Computer Graphics Fundamentals
Computer Graphics Fundamentals
Several software tools are available for creating and manipulating computer
graphics, catering to different needs and skill levels. Some popular
computer graphics software includes:
These are just a few examples, and there are many other specialized tools
and software packages available for specific applications within computer
graphics.
You
2.Explain the method of circle drawing using
Bresenham’s circle algorithm.
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Bresenham's circle drawing algorithm is a method used to efficiently
approximate the pixels needed to draw a circle on a raster display. Unlike
some other circle drawing algorithms that use trigonometric functions or
square root operations, Bresenham's algorithm only involves integer
arithmetic, making it computationally efficient, especially on early computer
systems with limited processing power.
You
3.Explain the acceptance and rejection test using bit
codes in Cohen – Sutherland line clipping algorithm
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The Cohen-Sutherland line clipping algorithm is a method used to
efficiently clip lines against a rectangular clipping window. The algorithm
divides the 2D coordinate space into nine regions based on the clipping
window: one region for lines entirely inside the window, one for lines
entirely outside, and seven for lines partially inside or outside. Each region
is identified by a four-bit code, known as a bit code, associated with the line
endpoints.
The acceptance and rejection test using bit codes in the Cohen-Sutherland
line clipping algorithm involves checking whether a line segment can be
trivially accepted, trivially rejected, or requires further processing. Here's
how it works:
By using the acceptance and rejection test with bit codes, the Cohen-
Sutherland algorithm efficiently determines which line segments lie entirely
inside or outside the clipping window and quickly clips those segments that
intersect the window boundaries. This approach minimizes the number of
calculations needed for line clipping, making it suitable for real-time
graphics applications.
You
4.Distinguish between raster scan & random scan
display devices
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Raster scan and random scan are two different methods used for displaying
images on a computer screen. Here's a distinction between the two:
Raster scan devices are the most common type of display devices used in
modern computer monitors and televisions. Here's how they work:
Display Method: In a raster scan display device, the screen is divided
into a grid of pixels arranged in rows and columns. The electron
beam in a cathode ray tube (CRT) or the light-emitting diodes (LEDs)
in an LCD or OLED screen scan across the screen in a predefined
pattern, usually from left to right and from top to bottom.
Scanning Pattern: The electron beam or LED array scans each row of
pixels sequentially, one row at a time. As it scans each row, it turns on
or off the pixels according to the image data being fed to it. This
process creates the entire image on the screen.
Sequential Processing: Raster scan devices process and display
images sequentially, pixel by pixel and line by line. This method is
efficient for displaying static images and videos.
Resolution and Refresh Rate: The resolution of a raster scan display
is determined by the number of pixels in each row and column. The
refresh rate, measured in Hertz (Hz), determines how many times per
second the entire screen is redrawn. Higher refresh rates result in
smoother motion and reduced flicker.
Examples: CRT monitors, LCD monitors, LED monitors, and most
modern television screens are examples of raster scan display
devices.
2. Random Scan Display Devices:
You
5.Distinguish between active & passive graphics
devices.
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Active and passive graphics devices are two types of display technologies
used for generating and presenting visual content. Here's a distinction
between the two:
Active graphics devices actively emit light to generate images. They include
technologies such as:
Liquid Crystal Displays (LCDs): In LCD screens, each pixel consists of
a liquid crystal cell that can be controlled individually to either block
or allow light to pass through. A backlight behind the LCD panel
provides the light source, and the liquid crystals modulate the
intensity and color of the light to produce the desired image.
Light-Emitting Diode (LED) Displays: LED displays use an array of
light-emitting diodes (LEDs) as the light source. LEDs emit light when
an electric current passes through them, and they can be controlled
to produce different colors and brightness levels. LED displays can be
either organic (OLED) or inorganic (LED-backlit LCD).
Plasma Displays: Plasma displays use small cells containing
electrically charged ionized gases (plasma) to emit ultraviolet light,
which then excites phosphors to produce visible light. Each pixel on
the screen consists of multiple cells that can be independently
controlled to create images.
Active Matrix Displays: Active matrix displays, such as TFT-LCD (Thin
Film Transistor-Liquid Crystal Display), use a matrix of thin-film
transistors to control the individual pixels. This allows for faster
response times and higher refresh rates compared to passive matrix
displays.
Projection Displays: Active projection displays, such as digital
projectors, use light sources and imaging systems to project images
onto a screen or surface. They can use various technologies, including
LCD, DLP (Digital Light Processing), and LCoS (Liquid Crystal on
Silicon).
Active graphics devices generally offer high image quality, brightness, and
color accuracy. They are commonly used in computer monitors, televisions,
smartphones, tablets, and digital signage.
Passive graphics devices do not emit light themselves but instead rely on
external light sources to illuminate the display. They include technologies
such as:
Passive graphics devices are known for their low power consumption, high
visibility in ambient light conditions, and suitability for applications where
energy efficiency and readability are paramount. They are commonly used
in e-readers, electronic shelf labels, smartwatches, and other portable
devices.
You
6.Explain Digital Differential Analyzer (DDA)
algorithm.
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The Digital Differential Analyzer (DDA) algorithm is a method used for
generating points between two endpoints in order to form a straight line
on a digital display. It's a basic and straightforward algorithm commonly
used in computer graphics due to its simplicity and efficiency.
1. Input: The algorithm takes two endpoints of the line as input: (x0, y0)
and (x1, y1), where (x0, y0) represents the starting point and (x1, y1)
represents the ending point.
2. Calculate Slope (m): First, the algorithm calculates the slope (m) of
the line using the formula:
m = (y1 - y0) / (x1 - x0)
This calculates the change in y divided by the change in x between
the two points.
3. Decide on the Number of Steps: The algorithm determines the
number of steps needed to plot the line. This is usually determined
by the difference between the x-coordinates or y-coordinates of the
endpoints, whichever has the greater difference.
4. Increment Values: Based on the slope (m), the algorithm decides
whether to increment the x-coordinate or the y-coordinate at each
step. If the slope is less than or equal to 1, it increments the x-
coordinate by 1 and calculates the corresponding y-coordinate using
the slope. If the slope is greater than 1, it increments the y-coordinate
by 1 and calculates the corresponding x-coordinate using the slope.
5. Plot Points: At each step, the algorithm plots the calculated point (x,
y) on the display.
6. Repeat: The process continues until the endpoint with the greater x-
coordinate or y-coordinate is reached.
Note: In practice, rounding functions are used to ensure that the calculated
coordinates are converted to integer pixel coordinates before plotting.
You
7.Explain the operation of CRT with a neat labelled
diagram
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A Cathode Ray Tube (CRT) is a vacuum tube that generates images on a
fluorescent screen by directing an electron beam onto the screen's
phosphorescent surface. Here's an explanation of the operation of a CRT
with a labeled diagram:
1. Cathode Ray Tube Diagram:
electron beam.
Electron Gun (Beam Focusing): The electron beam is focused into a
narrow stream by passing through a series of electrodes in the
electron gun. This ensures that the beam remains focused as it travels
towards the screen.
Control Grid (Deflection): The control grid, also known as the
focusing or steering coils, controls the direction of the electron beam.
By applying varying voltages to the control grid, the beam can be
moved horizontally and vertically across the screen, allowing for the
creation of images.
Accelerating Anode (High Voltage): The accelerating anode applies
a high voltage to the electron beam, accelerating it towards the
phosphor screen. This voltage determines the speed at which the
electrons strike the screen.
Phosphor Screen: The phosphor screen is coated with a layer of
phosphorescent material. When the electron beam strikes the
phosphor screen, it causes the phosphors to emit light. Different
phosphors emit different colors of light when excited by electrons.
2. Operation:
The electron beam is generated at the cathode and accelerated
towards the phosphor screen by the high voltage applied to
the accelerating anode.
The control grid adjusts the direction of the electron beam to
scan across the screen horizontally and vertically. By varying the
voltages applied to the control grid, the beam can be moved to
any point on the screen.
As the electron beam strikes the phosphor screen, it causes the
phosphors to emit light, creating a bright spot at the beam's
location. By rapidly scanning the beam across the screen and
varying the intensity of the beam, complex images can be
formed.
Persistence of vision ensures that the emitted light remains
visible for a short time after the electron beam has moved
away, allowing the eye to perceive a continuous image.
By controlling the intensity and timing of the electron beam,
different colors and shades can be produced on the screen.
The CRT's operation relies on the precise control of the electron beam's
position and intensity, as well as the properties of the phosphor screen, to
generate images. While CRTs have largely been replaced by newer display
technologies such as LCD and OLED, they were once the dominant display
technology for televisions and computer monitors.
You
8.What is Computer Graphics? How image is to be
display on Video Display Device?
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Computer graphics is the field of visual computing that involves creating,
manipulating, and displaying visual content using computers. It
encompasses a wide range of techniques and technologies for generating
images, animations, and visualizations, often for the purpose of
communication, entertainment, simulation, or analysis.
1. Monitors:
Monitors, also known as displays or screens, are output devices
used to visually present graphics and text generated by the
computer. They come in various types such as CRT (Cathode
Ray Tube), LCD (Liquid Crystal Display), LED (Light Emitting
Diode), and OLED (Organic Light Emitting Diode).
2. Printers:
Printers are output devices used to produce hard copies of
graphics and text on paper or other media. Common types of
printers include inkjet printers, laser printers, and dot matrix
printers.
3. Scanners:
Scanners are input devices used to convert physical images,
documents, or objects into digital images that can be
manipulated and displayed on a computer. They work by
capturing the image using optical sensors and converting it
into digital data.
4. Graphics Tablets:
Graphics tablets, also known as digitizing tablets or drawing
tablets, are input devices used by artists and designers to
create digital artwork directly using a stylus or pen-like device.
They typically consist of a flat surface on which the user can
draw and a stylus that detects the position and pressure of the
pen.
5. Joysticks and Gamepads:
Joysticks and gamepads are input devices commonly used in
gaming and simulation applications to control on-screen
objects or characters. They typically consist of one or more
buttons and directional controls that allow the user to interact
with the virtual environment.
6. Touchscreens:
Touchscreens are input/output devices that allow users to
interact with graphical user interfaces (GUIs) by touching the
screen directly with their fingers or a stylus. They are commonly
used in smartphones, tablets, kiosks, and interactive displays.
7. Graphics Processors (GPUs):
Graphics processors, also known as GPUs or graphics cards, are
specialized hardware components responsible for rendering
and displaying graphics on a computer. They accelerate
graphics processing by offloading computational tasks from
the CPU and are essential for running graphically demanding
applications such as games, 3D modeling, and video editing.
8. Projectors:
Projectors are output devices used to display images and video
on a large screen or surface. They work by projecting light onto
the screen, typically using a lamp or LED light source and a
series of lenses and mirrors to focus and magnify the image.