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Introduction To Software Engineering

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0% found this document useful (0 votes)
53 views5 pages

Introduction To Software Engineering

Uploaded by

AKIRA Harashi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Introduction to Software Engineering

Page 1: Overview of Software Engineering


 Definition: What is Software Engineering?
o Engineering discipline focused on designing, developing,
maintaining, and managing software systems.
 Importance of Software Engineering
o Ensures software is reliable, maintainable, and scalable.

o Helps manage complexity in large systems.

 Software vs. Hardware: Differences and Interactions


 Phases of Software Development Life Cycle (SDLC)
o Planning, design, implementation, testing, deployment, and
maintenance.

Page 2: Software Development Life Cycle (SDLC) Models


 Waterfall Model
o Linear, sequential approach to software development.

o Phases: Requirements, design, implementation, testing,


deployment, and maintenance.
 Agile Model
o Iterative, incremental model emphasizing flexibility and
customer collaboration.
o Example frameworks: Scrum, Kanban.

 V-Model
o Extension of the waterfall model with corresponding testing
phases for each development stage.
 DevOps and Continuous Integration
o A blend of development and operations aimed at continuous
delivery and collaboration.

Page 3: Software Requirements Engineering


 Requirements Gathering:
o Stakeholder analysis, interviews, and workshops.

 Types of Requirements:
o Functional Requirements: What the software must do.

o Non-Functional Requirements: Performance, security, usability,


etc.
 Requirement Specification: Documenting requirements (SRS -
Software Requirements Specification).
 Requirements Validation and Management: Ensuring all
requirements are clear, feasible, and up-to-date.

Page 4: Software Design


 Design Concepts:
o Modularity: Breaking software into manageable, independent
modules.
o Abstraction: Simplifying complex systems.

o Cohesion and Coupling: Designing high-cohesion, low-coupling


systems.
 Design Patterns:
o Common solutions to recurring design problems (e.g.,
Singleton, Factory, Observer patterns).
 Architectural Design:
o High-level structure of the system (e.g., client-server, layered
architecture, microservices).
 UML Diagrams:
o Class diagrams, sequence diagrams, and use-case diagrams for
design modeling.

Page 5: Programming and Implementation


 Programming Languages:
o High-level languages (e.g., Python, Java, C++) and their usage.

 Version Control:
o Tools like Git, GitHub for managing code changes and
collaboration.
 Code Review Practices:
o Ensuring code quality and consistency through peer reviews.

 Coding Standards:
o Naming conventions, comments, and consistent formatting to
improve code readability and maintainability.

Page 6: Software Testing


 Types of Testing:
o Unit Testing: Testing individual components of the software.

o Integration Testing: Ensuring different modules work together.

o System Testing: Verifying the complete system meets


requirements.
o Acceptance Testing: Ensuring the product satisfies business
and customer needs.
 Test Automation:
o Using tools like Selenium, JUnit for automated testing.

 Test-Driven Development (TDD):


o Writing tests before code implementation.

Page 7: Software Maintenance and Evolution


 Types of Maintenance:
o Corrective: Fixing bugs and issues.

o Adaptive: Modifying software to work in new environments.

o Perfective: Enhancing software functionality.

o Preventive: Improving software to prevent future problems.

 Refactoring:
o Improving code structure without changing functionality.

 Software Evolution Models:


o Handling continuous changes and updates to software
systems.
Page 8: Software Project Management
 Project Planning:
o Estimation, scheduling, and risk management.

 Resource Management:
o Allocation of time, team, and tools.

 Agile Project Management:


o Managing iterative development with Scrum or Kanban.

 Key Project Metrics:


o Tracking progress, quality, and performance using KPIs (e.g.,
velocity, defect rate).

Page 9: Software Quality Assurance (SQA)


 Quality Assurance vs. Quality Control:
o QA is process-oriented, ensuring the process used to create
the software is sound.
o QC is product-oriented, ensuring the actual software meets
standards.
 SQA Activities:
o Reviews, audits, and process improvements.

 ISO Standards:
o ISO/IEC 25010 for software product quality.

 Continuous Improvement:
o Using feedback and metrics to improve processes (e.g., Kaizen,
Six Sigma).

Page 10: Emerging Trends in Software Engineering


 DevOps and Continuous Delivery/Deployment:
o Automating and streamlining the software release process.

 Artificial Intelligence in Software Development:


o AI-powered tools for automated coding, testing, and bug
detection.
 Cloud Computing:
o Using cloud platforms (e.g., AWS, Azure) for scalable, flexible
software development and deployment.
 Microservices Architecture:
o Designing applications as a collection of loosely coupled
services.
 Cybersecurity in Software Engineering:
o Incorporating secure coding practices and encryption for data
protection.

Conclusion and Further Reading:


 Resources:
o Books: Software Engineering by Ian Sommerville, The
Pragmatic Programmer by Andrew Hunt and David Thomas.
o Online Platforms: Coursera, edX, Udemy.

 Certifications: PMP, Certified ScrumMaster (CSM), AWS Certified


Developer.

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