c++
Mini project
- Brinisha Pearl . A
Bsc.Aiml
24bsai116
SNAKE GAME
UNDER GUIDANCE OF : PRESENTED BY :
A. AMUTHAVALLI M.C.A.,M.Phil.,SET,NET BRINISHA PEARL. A
Title:- Snake game using c++
CONTENTS :
Introduction
Abstract
Description
Modules
Software
Hardware
Methodology Overview
Existing System
Proposed Features
INTRODUCTION :
• This game typically involve the player controlling a line
or snake.
• The game involves the snake or line eating items which
make it longer, and to avoid running into a border or the
snake itself.
• This project in C language of Snake game is a simple
console application, you have to use up, down, right or
left arrows to move the snake.
• Every time the snake eats the food, its length will be
increased by one element along with the score.
Abstract
This mini project implements the classic Snake game using C++ programming
language. The game is designed to run on a console or terminal, utilizing basic
input/output operations. The objective of the game is to navigate a snake to
collect food pellets while avoiding collisions with the boundary walls and its
own tail. The game features:
A dynamic game board with adjustable size
Snake movement using arrow keys
Food generation at random locations
- Collision detection with walls and snake's tail
- Scorekeeping and display
- Game over condition and restart option
The project demonstrates fundamental C++
concepts, including:
- Object-Oriented Programming (OOP) principles
- Data structures (arrays, vectors)
- Control structures (if-else, loops)
- Functions and function calls
- Input/Output operations (cin, cout)
Description
The game consists of the following components:
- Snake: The player-controlled entity that moves
around the grid.
- Food: The target that the snake must eat to grow
longer.
- Grid: The game board where the snake and food are
displayed.
- Score: The player's score, increased by eating food.
Modules
1. Game Setup Module:
- Initializes game variables (snake position, food position, score, etc.).
- Sets up the game grid.
2. Game Loop Module:
- Handles user input (arrow keys to move the snake).
- Updates the game state (snake movement, food consumption, score
increase).
- Checks for collisions (snake with border, snake with itself)
3. Game Over Module:
- Ends the game when a collision is detected.
- Displays the final score.
SOFTWARE
C++ Compiler(e.g:- GCC,Clang)
IDE(Integrated Development Environment) such as:
-Visual Studio
-Code::Blocks
-Eclipse
Libraries:
-conio.h(for console input/output)
-iostream(for input/output streams)
-windows.h(for Windows-specific functionality,if
applicable)
-ncurses(for terminal-based graphics, if desired)
HARDWARE
Processor:Intel core 2 duo or equivalent
RAM: 2GB
Graphics Card: Basic graphics card(no high-end
graphics required)
Operating System: Windows,macOS,or Linux.
METHODOLOGY
OVERVIEW
Requirements Gathering
Game Design
Implementation
Testing
Debugging
Optimization
Existing system
Game Engine
Game Logic
Input Handling
Graphics Rendering
Sound Management
PROPOSED FEATURES
Customizable difficulty levels
Scoreboard
Sound effects and music
Keyboard and mouse input support
Console and GUI modes
Game pause and resume functionality
High score tracking
Thank you . . .