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D&D Conditions: Effects and Mutations

The document outlines various conditions that can affect creatures in gameplay, including Berserk, Mutated, Dazed, Drowsy, Obsessed, Rampaging, Quickened, and Wounds. Each condition has specific effects on the creature's actions, abilities, and interactions with others, along with a Mutation Table detailing potential mutations. Additionally, it includes a Change Log indicating the version of each condition introduced.

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0% found this document useful (0 votes)
883 views3 pages

D&D Conditions: Effects and Mutations

The document outlines various conditions that can affect creatures in gameplay, including Berserk, Mutated, Dazed, Drowsy, Obsessed, Rampaging, Quickened, and Wounds. Each condition has specific effects on the creature's actions, abilities, and interactions with others, along with a Mutation Table detailing potential mutations. Additionally, it includes a Change Log indicating the version of each condition introduced.

Uploaded by

jerclaes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

New Conditions

Berserk Mutated
Berserk creatures gain the following effects unless an ability When a creature is affected by this condition, it suffers one of
states otherwise: the random mutations described in the Mutation Table below.
A creature can't suffer from two instances of the same
The creature can only use its movement to move closer to mutation at once.
an enemy it can see or hear. Unless an ability states otherwise, a creature suffering
The creature can only use its action, bonus action, and from one or more mutations can make a Charisma saving
reaction to make melee attacks or move closer to an throw at the end of each of its turns, ending the effects of all
enemy it can see or hear. mutations on a success. The save DC is equal to the highest
The creature can't maintain concentration on spells or save DC among any effects that inflicted it with its current
other effects. mutations.
The creature can't be frightened or charmed.
Mutation Table
Dazed
d6 Mutation Creature Effect
A dazed creature can’t take reactions and on its turn, it must
choose whether it gets a move, an action, or a bonus action; it The creature can't take reactions, and on
gets only one of the three. 1 Wild Spasms
each of its turns it must choose whether
it gets a move, an action, or a bonus
Drowsy action; it gets only one of the three.
This condition brings a creature to the brink of falling asleep. The creature's form becomes brittle.
Creatures immune to effects that would put them to sleep are 2 Degeneration While a creature is brittle, any attack that
immune to this condition. While a creature is drowsy, it is hits the creature is a critical hit.
under the following effects:
The creature can no longer wield
It moves at half speed. weapons or cast spells with somatic
It has disadvantage on attack rolls, ability checks, and 3 Twisted Arms
components and it has disadvantage on
Dexterity saves. all weapon attack rolls.
It can't concentrate.
Attacks against it have advantage. 4 Inverted Eyes The creature is blinded.
The only spells it can cast are cantrips. 5
Gelatinous The creature falls prone and can't stand
Legs up.
The creature regains 10 hit points at the
6 Regeneration start of its turn if it has at least 1 hit
point.

1
Obsessed Rampaging
The creature becomes fixated on a creature or object, which Rampages last for one minute and have the following effect
becomes a source of its obsession. Being obsessed has the on a creature unless an ability states otherwise:
following effects on a creature:
Any charmed or frightened effects on the creature are
While the creature can see a source of its obsession, it suspended.
can't target any creature or object with an attack, spell, or The creature must take the Attack action on each of its
ability except for a source of its obsession. turns, targeting the nearest hostile creature it can see
While the creature can see a source of its obsession, it unless there are no creatures it can reach with an attack.
can't cast spells or use abilities that target an area (such If no hostile creatures are within range of any of the
as the fireball spell) unless a source of its obsession is in creature’s attacks, it must use a Dash action to move
that area. toward the closest hostile creature it is aware of.
The creature can't willingly move away from a source of The creature can’t maintain concentration on spells or
its obsession. other effects.
Quickened Wounds
A quickened creature gains an additional action on each of its While most creatures are wounded in combat, in this context,
turns. That action can be used only to take the Attack (one the wound is a special form of injury that causes severe
weapon attack or unarmed strike only), Dash, Disengage, bleeding over a short period of time and only specialized
Hide, or Use an Object action. The haste spell applies the attacks and effects can cause wounds. A creature can suffer
quickened condition among its other effects, and a creature from multiple wounds at once and at the end of its turn, a
cannot benefit from the quickened condition from multiple wounded creature takes 2 (1d4) necrotic damage for every
sources at once. wound it has sustained. Only creatures with blood (or
something equivalent to blood) can suffer wounds. Wounds
can be removed in the following ways:
Art Credit When a creature is healed, one wound is removed for
Spatial Contortion - Daarken, Wizards of the Coast every 5 hit points of healing it receives.
Lose Calm - Jason A. Engle, Wizards of the Coast A creature can expend one use of a healer's kit to remove
two wounds from itself or another creature.
A wounded creature, or another creature within 5 feet of
it, can make a DC 10 Wisdom (Medicine) check as an
action to remove one wound on a success. For every 5
points by which the check exceeds the DC, an additional
wound is removed.

2
Change Log
Berserk 1.0.0
Dazed 1.0.0
Drowsy 1.0.0
Mutated 1.0.0
Rampaging 1.0.0
Obsessed 1.0.0
Quickened 1.0.0
Wounds 1.0.0

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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