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Megaverse Rules 2.1

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100% found this document useful (1 vote)
544 views7 pages

Megaverse Rules 2.1

Uploaded by

maa7895
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

This map was designed for the full All-In Kickstarter pledges

for all three seasons and Spidergeddon, but feel free to skip
over content you don’t have access to.
If you do not own the necessary components to battle some villains or unlock
some heroes, cross them off and continue moving along paths. Skip items and
rewards that are only connected to this villain and nothing else, except for
special items. For skipped villains, also cross off their point value, as you will
only count points for defeated villains. Aim for the highest possible score with
what you own! If you don’t own the Multiverse Core box, unlock any one star map
at the start of your campaign.

Rules // Version 2.1 // Designed by Dom2D

Goal
Make your way through the campaign map, unlocking
heroes to add to your roster, defeating villains and
collecting rewards. Collect items to open gates and
continue moving along more paths. Try to defeat all the
villains, collecting as many Victory Points as possible
before you run out of heroes!
- Reach for the Infinity Gauntlet and the M’Kraan crystals
to tackle the biggest threats and the most points!
- [NEW!] Explore new dimensions to unlock new heroes,
equipment, pets and face new threats!

Set-up
Print out the gigantic map or display it in an image editor
on a digital device. You’ll need to be able to circle and
check off things you’ve unlocked, villains you’ve defeated
and heroes you’ve unlocked or lost. Consider using the
following tracker for ease of play:
Marvel United Megaverse Tracker

Pick a starting point: Pick one of the two starting points


on the map - the Avengers’ big “A” or the X-Men’s big “X”.
The logos are part of the white path that you’ll follow to
explore the map!

[NEW!] IMPORTANT!!! Multiverse Starting Point: Also


immediately unlock the big star (bottom middle, in the
zone tagged with the word journey in the top left) as a
separate starting point, giving you access to Ironheart,
Captain Carter, and so on. BUT! Make sure to read the rules
about gates and stars further in this rulebook!

If you have played the previous campaign map, look for


sections marked [NEW!] for new rules!

✨ Enjoy! ✨
If you like this please consider donating to me here
so I can do more of these things in the future! Thanks!
https://ko-fi.com/dom2d
Gameplay
From your starting point, follow the white path in any
direction. You will encounter Heroes, Villains, items and
gates, as well as other rewards and special elements.
When you encounter these elements, read the following
sections!
- The accessible path is anything you can move to
without being blocked by villains and gates.
- You can move back and forth on the path! Keep
exploring different directions to unlock the heroes you
want and the items you need!
- The X-Men and Avengers logos are part of the path!

Heroes:
Heroes are characters with a white/light blue outline.
When you encounter a Hero on the path, circle their icon to
show they are now unlocked and part of your roster. When
setting up a battle, you may pick any hero from your roster
of all circled heroes on all paths that aren’t blocked by
Villains or Gates.

Heroes will be removed if they lose a battle, so be careful!


If you run out of heroes, it’s game over (see Game End
section)!
- Heroes do not block the path.

[NEW!] I highly recommend using a campaign tracker


spreadsheet to track unlocked heroes. It’s available here:
Marvel United Megaverse Tracker

⚠️IMPORTANT⚠️
[NEW!] For each hero, note what map they were found in!
Heroes unlocked in the multiverse (zones with star gates)
cannot be used in the Av/X zones yet! And vice-versa,
heroes unlocked in the Av/X-Men zone cannot be used in
the multiverse yet.
- See the Star Gate, Star Item and Portal sections to
learn how to have heroes cross over!
Bonus Tokens:
When you encounter an action token icon (Move, Attack,
Heroic or Wild) on the path, circle them to show you’ve
Villains:
obtained them. It is now available to spend: before a
Villains are characters with a red outline and a point value
battle, cross off any circled Bonus Token to add it to your
in a trophy. Villains block your path until they are defeated.
pool of tokens for that battle ([NEW!] maximum 2 bonus
You may start a battle with any undefeated Villain on the
tokens per battle!). Distribute Bonus Tokens among your
accessible path (see the Battle section).
heroes as you see fit.
- Bonus tokens never block the path.
When a Villain is defeated, cross it off - it doesn’t block the - Bonus Tokens not spent during a battle are discarded.
path anymore! Defeating villains is the main way to unlock - Bonus tokens are rare! Spend them wisely on difficult
more of the map, but also to get victory points (see the battles!
Game End section).
- Undefeated villains block the path.
- Crossed off villains do not block the path.
- [NEW!] Don’t fight a villain with the same antihero!

[NEW!] Star Gates & Star Item


When starting this campaign, you immediately unlock the
(and more) Star Gate in C6, letting you move in that zone.
Items:
If you encounter an Item (an outlined yellow square To gain access to new zones in the multiverse, you will
containing blue icons), circle that square to show you have need to acquire Star Item. A Star Item resource can be
obtained it. Circled Items are now available for you to spent at any time to unlock a new Star Gate of your choice.
spend, to unlock Item Gates. When you do, circle a single Star Gate on any page. You can
- Items do not block the path. move from any unlocked star and access new heroes and
[NEW!] I highly recommend using a campaign tracker villains from there.
spreadsheet to track your resources!
⚠️IMPORTANT⚠️
Heroes unlocked in a zone with one of those blue Star
Gates cannot be used in the Avengers/X-Men (Av/X) zones
yet! And heroes unlocked in the Avengers/X-Men maps
Item Gate: cannot be used in the Star maps yet! (See Portals below!)
Grey diamond shapes containing blue icons are Item
Gates. An Item gate blocks the path until you spend the
item it displays. Recommended Star Gates
Unlocking gates: Cross off a circled Item on the map, then You may unlock Star Gate zones in any order or even at
unlock an Item gate (with the same icon type) by crossing random, but a couple of zones will make your life easier
it off as well. Paths from a crossed off Item gate are now if unlocked early! I recommend unlocking the Civil War
map (War written in the top left corner) and the Galactus
accessible!
map (Finality) to ensure you’ll get plenty of heroes and
- Item gates block the path.
get an idea of your ultimate goal in the multiverse!
- Crossed off (unlocked) Item gates do not block the path.
- There are many different types of items, and some are
pretty rare! Keep a look out for the items you want for
the gates you want to open!
- [NEW!] Some gates marked with a number require you
to spend multiple of a certain resource.
[NEW!] Special Requirement Box:
A white box blocks the path with a specific condition, like
winning a battle with a certain team or equipment, or
owning a certain number of resources.

[NEW!] Portal:
This resource can be spent to make a hero available to use
in both the middle Av/X map AND the outer Star Maps.
Choose a hero in your roster and mark their Portal box.
- If you marked a Star hero, it can now also be used in the [NEW!] Heart:
Av/X map. When you encounter a heart in a yellow square, you must
- If you marked an Av/X map hero, it can now also be used immediately revive a removed hero back to your roster. If
in any map containing a Star Gate.. you currently have no removed hero, add the heart to your
campaign tracker until it’s needed again.

[NEW!] Team:
When you encounter a team, circle it. You may now use it
in any battle with a team made of heroes found on that
team’s list. Follow Team rules from the team deck
rulebook.

[NEW!] Equipment
When you encounter an equipment icon, circle it. You may
now use it in any battle. Mark it in the campaign tracker.
Follow rules for equipment cards in the Multiverse
rulebook.

[NEW!] Location:
[NEW!] Pet Companion:
When you encounter a villain attached to a location, you
When you encounter a pet companion icon, circle it. You
must include that location in that battle’s selection of
may now use it in any battle. Mark it in the campaign
locations.
tracker. Follow rules for equipment cards in the Pet
Companion rulebook. To keep battle difficulty fair, remove
Special Elements:
both your single and double wilds from your deck when
If you encounter something strange, look them up in the
using a pet. Each hero can use a single pet.
Special Rules section!

Balancing Teams, Equipment and Pets


To keep battles balanced, each of these elements
should make heroes remove their double wilds card
from their deck. A second element added should then [NEW!] Arrows:
remove their single wild card. A hero should not have You can only go through an arrow in the direction it’s
more elements beyond that.
pointing. Once you go through it in the direction it’s
- If you prefer a much easier game, don’t remove
pointing, cross that arrow off - you can now pass through
wilds! :)
it in any way.
- A hero without wilds in their deck should not
equip any of these elements
Game End:
Battle: Defeat: If you don’t have enough heroes in your roster
(circled heroes who are not crossed off) to play a battle, it’s
When you encounter a villain, start a battle! Pick heroes
game over! The campaign is finished, so you can now
from your roster, then play a normal cooperative game of
count your score: tally up the Victory Point value of all
Marvel United with any number of players.
villains you have crossed off. The total is your final score!
- Remember: decide if you use accessible Bonus Tokens
before a battle.
- Pick a fair set of locations for every battle. Change it up
Ultimate Victory: If you have defeated ALL Villain icons on
often, or randomize them if you’d like! the map, congratulations! You’ve achieved the ultimate
- You don’t have to use Hazardous locations (X-Force victory! Count your perfect score: tally up the Victory
Expansion) unless a challenge forces you to, but it can Point value of all villains you have crossed off. The total is
be fun to spice things up sometimes! your final score!
- [NEW!] Don’t use the Camp Hammond location unless
an element on the map allows you to.
- Some villains have special rules or challenges attached Special Rules:
to them. Look them up in the special battles section!
When you encounter a special element, read the additional
- Difficulty: I highly recommend playing with Single and
Double Wilds in heroes’ decks. Some villains will have
rules in this section! No need to read all of it now! Just
special challenges that might remove them or raise the read as you go along on the map!
difficulty in other ways (see Special Rules section) .
- [NEW!] For the first helpful element you use Special Rewards:
(equipment, pet companions or team deck), remove a
double wilds card from your deck. If you use a second “Recover a removed hero”: Cross this box to return a crossed off
element, remove your single wild card. Do not use more hero of your choice to your roster.
elements beyond that.
“Both unlocked” : When the two heroes are unlocked, circle the
Winning reward in this box. You may spend it later by crossing it off.
If you win the battle, cross off that villain icon on the map.
- That icon does not block the path anymore, so any
paths behind it are now accessible to you.
- The number in the trophy icon attached to the villain is
the number of Victory Points you’ll count when the
campaign is over.
- You cannot battle that villain at that icon anymore, but
some villains will return in a more difficult form
elsewhere on the map for you to fight again!

[NEW!] Heroes used in a battle go on cooldown! Mark “First win with…” : The first time you win a battle while using this
hero, circle the reward in this box. You may spend it later by
those heroes as exhausted in the campaign tracker - you
crossing it off.
cannot use these heroes for the next two battles.
- Exception: You can use exhausted heroes if they are
your very last heroes in your roster.

Losing
If you lose the battle, cross off the icon of all heroes
involved in the battle. You may not use these heroes
anymore! You may attempt the battle again, or move on to M’Kraan Crystals : When you gain access to a Crystal, circle it to
other things on the accessible path! show you have obtained it. You will need 5 Crystals to unlock the
special gate to the Phoenix Five.

After the battle is over, move along the path to unlock Danger room: When you gain access to a Danger Room box,
more rewards and pick your next villain to fight! circle it. During setup on any battle, cross off a circled Danger
Room box to add the Danger Room to your starting location. Use
the rules for Danger Room from the First Class rulebook.
[NEW!] Camp Hammond: Same as Danger Room, but with the Special Battles:
rules from the Secret Invasion box.

Infinity Gems : When you defeat a villain to which infinity Stones


Chains: When you encounter a hero chained to a villain, you may
is attached, circle it to note you have obtained it! You will need all
use that chained hero in that battle only as if it was part of your
6 Stones to unlock the special gates on the path to Thanos.
roster. Once the chained villain is defeated, cross it off as usual,
then circle the hero to unlock it as usual - the hero is now part of
your roster.

Deadpool: Follow the Deadpool Villain rules in the Deadpool


Fantastic Four icons: Some heroes on the map have a Fantastic expansion for this battle. The first time you end this battle, check
Four icon attached to show they are temporary members of the your score: receive all rewards that have a lower number than
Fantastic Four. This gives them a special ability when they’re on a your score.
team with the classic Fantastic Four: in battle, when a hero with - Cross off Deadpool only when all rewards have been
a 4 icon play their single Wild card, they may also perform bonus obtained.
actions of the same type of all action tokens on the Fantastic - You do not need to cross off dead heroes from losing to
Four card (as if they had played a Teamwork card following rules Deadpool, but if you finish a battle with Deadpool
in the Fantastic Four expansion). without unlocking any new rewards, cross off one hero
that was eliminated in that battle. Dangerous!

[NEW!] The Collector: Spend keys to unlock the item of your Phoenix Five: Follow the Campaign rules in the Phoenix Five
choice from the various items presented around the Collector. expansion to fight these villains.
The price of keys rise with each further purchase, but the first
one is free! Infinity Gauntlet:Follow the full rules in the Infinity Gauntlet
expansion, fighting the 3 infinity battles then Thanos.
[NEW!] Registration Clash: Optional. With a friend, play a game
of the Registration Clash mode from the Civil War expansion. At Sinister Six: Follow the rules in the Sinister Six expansion to
the end of the match, the losing player must remove one of their fight these villains all at once. Same for New Sinister Six and
team’s heroes from the roster. Sinister Six Assembled (using the Villains pictured in that node),
- This is purely optional and sub-optimal - but consider doing with their respective updated rules.
this just for some thematic fun :)
Horsemen of the Apocalypse: Follow the rules in the Apocalypse
[NEW!] Deadpool’s Fun Maze Fun Time: I’m sorry ;) expansion, playing the Prelude against the horsemen, then the
final battle against Apocalypse.

Heralds of Galactus: Follow the rules in the Galactus expansion.


Replace a herald with Silver Surfer if you’d like! For the Modular
Heralds, read the special rules in the same expansion, and use
the pictured villains if possible (any villain otherwise).

Weird Blue Portal: From a blue portal, you may join the path from
the other blue portal somewhere else on the map.

“Remove a Hero from your roster” :


Cross off an available hero to cross this box and keep following
this path.
- This blocks the path like a gate.
- Everyone who played the first Ultimate Campaign map for their
feedback!
- @Spiffworld for their Character Picker documents on BoardGameGeek
- CanjeStudios and Co-op Guild for the support and motivation!
- Andrea Chiarvesio, Eric Lang and CMON for making such an awesome
game!
- DimeNDice for their Marvel United Equipment list

Shapeshifter: Pick randomly between the 6 villains shown around


the villain on the map and fight that villain.

Start battle with…: During setup for this battle, receive the
specified tokens and distribute them among your heroes.

Challenge: Some advanced villains force a specific challenge.


Simply play following the special rules from that challenge’s
rulebook.
Note: If you don’t own the necessary components for that
challenge, pick another challenge in this list, going to the nearest
ones to have a similar level of difficulty:
- Use 1 random Hazardous Location
- Takeover
- Endangered Locations (Black Panther)
- Sentinel 1
- Use 2 random Hazardous Locations
- Remove single Wilds
- Secret Identity
- Complications
- Use 3 random Hazardous Locations
- Sentinel 2
- Plan B
- Sentinel 3
- Brutal Takeover
- Remove double Wilds
- Carnage Challenge

Random challenge: Pick randomly from the following six


challenges (roll a six-sided die)
1) Secret Identity
2) Sentinel 1
3) Takeover
4) Endangered Locations (Black Panther)
5) Plan B
6) Remove single Wilds from all heroes’ decks

Errata
● The sparkly gate under Galactus should have the
number 6.

Special Thanks:

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