Aeshma Gremory's Eclipse Emporium
Aeshma Gremory's Eclipse Emporium
The campaign begins right before the Marauders of Windfall takes place. We begin with Nemo
and Zahara walking a town close to the airship port, getting to know each other. Sylvester has
run off with Yahoel to acquire cash from the townsfolk (or, perhaps, lose it). The city is quaint
yet large, and the buildings of the district are almost medieval looking.
Zahara and Nemo have the option to talk to townsfolk, who are preparing to celebrate for the
eclipse festival. Or they can head to a shop.
Possible loot items on the street: 14+ 5 gold coins in a drain aside a wishing well, 7-13
cheap watch curiously engraved with the name “Derrick Baal”, 2-6 nothing
A pretty faun woman towers over the typical townsfolk and quietly looks at a newspaper.
She says that she is excited for the festival, as it brings money to the town. And because
the eclipse raises the power of magical beings, the stores on this strip will have much
more to offer. She asks where they plan on going.
If asked, she will tell the party to go to Aeshma Gremory’s Occult Emporium for
magical items.
The largest store on the street is glamorous and kept up. The wooden exterior is painted
a royal purple, and golden embellishments and silk drapes line the entrance. The name
reads “Miss Aeshma Gremory’s Occult Emporium”. Ask to go inside.
The store is entirely lit by candlelight burning from dark red waxy sticks. Books line the
shelves, all with peculiar inscriptions of names not familiar, and one in particular
catches your eye. Knickknacks sit on pedestals promising luck, fortune, intelligence, and
good familiars. One other patron browses the selection quietly. Miss Gremory sits behind
her check-out counter with a sign that says, “eclipse fortune telling”.
Possible loot for the shop: 2-10 post it note signed “Derrick B <3”, 10-16 3 gold
coins, 17+ book signed “Love D. Baal”
Sharp’s Introduction:
Nemo and Zahara approach the figure in the shadowy side of the shop. He appears to be
attempting to look for a price on (or perhaps sizing up) a statue of an unknown God of faraway
lands. *Description of the character by Won Seok*, some dialogue between the characters, then
Sharp goes back to browsing. Sharp will lean in to listen when “Old Woman’s Story” starts
playing out.
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Book Background:
You open what seems to be a scientific book filled with information on physics and calculus you
do not understand. After flipping through some pages, you encounter a diagram which interests
you. The inscription reads:
Aeshma Gremory:
If even one traveler says no: the candles flicker. “Those who are not willing to hear my
words are not welcome to the goods I present. Even hearing so, you do not wish to listen
to my tale?”
If they say they are unwilling (or say nothing and attempt to leave): Before you
can react, Aeshma draws up her arms and launches from her sleaves translucent
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metal chains which stab into all of your chests. Your body feels stiff and unable to
move on its own. “Tricky boys. The spell requires consent, but consequence is
allowed.” Your hands draw to your necks your weapons. “The eclipse draws
close and my power grows strong. You will say you want to hear my tale”. You
feel that if you say no, this will be the end of your times on this Earth. (Players
are forced to say yes).
If willingly went with it: ”Very well”. The old demon calls over Sharp as well, who she
knows has been wondering about the store for the better part of an hour doing “God
knows what”. She flips through the notebook on her desk to one of the opening pages.
If coerced: “The doors to the emporium fly shut, and the chains relax on your chest but
do not vanish completely. The notebook which has been sitting on her desk flies forwards
to her face, and she begins on a seemingly random page.
“Ab hoc grimoire nomen mei Balam regis invoco. Aperi mundo veteri ianuam.
At the center of Purgatory lies a vast, cold metropolis which is known as the Pearl City. It
reflects humanity’s construction and its brutalist utility, and is the single point in the endless and
Infinite Hell that reaches closest to the Earth itself. The sky is a heavy, foggy gray, as if
continuously about to rain.
The Pearl City breaks into seven outer Purgatorial Countries which slope downwards into the
darkness of Hell. As one travels outwards from the origin, the pale gray clouds slowly get
splashes of watercolor hues: Pink, Red, Orange, Yellow, Green, Blue, and finally Purple. Each
Purgatorial Country is associated the layer of Hell they eventually converge with: Gluttony, Lust,
Wrath, Greed, Envy, Sloth, and finally Pride, which considers itself as the northern-most focus.
The Pearl City is the only place where the clouds part to show a dim, silvery circle in an
otherwise murky, colorless sky. Alongside it is a pitch black moon of the same size, and the two
sisters orbit around each other slowly yet continuously. The lighter orb is the lowest layer of
Heaven, Eden, and it dances around the Earth, held in shadow when facing Hell.
Hinc grimoire, nomen amantis mei Baal invoco. Ab agni passione, da mihi virtutem ad liberam
voluntatem tuam.”
If willing: Aeshma snaps shut her notebook, and the candles of the shop dim before
returning to a soft glow. “How did you like my story?”
The players are allowed to interact with Aeshma. If they try to leave, the next statement
will immediately be prompted.
“You may not leave.” All of the sudden, you hear a high pitched humming in your ears,
and the outer skin your eyes begin to ache. Aeshma smiles a sharp, unpleasant grin. Your
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stomach feels the sensation of dropping. “In the ignorance of the Lamb, I grow stronger.
I, the great Duke Aeshma Gremory, sealed your fate the minute you entered my sanctum.
The Lords of the Old World will take you sinners and in return give me the fruits of your
labor. Now go forth into the darkness, and travel through the gates that begin to open as
the moon eclipses the sun, and Earth Eclipses Heaven itself.”
If coerced: Aeshma snaps shut her notebook, and the candles of the shop dim before
returning to a soft glow. All of the sudden, your stomachs feels the sensation of dropping,
and your heads feel heavy and pained. Aeshma’s lips pull back into a sickly sweet smile.
“Do you have any last words?”
“Our time has been quick, yet not unpleasant. You will make a worthy sacrifice in the
face of the Lords of the Old World, and will bring to I, the great Duke Aeshma Gremory,
great power here in our land on this sacred day. Go forth into the darkness, on this day
when the eclipse of our sun and moon align with that of the Earth and Heaven”.
Both: You notice that where you stand is actually surrounded by the candles of the
emporium, and each one is tied to the next with a ring of red liquid. Below you, the
hardwood floor gives way to pitch black darkness, and you fall.
Player Characters:
1. Zahara
You hear a voice in your head while you fall:
“One minute on Earth is one day in Hell. You will live out an entire lifetime in your
prison as I defeat your former home in a single eclipse.
You are a lower demon descended from the great Marquis Aamon of Solomon’s lineage.
The wolf with the serpent’s tail, Aamon’s children are scaled and vicious with long
snouts and great, sharp fangs. They are associated with the wildfires and lightning of the
Wrath ring of Hell where the great Marquis sits in power. Destructive in nature, the
children of Aamon are often disliked and called Aamonites, but are respected out of fear.
You have traveled a long ways from the wretched lands of Wrath for a life in the Pearl
City you can call your own. Doing so will present hardship, as destruction is not prized in
the city as it is in the badlands. Yet you remember that your sharp teeth, claws, and breath
do not mean nothing in the currency of Hell.
2. Nemo
We return to the falling characters in the blackness. In your head, you hear:
“You are traveler from Sloth: the cold, perpetually blizzarding badlands which house as
much corruption as they do invention. You is a child of the great Marquis Sabnock, who
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took refuge at the house of the deadly sin Belphegor in the central castle of Sloth.
Sabnock was said to be a brilliant inventor, building weapons, munition, and most
important of all: living armor. All Sabnock Armor is imbued with his blood.
As living armor, you tread easily through the Pearl City, finding contract work for
payment of money and souls. Though Sabnock himself ranked lowly in the hierarchy of
Solomon’s line, his creations often walk higher than the typical Demon. You are of old
Medieval armor, carrying weaponry and shielding with nothing filling the walls of his
breastplates, vambraces, and gauntlets.”
3. Sharp
We return to the falling characters in the blackness. In your head, you hear:
“You are a wealthy traveling gladiator, and an apprentice and descendant of the great
Duke Gusion. He leads a band of fighters who compete in the ring for sport, gaining
followers as they travel through Hell and Purgatory. They come to Pride Country on this
day to celebrate the Grand Parade, the Magnum Pompam, and display their strength and
power to the masses as they are bet upon.
Gusion and his children take the form of fearsome warrior apes. For the gladiators,
however, the lineage is not important. All that matters is your drive to win.
Story:
1. Split Up:
(For DM) Characters will be pushed towards going to the Magnum Pompam in the Pride
District of Purgatory, which is to the north of the Pearl City. The Pearl City is bustling
with workers dressed up in well-fitted black suits and ties. Most of them are ghostly
entities revolving around the trade and sale of Souls, such as Banshees and wraiths. They
are the permanent residents of Pearl City and are unaffiliated with one of the Seven
Rings. Still, there are outsiders, mainly Succubae and Incubi from Gluttony seeking to
serve the City folk and Fiends from Wrath looking to purchase Souls. Some even walk
hell hounds or ride on a mount animal, but many prefer cars. Per Lucifer’s Ordinance, all
“true demons” (excluding mounts and hounds) take on humanoid forms, though demonic
qualities show through with horns and scales.
Zahara will be the start. “Your brain feels like mush and is single-tracked, but
somehow you can still remember who you actually are. Perhaps the spell did not
work as it intended? Your brain screams to look for a job and not ask questions.
Flavor text if asked: You are in the financial district of the Pearl City, where the
tallest skyscrapers lie. The people, natives of the city, are serious looking and
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hustling. They look ghostly but well dressed. The occasional outsider is obvious
without the signature visage of the soul barterers”.
Try and push him to speak to passing workers of the city (presumably job
hunting). When he encounters the city-workers, give option for ghostly worker or
demonic worker.
Possible loot: 2-6 nothing, 7-15 a small but extremely dense, heavy rock
with the initials “DB” etched into it, 16+ 5 soul coins.
The fiend has deep red skin, claws like scythes that touch to the ground
and fiery red eyes. Despite this, she somehow has a calm and welcoming
disposition. She says that Zahara looks like a country bumpkin from Greed
due to his very visible outdoor clothing, but is nice to a fellow transplant.
Zahara is sent to a suit tailor store to get prepared before “Lucifer’s Grand
Parade” and at least fit in with the pompous Banshees and Wraiths. (Give
him opportunity to change into a suit version of his armor, at the expense
of most of his money).
The wraith’s head extends out from his suit collar in a long, translucent
bundle which resembles ghostly seaweed. Somehow, you can feel a
piercing look of disdain coming from his featureless tendrils. The native
Wraith calls him a dirty Aamonite and tell him to get back to “Lucifer’s
Circus” (actually called the Magnum Pompam) which is bringing in the
transients. He will comment on how he’s rich and throw Zahara a soul
coin or two for begging. (Give him 5 soul coins)
Either way, both residents will tell him the this is not the place for a Bunea
to find a job, and he is better off towards the outskirts of the city. He may
as well see the Magnum Pompam if he has the opportunity.
End with Zahara heading north, as his brain still feels fuzzy, but he is pushed to
go there for answers.
Nemo will be second. He is dropped in the Greed Outer District of the City.
As you open your eyes, you are bombarded with the chaos of city workings. You
remember who you are, despite what was told to you while you fell. Your brain
pushes you to barter and not as questions.
Flavor text if asked: Surrounding him are floor-level shops attached to sky-
scraping apartment buildings. The yellowing haze of Greed Country is foreign yet
familiar. It seems like thousands of people are walking the streets, mostly Imps
and Goblins with the occasional succubus..”
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Nemo can look at the shops, but is unfortunately low on cash for their exorbitant
prices. He has the option between Dahak’s Awesome Party Challises and Nasu’s
Fancy Funeral Jewelry.
Possible loot: 2-6 nothing, 7-15 set of keys with initials “DB” etched onto
them, 16+ 5 soul coins.
Upon leaving, Nemo sees a giant banner being set up for “Pride’s Magnum
Pompam” celebrating the very rare Heaven-Earth Eclipse. His brain pushes him to
go that way towards Pride Country, and he is left confused and melancholy.
You are jostled awake by someone who you don’t recognize, but your head tells
you is a trusted friend. “Sharp, it is time to practice for the Parade! What are you
doing sleeping?”
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them. The banshee’s name is Caim, and will use the stat blocks for a Mortal
Hunter if provoked.
Sharp can interact with the Banshee, whose name is Caim. He can also choose to
practice a skill, or exit the practice grounds.
For practicing: You follow Caim to a mock fighting ring where other
gladiators practice their swings. “As you know, I’m on the magic side of
things, but I can help the best I can”. While you practice, you find a
mysterious powder labeled “Derrick Baal’s fighting remedy”. (Gain
Smelling Salts)
For leaving: Caim, you know leaving in your Carnie gear is a bad idea.
People will try and start a fight with a gladiator, especially in Pride
District... If you continue, she says she will follow you to make sure
you’re not actually concussed. She won’t take no for an answer.
If trying to make her not follow: 16+ she will not openly stick by
your side, but she will lurk in a manner that you can see her.
2. Back Together:
The Central Square, everyone rolls initiative: Outside of the fairgrounds, you find the
Pride District’s central square, filled with well-dressed demons of all shapes and sizes.
All wear purple in some way, which matches with the purple-hued clouds of the district.
The buildings are quaint and old looking, with engravings in the stone and marble
facades. The sky is light, as Pride has the best view of the coming Eclipse.
Everyone makes a perception roll. Possible loot: 2-7 anti-lucifer poster, 8-13
nothing, 13+ 3 gold.
Looking around will find “Walking Armor”, a dragon-looking demon (possibly in a black
suit that does not fit in here), and Caim next to you. The dragon and the armor seem
almost familiar to you, but not quite.
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Upon interacting with each other, you immediately find out that the other two
demons are your missing team members. Have some brief introductions.
Caim looks suspicious and almost worried, and glances over the party members.
“What are you talking about, being from another world? Earth spawn are not
welcome here, and Sharp, if I find out you’re some doppelganger from the other
world, the higher-ups are going to hear!”
Group roll presence to convince Caim not to leave (if the narrative leads here)
A roll of 13+ will convince her to stay with the party and hear them out. OK, I’ll
trust you and your friends, Sharp. But we have to go back to the carnival soon.
We’re both still in carnie gear and I see some demons sizing us up.
A low roll will have her go back and alert the Ring Master. “You’re really not
Sharp, are you? You’re from the Human World! Any problems with Lucifer’s
Carnival and the Ringleader will have your head. I have to go tell him!”
3. Fight 1:
Scenario 1: Caim making a disturbance in the town square draws attention from
unwanted places. Prideful demons want a chance at fighting carnie gladiators for money
and fortune, while others want to watch carnage.
Scenario 2: Caim calls to Pride Ring Guards from the entrance to the tent to detain the
three for questioning. A crowd circles around you as the aggressors push in.
Enemies: Out of the enemies surrounding you, one comes up as the clear strongest. A
Golem created from Hell Stone, despite having a cold face, you can see it’s ready to take
on a challenge. It’s ridden by a small demon girl with long, iridescent hair. A Hell
Elemental. Pride ring onlookers sneer at the outsiders and cheer on their fighters.
Stone Golem (construct), Hell Elemental (minor chaos elemental), 3 Pride
Socialites (courtier)
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Recap:
We begin back in the central square of the Pride District. Nemo, Zahara, and the new
traveler Sharp have reunited after being banished to Purgatory by an Inferni who called
herself Duke Gremory. The Grand Eclipse where the Earth, Heaven, and Hell aligned
allowed her the power to sacrifice you three to Hell in exchange for your powers on
Earth. While her exact motives are unclear, you have learned that during the eclipse,
demons can escape from Hell and onto the Earth through sacrificial spells. One day in
Hell is equivalent to one minute in the Earthly realm, and the Eclipsed Heaven and Earth
loom in the sky, not seeming to be going anywhere anytime soon.
You three are accompanied by a Banshee named Caim who met Sharp in the circus tent
set up for the Lucifer’s Grand Parade to celebrate the eclipse. As you take a short rest,
you remember that gladiator outfits from the Circus draw in demons from the Pride Ring
who seek to fight with the warriors. You also remember that while you have convinced
Caim otherwise, earthly beings are not welcome in Hell and are seen as possible hazards
to the Grand Parade.
Restaurant:
Everybody makes a perception roll. Leviathan’s Fish House is incredibly fancy and well
decorated on the inside, despite Caim claiming it was lower-scale for the area. All fish
dishes are caught from Envy’s vast oceans. Unfortunately, you cannot seem to be able to
make out the demonic script of the menus. The clientele are socialites, but most are from
Envy, and as such do not notice your outfits.
If you ask Caim, she will say she was raised by the circus and has no idea how to
read. Rolling perception makes you choose something random, use those rolls for
the following:
2-8: you have accidentally ordered giant poisonous pufferfish. While some
demons are immune to the toxins, you unfortunately are not. Make a
saving roll (convince me, 50/50) to take one HP of damage, or increase a
Stress.
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14-24: your meal exceeded expectations massively. Gain 1 Hope or
reduce 1 Stress.
You have the option to listen into the conversations of the fish people.
Fish 1: Yes, I hear Duke Gremory has decided to travel back to Hell for
the Eclipse.
Fish 2: Oh? So she sacrificed some poor saps to get down here and back.
Will she be performing at the Grand Parade?
Fish 1: Yes, it took one soul to get here, and she is using the other two to
bring back magical items to Earth. She’s asking Lucifer for help at the
Parade.
If majority rolls with hope, Caim will feel refreshed enough to want to pay for the party’s
meal. If majority fear, meal costs 1if rolled with hope and 2 if with fear.
If try to dine and dash: All waiters and chefs look up at your table. You can sense
they are able to use the sharp knives of the kitchen for things other than cooking.
Make saving throw of 15+. If majority fail, all members roll to take 1 HP damage
(50/50). If majority succeed, Caim offers to pay for everyone, but is not happy.
Shop:
Roll Finesse or Agility while running from the Restaurant to the Store (10+). If fail, mark
a stress from dodging Pride fighters.
Uruka’ Shop is filled to the brim with all sorts of items. Unlike pride, the prices of items
aren’t exorbitant, but are all of good quality. There is an upstairs and ground floor area,
the former with clothing and accessories, and the latter with hand-held items and
weapon additions. A sign on the cashiers table reads “Limit one item per floor”, and
behind it is Uruka’s daughter, Deni.
Caim immediately begins to speak to Uruka, asking for a favor of new clothing for
herself and Sharp.
Upstairs one can find the following:
Purple colored military-style armband: +1 to presence rolls
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Purple dyed leather belt with Texas-shaped buckle: +1 to strength rolls
Purple cashmere scarf “from Uruka herself” +1 to agility rolls You feel
comforted in the cold hell air and more willing to move.
Downstairs one can find the following:
Serrated blade clips: +1 to physical attacks done with a bladed weapon
Shield Spikes: After dealing an attack, attacker takes 1d4 -1 physical
damage
Cleats: Maximum movement becomes 5 feet longer.
Uruka’s daughter Deni will pull aside whoever goes downstairs first. “You’re not a
demon, don’t lie to me. I can tell you come from the human world. Us goat folk are
Soulgazers, and I can see what you are inside. But I’m not an enemy!” She sounds on
edge, and looks around as she speaks. “Listen, your ‘friend’ is not who she says she is.
She is my mother’s boss, and one of Lucifer’s high servants. She’s spying on you. If you
can find a way to get away from her, meet me outside behind the shop in the alleyway,
and I will explain more there”. “Deni, come and ring Miss Caim up for two pride suits
please”. Deni scurries away to the front counter.
Deni will explain that there is a buy 2 for 4 soul coins deal. They will not take no for an
option.
If trying to leave without paying: Please don’t haggle with us, we in pride don’t
do that. We are relatives of Marquis Kimaris, and my mother won’t hesitate to
take what she needs from you or kick you out.
Evading Caim:
I will leave it up to the team on how they want to evade Caim. End with everyone making
a Persuasion roll 12+.
If majority succeed: Ugh, fine I will just meet you back at the Circus Tent when
you are done with whatever you’re doing. Tomorrow at Dusk is the Grand
Parade, and I expect you to be back before then. Please don’t be late.
If majority fail: I am done with your attitude today Sharp, and all your silly
friends. Do what you want, but don’t expect any more favors. Tomorrow at Dusk
is the Grand Parade, and if you’re not back by then the Ring Master will send out
the dogs to find you.
The Defectors:
In the alley, the team meets up with Deni. “Were you followed?” (Wait for answer)
“Before I can trust you, I must know how you came to Hell. Who summoned you down
here? What did you do?
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Ok, I’ll trust you. Follow me.
If Caim left angry: “Not so fast!” A shadow slips from the murky surroundings
and quickly and wildly slashes down Deni’s chest. Caim takes form. “So you guys
are planning something, huh? You can’t die, or Duke Gremory’s magic will
disperse. But I can take you back with me.” Suddenly, a barrier is formed
between the group and Caim. Deni struggles up “Hurry with me! She cannot
cross our protective spell on the catacombs!” And you all hurry inside.
Change maps!!!!!
Deni takes you down a set of stairs in the alleyway and into a maze under the city. After a
long walk, the crypt finally opens up into a larger room, where two others are waiting for
you. You recognize one as a fish man from Leviathan’s Fish House, but the other you
have never seen. “Welcome to the part of Pride that escapes Lucifer’s prying eyes” says
the old man.
“They were summoned by Duke Gremory so she can join the Grand Parade and ask
Lucifer for familiars.” Says Demi.
“My intel says she will collect her forces and seal them in items so she can be summoned
back to the Earthly Realm with an Army”. Says the fish.
“And that leaves you three, who ultimately let her come back here and gave her the
power to leave even stronger. But you cannot be blamed, demons are tricky. My name is
Enoch, the acquaintance you have not met is named Sargos. I am from the human world,
just like you. It has been 365 days since the last eclipse, but on hell, that has made me
1440 years older. I seek, as you must, to return to my home before it is too late.”
“We will attack at dawn, right before the Grand Parade where Duke Gremory will
gather her soldiers. She will have company, most likely from her President Caim. Your
friend was sent to watch you guys and make sure you did not meddle with Gremory. You
guys saw her in one form, but prepare for something much stronger. If you win, we will
have enough energy to transport the three of you and I back to the Earthly realm.
If Deni not slashed: You will enter the chamber she resides in in preparation for
the Parade, and I will seal you in. No one will leave until Gremory is defeated.
Sargos and Deni will be there to help, and they shouldn’t expect our arrival. Rest
now, and we will leave early tomorrow.”
If Deni slashed: You will enter the chamber she resides in in preparation for the
parade. I can heal Deni so she may be strong enough to fight with Sargos against
Gremory, but they will expect us coming. I will seal all of you in the room so no
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one will escape until Gremory is defeated. Deni will require a healing potion
from one of you to expedite the magic. Rest now, and we will leave early
tomorrow.”
Finale:
The group heads to the circus as the sun comes up. Enoch waits outside to set up the barrier.
Upon entering the circus tent, you spot Duke Gremory and President Caim, in their true forms
and looking very different from how you once knew them. Alongside them is Uruka from the
store, asked to help by Caim.
If Deni not slashed: The group does not see you enter, and they chatter idly.
If Deni slashed: The group seems to be waiting for you, and their eyes follow your
movements.
Battle will take place against the three. Uruka says Deni how dare you help Earthly beings.
Deni: They don’t deserve the evil we put them through, mom. Uruka: Oh you’re just going
through the Earth sympathy phase; we all go through it. Wait 200 years and you’ll feel
differently.
Enoch calls to you: The tent is a summoning circle. They are attempting to summon something
large! We can stop them by summoning something ourselves. If you have anything owned by a
demon, place it at the center and Deni will begin the spell.
If the party is doing too well, Derek Baal will be summoned by Gremory. If they are
doing poorly, the team will summon Derek. If doing just fine, spell seams to fizzle on
both sides.
If summoned by Gremory: Gremory: Great King Baal, my lover, please aid us in our
battle! Baal: Heeyyyyy ladies. Getting ready for the big parade, are we? But it looks like
you’re having a little trouble. I guess I can help you out.
If summoned by team: Heeeyyyy little humans. You’ve summoned the late, great, King
Derek Baal. Fighting against my kin? Well, I am always up for some games with my
lover. (Gremory seems angry).
If waits until the end: Yoouuuuu’ve summoned the late, great King Derek Baal. Sorry I
took so long; I was up partying in the human world and summoning me required me to
summon myself back to Hell. You’re welcome.
After battle: It looks like you all are about done here, nice work! Got rid of Gremory for me, I
was gonna break up with her the next time I saw her anyway. So you all are going back to the
human world? Lucky for you, I am one of very few human sympathizers, so you all are safe.
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Unfortunately, I can’t let you take Gremory’s soul to use for transportation, because she’s a
little important down here. But what I can do is send you all back up on my own dime, along
with the Old Man. We will keep Gremory and the rest down here for now.
Lights flicker around you, and they merge together into a great wall of white energy. Baal waves
at you. “Make sure you invite me to any parties you got up there!” You arrive back into the
shop. Gremory is passed out on the floor, but she’s alive.
She holds: Autographed Baal Photo. All items and coins gained or lost in Hell are still on
your physical body.
Gremory grumbles, and slowly raises herself up. “I’m back! I’m finally home! You three, you
brought this old man home. I can’t thank you enough”
He gives: 5 gold each plus some for the other two members.
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