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Lua Action Management Script

The document contains a script that defines functions for performing actions in a game, specifically for placing and punching objects at specified coordinates. It includes a mechanism to limit the number of actions per cycle and introduces cooldown periods to manage action frequency. The script uses a counter to track actions and implements sleep intervals to control the timing of actions.

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0% found this document useful (0 votes)
95 views1 page

Lua Action Management Script

The document contains a script that defines functions for performing actions in a game, specifically for placing and punching objects at specified coordinates. It includes a mechanism to limit the number of actions per cycle and introduces cooldown periods to manage action frequency. The script uses a counter to track actions and implements sleep intervals to control the timing of actions.

Uploaded by

farrasclone6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Trash = {14,15,10,4,2,3}

actionCounter = 0
actionLimit = 15 -- Reduce actions per cycle
sleepInterval = 300 -- Increase sleep time

function stablePlace(x, y, id)


if actionCounter >= actionLimit then
sleep(2000) -- Cooldown after a number of actions
actionCounter = 0
end
SendPacketRaw(false, {
xspeed=0, yspeed=0, state=0, type=3,
y=GetLocal().posY, px=x, netid=0,
py=y, value=id, x=GetLocal().posX,
})
actionCounter = actionCounter + 1
sleep(sleepInterval)
end

function stablePunch(x, y)
if actionCounter >= actionLimit then
sleep(2000)
actionCounter = 0
end
SendPacketRaw(false, {
xspeed=0, yspeed=0, state=0, type=3,
y=GetLocal().posY, px=x, netid=0,
py=y, value=18, x=GetLocal().posX,
})
actionCounter = actionCounter + 1
sleep(sleepInterval)
end

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