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Madness Table

Madness Table.

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kevincbarnes
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0% found this document useful (0 votes)
588 views1 page

Madness Table

Madness Table.

Uploaded by

kevincbarnes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd

Madness Tables

Short-Term Madness Long-Term Madness Indefinite Madness


d100 Effect (lasts 1d10 minutes) d100 Effect (lasts 1d10 x 10 hours) d100 Flaw (lasts until cured)
01-20 You retreat into your mind and are 01-10 You fell compelled to repeat a 01-15 “Being drunk keeps me sane.”
paralyzed. This effect ends if you specific activity over and over,
16-25 “I keep whatever I find.”
take any damage. such as washing hands, touching
things, praying, or counting coins. 26-30 “I try to become more like
21-30 You become incapacitated and
someone else I know – adopting
spend the duration screaming, 11-20 You experience vivid
their style of dress, mannerisms,
laughing, or weeping. hallucinations and have
and name.”
disadvantage on ability checks.
31-40 You become frightened and must
31-35 “I must bend the truth, exaggerate,
use your action and movement 21-30 You suffer extreme paranoia. You
or outright lie to be interesting to
each round to flee from the source have disadvantage on Wisdom and
other people.”
of the fear. Charisma checks.
36-45 “Achieving my goal is the only
41-50 You begin babbling and is 31-40 You regard something (usually the
thing of interest to me, and I'll
incapable of normal speech or source of madness) with intense
ignore everything else to pursue
spellcasting. revulsion, as if affected by the
it.”
antipathy effect of the
51-60 You must you your action each
Antipathy/Sympathy spell. 46-50 “I find it hard to care about
round to attack the nearest
anything that goes on around me.”
creature. 41-45 You experience a powerful
delusion. Choose a potion, you 51-55 “I don't like the way people judge
61-70 You experience vivid
imagine that you are under its me all the time.”
hallucinations and have
effects.
disadvantage on ability checks. 56-70 “I am the smartest, wisest,
46-55 You become attached to a “lucky strongest, fastest, and most
71-75 You do whatever anyone tells you
charm”, such as an object or beautiful person I know.”
to do that isn't obviously self-
person, and have disadvantage on
destructive. 71-80 “I am convinced that powerful
attack rolls, ability checks, and
enemies are hunting me, and their
76-80 You experience an overpowering saving throws when more than 30
agents are everywhere I go. I am
urge to eat something strange such feet away from it.
sure they're watching me all the
as dirt, slime, or offal.
56-65 You become blinded (25%) or time.”
81-90 You become stunned. deafened (75%).
81-85 “There's only one person I can
90-00 You fall unconscious. 66-75 You experience uncontrollable trust, and only I can see this
tremors or tics, which impose special friend.”
disadvantage on attack rolls,
86-95 “I can't take anything seriously.
ability checks, and saving throws
The more serious the situation, the
that involve Strength or Dexterity.
funnier I find it.”
76-85 You suffer from partial amnesia.
96-00 “I've discovered that I really like
You know who you are and retain
killing people.”
your racial traits and class
Volumen
features, cut don't recognize other Insanire
“I have to make it to the Svalich
people or remember anything that Woods - wherever that is - as
happened before the madness took quickly as I can.”
effect.
86-90 When you take damage, you must
succeed on a DC 15 Wisdom
saving throw or be affected as
through he or she failed a saving
throw against the Confusion spell,
which lasts for 1 minute.
91-95 You lose the ability to speak.
96-00 You fall unconscious. No amount
of jostling or damage can wake
you.

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