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Game Jam Details

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40 views3 pages

Game Jam Details

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Details for Designer’s Odyssey at Arbor

Int’l School

Introduction:
The competition will feature four categories: 3D Modeling, Product Design, Graphic Design,
and Game Development. Each category will have two levels: Senior and Junior, with distinct
themes for each level. Students are encouraged to participate in multiple categories if they
can effectively manage their time and workload.

Senior Category (Grade 9 - 12):


3D Modelling:
 Theme: Everyday Objects with a Twist - Reimagine common objects by
redesigning them in a creative or unconventional manner. Think outside the box
and explore innovative uses, forms, or functionalities to transform the ordinary
into the extraordinary!
 Tools: Blender is a great option, but participants can use tools they are
comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Presentation

Product Design:
 Theme: Smart Living - Design products that seamlessly integrate technology
into daily life to enhance convenience and efficiency. Focus on innovative
features that simplify tasks, improve functionality, and elevate user experience.
 Tools: Blender is great option, but participants can use tools they are
comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Usability
o Presentation

Graphic Design:
 Theme: Brand Identity - Create a comprehensive logo for an existing clothing
company. Your design can be animated or static, and you may choose to create
it in either 2D or 3D. Consider the brand's identity, target audience, and values
as you develop a logo that truly represents the company.
 Tools: Canva or Photoshop are great options, but participants can use tools they
are comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Animation
o Presentation
Game Development and Design:
 Theme: Upside Down World - Design a captivating world where the ground is
positioned above and the sky lies below. This unique setting should present
innovative environmental puzzles and challenges that encourage players to think
creatively and navigate the inverted landscape in unexpected ways.
 Tools: Unity, Unreal Engine and Roblox Studio are great options, but participants
can use tools they are comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Game Design Document
o Functionality
o Presentation

Prizes (For Each Category):


 First place: 2000
 Second place: 1250
 Third place: 750

Junior Category (Grade 6 - 8):


3D Modelling:
 Theme: Fantasy Vehicle - Create a vehicle inspired by a fantasy or sci-fi world,
incorporating unique features and imaginative aesthetics. Consider its purpose,
environment, and the technology or magic that powers it, and ensure your
design reflects the distinctive style of its universe.
 Tools: Blender is great option, but participants can use tools they are
comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Presentation

Product Design:
 Theme: Ultimate School Supplies - Design creative school supplies that enhance
learning and organization. Think outside the box with multifunctional backpacks,
unique notebooks, or other tools that streamline study habits and make school
life more enjoyable and efficient.
 Tools: Blender is great option, but participants can use tools they are
comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Usability
o Presentation

Graphic Design:
 Theme: Personal Brand Logo - Create a logo that reflects your personal brand or
interests. Focus on incorporating meaningful elements, colors, and styles that
resonate with your identity. Your design should capture the essence of who you
are and what you stand for.
 Tools: Canva or Photoshop are great options, but participants can use tools they
are comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Animation
o Presentation

Game Development and Design:


 Theme: Escape the Room - Design an engaging game where players must solve
a series of puzzles and uncover clues to escape from a locked classroom.
Incorporate creative challenges, intriguing narratives, and unique items that
enhance the gameplay experience as players work together to find their way out.
 Tools: Unity and Unreal Engine are great options, but participants can use tools
they are comfortable with.
 Judging Criteria:
o Adherence to the Theme
o Creative and Originality
o Attention to Detail
o Game Design Document
o Functionality
o Presentation

Prizes (For Each Category):


 First place: 1500
 Second place: 1000
 Third place: 500

The judges for this competition will be discussed on a later note.


Sincerely,
Paarth Pugalia
Class 12A

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