Takeout DoublesByMelihOzdil
Takeout DoublesByMelihOzdil
Chapter 2
DOUBLING NATURAL SUIT OPENINGS
A direct double of the opponent’s natural suit openings, natural suit responses, and support raises of
the opening suit to the two or three level forces partner to bid. This very important convention, called
the takeout double, is used for two purposes.
To compete
With 13-16 points (FP) and a hand suitable for the unbid suits, double is used with the plan of passing
partner’s response, unless he shows strength.
In this application:
- The location and quality of honors is important; holdings like K, QJ, Qxx, or Jxx in the opening
suit should be devalued.
- Having too many points in the opening suit is a negative factor.
- Good holdings in the unbid major(s) and a singleton or doubleton in the opening suit is ideal.
- With a five card major or 5-5 distribution, avoid doubling except under special circumstances.
To show strength
In this case double is used to show support for the unbid suits, balanced hands that will interfere with
NT but have more than 18 HCP, or strong single suited hands. The strength is not limited in this app-
lication.
Rules For Takeout Double With Different Distributions Over One Level Suit Opening
* If the singleton is in the opening suit, double with at least 10+ HCP.
* If the singleton is in an unbid suit, pass with 12-17 HCP, overcall at the one level with a good four
card major, and double with 18+ HCP.
KJ52 K863 5
Q743 AJ74 KQJ9 ?
K Q952 A842
KJ75 6 AQ53 1[
Pass X 1_
Q852 4 KT63
6 Q853 AKJ5 ?
AKJ4 AT76 K
KQT9 KQ52 AQJ7 1]
Pass X X
* If the doubleton is in the opening suit, double with at least 12+ HCP.
* If the doubleton is in an unbid suit, pass with 12-15- HCP or overcall at the one level with a strong
four card suit. Overcall 1NT with 16-18 HCP and double with 19+ HCP.
A6 KJ86 AQJ9
K874 KT4 KT6 ?
AJ53 AJ93 K4
Q52 82 J762 1[
Pass X 1]
K2 AKJT J5
AKQ7 Q7 A984 ?
KQ5 K653 AQ9
QT86 J84 KQT3 1+
X 1] 1NT
Q8 52 AKJ5
K872 KT93 63 ?
KJ4 KQ86 KQ4
KJ63 AJT QJT8 1]
Pass X 1NT
It is highly probable that partner will respond to takeout double with a major if the opening suit is a
minor. Therefore double can be used with at least 13+ HCP with 4-4 in majors, even if the other
minor is doubleton. On the other hand, if double is used to compete over a major suit opening, the
hand should be little stronger and suitable to the other three suits since partner has to bid at the two
level. If double is used with a minimum hand and a doubleton in the other minor, you should pass if
partner bids this minor.
* If you don’t have low quality honors in the opening suit, double with at least 14+ HCP.
* If there are low quality honors in the opening suit, pass with 12-15 HCP, overcall 1NT with
15+-18 HCP and double with 19+ HCP.
* If your singleton is in the opening suit, double with at least 10+ HCP.
* If you have three or four cards in the opening suit and 8-17 HCP, either pass or overcall with an
appropriate hand. A one level overcall with a strong four card major is preferable to an overcall
with a bad five card minor. Double with 18+ HCP.
* If you have five cards in the opening suit and 12-17 HCP, passing is usually best, although
overcalling a strong four card suit at the one level is acceptable. Double with at least 18+ HCP.
K AQ6 AQJT
QJ75 7 A7653 ?
Q8642 KT873 4
AQ3 K542 K52 1_
Pass X 1]
KQJ 8 KT7
AJ84 JT62 K643 ?
9 KQ5 AKJT8
Q8653 AJ643 6 1]
Pass X 2+
* If you have a singleton in the opening suit and four cards in the other major, double with at least
15+ HCP.
* If you have a singleton in the opening suit and three cards in the other major, double with at least
16+ HCP.
* If you have three or four cards in the opening suit and a singleton in the other major, double with
at least 17+ HCP.
AQJ84 6 AQ852
T KJ983 K ?
AQ2 AK52 A73
AT93 KJ4 QJ64 1+
X 1_ 1]
* If you have a singleton in the opening suit, double with at least 15+ HCP.
* If you have three or four cards in the opening suit, double with a least 17+ HCP.
* If you have five cards in the opening suit and a singleton in the other major, double with at least
19+ HCP.
65
KJ85 6 A84
Q7632 96543 KQJ98 ?
Q KQT8 3
AQJ AK5 KJ62 1]
Pass X 2_
Without sufficient strength to bid again after doubling, overcall with a five card major. If the five
card major is low quality, double with suitable distribution with the intention of passing later.
* If you have a doubleton in the opening suit, double with at least 16+ HCP, then rebid your five
card suit if you have not found a fit.
* If you have four or five cards in the opening suit, overcalling or passing are the two choices with
12-15 HCP. Overcall 1NT with 15+-18 HCP and double with 19+ HCP.
J6 AKJ5 KQJ9
A852 J8 63 ?
KQ AJT83 A9
KJ874 K4 K8754 1[
Pass X 1]
QJ98 K5 AQ
AQ AJT8 Q7 ?
AQ532 74 QJ942
AJ KJ532 KQ74 1+
X 1_ 1NT
66
T6 KQT9 K3
KT52 K5 A642 ?
AK AT QJT97
AKJT8 98643 AT 1_
X 1] 2+
Q8 AK A4
KJ53 J864 K653 ?
K7642 AQJ52 72
AJ Q3 KQJ98 1]
Pass X 2[
* If you have 5-4 in the majors, double with at least 15+ HCP then bid your five card suit if you
have not found a fit.
* If you have a doubleton in the opening suit and four cards in an unbid minor, double with at least
16+ HCP then bid your five card major.
* If you have four cards in the opening suit, double with 17+-18 HCP then bid your five card major.
* If you have five cards in the opening major, double with 19+ HCP and rebid no-trump unless
partner bids your four card suit.
AQJ8 AK JT876
KQT74 QJT82 K5 ?
62 53 AKJT
K3 T976 Q3 1[
X 1_ 1]
J4 53 T9864
KQ987 KJT82 63 ?
AKQ3 74 AQJ8
K8 AJT6 AQ 1+
X 1_ 1]
64 QJT74 98654
AQT76 AT63 K7 ?
AK K8 AKJ3
Q532 AK K8 1_
Pass X 1]
* If your doubleton is in the opening suit and you have a bad five card minor, double with at least
13+ HCP over minor openings and at least 15+ HCP over major openings.
* If you have three cards in the opening suit, overcall 1NT with 15+-18 HCP and a stopper. Double
with stronger hands, then choose whether to bid your five card minor or no-trump, which shows
18+-20 HCP and a stopper.
* If you have five cards in the opening suit, overcall 1NT with 16-18 HCP. Double with stronger
hands, planning to rebid no-trump.
67
KQ KQ7 KJ5
AQ8 AQJ 864 ?
J65 Q7543 AQJ92
QT874 62 K3 1[
Pass X 1+
QJ KJ7 K8
A73 Q85 AKQ ?
K98 AQJ63 JT975
A9542 AQ K74 1+
Pass X 1NT
AJ QJ8 84
Q86 63 AK5 ?
KJ5 AJ852 753
K7532 AQ4 KQJT8 1_
Pass X 2[
Q5 852 KJ4
J86 KQ8 QJ8 ?
KJ7 AKJ97 KQ975
AQ532 AQ AT 1]
Pass X 1NT
It is important to remember that if you start with a double, you may be unable to show a five card
minor below the three level. If you are not strong enough to bid at the three level, your options are
to pass or to overcall your five card minor.
* If you have five cards in the opening major, overcall 1NT with 16-18 HCP or double then rebid
no-trump with 19+ HCP.
* If you have two or three cards in the opening suit and at least 17+ HCP, double then bid your five
card major. Overcall your five card major with fewer points.
QJ KT854 QJT87
J6532 AJT KQ5 ?
AJ4 AQ7 A42
Q86 K5 K3 1[
Pass X 1]
Showing a five card major should be the priority. For this reason, overcall with hands that do not
have enough strength to rebid the major after doubling.
* If you have two or three cards in the opening suit and 16+ HCP, double then bid your six card suit.
* If you have six cards in the opening suit, you should generally pass, particularly when the
opponents are vulnerable. 1NT overcall is an option with 16-18 HCP, and double followed by a
no-trump rebid is also possible with 19+ HCP.
* If you have six cards in the opening major, pass.
J5 Q7 K4
AQ4 AQ5 K5 ?
K2 AKJ986 AQJ
KJ9863 72 QJT972 1[
Pass X 1NT
AQ K4 942
JT8 QJ9865 73 ?
K5 63 K5
AQJ742 AKJ AKJT86 1+
X 1_ 2[
AQJ973 KJ8653 73
AQ7 J5 J4 ?
AT K4 AK8
92 AK2 KQJT86 1_
X 1] 2[
Q75432 63 KT4
87 K85 AQ ?
AQ AJ QJT986
AQ6 AKQT94 76 1]
Pass X 2+
69
KQ7 KQ4 6
8 KJT862 KJT862 ?
AQ4 AQ5 AQ5
KQT862 7 KQ4 1[
Pass X 1_
4 AQT875 KQ6543
QJ9865 642 754 ?
AKQ A AQ8
AJ6 AQJ 7 1_
Pass X 1]
* If responder supports the opening suit below game level, double is used with hands that are
especially suitable for the majors, or for the other suits with very good quality honors. If partner
has to bid at the three or four level, a considerably better hand is needed to double and vulnerability
should be taken into consideration also.
* When responder raises to game level, optional double should be used.
2+ AQ85 AK8
Pass X K964 J964
6 53
1+ JT72 AK72
2_ QJ84 KQ83
Pass X 6 74
AT97 KQ62
1_ KJ75 AQ4
2] 7 84
Pass X QJ63 QJT8
AQ842 AK4
1] AJ4 AQJ7
3] 5 42
Pass X KT643 QJ3
AK52 AKJ6
1] AJ8 KQJ7
4[ KT92 AQ8
Pass X AK87 KQ5
JT63 AQ962
1[ 4 83
* If responder bids a new suit at the one level, takeout double is used with hands that are suitable
for the other two suits, have quality honors, and at least 13+ points.
* When the unbid suits are a major and a minor, it is possible to double first then bid a five card
major over partner’s minor suit response with a very strong hand and a decent suit.
* With 5-5 distribution in the unbid suits, double with a very strong hand. Make an unusual 2NT or
1NT overcall as a passed hand and less strength since 1NT by an unpassed hand is strong.
* If responder bids a new suit at the two level, takeout double shows a strong hand with quality
honors and good support for both unbid suits.
1_ JT93 AQ86
Pass X 74 K53
AK85 AJ872
1[ A62 4
71
1] A74 K3
Pass X JT85 AQJ985
6 A4
1+ AQ862 K75
1] AK52 54
Pass X 4 J2
KQT9 AKJT
1_ QJ83 AJ976
1] 5 6
Pass 2NT QJ986 KQT83
AKJ93 KJT762
1[ 62 4
2[ AKJ9 AJT84
Pass X A4 752
KJT83 AKQT
1_ 53 6
* If opener supports responder’s suit or bids a new suit over responder’s 1NT, double shows a good
hand. The reason for not doubling in the first round is shortness in either responder’s suit or
opener’s second suit (over responder’s 1NT).
8 3 S W N E
AJ73 KT75 1+ Pass 1] Pass
AK5 AQ98 2] X
A8642 AQT4
AJ74 AT92 S W N E
5 ---- 1[ Pass 1_ Pass
AT86 KJ83 2_ X
AKT9 AQJ75
AJ52 Q963 S W N E
AQ9 AQJ8 1_ Pass 1NT Pass
7 4 2+ X
A8653 AKJ2
AT52 KJ75 S W N E
4 5 1+ Pass 1_ Pass
AKJ AQJ4 1NT X
AT973 KQJ8
RESPONSES TO TAKEOUT DOUBLES
General Rules
If Responder Passes
Advancer must bid if responder passes, unless he has a very good holding and length in the opening
suit and wishes to convert the takeout double in to a penalty double.
No-trump responses
* 1NT shows 6-10 HCP, a balanced hand, and a stopper in the opening suit. Without a stopper in
the opening suit, especially a major, it is preferable to bid a four card minor.
* 2NT shows 11-12 HCP and stopper(s).
* 3NT shows 13+ HCP and stoppers.
With a balanced or semi-balanced hand, advancer should count FP and act accordingly, assuming
that partner has a typical double with support for all the unbid suits. Jump responses with five or
more cards will enable the partnership to find a good game contract when there are sufficient fit po-
ints. Remember that worthless honors in the opening suit decrease hand value.
* In principle, a jump to the four level shows either a six card or a good five card suit with ~14 FP.
Pass 4 KJT8642
X ? QJT983 A5
K5 J3
1[ KT72 96
4_ 4]
Cue bid
Jump responses to takeout double are not forcing. Advancer must start with cue bid in order to force
doubler to bid again when holding the following strength and distributions:
74
Penalty pass
Advancer can convert the takeout double into a penalty by passing with length, honors and sequence
of spot cards in the opening suit. Penalty pass is a choice to have the opponents play the doubled
contract in order to get the best score. In this case doubler should lead a trump in principle. Advancer
should bid a suit even with five cards in the opening suit without a good sequence.
If Responder Bids
If responder bids after takeout double, advancer does not have to act. However, he can make an at-
tempt to compete, investigate game or penalize the opponents.
75
General rules
* Bidding a suit at the one level is purely competitive and shows a four or five card suit.
* Bidding a suit at the two level without a jump is competitive and shows a reasonably good four
or 5+card suit. 2] response can be used with a four card suit, specifically after 1_ opening.
* Jumping to two of a major is invitational and does not guarantee more than a four card suit.
* Bidding a suit at the three level without a jump shows a five card suit and a constructive hand.
* Jumping to the three level is invitational with at least a five card suit.
* Jumping to four of a minor is invitational with a six card suit and an unbalanced hand.
* Jumping to four of a major shows around 13 FP with a good five or six card suit.
* Jumping to five of a minor shows a very long suit and an unbalanced hand.
* 3NT is a natural bid with ~13 HCP and stoppers, if responder didn’t apply Jordan.
* Over responder’s support of the opening suit at the two or three level, pass is the best option if
distribution and honor quality is not suitable to compete.
2+ Q752 J63 85
X Pass 86 Q652 7542
Q94 KJ7 KQJT8
1+ J753 T84 93
* Bidding a suit with hands suitable to compete according to the guidelines described above.
2[ 52 86 KJT85 T2
X ? Q97 KQT8 84 J8653
AJT86 J642 J73 AK94
1[ 853 853 652 75
2+ 2_ 2] 3_
2+ A3 85 KQT AQ982
X ? QJ75 AT3 T3 7
762 964 QJ98 8654
1+ T984 KJ962 AJ86 KT3
2_ 3[ 3NT 4]
2_ J962 T8652 7 5
X ? 853 K63 863 2
AQT4 AJ5 KT86542 AJ84
1_ T6 Q7 A4 KJT9863
2] 3] 4+ 5[
76
* Responsive double is used with at least 6+ HCP to compete, to invite, or to investigate a game
contract:
- If opponents bid and raise a minor, it shows a balanced hand that is suitable for both majors
with useful honors.
- If opponents bid and raise a major, it shows at least 4-4 in the minors. In addition, responsive
double can be used with just enough strength to compete, or with four cards in the other major
and at least an invitational hand.
2+ JT64 J4
X X Q752 AQ95
K3 753
1+ A86 K862
2_ 75 QT96
X X 642 742
QJ93 KT83
1_ AJT4 A5
2] 4 83
X X 75 KJT5
AK853 Q6
1] JT942 KT742
* Cue bid at the three level is looking for a stopper to play no-trump with a good six card minor.
2+ T85 T6
X 3+ Q3 73
74 84
1+ AKJ852 AK96542
2_ J7 AT3
X 3_ 864 75
T3 62
1_ AKQT95 AQT974
* 3NT is the contract choice with a balanced hand, good long minor and enough strength for game.
Without a good quality long minor, more than one stopper is necessary.
77
2+ T94 T4
X 3NT KJ7 J
AQ JT73
1+ QJ986 AKJT82
2] KQT K8
X 3NT J4 T5
JT7 AKT9753
1] AQ965 72
- Shows 5-5 majors with ~8 HCP after opponents bid and raise a minor.
- Shows 5-5 minors with enough strength for game after opponents bid and raise a major.
2[ Q9652
X 4[ AJT74
T3
1[ 6
2_ 8 Q4
X 4_ 4 A
QJ865 KQT82
1_ AQ9762 JT965
2+ 8 A
X 4NT A2 KQT8653
4 7542
1+ AJT87653 Q
2] 5 A93
X 4NT QJT9652 Q4
A KJT87542
1] AT94 ----
- After opponents bid and raise a minor it is used to compete with the other minor or to investigate
a game contract with a four card major and five cards in the other minor.
- After opponents bid and raise a major it is used to compete with a lower ranking suit or to find
the ideal contract with a enough strength for game and a half stopper in the opening suit.
2[ KQ96 52
X 2NT 4 QJ96
KT972 AQT54
1[ 653 73
78
2+ A84 QJT8
X 2NT 6 4
753 A62
1+ JT9652 Q9753
2_ K7 Q3
X 2NT 865 Q96
QJT93 JT4
1_ QT2 AKJ52
2] 92 Q4
X 2NT T9865 T95
KT93 KQT73
1] Q4 AQ2
- Cue bid at the three level is to investigate the best strain with a half stopper and a balanced
hand.
- Bidding a minor suit at the four level is game or slam forcing.
- Bidding a major suit at the four level is a mild slam invitation.
- After a major suit opening, cue bid at the four level is a slam invitation with 5-5 minors.
- After a major suit opening, 4NT is asking for key cards in the other major.
- After a minor suit opening, cue bid at the four level shows a good hand with 5-5 majors.
S W N E T96 JT82 T
1+ X 2+ 2NT A52 63 AQ7
Pass 3[ Pass ? JT4 A7 4
AK83 KT964 KT986542
3+ 3] 4[
S W N E J6 T4 KT8763
1_ X 2_ 2NT 752 962 A652
Pass 3[ Pass ? 84 AJT86 AT
KJT973 JT3 8
Pass 3+ 4NT
* Bidding a suit at the three level shows a four or five card suit and is a competitive bid.
3[ Q93 Q6 J7 83
X ? J4 T74 AT3 KJT7
86542 J853 JT6542 KT4
1[ KJ5 KQJT 85 9652
Pass Pass 3+ 3_
3_ J953 Q5 KQT7 73
X ? KJ82 KQJ9 653 5
Q6 83 J8642 QJT4
1_ J74 J8642 4 KJT962
Pass Pass 3] 4[
As seen from the above examples, you need a more distributional hand to bid a new suit at the four
level.
* Responsive double is used with at least 8+ HCP in order to compete, invite to game or to find the
right strain:
- When their suit is a minor, it either shows both majors or at least game invitational strength
with only one four card major.
- When their suit is a major, it shows both minors.
3[ Q962 KJ96
X X JT85 Q83
63 AT7
1[ A64 754
3+ KJ86 A4
X X KT65 KT75
7542 83
1+ T Q9762
3] 963 52 7
X X J4 A QT5
AJ96 JT753 KT962
1] KT85 KJT84 AJ84
3[ KQ94 AJ875
X 4[ AJ853 JT962
75 Q3
1[ 62 4
80
3_ J2 5
X 4_ 4 6
QT853 J97642
1_ AQT96 AKT83
3] 752 ----
X 4] ---- J3
KJT63 AJT75
1] AJ842 Q97642
3[ 6 A3
X 4NT AQT8764 7
KQ93 QJT86542
1[ 5 A5
3_ AKJ9654 K
X 4NT 4 752
QJT6 Q4
1_ 3 AKJT653
3] ---- A72
X 4NT JT7 KQT974
AQJT864 Q853
1] QT9 ----
2NT K4 Q9652
X ? JT4 94
QJT85 KT73
1[ 853 85
3+ 3]
* At favorable vulnerability, jumping to four of a minor shows a weak hand with a long suit and
suggests a sacrifice.
2NT 74 83 5
X ? AJ3 KJT7 T6
JT8542 KT4 JT73
1] T6 9652 QJT864
3+ 3_ 4[
* Jumping to the four level with a major shows a long suit and a very unbalanced hand without
many points.
81
- When their suit is a minor, it shows the other minor and a four card major.
- When their suit is a major, it shows both minors.
2NT QT73 73
X X J5 QJT6
AJ84 AJ964
1[ 752 52
2NT 85 T
X X 7 642
QT753 KQT8
1_ K8654 J8653
2NT 762 6
X 3] KT94 AQT2
3 JT973
1] KT954 T65
* Advancer should bid with a reasonably good hand and a good chance of making a game contract:
- 4_ and 4] show unbalanced hands with at least a good four card suit.
- 5[ and 5+ show unbalanced hands with a long suit.
- Optional double shows a useful 8-10 HCP.
* Special conventions are used for game or slam contract investigations with two or three suited
hands without losers in the opening suit:
- After a minor suit opening, 4NT shows the other minor and a major. Cue bid is either a three
suited hand or a slam try with both majors.
- After a major suit opening, 4NT shows both minors. Cue bid is a three suited slam try. 5NT
shows the other major and a minor, askng doubler to choose a suit at the six level.
* Pass is the best choice with one or two suited weak hands, but bidding is possible if partner doubles
again.
82
4_ J3 KJ85 T KJT62
X ? KJT9 4 642 ----
Q754 A63 Q85 A3
1_ T82 QT742 AQT964 KT8654
Pass 4] 5[ 5NT
4] 4 63 ---- ----
X ? T KT75 QJ93 AQ753
Q8542 Q8653 AQ72 K96542
1] J97653 A4 KJT53 A6
Pass X 5] 5NT
* It is possible to invite slam after opponents bid and raise a major by first bidding 4NT then
rebidding your major at the five level.
As seen, 5] over 4_ shows two losers in hearts, where 5] following 4NT denies two losers. Both
are slam invitations.
* 1NT shows 9-10 HCP, 2NT shows 11-12 HCP and 3NT shows ~14 HCP. It is necessary to have
good stoppers in the opening suit and desirable to have at least a low honor in responder’s suit.
* A new suit is purely a competitive bid.
* A jump in a new suit shows 10-12 FP and game invitational values.
* Double is used to penalize responder, especially if they are not vulnerable and he has made a
psychic bid with a fit for the opening suit. It shows at least 6+ HCP and a good four card suit.
* Cue bid of the opening suit is used with enough strength to invite game with either a single suited
hand or support for the other two suits.
* Bidding responder’s suit is always natural and shows a 5+card suit with 8-9 points. A jump in
responder’s suit is natural and invitational. Double followed by cue bid of the opening suit is to
set up a game forcing auction.
83
1] T3 AQ983 Q93 4
X ? J9874 75 652 KT862
75 J874 K84 AT96
1[ A952 62 AQJ9 853
2_ 2] 2NT 3_
1] 86 64 62 6
X ? 95 AJ82 K5 QJT975
KT54 75 8765 52
1+ QJ963 KT863 AQT73 AJT3
2[ 2+ 3[ 4_
2] 96 J4 5 72
X ? Q742 Q953 J863 KJ983
A53 T6 AT4 KT7
1+ Q974 KJ742 AQT86 854
X X 3+ 3_
After 1] opening and 2_ response, 2] shows at least a competitive hand and suitability for both
minors. A penalty double is used with five or good four hearts and 6+ HCP in order to combat res-
ponder’s psychic bid with spade support. 3_ shows a good five card suit and ~8 HCP.
2_ 64 8 62 4
X ? AJT8 T2 AJT97 KJT974
72 KT863 JT83 T6
1] Q8753 Q9765 74 KT73
X 2] 3_ 4_
* 2_ and 2] are competitive bids, showing at least a reasonably good four card suit.
* 2[ and 2+ are competitive bids, showing at least a reasonably good five card suit.
* A jump to the three level shows a five card or longer suit and is invitational.
* After a minor suit opening, two level cue bid by advancer shows at least 4-4 in the majors and
at least a competitive hand. Double shows a useful 7-9 HCP and asks partner to bid his cheapest
four card suit. With four hearts and a four card minor, double is used to find the best fit. With four
spades and a four card minor, double then bid 2] over doubler’s 2_.
* After a major suit opening, advancer should bid his good four card major at the two level. Double
shows both minors or a four card minor with four cards in the other major. Cue bid shows four
cards in the other major and a five card minor.
* With a good hand, passing first then raising doubler’s suit to invite game, jumping with a new
suit, or using cue bid all disclose their psychic attempt to keep you from your game contract.
XX Q962 96 64 QJ9872
X ? 73 842 9753 6
965 JT73 85 9754
1[ T764 T865 Q8652 63
Pass 1+ 1_ 2]
XX 8 QT753 JT73 94
X ? 9764 64 QJT96 7653
T863 AK7 73 86
1_ QJ75 852 92 KT852
Pass Pass 1] 2[
86
Over responder’s redouble, pass forces doubler to bid. Bidding the opening suit after doubler’s escape
suit is a cue bid with a fit.
Over responder’s double of partner’s escape suit after your initial pass to responder’s redouble, SOS
redouble is used for partner to escape to one of the remaining two suits.
S W N E 7 ----
1_ X XX Pass 9653 JT753
Pass 1] X XX JT84 9862
T752 JT64
After responder’s penalty double of partner’s escape suit, bidding the opening suit is natural.
S W N E 7 84
1[ X XX Pass J62 J6
Pass 1] X 2[ T73 92
QJT974 JT98653
RESPONSES TO TAKEOUT DOUBLES AFTER RESPONDER PASSES
Example Hands
89
No : 1 K654 Ozdil W N E S
D :N 983 Pass 1+ X
Vul : None 75 Pass 1] Pass 2_
A642 Pass 4_ All Pass
Lead : +4
JT83 N 92
Q7 K64
]
No : 2 A952 Ozdil W N E S
D :E AK73 Pass Pass
Vul : NS T5 1+ X Pass 1]
K64 All Pass
Lead : _T
K7 N T84
T94 Q862
]
No : 3 AT8 Ozdil W N E S
D :S KJ3 Pass
Vul : EW AQ7 1[ X Pass 1]
7642 All Pass
Lead : [Q
Q3 N J975
9742 QT6
]
No : 4 AQ5 Ozdil W N E S
D :W AT82 1+ X Pass 1]
Vul : Both A7 All Pass
Q643
Lead : ]T
T986 N J3 Take the trump ace, lead to the club jack and
KQ J974
]
No : 5 KT93 Ozdil W N E S
D :N T92 Pass 1+ X
Vul : NS 8754 Pass 1] Pass 2_
K6 Pass 4_ All Pass
Lead : +T
J652 N Q84
Q64 A7
]
No : 6 Q952 Ozdil W N E S
D :E AQ75 Pass Pass
Vul : EW Q4 1+ X Pass 2_
AK3 Pass 4_ All Pass
Lead : ]A
AKJT N 83
J83 T4
]
No : 7 AQJ3 Ozdil W N E S
D :S K642 Pass
Vul : Both Q85 1[ X Pass 2_
K7 Pass 4_ All Pass
Lead : ]T
T985 N K742
QJ T97
]
No : 8 AJT5 Ozdil W N E S
D :W KQ73 1[ X Pass 2]
Vul : None 942 Pass 4] All Pass
A6
Lead : [Q
K63 N Q4 After winning the lead in your hand, continue
A96 T852
]
No : 9 J93 Ozdil W N E S
D :N QT752 Pass 1_ X
Vul : EW 854 Pass 1] Pass 2[
J5 All Pass
Lead : _6
T862 N Q75
63 AKJ84
]
No : 10 J862 Ozdil W N E S
D :E AQJ3 1+ X
Vul : Both 974 Pass 2+ X 2]
Q5 Pass 3] All Pass
Lead : +3
T4 N A97
T76 852
]
No : 11 A875 Ozdil W N E S
D :S AKJ4 Pass
Vul : None 2 1+ X Pass 3_
J643 Pass 4_ All Pass
Lead : +A
QT3 N J962
8 753
]
No : 12 A872 Ozdil W N E S
D :W J6 1_ X 2_ 4]
Vul : NS AK5 All Pass
K973
Lead : _Q
4 N K6 Take West’s diamond shift after he cashes two
AKQ983 T74
]
No : 13 K942 Ozdil W N E S
D :N Q873 Pass 1+ X
Vul : Both T75 Pass 2+ Pass 2_
KQ Pass 3_ Pass 4_
All Pass
J6 N Q753 Lead : +6
JT54 A
]
J962 W E AQ84
_
No : 14 KQ72 Ozdil W N E S
D :E AKJ Pass Pass
Vul : None QT63 1[ X Pass 3_
54 Pass 4_ All Pass
Lead : [K
A64 N JT95
83 654
]
No : 15 T5 Ozdil W N E S
D :S AQ84 Pass
Vul : NS J753 1] X Pass 3_
AK2 Pass 4_ All Pass
Lead : ]A
AKJ973 N Q4
J2 T73
]
No : 16 JT83 Ozdil W N E S
D :W 4 1_ X Pass 2]
Vul : EW AKT2 Pass 4] All Pass
A985
Lead : _K
A5 N Q42 Win the lead with the heart ace, ruff a heart,
KQJ97 653
]
No : 17 Q973 Ozdil W N E S
D :N 8 Pass 1_ Pass
Vul : None T862 1NT X Pass 2]
AKJ9 All Pass
Lead : ]2
J42 N AT
J5 AQ962
]
No : 18 KJ3 Ozdil W N E S
D :E QJ84 1+ X
Vul : NS A752 Pass 2+ Pass 2_
Q9 Pass 4_ All Pass
Lead : +3
9874 N QT2
65 T73
]
No : 19 AQJ2 Ozdil W N E S
D :S 5 Pass
Vul : EW AJT94 1_ X Pass 2NT
Q63 Pass 3NT All Pass
Lead : _7
K3 N T986
AQ972 T843
]
No : 20 QJ73 Ozdil W N E S
D :W A8 1_ X Pass 2[
Vul : Both KQ4 All Pass
QJ72
Lead : _K
A4 N T986 Win the heart ace, play the trump queen then
KQT96 J52
]
K52
743
Takeout AJ9
Doubles K986
No : 21 653 Ozdil W N E S
D :N J4 Pass 1] X
Vul : NS KT5 Pass 3[ Pass 3NT
AQT82 All Pass
Lead : ]Q
QT N KJ9872
9872 K63
]
No : 22 KQJ9 Ozdil W N E S
D :E T2 Pass Pass
Vul : EW K753 1_ X Pass 2+
KQJ All Pass
Lead : _A
A82 N T64
AKJ75 983
]
No : 23 A964 Ozdil W N E S
D :S AK3 Pass
Vul : Both 75 1+ X Pass 2NT
J942 All Pass
Lead : _J
QT62 N 873
JT96 852
]
No : 24 K754 Ozdil W N E S
D :W A862 1[ X Pass 2[
Vul : None Q76 Pass 2_ Pass 2]
K3 Pass 4] All Pass
Lead : [Q
QJ2 N T9
KJ73 T94
]
S lead with the ace. West takes his king and con-
QJT7 8652
+
[
tinues with a club. Cash the trump king and ace
then ruff a club. You will take ten tricks by ruf-
A863 fing the fourth diamond after cashing the queen
Q5 and ace.
Takeout A852
Doubles A94
97
No : 25 KT74 Ozdil W N E S
D :N 2 Pass 1+ Pass
Vul : EW 965 1_ X 2_ 2]
AQ953 All Pass
Lead : +J
Q92 N J5
KQT6 AJ83
]
No : 26 J Ozdil W N E S
D :E AK9 1] Pass
Vul : Both AKT2 2] X Pass 2NT*
QT843 Pass 3[ Pass 3+
All Pass
KT3 N AQ764 Lead : ]3
T82 J53
]
J4 W E Q85
_
No : 27 QJ63 Ozdil W N E S
D :S AQT2 Pass
Vul : None AJT5 1[ X Pass 1]
6 Pass 2] Pass 4]
All Pass
95 N 842 Lead : [A
K84 9753
]
Q73 W E K8
_
No : 28 J975 Ozdil W N E S
D :W A8642 1+ X Pass 2+
Vul : NS A Pass 2_ Pass 3[
A73 Pass 3] Pass 4[
Pass 4+ Pass 4]
Pass 6[ All Pass
QT83 N 642
KQT7 J93
]
W E Lead : +K
KQJ82 964
_
---- S QJ85
+
[
Cash the ace of hearts, ruff a heart, ruff a dia-
mond and cash the spade honors. Then conti-
AK nue with diamond and spade ruffs. Finally ruff
5 the fourth diamond with the club ace as East
Takeout T753 underruffs. You can make two more tricks with
Doubles KT9642 the KT9 of clubs.
No : 29 T86 Ozdil W N E S
D :N 9852 Pass 1+ X
Vul : Both 763 Pass 1_ Pass 2+
854 Pass 2_ Pass 2]
Pass 3] Pass 4]
All Pass
954 N K2
JT6 K753
]
W E Lead : +2
J82 AKT95
_
T973 S J6
+
[
Ruff the third diamond and play the queen of
trumps. You will eventually enter dummy with
AQJ73 the ten of trumps, take the heart finesse, cash
AQ club winners and ruff the fourth club.
Takeout Q4
Doubles AKQ2
No : 30 KJ53 Ozdil W N E S
D :E AJ64 Pass Pass
Vul : None AQ62 1] Pass 1NT Pass
7 2[ X Pass 4_
All Pass
AQT92 N 86 Lead : [Q
K T83
]
T43 W E K985
_
* Pass usually shows a minimum, but is also possible with 16-17 HCP, three card support and a
balanced hand.
A84 AK75 S W N E
Q953 KJ4 1[ X Pass 1_
AKJ7 AJ7 Pass Pass
62 863
* Raises of advancer’s suit show a good hand and four card support.
AT5 AQ85 AK S W N E
KQT6 KT72 A974 1[ X Pass 1_
AKJ8 AJ97 AK863 Pass ?
A4 3 72
2[ 2_ 3_
* No-trump rebids are used with strong balanced hands and stopper(s) in the opening suit.
* New suit rebid shows at least five cards without four card support for advancer’s major.
K4 K82 A5 S W N E
KQT982 AKQ63 KQT986 1[ X Pass 1]
AKQT KQ7 AK9 Pass ?
A Q5 K3
2[ 2_ 3_
After advancer makes a non-jump response in a new suit at the two level
After a cue bid, doubler’s return to advancer’s suit shows ~20 FP, and 2NT shows 21-22 HCP.
101
AK AK9 A4 S W N E
AKQT AK63 AQJ985 1] X Pass 2[
94 AJT6 KQJ7 Pass ?
KJ853 52 6
2] 2NT 3_
4 5 T S W N E
KQT3 KQT962 A53 1] X Pass 1NT
AKJ8 AQJ AKQ962 Pass ?
AQJ9 AQ8 A74
2] 3_ 3NT
74 AJ92 AQ74 S W N E
AJ2 KT5 KT83 1+ X Pass 2_
A8 A73 AT95 Pass ?
AKJT63 AQJ4 6
3[ 3+ 4_
84 6 A4 S W N E
AQ6 AT73 AKT86 1] X Pass 2]
AT75 AQ975 72 Pass ?
KT82 AQ8 AQ93
3[ 3+ 3_
A5 853 742 K6 S W N E
KQ83 AKJ84 QT3 T975 1] X Pass 3+
Q74 QJ6 KQ7 AJ3 Pass ?
KT42 AQ AKQ6 AQT4
Pass 3_ 3] 3NT
5 7 A7 S W N E
AJ4 KJ84 KT3 1] X Pass 3+
K83 K752 QJ84 Pass ?
AKJT74 AKT8 AKQJ
4[ 4+ 4_
After advancer jumps to the three level with a higher ranking major
KQ97 74 JT4 S W N E
T974 AKJ983 AT83 1+ X Pass 3]
A K5 5 Pass ?
AKJ3 AJT AK962
4+ 4_ 4]
J6 8653 KQ64 S W N E
3 A5 A3 1_ X Pass 3]
AQJ4 KT7 5 Pass ?
AKQT92 AQT5 AK8752
4[ 4] 4NT
REBIDS BY DOUBLER IF RESPONDER AND OPENER PASS
Example Hands
107
No : 1 864 Ozdil W N E S
D :N 753 Pass 1] X
Vul : None 865 Pass 2[ Pass 2NT
7642 All Pass
Lead : ]T
T3 N Q9752
JT84 K96
]
No : 2 52 Ozdil W N E S
D :E T4 1] X
Vul : NS T963 Pass 3[ Pass 3_
AKJ95 Pass 3] Pass 3NT
All Pass
64 N KJT98 Lead : ]6
J863 KQ
]
852 W E QJ7
_
No : 3 A652 Ozdil W N E S
D :S AKJ9 Pass
Vul : EW 83 1+ X Pass 1]
AT8 Pass 2] Pass 3[
Pass 4] All Pass
J83 N 74 Lead : +A
Q64 T873
]
AKJ92 W E QT5
_
No : 4 754 Ozdil W N E S
D :W KQ6 Pass Pass 1[ X
Vul : Both T63 Pass 1NT Pass 2+
KJ82 All Pass
Lead : [T
KJ2 N A983
T854 92
]
No : 5 J984 Ozdil W N E S
D :N J3 Pass 1_ X
Vul : NS A64 Pass 1] Pass 1NT
T962 Pass 3NT All Pass
Lead : _6
7652 N AKT
64 QT875
]
No : 6 AT987 Ozdil W N E S
D :E AQ86 Pass Pass
Vul : EW K2 1+ X Pass 1_
A3 Pass 3_ Pass 4_
All Pass
Q642 N KJ5 Lead : [Q
KT J73
]
AQ63 W E T94
_
No : 7 J Ozdil W N E S
D :S AQT4 Pass Pass
Vul : Both AT3 1] X Pass 2_
AJ862 Pass 3_ Pass 4_
All Pass
AKQ42 N 9753 Lead : ]A
85 962
]
KQ98 W E J5
_
No : 8 K5 Ozdil W N E S
D :W A942 1] X Pass 2_
Vul : None KQ4 Pass 3_ Pass 4_
KQ73 All Pass
Lead : [6
AQT63 N J92
K8 JT5
]
No : 9 72 Ozdil W N E S
D :N KQ98 Pass 1] X
Vul : EW Q54 Pass 2_ Pass 2NT
8753 Pass 3NT All Pass
Lead : ]T
T5 N KJ963
JT743 5
]
No : 10 KT84 Ozdil W N E S
D :E A63 Pass Pass
Vul : Both AQ652 1[ X Pass 1]
A Pass 3] Pass 4]
All Pass
A52 N 6 Lead : [K
KJ8 9742
]
T73 W E KJ98
_
No : 11 AJT3 Ozdil W N E S
D :S AKQ5 Pass
Vul : None AQ2 1[ X Pass 1_
74 Pass 2[ Pass 2_
Pass 3_ All Pass
Q864 N K5 Lead : [A
82 974
]
K83 W E JT65
_
No : 12 AK Ozdil W N E S
D :W AQ9 1+ X Pass 1_
Vul : NS 73 Pass 3[ Pass 3NT
AKT642 All Pass
Lead : ]T
QT97 N 8532
J83 T64
]
No : 13 Q75 Ozdil W N E S
D :N J83 Pass 1+ X
Vul : Both T94 Pass 2[ Pass 2NT
A842 Pass 3NT All Pass
Lead : ]J
JT942 N K83
9765 T4
]
No : 14 QT4 Ozdil W N E S
D :E K63 1+ X
Vul : None 752 Pass 2[ Pass 2]
JT54 Pass 4] All Pass
Lead : +6
8653 N 2
T5 QJ97
]
No : 15 Q Ozdil W N E S
D :S KQJ5 Pass
Vul : NS AKJ983 1] X Pass 2_
J2 Pass 3_ Pass 4_
All Pass
AKJ92 N 843 Lead : ]A
T7 862
]
62 W E Q75
_
No : 16 AT3 Ozdil W N E S
D :W KJ6 1+ X Pass 1NT
Vul : EW 74 All Pass
AQ842
Lead : _8
K982 N Q75 Play a club after winning the opening lead with
8753 QT4
]
No : 17 962 Ozdil W N E S
D :N Q84 Pass 1[ X
Vul : None K75 Pass 1NT Pass 2_
QT63 Pass 3_ Pass 4_
All Pass
J4 N KT73 Lead : [9
7652 A
]
Q8643 W E JT9
_
No : 18 KJ5 Ozdil W N E S
D :E AQ42 Pass Pass
Vul : NS 3 1+ X Pass 1NT
AKJ86 Pass 3NT All Pass
Lead : _J
A82 N Q964
JT96 83
]
After responder bids a new suit at the one level and advancer passes
- Pass with any minimum hand without great suitability for the unbid suits.
- No-trump or a new suit shows a strong hand.
- Bidding responder’s or opener’s second suit is natural that shows extras and a good long suit.
- Competitive double shows a good hand with good support for the unbid suits.
- Competitive double after opener rebids a new suit shows a very strong hand with four cards in
responder’s suit and at least four cards in the unbid suit.
- A jump bid is strong and invitational.
- Cue bid of the opening suit is game forcing either with 5-5 distribution in the unbid suits and
a very good hand, or is asking a stopper for 3NT with a solid long suit.
K4 AQT97 AKJT7 S W N E
AQ83 AK KQ2 1[ X 1_ Pass
AJ7 AKJ52 AT9 1NT ?
AJ85 4 63
Pass 2[ 2]
K3 AT5 AK S W N E
AKJ7 KQT KJT8654 1+ X 1] Pass
T4 4 K3 2+ ?
AQJ82 AKJ762 A7
X 3[ 3_
K4 AJ4 KQJ986 S W N E
AJT QJT975 AT3 1[ X 1_ Pass
AQJ83 AQ AK 1] ?
KT7 K3 85
1NT 2_ 2]
- Competitive double shows a good hand with good support for the unbid suits.
- Bidding 2NT or a new suit shows a strong hand.
- Cue bid of the opening suit is game forcing either with 5-5 distribution in the unbid suits and
a very good hand, or is asking a stopper for 3NT with a solid long suit.
After responder bids a new suit at the two level and advancer passes
* If opener passes
- Competitive double is used with good support for the unbid suits.
115
If doubler uses a second round competitive double showing a strong hand which is suitable for the
unbid suits, it may be preferable for advancer to bid a three card suit economically at the two level
rather than a weak four card suit at the three level.
* If opener rebids his suit, introducing a new suit shows a good 5+card suit while 2NT is natural
with a trick-rich hand.
96 K7 85 AQ7 S W N E
KQ82 AJ852 AKJ AKJT85 1] X 2[ Pass
K974 KQ74 AJT84 AJ8 Pass ?
AQ3 A8 AT3 2
Pass X 2+ 3_
74 K4 6 K5 S W N E
KQT8 A3 AQJT84 KQJT862 1] X 2_ Pass
AQ7 AQT5 AQ3 AKT Pass ?
QJ92 AJ982 KT7 A
Pass X 3_ 4_
AT7 85 A2 S W N E
AKJ2 AKJ6 AJ93 1] X 2+ Pass
84 A73 85 Pass X
AQJ5 AQT7 AKQ64
Q84 A5 AKJT83 S W N E
KJ96 AKQ AQ7 1+ X 1] Pass
7 64 5 2] ?
AJ853 KJT973 QT9
Pass 3[ 3]
116
72 7 5 S W N E
A3 AKJT97 AK62 1] X 2_ Pass
AQJ6 AQT2 AKQJ83 2] ?
AQJ85 Q5 K4
X 3_ 3]
Bidding a new suit shows a strong hand. If hearts are raised to 3_ after 1] opening and 2_ response,
double should be penalty. In this special case, 3] cue bid is one round forcing, and asks partner to
bid a minor.
85 5 A4 S W N E
AJ62 KQT9 862 1] X 2_ Pass
AQ93 AT874 AKQ7 3_ ?
K84 AK3 KQJ8
Pass X 3]
After advancer’s competitive double of responder’s new suit at the two level
* If opener passes
- It is sensible to convert the double to penalty with decent length in this suit or jump to game
with a good hand and a five card major.
- 3NT shows a good hand with stopper(s), without a four card major.
- A non-jump bid of a new suit shows a minimum hand.
- A jump with a new suit is invitational.
- 2NT is a game invitation without a four card major
- Cue bid of one of the opponents’ suits shows a stopper and is game forcing.
- A jump in one of the opponents’ suits shows shortness and is a slam try.
117
K5 T2 A74 S W N E
J92 AQ6 AQ3 1] X 2[ X
AT93 KJT4 AKQ96 Pass ?
KQJ9 AT53 72
Pass 2+ 2]
4 K7 85 S W N E
AQJ KQ5 KQ963 1] X 2+ X
A752 AT3 A62 Pass ?
AQT83 AQT62 AKJ
3] 3NT 4_
- Double shows a good balanced hand and denies four cards in the unbid suits. The doubler might
have a holding such as xxx or Axx in the opening suit.
- A non-jump bid of a new suit shows a minimum hand.
- A Jump in a new suit is a game invitation.
- Competitive double shows a good hand with good support for the unbid suits.
- A jump in the opening suit shows shortness and is a slam try.
- A jump in responder’s minor suit is natural and game forcing.
- Cue bid of one of the opponents’ suits shows a stopper in that suit and is game forcing.
852 A5 4 S W N E
AQ7 AQ8 AK7 1] X 2[ X
AK6 AK9762 AQ3 2] ?
AT83 74 AQJT92
X 3] 4[
After opener rebids his suit and the initial doubler doubles again, advancer can convert this second
double to penalty by passing with three or four cards and without a five card suit.
* If opener passes, doubler acts assuming that advancer has 6-10 points
- Pass shows a hand without values for game and special distribution.
- Raising advancer’s suit to the two level shows four card support and a minimum hand; this is
a blocking bid to prevent further competition from the opponents.
- Raising advancer’s minor suit to the three level shows at least three card support and is a game
invitation.
- Both 2NT and a jump in advancer’s major suit to the three level are game invitations.
- 3NT and raising advancer’s major suit to four level are to play.
- A new suit shows length and strength, but advancer can pass with a minimum unsuitable hand.
- Cue bid of the opening suit is game forcing with three card support or a very strong hand with
a 5+card suit.
- Bidding responder’s major suit is natural and shows a good hand.
- A jump in the opening suit shows shortness and is a slam try.
- A jump in a new suit or responder’s suit is natural and game forcing.
AQ3 K2 A6 S W N E
AKT5 AQJ84 AQT84 1[ X 1+ 1]
AK74 73 AK5 Pass ?
62 AKQ5 862
2[ 2[ 2_
A7 J42 AQ7 S W N E
KQ84 AKJ96 KQJT83 1[ X 1_ 1]
AKJT6 AJ8 AQ5 Pass ?
52 K4 4
2+ 2_ 3_
- Support of advancer’s suit is to compete with a minimum hand and a four card fit.
- Double is penalty if opener rebids 1NT, a new suit, or supports responder’s major.
- Double is competitive if opener rebids his suit or supports responder’s minor suit.
KJ3 K4 A4 S W N E
A82 QJT97 A63 1+ X 1_ 1]
85 A5 72 2+ ?
AKQ74 AK83 AKQT85
X 2_ 3+
K52 Q3 A4 S W N E
AJT93 KJT972 QJT986 1+ X 1_ 1]
K7 A 5 2_ ?
AQ6 AKJ6 AKQJ
X 3_ 4_
85 K6 4 S W N E
AQJ4 AQ82 KQ75 1] X 2[ 2+
AKT3 AKJ63 AKQ8 2] ?
A62 84 A642
3[ 3] 3]
After responder bids a new suit and advancer makes penalty double
* If opener passes
- Pass with at least three cards in the suit and without unusual distribution. Since opener passed
the double, responder has probably made a psychic bid and will return to the opening suit.
- A new suit, cue bid of the opening suit or no-trump show a strong hand with unsuitable
distribution to penalize the opponents.
- Advancer’s penalty double can be taken out with five cards in the suit, since you know that the
opponents have made a psychic bid. In this case, raising this suit to the three level is a game
invitation, raising to the four level is the contract choice, while jumping in the opening suit
shows shortness and a slam try for this suit.
- Cue bid of the opening suit is either looking for a stopper with a long solid minor or game
forcing with 5-5 distribution in the unbid suits and a very strong hand.
73 ---- 6 4 S W N E
J5 Q52 A5 AQ862 1] X 2_ X
AQ7 AKJ84 AKJ8 AKJ Pass ?
AKQJ73 AQ963 KQ9762 AJ93
2] 2] 3[ 3]
- Bidding the suit that advancer doubled for penalty shows at least four cards holding. Splinter
bid should be used with five card support and a very good hand.
- Bidding a new suit shows length and strength.
- All jump bids are natural and game forcing.
- After opener rebids his suit, cue bid of this suit is either looking for stopper with a long solid
minor or game forcing with 5-5 distribution in the unbid suits with a very strong hand.
- 2NT is a game invitation and 3NT is to play.
- If opener rebids his suit, using competitive double shows a good hand and without four card
support for the suit that was doubled by advancer for penalty.
- If opener rebids a new suit, double should be for penalty.
121
A74 A4 J3 Q62 S W N E
AK83 AK7 AQ7 AKJ983 1+ X 1] X
6 52 62 5 2+ ?
AQ852 AQT863 AKQJ84 AKJ
X 3[ 3+ 3_
After responder supports the opening suit at the two level and advancer passes
* If opener passes
73 8 AJT 4 S W N E
AQ62 QJ94 AKJ93 A72 1] X 2] Pass
KJ74 AKJT3 K2 AKQT963 Pass ?
AJ5 AQ5 QJ8 A5
Pass X 2NT 3]
- Second double shows a good hand with good support for the unbid suits or a very strong hand
that can bid again.
- Cue bid is game forcing, with a two suited hand.
KJ7 A4 AKQJ97 S W N E
AQ63 AQJT7 KQT8 1+ X 2+ Pass
5 AK85 A6 3+ ?
AKJ84 62 3
X 3_ 4]
After responder raises the opening minor to the two level and advancer makes responsive
double
* Bidding a suit at the two level shows a minimum hand, 2_ rebid is used with 4-4 majors.
* Bidding the unbid minor at the three level shows ~17 HCP, length in this suit, no four card major
and denies a stopper in opponents’ minor.
123
* Cue bid shows shortness in the opening suit and at least 14+ HCP, with 4-4 or 4-5 in the majors.
* Jumping to the three level in a major shows shortness in the opening minor, ~15 HCP and likely
4-3-1-5 distribution with five cards in the other minor and four cards in the major.
* 3NT is the contract choice, denying a four card major with either a very strong hand or long solid
minor with a stopper in the opening suit.
* Jumping to the four level in the other minor is game forcing with a very strong hand and shortness
in the opening suit. Doubler may have a long minor and a distribution such as 4-3-1-5, 4-2-1-6
or 4-3-0-6. Advancer should rebid 4_ with four hearts or 4-4 in the majors and 4] with four
spades.
* Jumping to the four level in a major is the contract choice with at least a five card major.
* Jumping to the five level in the unbid minor is the contract choice. This denies a four card major,
promises shortness in the opening minor and shows a strong hand with a very long suit.
KQ62 73 K3 KQJ S W N E
A9753 AQ5 AKT8 AQ 1+ X 2+ X
6 K7 4 4 Pass ?
AQT AKQ954 AKT942 KQT9753
3+ 3NT 4[ 5[
After responder raises 1_ opening to the two level and advancer makes responsive double
* 2] shows a hand without a four card minor and 4-3-3-3 distribution. Advancer can return to his
five card minor at the three level.
* 3m shows a balanced hand with 16-17 HCP and at least a good four card suit.
* 3_ cue bid shows singleton heart with 15-16 HCP and 4=1=4=4, 4=1=5=3, 4=1=3=5, 3=1=5=4
or 3=1=4=5 distribution.
* A jump to 3] shows 17+ HCP with five spades and a four card minor. Advancer should return to
4[ with an unsuitable hand and without enough strength for game, or bid 4NT to play a minor
contract at the five level with a very unbalanced hand.
* 3NT is the contract choice with a strong hand, long solid minor and heart stopper.
* 4m is a slam try with very strong hand, a 5+card suit and heart control.
* 4] is the contract choice with good long suit.
* 2NT is Lebensohl. It forces advancer to bid 3[ but he should rebid 3] with four spades and
invitational values.
* Passing after using Lebensohl or returning to 3+ is the contract choice. It denies enough strength
to be interested in game.
* 3] after Lebensohl is a game invitation either with a weak six card suit or a reasonable five card
spade suit and 5-2-3-3 distribution.
* 3NT after Lebensohl shows a balanced hand with 18+ HCP, a weak five card spade suit and a half
stopper (such as Qx or Jxx) in hearts. Advancer bids 4] with three spades or passes with a half
stopper. Otherwise he rebids his five card minor or returns to 4[ with 4-4 in the minors.
It is possible for advancer to bid 4NT with 5-5 minors and good honors in these suits.
* Cue bid after Lebensohl shows a balanced hand with 18+ HCP and a four card minor. Advancer
should bid 4NT with 5-5 minors and heart shortness. Otherwise he should bid 3] with Hxx, 3NT
with a half stopper or return to 4[ without any of these. After advancer’s 3] rebid, doubler’s
3NT shows a half stopper. In this case advancer either passes with a half stopper or returns to 4[
without.
S W N E 74 62 9
1_ X 2_ X Q3 Q7 J85
Pass 2NT Pass 3[ AT92 QT953 AJT2
Pass 3_ Pass 3NT JT764 KT85 T9754
125
After responder raises 1] opening to the two level, and advancer makes responsive double
* 3m shows a balanced hand with 16-17 HCP and at least a good four card suit.
* 3] cue bid shows a singleton spade with 15-16 HCP and 1=4=4=4, 1=4=5=3, 1=4=3=5, 1=3=5=4
or 1=3=4=5 distributions.
* 3_ shows 17+ HCP with five hearts and a four card minor. Advancer should return to 4[ with an
unsuitable hand and without enough strength for game, or bid 4NT to play a minor contract at
the five level with a very unbalanced hand.
* 3NT is to play with a strong hand, long solid minor and spade stopper.
* 4m is a slam try with a very strong hand, at least a five card suit and a spade control.
* 4_ is to play with a good long suit.
* 2NT is Lebensohl. It forces advancer to bid 3[ except if he has four hearts and invitational
values, in which case he should bid 3_.
* Passing after using Lebensohl or bidding 3+ is the contract choice. It denies enough strength for
to be interested in game.
* 3_ after Lebensohl relay is a game invitation either with a weak six card or a reasonable five card
heart suit and 5-3-3-2 distribution.
* 3NT after Lebensohl shows a balanced hand with 18+ HCP, a weak five card heart suit and
a half stopper such as Qx or Jxx in spades. Advancer should bid 4_ with three hearts or pass with
a half stopper. Otherwise he rebids his five card minor or returns to 4[ with 4-4 in the minors.
It is possible for advancer to bid 4NT with 5-5 in the minors and good honors in these suits.
* Cue bid after Lebensohl shows a balanced hand with 18+ HCP and a four card minor. Advancer
should bid 4NT with 5-5 minors and spade shortness. Otherwise he should bid 3NT with a half
stopper, 4_ with Hxx or 4[ without any of these. After advancer’s 3NT, doubler should pass with
a half stopper or return to his minor without.
853 A4 73 8 S W N E
KQ92 KT85 AK96 AQT85 1] X 2] X
AJ8 J962 AJ8 KJ4 Pass ?
KJT AQ3 KJT6 AQJ6
2NT 2NT 3[ 3_
73 6 4 A S W N E
AJ7652 KT82 AJ83 AQ96 1] X 2] X
AK AJ963 AKJ8 Q2 Pass ?
KJ8 AK7 K962 AJ8754
2NT 3] 3] 4[
126
J84 Q6 AQ 75 S W N E
KT962 KJ84 JT83 AQJT95 1] X 2] X
AK AQ5 K62 AQ8 Pass ?
AQJ AQJ9 AKQ9 A4
2NT 2NT 3NT 4_
After responder raises the opening suit, advancer makes responsive double and opener rebids
his suit at the three level
K2 853 K4 4 S W N E
KQ73 AKT2 AKQJ5 AKJ2 1] X 2] X
Q85 KJ4 863 KQT83 3] ?
A864 AQ8 AJT KJ5
Pass X 3NT 5+
After responder raises the opening suit to the two level, advancer bids a new suit and opener
passes
After responder raises the opening suit, advancer bids a new suit, and opener rebids his suit
at the three level
After responder raises the opening suit, advancer bids Lebensohl 2NT and opener passes
* 3[ is used without extras in order to give advancer the chance to show his suit.
* Bidding 3NT or a suit above 3[ shows a strong hand.
* Jump in a minor to the four level is a game invitation with an unbalanced hand and a long suit.
* Cue bid is game forcing with strong hands, but 3[ rebid can be used after 1[ opening with strong
hands as well as with a minimum take-out double.
74 4 K4 62 S W N E
KQT85 AQT8 A75 KQJT87 1] X 2] 2NT*
AQ7 AK93 AJT82 AQ3 Pass ?
AQ3 KJT6 AQ3 AQ
3_ 3] 3NT 4_
After responder raises the opening suit, advancer bids Lebensohl 2NT and opener rebids his
suit at the three level
After responder raises opening minor to the three level and advancer makes responsive
double
* Pass then lead a trump with 4-3-3-3 shape, no four card major, quality honors and good spot cards.
* Cheaper major is shown at three level with a minimum hand.
* Cue bid is used at the four level to get a preference bid with at least 4-4 majors or to make a slam
try with a single suited hand that has a control in the opening suit. Bidding again after advancer’s
preference is a slam try.
* Game bids are to play and 4NT is asking for aces.
* Bidding 5_ or 5] directly are slam tries with two losers in the opening suit.
* Cue bid at the five level is a slam try with a three suited hand.
* Cheaper four card minor is shown at the four level with a minimum hand.
* 4_ shows a good hand with five hearts.
* Pass then lead a trump with three spades, good four hearts, a balanced hand, quality honors and
spot cards.
* Cue bid shows a very good hand, a weak five card heart suit and a four card minor suit. Advancer
should either bid 5_ or bid 5[ to play in partner’s minor. He can bid 4NT as a slam try with a
very good hand and either one or three spades.
* 4NT is a slam try with a very good hand, a spade control and a long minor. Advancer should bid
5[ or 6[ as pass or correct bids at five or six level respectively.
73 A5 3 4 S W N E
J642 KQ984 AJ853 KQT5 1] X 3] X
AQJ AQ8 AKJ4 AJ9763 Pass ?
KQ75 Q62 AT7 AK
4[ 4_ 4] 4NT
After responder raises the opening suit to the three level, advancer bids his suit and opener
passes
After responder raises the opening suit to the three level, advancer bids his suit and opener
re-raises to the four level
K3 4 5 S W N E
Q964 Q962 K63 1] X 3] 4_
KQ7 AKQ85 KQJT74 4] ?
AKJ8 AQ3 AKJ
X 4NT 5+