee Garner At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even it you later get to choose again. Prey When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage run eae ance ant tr When you roll a 1 or 2.0n a damage die for an attack Sere Ck EC enc ak see ‘with two hands, you can reroll the die and must use the Pee eo ae ee ie versatile property for you to gain this benefit. etait Sn not a ag ‘weapons you can wield in one hand, including one- Pee enh Se eS oT Pe Ce on ee on! Coen ec = ‘s Focused Fighting You learn an additional Focus Art, and you gain 4 ECE ese irae ay Perera eC on seer Re a oR See econo nts ‘When you reach 3rd level, you choose a Jaeger Chapter that suits the means by which you intend to further Ne eee RO ee OI ee ace oa eae I) Chapter, or Sanguine Chapter. ga 7 Giecurse Also at 3rd level, you gain the ability to activate a Pere econ ee Nat ‘to effortlessly pierce the gloom and see what lurks within. For 1 hour you gain darkvision with a range of 60 feet. IF you already have darkvision, its ange increases to 120 feet. This vision ets you see normally in dirn light and darkness, both magical and nonmagical. When you reach 7th level, you also gain the effect of see invisibility for the duration, and when you reach Soro SCM Ne ees Renta seeing for the duration. Once you use this feature, you can’t use it again until pO eee Uae ots Sere c eer oeu ees ‘Gth, and 19th level, you can increase one ability score carte eR eee eee eee Peet Reo ae aan eS as an ability score above 20 using this feature ero neni At 4th level, you gain advantage on Intelligence er EM een Resa coe interpret markings or messages left by other creatures en eee eee Ree from blood stains and remains. aoc. Beginning at 5th level, you can attack twice, instead of Cre cis TR Re een a eg Gecmresas ane eC ees ue ey expend 1 Focus Point to immediately move up to half Ree Re a the turn and without provoking opportunity attacks. excimer eos Beginning at 9th level, you can nimbly dodge out of the Rr ee eee ee ay breath or an ice storm spell. When you are subjected to Ps iccen Eee sean erate ea ST ne kes Sees ae tae ad aa Sees Cm Starting at 11th level, the first time you hit a creature (on your turn, you gain 1 Momentum die. You gain 1 additional Momentum die any time you reduce a Commis cree anc Starting at 13th level, when you use your Hunter's Pursuit, if you end your movement next to a hostile creature, you regain the expended Focus Point. gure ken ver nt eee eC cue Seay against being charmed or frightened, or against effects that cause madness. If you fail a saving throw against madness, you can expend 1 Focus Point to reroll the Coeur ace Fa occ aera Starting at 18th level, you are always under the effect of Piercing Gaze, Nec Starting at 20th level, once per round (starting at the start of your turn), you gain one additional reaction, Se CW Ceca eat PCIE a asia Om) you expend a Focus Point on this special reaction, you immediately regain the expended Focus Point. CHAPTERS mR Re a cee hardened. He believes his blasphemous god is on his side. Let him believe what he will. We have the oe Pee ABSOLUTE CHAPTER Jaegers of the Absolute Chapter aim for the perfect hunt ~ to kill their prey without suffering a single hit. Quick Cc ag cee ee ee Ce ee te a a eee a ea ee tiga (MU core techniques of a jaeger t0 absolute perfection Members of the Absolute Chapter are respected by their oe cree ad & “4 (Counter Strike Re ee eee Ln Parry Focus Art, your damage roll increases by an amount equal to half your level in this class eco MCR aR nce ee teece Rua eect) en teen Rare aed Cee een Cee RR eR ce ‘Whenever you expend a Focus Point on a Focus Art, you gain advantage on your next weapon attack roll eet peat Muon Cores Also at 3rd level, while you are wearing light armor or aan ee Oa Sees Cees CR et ct ras es (remeron Rep tes ee) Creature from where you started your turn, or are directly on the opposite side of a creature from an allied creature of yours, you deal additional damage to the target equal to your Momentum die the first time Sa ES ees Art by Dark Lord Studios ooo At 14th level, when you move as part of your Hunter's Pursuit, you ignore difficult terrain, can pass through hostile creatures, and don't need to spend extra Deere es areca Starting at 17th level, you can declare a hunt (no action required). For 1 minute, you are under the effect of ee ee a) Focus Point, you gain 2 Momentum dice, instead of 1. This effect ends early if you become incapacitated, or end it early a8.a bonus action. Once you use this feature, Sears ey RO tos HERETIC CHAPTER Decree a ee eee or ree ean ee ee where acts of faith are required to harness divine powers, these jaegers instead rip these powers from the very gods, tearing away their divine fabric. Through blasphemous rituals, strange ingestions, and direct grafting of powers ‘onto their souls, heretics bind the powers of greater ‘beings to their will. This is a path that cals jor a certain ‘madness that is only found in the most ardent of hunters, those who feel the burning need to reach the pinnacle of power and will do anything to achieve it. Some seek such Parca ea a oe crac ‘At 3rd level, you bend the dark powers of those you ee eect et eae cee ea ea Ree neo) corals ae You learn two cantrips of your choice from the warlock ees EME can hc era tol otis ere SOs The Heretic Spelicasting table shows how many spell Pete neu Sta All of your slots are of the same level. To cast one of ‘your warlock spells of 1st level or higher, you must Ee ena tn te ee SMC ER ata acs eR a eo eg eLearn nace nec ed from the warlock spell list. The Spells Known column of eta eee te ee ne ee ia etic ea Rete ea Ce Beene Soren eg Saat ooire a oes Peon tes en ee ea Oat Sa ae acs spell refers to your spelicasting ability. In addition, you Peg ec Rone ey throw DC for a warlock spell you cast and when making, Eee Ro Spell save DC = 8 + your proficiency bonus + your Intelligence modifier eee ree sg Roe eco Intelligence modifier so a) es iors | Kuera | Soe | Lapel ewe 5 ane ee 7 tat oh | 5 Ps ee 5 i. Cee 3 Per oh |e , | Pee A Parr cane 7 Paar aoe , 2 | sn wh | 3 i er wn | ; er) wh |g c , ae ‘ Pe wh |g 3 Aa an | s 7 2 | sa al F 2 | am 1 | Coe At 3rd level, you learn the Spell Flurry Focus Art. This does not count against your Focus Arts known. SPELL FLURRY Pe ee ares When you cast a spell, you can expend 1 Focus Point to, make a single weapon attack as a bonus action. Sere een eee each one of us that falls, we shall bring ee ere eee % Gino ere Ree eo eT or other jaeger abilities that allow you to move without ‘expending your movement (such as Chasing Finisher), ‘you can teleport the distance moved instead. When doing so you always succeed on the saving throw for Dosa or Momentum Beginning at 14th level, when you expend a spel slot, you gain a number of Momentum dice equal to the Ce Cee Crone nu Starting at 17th level, you can unleash the twisted Pee Oo ee ara aspect asa bonus action. For 1 minute, you sprout ‘wings of shadow and become wreathed in darkness. Sone oo taco Ra ce RON ea Pee ee Re ne ce ne OEMs ee Sere ee ce ce ean ee eee ce aed re et ie eee Cccrs ea Relay choc ‘These effects end early i you become incapacitated, or end this feature early as a bonus action. Once you use Pree Meat ster sic eed as MARAUDER CHAPTER Vee Rane ae ec a Vengeance, wrath, and death, ai rolled into one swing that never ceases, endlessly seything through monsters, Jeaving a bloody wake of destruction. Each marauder is oR eet cee aca Decca striking fear into the hearts of their enemies with every SO ate oe aa ae driven by a thirst jor vengeance and the need to protect ‘humanity from the monstrous hordes. Gecomcor Starting at 3rd level, you learn the Great Cleave Finisher. This does not count against your Finishers known, GREAT CLEAVE ae oa When you hit a creature with an attack using a weapon with the two-handed property, you can expend all of your Momentum dice. When you do so, the attack deals additional damage equal to 1 Momentum die, and cleaves a number of adjacent targets within reach equal het eR ee eM Cee) attack against each creature targeted. You regain 1 Focus Point for each creature this reduces to 0 hit points, up to your maximum number of Focus Points. oR On ny DS RC SR end eMC cer cas Momentum die is increased by one step (Irom a.d6 to a 8, to a 410 at 11th level, and to a d12 at 17th level). Additionally, while you are wearing medium armor, you can add your Constitution modifier in place of your Dea Oe eka eit Sree Pe ere At 7th level, once per turn, if you move more than 15 feet toward a creature (or fall 10 feet or more) immediately before making 2 weapon attack against them, you deal additional damage on a hit equal to Sea When falling, you can make this attack prior to hitting the ground if there is a target creature in range where Sone LINE eee tt ae Seo reduced by half, and you do not fall prone from the fall Goonies carrey Starting at 14th level, whenever you use a Finisher, the Sa aa ee oes ‘your Strength modifier + your proficiency bonus, or be eee er eee ee a cad ue eae aes [Titanic Strength eT or eco eer c eae you can wield a two-handed weapon in one hand, and. Ce cece oe tac an nC ROMER ee rene ue ts ea ea ence ce I you choose to use two hands to wield a owo-handed weapon, when you roll damage with it, you deal bonus. Creo nC IRC te ae ferme Ts ‘Additionally, when you use a Finisher, you can use your full tanic power to treat it as if it had twice as many Momentum dice, up to a number equal to your maximum Momentum dice + 1. Once you use this, you Ce eect nena SRS een ea ae ea ae eer rer rere Pre a an ee ered SALVATION CHAPTER De eee eee ec e g with the ability to defend the world from the horrors, purging evil with one hand while saving the innocent eee cae a eee ee Se eee Members of the Salvation Chapter know that prevention. is always better than cure, and that murder is the mast effective method of prevention. In their zealous righteousness, they offer hope of sanity and sanctuary to those that stand with them in their war against the Ceres Cc At 3rd level, you learn the Prayer of Salvation Focus Art. eee cna a rer Stn UV As CO) ANAC NCOs] Focus Art, bonus action ‘As a bonus action, you expend 1 Focus Point. You and tone creature of your choice you can see within 60 feet of you regain 14 hit points, and gain an equal number cea a ci) sco Also at 3rd level, you find new strength in the most Cece et ae eter sete hear is reduced to 0 hit points, you regain 1 Focus Point. Once you use this feature, you can't do so again cate’ orn seri Starting at 7th level, when you expend a Focus Point, you can choose to emit a glow of divine light until the ote ana eae bright light and an additional 20 feet in dim light. Any allied creature that starts its turn in the bright light or Se Ray at eg proficiency bonus hit points, This light is extinguished Epes) aoe ec Starting at 14th level, your Prayer of Salvation Focus Art can target an additional creature, and the amount of hit points it restores and temporary hit points it POON Additionally, if any of the targets are charmed, frightened, poisoned, or suffering from a short-term eee ee een ne cna wn eermem Oc Starting at 17th level, as a bonus action, you can ee ed aa illuminating the darkness. You gain the following Coe Ce PR sone asco ec) feet of bright light and an additional 30 feet of dim Pena Rea cee ea ee Tee Ree eRe gra ac Ree ieee ead Pee a esd ear eee Te Re) Pe ee ae cen ad light of this effect and is not stable dies if they have failed three death saving throws. SR ree ceo RN ee eee cer These benefits end early if you become incapacitated, See eee sca use this feature, you can’t use it again until you finish a long rest. Art by Dark Lord SANGUINE CHAPTER In order to strengthen themselves, jaegers of the Sanguine Chapter rely on the essential essence that is blood. They achieve resilient states of unnatural life and eed their powers with the fruits of their violence. Although some may consider them to be monsters in and of themselves, when faced with the horrors that lurk in the dark recesses of the world, their abilities can hold the line and preserve the tenuous flame of life ‘when it should have long since been extinguished, keeping themselves and their allies alive while draining the strength of their adversaries in an endless crimson Peco! [Vital Consumption Starting at 3rd level, you gain the ability to draw power from the flowing blood of your foes, and learn the Pr eC eae eee ee ee ee cate Magic save DC, which is calculated as follows: Blood Magic DC = 8 + your Intelligence or Constitution ‘modifier (your choice) + your proficiency modifiers. BLOOD DRAIN Finisher, bonus action Pe eeu eas Momentum dice to drain a creature within 5 feet of ier Meola ee sce target makes a Constitution saving throw against your Blood Magic save DC. On a failed save, it takes necrotic damage equal to the value rolled on all the expended. Momentum dice. On successful save, it takes half as ene ae ete an hit points equal to halt the necrotic damage dealt. eee Na ‘maximum hit points) after taking the damage from this, Car eae COR ain eee Cet Oa Se ae cen Hemorrhaging Wound), you regain 1 Focus Point. “The sweet smell of blood - oh, i's enough Te amr Rennes Eee Na eS eee ea (haye fewer than half your maximum hit points), you {gain 1 Focus Point and 1 Momentum die. You cannot ee eect ea fe ert) Hex Starting at 7th level, when you use your Blood Drain Finisher and the target fails its saving throw, you can invoke a blood hex, selecting one of the following effects: On ae mare Oe oa ecu ie ata eC target's reaction is unavailable, they cannot move). SUC eu ca a reduced by half until the start of your next turn, ‘+ Burning Blood. The target takes additional fire Cnet RO cece ae ere coon aoc ne ar) eae cn st sets ta \which are improved versions of the hexes granted by Blood Hex, but cost 2 Focus Points to invoke. Sern aco care Dee eas et st ce cents ‘weapon attack against a creature of your choice (i the Pee One * Bound Blood (Empowered). The target is restrained until the start of your next turn ‘Burning Blood (Empowered). The target takes fire damage equal to the necrotic damage dealt at the eee eee eeu it made against the Blood Drain Finisher at the end of cach ofits turns, ending the effect on a success. & . ena Starting at 17th level, while bloodied (have fewer than half your maximum hit points), you gain the following Sea + Your speed is increased by 20 feet. + When you fake the attack action, the number of attacks you make increases to three. * All hit points you regain from your jaeger abilities eo! + You can use the Blood Graze Focus Art. BLOOD CRAZE oa ee ee ee ‘an expend 1 Focus Point to be reduced to 1 hit Pon) Nore rr herd This is a Focus Art, so it works with Always Ready ivhich grants an additional reaction), making the ego ea ee na Art by Dark Lord Studios ADDITIONAL FOCUS ARTS PN SCC a Focus Art, special When you make a long jump or high jump, you can expend 1 Focus Point to double your jumping distance for that jump and you can ignore difficult terrain until the end of your turn. When you use this Focus Art, the ‘maximum distance you can jump isn't limited by your De Sa ELEMENTAL ART ee As a bonus action, you expend 1 Focus Point and touch oir ane nc Ren Ls Fire, or Lightning, For 1 minute, the weapon deals that Cost Focus MIND. Focus Art, reaction Pere canCr e ena e s co charmed, frightened, or having your mind read or influenced, you can expend 1 Focus Point to gain Eee oo eo ce Ro the rol, you can reroll one of the dice once. ukele ania! crore aa ae a Asa bonus action, you expend 1 Focus Point and gain 1 additional Momentum die (gaining 2 Pera este eC ets tc Cece ee ea) aes i ores HUNTER'S RUSH Focus Art, bonus action ‘Asa bonus action, you can expend 1 Focus Point to eS Sais 1 DON'T WANT To BE EATEN TODAY rears eee re Resse sec Cree ues eee Ce) roll against these conditions, you can expend 1 Focus. Leet eee aes making an Athletics or Acrobatics check against the ee ts UE er Re Recs JAEGER'S ASSESSMENT Focus Art, bonus action Pe eu Rc aay make an Intelligence (Investigation) check against a Pe ete ee aes) by its Charisma (Deception) check. On success, you learn its creature type, AC, any resistances or immunities it has to damage or conditions, and any Oa cea Alternatively, when you take this Ce Sunes eer rae

You might also like